Cryomancer/History
This is the history subpage for the Cryomancer/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Cash$250
Average (1.5)
Cash$83
Ground
Damage0
Pierce
Freeze
Firerate0.2
N/A
Range11
Lead DetectionLevel 0+
N/A
N/A
Slowdown Time2
Slowdown per Hit7.5%
Max Slowdown15%
Defense5%
Upgrades
[edit]+2.5 Range Range
2 > 3 Slowdown Time Slowdown Time
7.5% > 10% Slowdown per Hit Slowdown per Shot
15% > 20% Max Slowdown Max Slowdown
Sell Price changes to Cash$150
5% > 7% Defense Melting Defense Melting
+25 Ammo
Enemies take damage when slowed down
•3 Tick Damage Tick Damage
•1 Tick Tick
Sell Price changes to Cash$461
+3 Damage Damage
+2 Tick Damage Tick Damage
1.25 > 1.75 Hitbox Width
+1 Max Hits
10% > 12.5% Slowdown per Hit Slowdown per Shot
20% > 25% Max Slowdown Max Slowdown
3 > 5 Slowdown Time Slowdown Time
Sell Price changes to Cash$1,828
+1.5 Range Range
+3 Damage Damage
+5 Tick Damage Tick Damage
1.75 > 2.25 Hitbox Width
+2 Max Hits
2 > 1.25 Reload Time Reload Time
7% > 10% Defense Melting Defense Melting
+20 Ammo
Freezes enemies when slowdown is higher than Max Slowdown
•0.75 Freeze Time Freeze Time
Sell Price changes to Cash$3,461
Statistics
[edit]| Level | Cost | Total Cost | Damage | Chill Damage | Firerate | Tick | Max Hits | Slowdown per Hit | Max Slowdown | Slowdown Time | Defense Melt | Freeze Time | Ammo | Reload Time | Hitbox Width | Turning Speed | Total Elapsed Damage[1] | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$250 | Cash$250 | 0 | 0 | 0.2 | 1 | 3 | 7.5% | 15% | 2 | 5% | N/A | 25 | 2 | 1.25 | 4 | 0 | 11 | 0 | N/A |
| 1 | Cash$200 | Cash$450 | 0 | 0 | 0.2 | 1 | 3 | 10% | 20% | 3 | 5% | N/A | 25 | 2 | 1.25 | 4 | 0 | 13.5 | 0 | N/A |
| 2 | Cash$935 | Cash$1,385 | 0 | 3 | 0.2 | 1 | 3 | 10% | 20% | 3 | 7% | N/A | 50 | 2 | 1.25 | 4 | 9 | 13.5 | 3 | Cash$461.67 |
| 3 | Cash$2,750 | Cash$4,135 | 3 | 5 | 0.2 | 1 | 4 | 12.5% | 25% | 5 | 7% | N/A | 50 | 2 | 1.75 | 4 | 25 | 13.5 | 17.5[3] | Cash$236.29 |
| 4 | Cash$6,250 | Cash$10,385 | 6 | 10 | 0.2 | 1 | 6 | 12.5% | 25% | 5 | 10% | 0.75 | 70 | 1.25 | 2.25 | 4 | 50 | 15 | 37.54[4] | Cash$276.64 |
Base Statistics
[edit]Cash$250
Average (1.5)
Cash$83
Ground
Damage0
Pierce
Freeze
Firerate0.2
N/A
Range11
Lead DetectionLevel 0+
N/A
N/A
Slowdown Time2
Slowdown per Hit7.5%
Max Slowdown15%
Defense5%
Upgrades
[edit]+2.5 Range Range
2 > 3 Slowdown Time Slowdown Time
7.5% > 10% Slowdown per Hit Slowdown per Shot
15% > 20% Max Slowdown Max Slowdown
Sell Price changes to Cash$150
5% > 7% Defense Melting Defense Melting
+25 Ammo
Enemies take damage when slowed down
•3 Tick Damage Tick Damage
•1 Tick Tick
Sell Price changes to Cash$461
+3 Damage Damage
+2 Tick Damage Tick Damage
1.25 > 1.75 Hitbox Width
+1 Max Hits
