Cryomancer/History

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This is the history subpage for the Cryomancer/History. It contains every revision of the tower's statistics.

Kingpin Update (17 July 2026) – Present

Base Statistics

[edit]
Cryomancer/History
Map: Krampus Frosthold • Exclusive • Defense
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
Pierce
Freeze
Firerate
Firerate0.2
Hidden Detection
N/A
Range
Range11
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Slowdown Time
Slowdown Time2
Slowdown per Hit
Slowdown per Hit7.5%
Max Slowdown
Max Slowdown15%
Defense Melt
Defense5%

Upgrades

[edit]
Frosty Gear
Level 1 • Cost: Cash$200

+2.5 Range Range

2 > 3 Slowdown Time Slowdown Time

7.5% > 10% Slowdown per Hit Slowdown per Shot

15% > 20% Max Slowdown Max Slowdown


Sell Price changes to Cash$150

Freezing Tanks
Level 2 • Cost: Cash$935

5% > 7% Defense Melting Defense Melting

+25 Ammo

Enemies take damage when slowed down

•3 Tick Damage Tick Damage

•1 Tick Tick


Sell Price changes to Cash$461

Ice Commando
Level 3 • Cost: Cash$2,750

+3 Damage Damage

+2 Tick Damage Tick Damage

1.25 > 1.75 Hitbox Width

+1 Max Hits

10% > 12.5% Slowdown per Hit Slowdown per Shot

20% > 25% Max Slowdown Max Slowdown

3 > 5 Slowdown Time Slowdown Time


Sell Price changes to Cash$1,828

Winter's Fury
Level 4 • Cost: Cash$6,250

+1.5 Range Range

+3 Damage Damage

+5 Tick Damage Tick Damage

1.75 > 2.25 Hitbox Width

+2 Max Hits

2 > 1.25 Reload Time Reload Time

7% > 10% Defense Melting Defense Melting

+20 Ammo

Freezes enemies when slowdown is higher than Max Slowdown

•0.75 Freeze Time Freeze Time


Sell Price changes to Cash$3,461

Statistics

[edit]
Level Cost Total Cost Damage Chill Damage Firerate Tick Max Hits Slowdown per Hit Max Slowdown Slowdown Time Defense Melt Freeze Time Ammo Reload Time Hitbox Width Turning Speed Total Elapsed Damage[1] Range DPS[2] Cost Efficiency
0 Cash$250 Cash$250 0 0 0.2 1 3 7.5% 15% 2 5% N/A 25 2 1.25 4 0 11 0 N/A
1 Cash$200 Cash$450 0 0 0.2 1 3 10% 20% 3 5% N/A 25 2 1.25 4 0 13.5 0 N/A
2 Cash$935 Cash$1,385 0 3 0.2 1 3 10% 20% 3 7% N/A 50 2 1.25 4 9 13.5 3 Cash$461.67
3 Cash$2,750 Cash$4,135 3 5 0.2 1 4 12.5% 25% 5 7% N/A 50 2 1.75 4 25 13.5 17.5[3] Cash$236.29
4 Cash$6,250 Cash$10,385 6 10 0.2 1 6 12.5% 25% 5 10% 0.75 70 1.25 2.25 4 50 15 37.54[4] Cash$276.64

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

[edit]
Cryomancer/History
Map: Krampus Frosthold • Exclusive • Defense
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
Pierce
Freeze
Firerate
Firerate0.2
Hidden Detection
N/A
Range
Range11
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Slowdown Time
Slowdown Time2
Slowdown per Hit
Slowdown per Hit7.5%
Max Slowdown
Max Slowdown15%
Defense Melt
Defense5%

