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24 December 2019 – Overhaul Update (29 October 2020)

Base Statistics

Sentry
Cost: N/A
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range15
Placement Limit
N/A
Spool-Up Time
Spool-Up Time5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$416

N/A
Level 2 • Cost: Cash$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash$816

N/A
Level 3 • Cost: Cash$2,200

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$1,550

N/A
Level 4 • Cost: Cash$4,500

+2 Range Range

+1 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash$3,050

N/A
Level 5 • Cost: Cash$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,216

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Highest Firerate[1] Lowest Firerate[2] Spool-Up Time Range Min DPS[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$750 Cash$750 1 0.70.75 0.350.4 5 15 1.431.33 2.862.5 Cash$524.48Cash$563.91 Cash$262.24Cash$300
1 Cash$500 Cash$1,250 3 0.70.75 0.350.4 5 17 4.294 8.577.5 Cash$291.38Cash$312.5 Cash$145.86Cash$166.67
2 Cash$1,200 Cash$2,450 4 0.40.45 0.20.25 5 18 108.89 2016 Cash$245Cash$275.59 Cash$122.5Cash$153.12
3 Cash$2,200 Cash$4,650 6 0.40.45 0.20.25 5 19 1513.33 3024 Cash$310Cash$348.84 Cash$155Cash$193.75
4 Cash$4,500 Cash$9,150 7 0.250.3 0.120.17 5 21 2823.33 58.3341.18 Cash$326.79Cash$392.2 Cash$156.87Cash$222.2
5 Cash$9,250 Cash$18,400 9 0.20.25 0.10.15 5 23 4536 9060 Cash$408.89Cash$511.11 Cash$204.44Cash$306.67

14 October 2019 – 24 December 2019

Base Statistics

Sentry
Cost: Coin3,650
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range15
Placement Limit
N/A
Spool-Up Time
Spool-Up Time5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$416

N/A
Level 2 • Cost: Cash$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash$816

N/A
Level 3 • Cost: Cash$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,550

N/A
Level 4 • Cost: Cash$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash$3,050

N/A
Level 5 • Cost: Cash$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,216

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Highest Firerate[1] Lowest Firerate[2] Spool-Up Time Range Min DPS[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$750 Cash$750 1 0.70.75 0.350.4 5 15 1.431.33 2.862.5 Cash$524.48Cash$563.91 Cash$262.24Cash$300
1 Cash$500 Cash$1,250 3 0.70.75 0.350.4 5 17 4.294 8.577.5 Cash$291.38Cash$312.5 Cash$145.86Cash$166.67
2 Cash$1,200 Cash$2,450 4 0.40.45 0.20.25 5 18 108.89 2016 Cash$245Cash$275.59 Cash$122.5Cash$153.12
3 Cash$2,200 Cash$4,650 8 0.40.45 0.20.25 5 19 2017.78 4032 Cash$232.5Cash$261.53 Cash$116.25Cash$145.31
4 Cash$4,500 Cash$9,150 9 0.250.3 0.120.17 5 21 3630 7552.94 Cash$254.17Cash$305 Cash$122Cash$172.84
5 Cash$9,250 Cash$18,400 11 0.20.25 0.10.15 5 23 5544 11073.33 Cash$334.55Cash$418.18 Cash$167.27Cash$250.92

MEGA Update (13 October 2019) – 14 October 2019

Base Statistics

Sentry
Cost: Coin3,650
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range15
Placement Limit
Placement Limit7
Spool-Up Time
Spool-Up Time5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$416

N/A
Level 2 • Cost: Cash$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash$816

N/A
Level 3 • Cost: Cash$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,550

N/A
Level 4 • Cost: Cash$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash$3,050

N/A
Level 5 • Cost: Cash$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,216

