Cryomancer - History
(Redirected from Firerate Bug/Cryomancer)
This is the history subpage for the Cryomancer. It contains every revision of the tower's statistics.
Kingpin Update (17 July 2026) – Present
Base Statistics
Cryomancer
Map: Krampus Frosthold • Exclusive • Defense
Upgrades
Frosty Gear
Level 1 • Cost: 
$200

Freezing Tanks
Level 2 • Cost: 
$935

Ice Commando
Level 3 • Cost: 
$2,750

Winter's Fury
Level 4 • Cost: 
$6,250

Statistics
| Level | Cost | Total Cost | Damage | Chill Damage | Firerate | Tick | Max Hits | Slowdown per Hit | Max Slowdown | Slowdown Time | Defense Melt | Freeze Time | Ammo | Reload Time | Hitbox Width | Turning Speed | Total Elapsed Damage[1] | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0.2 | 1 | 3 | 7.5% | 15% | 2 | 5% | N/A | 25 | 2 | 1.25 | 4 | 0 | 11 | 0 | N/A | ||
| 1 | 0 | 0 | 0.2 | 1 | 3 | 10% | 20% | 3 | 5% | N/A | 25 | 2 | 1.25 | 4 | 0 | 13.5 | 0 | N/A | ||
| 2 | 0 | 3 | 0.2 | 1 | 3 | 10% | 20% | 3 | 7% | N/A | 50 | 2 | 1.25 | 4 | 9 | 13.5 | 3 | |||
| 3 | 3 | 5 | 0.2 | 1 | 4 | 12.5% | 25% | 5 | 7% | N/A | 50 | 2 | 1.75 | 4 | 25 | 13.5 | 17.5[3] | |||
| 4 | 6 | 10 | 0.2 | 1 | 6 | 12.5% | 25% | 5 | 10% | 0.75 | 70 | 1.25 | 2.25 | 4 | 50 | 15 | 37.54[4] |
Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)
Base Statistics
Cryomancer
Map: Krampus Frosthold • Exclusive • Defense
Upgrades
Frosty Gear
Level 1 • Cost: 
$200

Freezing Tanks
Level 2 • Cost: 
$935

Ice Commando
Level 3 • Cost: 
$2,750

Winter's Fury
Level 4 • Cost: 
$6,250

Statistics
| Level | Cost | Total Cost | Damage | Chill Damage | Firerate | Tick | Max Hits | Slowdown per Hit | Max Slowdown | Slowdown Time | Defense Melt | Freeze Time | Ammo | Reload Time | Hitbox Width | Turning Speed | Total Elapsed Damage[5] | Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0.2 | 1 | 3 | 7.5% | 15% | 2 | 5% | N/A | 25 | 2 | 1.25 | 4 | 0 | 11 | 0 | N/A | ||
| 1 | 0 | 0 | 0.2 | 1 | 3 | 10% | 20% | 3 | 5% | N/A | 25 | 2 | 1.25 | 4 | 0 | 13.5 | 0 | N/A | ||
| 2 | 0 | 3 | 0.2 | 1 | 3 | 10% | 20% | 3 | 7% | N/A | 50 | 2 | 1.25 | 4 | 9 | 13.5 | 3 | |||
| 3 | 3 | 5 | 0.2 | 1 | 4 | 12.5% | 25% | 5 | 7% | N/A | 50 | 2 | 1.75 | 4 | 25 | 13.5 | 17.5[7] | |||
| 4 | 6 | 10 | 0.2 | 1 | 6 | 12.5% | 25% | 5 | 10% | 0.75 | 50 | 1.25 | 2.25 | 4 | 50 | 15 | 36.67[8] |
Krampus' Revenge Update (21 December 2023) – Hardcore Rework Update (5 June 2026)
Base Statistics
Cryomancer
Map: Krampus Frosthold • Exclusive • Defense
Upgrades
Freezing Tanks
Level 2 • Cost: 
$935

Ice Commando
Level 3 • Cost: 
$4,000

Winter's Fury
Level 4 • Cost: 
$9,500

Statistics
| Level | Cost | Total Cost | Damage | Chill Damage | Firerate | Tick | Max Hits | Slowdown per Hit | Max Slowdown | Slowdown Time | Defense Melt | Freeze Time | Ammo | Reload Time | Hitbox Width | Turning Speed | Total Elapsed Damage[9] | Range | DPS[10] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0.20.225 | 0.25 | 3 | 5% | 50% | 2 | 10% | N/A | 40 | 2 | 1.25 | 4 | 0 | 10 | 0 | N/A | ||
| 1 | 0 | 0 | 0.20.225 | 0.25 | 3 | 5% | 65% | 2 | 10% | N/A | 50 | 2 | 1.25 | 4 | 0 | 12 | 0 | N/A | ||
| 2 | 0 | 1 | 0.20.225 | 0.25 | 3 | 5% | 65% | 2 | 10% | N/A | 80 | 2 | 1.25 | 4 | 8 | 13.5 | 4 | |||
| 3 | 1 | 1 | 0.20.225 | 0.25 | 3 | 10% | 65% | 6 | 10% | N/A | 80 | 2 | 1.75 | 4 | 24 | 13.5 | 8.44[11]8[12] | |||
| 4 | 2 | 3 | 0.20.225 | 0.25 | 6 | 10% | 65% | 6 | 10% | 2 | 80 | 2 | 2 | 4 | 72 | 15 | 20.89[13]20[14] |
Notes
- ↑ At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).
- ↑ DPS assumes the ice flames only hit one enemy.
At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.
At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS. - ↑ 12.5 Normal DPS + 5 Chill DPS
- ↑ 27.54 Normal DPS + 10 Chill DPS
- ↑ At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).
- ↑ DPS assumes the ice flames only hit one enemy.
At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.
At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS. - ↑ 12.5 Normal DPS + 5 Chill DPS
- ↑ 26.67 Normal DPS + 10 Chill DPS
- ↑ At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).
- ↑ DPS assumes the ice flames only hit one enemy.
At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.
At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS. - ↑ 4.44 Normal DPS + 4 Chill DPS
- ↑ 4 Normal DPS + 4 Chill DPS
- ↑ 8.89 Normal DPS + 12 Chill DPS
- ↑ 8 Normal DPS + 12 Chill DPS