Upgrades

[edit]
Frosty Gear
Level 1 • Cost: Cash$200

+2.5 Range Range

2 > 3 Slowdown Time Slowdown Time

7.5% > 10% Slowdown per Hit Slowdown per Shot

15% > 20% Max Slowdown Max Slowdown


Sell Price changes to Cash$150

Freezing Tanks
Level 2 • Cost: Cash$935

5% > 7% Defense Melting Defense Melting

+25 Ammo

Enemies take damage when slowed down

•3 Tick Damage Tick Damage

•1 Tick Tick


Sell Price changes to Cash$461

Ice Commando
Level 3 • Cost: Cash$2,750

+3 Damage Damage

+2 Tick Damage Tick Damage

1.25 > 1.75 Hitbox Width

+1 Max Hits

10% > 12.5% Slowdown per Hit Slowdown per Shot

20% > 25% Max Slowdown Max Slowdown

3 > 5 Slowdown Time Slowdown Time


Sell Price changes to Cash$1,828

Winter's Fury
Level 4 • Cost: Cash$6,250

+1.5 Range Range

+3 Damage Damage

+5 Tick Damage Tick Damage

1.75 > 2.25 Hitbox Width

+2 Max Hits

2 > 1.25 Reload Time Reload Time

7% > 10% Defense Melting Defense Melting

Freezes enemies when slowdown is higher than Max Slowdown

•0.75 Freeze Time Freeze Time


Sell Price changes to Cash$3,461

Statistics

[edit]
Level Cost Total Cost Damage Chill Damage Firerate Tick Max Hits Slowdown per Hit Max Slowdown Slowdown Time Defense Melt Freeze Time Ammo Reload Time Hitbox Width Turning Speed Total Elapsed Damage[5] Range DPS[6] Cost Efficiency
0 Cash$250 Cash$250 0 0 0.2 1 3 7.5% 15% 2 5% N/A 25 2 1.25 4 0 11 0 N/A
1 Cash$200 Cash$450 0 0 0.2 1 3 10% 20% 3 5% N/A 25 2 1.25 4 0 13.5 0 N/A
2 Cash$935 Cash$1,385 0 3 0.2 1 3 10% 20% 3 7% N/A 50 2 1.25 4 9 13.5 3 Cash$461.67
3 Cash$2,750 Cash$4,135 3 5 0.2 1 4 12.5% 25% 5 7% N/A 50 2 1.75 4 25 13.5 17.5[7] Cash$236.29
4 Cash$6,250 Cash$10,385 6 10 0.2 1 6 12.5% 25% 5 10% 0.75 50 1.25 2.25 4 50 15 36.67[8] Cash$283.2

Krampus' Revenge Update (21 December 2023) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Cryomancer/History
Map: Krampus Frosthold • Exclusive • Defense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage0
Damage Method
Pierce
Freeze
Firerate
Firerate0.225
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Slowdown Time
Slowdown Time2
Slowdown per Hit
Slowdown per Hit5%
Max Slowdown
Max Slowdown50%
Defense Melt
Defense10%

Upgrades

[edit]
Frosty Gear
Level 1 • Cost: Cash$250

+2 Range Range

+10 Ammo

50% > 65% Max Slowdown Max Slowdown


Sell Price changes to Cash$183

Freezing Tanks
Level 2 • Cost: Cash$935

+1.5 Range Range

+30 Ammo

Enemies take damage when slowed down

•1 Tick Damage Tick Damage

•0.25 Tick Tick


Sell Price changes to Cash$495

Ice Commando
Level 3 • Cost: Cash$4,000

+1 Damage Damage

1.25 > 1.75 Hitbox Width

5% > 10% Slowdown per Hit Slowdown per Shot

2 > 6 Slowdown Time Slowdown Time


Sell Price changes to Cash$1,828

Winter's Fury
Level 4 • Cost: Cash$9,500

+1.5 Range Range

+1 Damage Damage

+2 Tick Damage Tick Damage

1.75 > 2 Hitbox Width

+3 Max Hits

Freezes enemies when slowdown is higher than Max Slowdown

•2 Freeze Time Freeze Time


Sell Price changes to Cash$4,995

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Chill Damage Firerate Tick Max Hits Slowdown per Hit Max Slowdown Slowdown Time Defense Melt Freeze Time Ammo Reload Time Hitbox Width Turning Speed Total Elapsed Damage[9] Range DPS[10] Cost Efficiency
0 Cash$300 Cash$300 0 0 0.20.225 0.25 3 5% 50% 2 10% N/A 40 2 1.25 4 0 10 0 N/A
1 Cash$250 Cash$550 0 0 0.20.225 0.25 3 5% 65% 2 10% N/A 50 2 1.25 4 0 12 0 N/A
2 Cash$935 Cash$1,485 0 1 0.20.225 0.25 3 5% 65% 2 10% N/A 80 2 1.25 4 8 13.5 4 Cash$371.25
3 Cash$4,000 Cash$5,485 1 1 0.20.225 0.25 3 10% 65% 6 10% N/A 80 2 1.75 4 24 13.5 8.44[11]8[12] Cash$649.88Cash$685.62
4 Cash$9,500 Cash$14,985 2 3 0.20.225 0.25 6 10% 65% 6 10% 2 80 2 2 4 72 15 20.89[13]20[14] Cash$717.33Cash$749.25

Notes

[edit]
  1. At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).
  2. DPS assumes the ice flames only hit one enemy.
    At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.
    At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS.
  3. 12.5 Normal DPS + 5 Chill DPS
  4. 27.54 Normal DPS + 10 Chill DPS
  5. At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).
  6. DPS assumes the ice flames only hit one enemy.
    At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.
    At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS.
  7. 12.5 Normal DPS + 5 Chill DPS
  8. 26.67 Normal DPS + 10 Chill DPS
  9. At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).
  10. DPS assumes the ice flames only hit one enemy.
    At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.
    At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS.
  11. 4.44 Normal DPS + 4 Chill DPS
  12. 4 Normal DPS + 4 Chill DPS
  13. 8.89 Normal DPS + 12 Chill DPS
  14. 8 Normal DPS + 12 Chill DPS


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