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Highest Firerate[1] Lowest Firerate[2] Spool-Up Time Range Min DPS[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$750 Cash$750 1 0.70.75 0.350.4 5 15 1.431.33 2.862.5 Cash$524.48Cash$563.91 Cash$262.24Cash$300
1 Cash$500 Cash$1,250 3 0.70.75 0.350.4 5 17 4.294 8.577.5 Cash$291.38Cash$312.5 Cash$145.86Cash$166.67
2 Cash$1,200 Cash$2,450 4 0.40.45 0.20.25 5 18 108.89 2016 Cash$245Cash$275.59 Cash$122.5Cash$153.12
3 Cash$2,200 Cash$4,650 7 0.40.45 0.20.25 5 19 17.515.56 3528 Cash$265.71Cash$298.84 Cash$132.86Cash$166.07
4 Cash$4,500 Cash$9,150 9 0.250.3 0.120.17 5 21 3630 7552.94 Cash$254.17Cash$305 Cash$122Cash$172.84
5 Cash$9,250 Cash$18,400 11 0.20.25 0.10.15 5 23 5544 11073.33 Cash$334.55Cash$418.18 Cash$167.27Cash$250.92

5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

Sentry
Cost: Coin3,650
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range8
Placement Limit
Placement Limit5
Spool-Up Time
Spool-Up Time5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$416

N/A
Level 2 • Cost: Cash$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash$816

N/A
Level 3 • Cost: Cash$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,550

N/A
Level 4 • Cost: Cash$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash$3,050

N/A
Level 5 • Cost: Cash$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,216

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Highest Firerate[1] Lowest Firerate[2] Spool-Up Time Range Min DPS[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$750 Cash$750 1 0.70.75 0.350.4 5 8 1.431.33 2.862.5 Cash$524.48Cash$563.91 Cash$262.24Cash$300
1 Cash$500 Cash$1,250 3 0.70.75 0.350.4 5 10 4.294 8.577.5 Cash$291.38Cash$312.5 Cash$145.86Cash$166.67
2 Cash$1,200 Cash$2,450 4 0.40.45 0.20.25 5 11 108.89 2016 Cash$245Cash$275.59 Cash$122.5Cash$153.12
3 Cash$2,200 Cash$4,650 7 0.40.45 0.20.25 5 12 17.515.56 3528 Cash$265.71Cash$298.84 Cash$132.86Cash$166.07
4 Cash$4,500 Cash$9,150 9 0.250.3 0.120.17 5 14 3630 7552.94 Cash$254.17Cash$305 Cash$122Cash$172.84
5 Cash$9,250 Cash$18,400 11 0.20.25 0.10.15 5 16 5544 11073.33 Cash$334.55Cash$418.18 Cash$167.27Cash$250.92

3 August 2019 – 5 August 2019

Base Statistics

Sentry
Cost: Coin3,650
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5 (30% Chance)
Range
Range8
Placement Limit
Placement Limit3
Spool-Up Time
Spool-Up Time5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$416

N/A
Level 2 • Cost: Cash$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash$816

N/A
Level 3 • Cost: Cash$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,550

N/A
Level 4 • Cost: Cash$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash$3,050

N/A
Level 5 • Cost: Cash$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden Detection (30% Chance)Hidden Detection


Sell Price changes to Cash$6,216

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Highest Firerate[1] Lowest Firerate[2] Spool-Up Time Range Min DPS[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$750 Cash$750 1 0.70.75 0.350.4 5 8 1.431.33 2.862.5 Cash$524.48Cash$563.91 Cash$262.24Cash$300
1 Cash$500 Cash$1,250 3 0.70.75 0.350.4 5 10 4.294 8.577.5 Cash$291.38Cash$312.5 Cash$145.86Cash$166.67
2 Cash$1,200 Cash$2,450 4 0.40.45 0.20.25 5 11 108.89 2016 Cash$245Cash$275.59 Cash$122.5Cash$153.12
3 Cash$2,200 Cash$4,650 7 0.40.45 0.20.25 5 12 17.515.56 3528 Cash$265.71Cash$298.84 Cash$132.86Cash$166.07
4 Cash$4,500 Cash$9,150 9 0.250.3 0.120.17 5 14 3630 7552.94 Cash$254.17Cash$305 Cash$122Cash$172.84
5 Cash$9,250 Cash$18,400 11 0.20.25 0.10.15 5 16 5544 11073.33 Cash$334.55Cash$418.18 Cash$167.27Cash$250.92

2 August 2019 – 3 August 2019

Base Statistics

Sentry
Cost: Coin3,650
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range8
Placement Limit
Placement Limit3
Spool-Up Time
Spool-Up Time5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$416

N/A
Level 2 • Cost: Cash$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash$816

N/A
Level 3 • Cost: Cash$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,550

N/A
Level 4 • Cost: Cash$4,500

+2 Range Range

+2 Damage Damage

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash$3,050

N/A
Level 5 • Cost: Cash$9,250

+2 Range Range

+2 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden DetectionHidden Detection


Sell Price changes to Cash$6,216

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Highest Firerate[1] Lowest Firerate[2] Spool-Up Time Range Min DPS[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$750 Cash$750 1 0.70.75 0.350.4 5 8 1.431.33 2.862.5 Cash$524.48Cash$563.91 Cash$262.24Cash$300
1 Cash$500 Cash$1,250 3 0.70.75 0.350.4 5 10 4.294 8.577.5 Cash$291.38Cash$312.5 Cash$145.86Cash$166.67
2 Cash$1,200 Cash$2,450 4 0.40.45 0.20.25 5 11 108.89 2016 Cash$245Cash$275.59 Cash$122.5Cash$153.12
3 Cash$2,200 Cash$4,650 7 0.40.45 0.20.25 5 12 17.515.56 3528 Cash$265.71Cash$298.84 Cash$132.86Cash$166.07
4 Cash$4,500 Cash$9,150 9 0.250.3 0.120.17 5 14 3630 7552.94 Cash$254.17Cash$305 Cash$122Cash$172.84
5 Cash$9,250 Cash$18,400 11 0.20.25 0.10.15 5 16 5544 11073.33 Cash$334.55Cash$418.18 Cash$167.27Cash$250.92

2 August 2019

Base Statistics

Sentry
Cost: Coin3,650
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 5
Range
Range8
Placement Limit
Placement Limit3
Spool-Up Time
Spool-Up Time6

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$416

N/A
Level 2 • Cost: Cash$1,200

+1 Range Range

+1 Damage Damage

0.75 > 0.45 Firerate Firerate


Sell Price changes to Cash$816

N/A
Level 3 • Cost: Cash$2,200

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,550

N/A
Level 4 • Cost: Cash$4,500

+2 Range Range

0.45 > 0.3 Firerate Firerate


Sell Price changes to Cash$3,050

N/A
Level 5 • Cost: Cash$9,250

+2 Range Range

+1 Damage Damage

0.3 > 0.25 Firerate Firerate

+Hidden DetectionHidden Detection


Sell Price changes to Cash$6,216

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Highest Firerate[1] Lowest Firerate[2] Spool-Up Time Range Min DPS[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$750 Cash$750 1 0.70.75 0.350.4 6 8 1.431.33 2.862.5 Cash$524.48Cash$563.91 Cash$262.24Cash$300
1 Cash$500 Cash$1,250 3 0.70.75 0.350.4 6 10 4.294 8.577.5 Cash$291.38Cash$312.5 Cash$145.86Cash$166.67
2 Cash$1,200 Cash$2,450 4 0.40.45 0.20.25 6 11 108.89 2016 Cash$245Cash$275.59 Cash$122.5Cash$153.12
3 Cash$2,200 Cash$4,650 7 0.40.45 0.20.25 6 12 17.515.56 3528 Cash$265.71Cash$298.84 Cash$132.86Cash$166.07
4 Cash$4,500 Cash$9,150 7 0.250.3 0.120.17 6 14 2823.33 58.3341.18 Cash$326.79Cash$392.2 Cash$156.87Cash$222.2
5 Cash$9,250 Cash$18,400 8 0.20.25 0.10.15 6 16 4032 8053.33 Cash$460Cash$575 Cash$230Cash$345.02

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Highest Firerate is the highest firerate, before spooling-up.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Lowest Firerate is the lowest firerate, after a full spool-up.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Minimum DPS uses highest firerate.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Maximum DPS uses lowest firerate.


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