10% > 12.5% Slowdown per Hit Slowdown per Shot
20% > 25% Max Slowdown Max Slowdown
3 > 5 Slowdown Time Slowdown Time
Sell Price changes to Cash$1,828
+1.5 Range Range
+3 Damage Damage
+5 Tick Damage Tick Damage
1.75 > 2.25 Hitbox Width
+2 Max Hits
2 > 1.25 Reload Time Reload Time
7% > 10% Defense Melting Defense Melting
Freezes enemies when slowdown is higher than Max Slowdown
•0.75 Freeze Time Freeze Time
Sell Price changes to Cash$3,461
Statistics
[edit]| Level | Cost | Total Cost | Damage | Chill Damage | Firerate | Tick | Max Hits | Slowdown per Hit | Max Slowdown | Slowdown Time | Defense Melt | Freeze Time | Ammo | Reload Time | Hitbox Width | Turning Speed | Total Elapsed Damage[5] | Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$250 | Cash$250 | 0 | 0 | 0.2 | 1 | 3 | 7.5% | 15% | 2 | 5% | N/A | 25 | 2 | 1.25 | 4 | 0 | 11 | 0 | N/A |
| 1 | Cash$200 | Cash$450 | 0 | 0 | 0.2 | 1 | 3 | 10% | 20% | 3 | 5% | N/A | 25 | 2 | 1.25 | 4 | 0 | 13.5 | 0 | N/A |
| 2 | Cash$935 | Cash$1,385 | 0 | 3 | 0.2 | 1 | 3 | 10% | 20% | 3 | 7% | N/A | 50 | 2 | 1.25 | 4 | 9 | 13.5 | 3 | Cash$461.67 |
| 3 | Cash$2,750 | Cash$4,135 | 3 | 5 | 0.2 | 1 | 4 | 12.5% | 25% | 5 | 7% | N/A | 50 | 2 | 1.75 | 4 | 25 | 13.5 | 17.5[7] | Cash$236.29 |
| 4 | Cash$6,250 | Cash$10,385 | 6 | 10 | 0.2 | 1 | 6 | 12.5% | 25% | 5 | 10% | 0.75 | 50 | 1.25 | 2.25 | 4 | 50 | 15 | 36.67[8] | Cash$283.2 |
Base Statistics
[edit]Cash$300
Average (1.5)
Cash$100
Ground
Damage0
Pierce
Freeze
Firerate0.225
N/A
Range10
Lead DetectionLevel 0+
N/A
N/A
Slowdown Time2
Slowdown per Hit5%
Max Slowdown50%
Defense10%
Upgrades
[edit]+1.5 Range Range
+30 Ammo
Enemies take damage when slowed down
•1 Tick Damage Tick Damage
•0.25 Tick Tick
Sell Price changes to Cash$495
+1 Damage Damage
1.25 > 1.75 Hitbox Width
5% > 10% Slowdown per Hit Slowdown per Shot
2 > 6 Slowdown Time Slowdown Time
Sell Price changes to Cash$1,828
+1.5 Range Range
+1 Damage Damage
+2 Tick Damage Tick Damage
1.75 > 2 Hitbox Width
+3 Max Hits
Freezes enemies when slowdown is higher than Max Slowdown
•2 Freeze Time Freeze Time
Sell Price changes to Cash$4,995
Statistics
[edit]| Level | Cost | Total Cost | Damage | Chill Damage | Firerate | Tick | Max Hits | Slowdown per Hit | Max Slowdown | Slowdown Time | Defense Melt | Freeze Time | Ammo | Reload Time | Hitbox Width | Turning Speed | Total Elapsed Damage[9] | Range | DPS[10] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 0 | 0 | 0.20.225 | 0.25 | 3 | 5% | 50% | 2 | 10% | N/A | 40 | 2 | 1.25 | 4 | 0 | 10 | 0 | N/A |
| 1 | Cash$250 | Cash$550 | 0 | 0 | 0.20.225 | 0.25 | 3 | 5% | 65% | 2 | 10% | N/A | 50 | 2 | 1.25 | 4 | 0 | 12 | 0 | N/A |
| 2 | Cash$935 | Cash$1,485 | 0 | 1 | 0.20.225 | 0.25 | 3 | 5% | 65% | 2 | 10% | N/A | 80 | 2 | 1.25 | 4 | 8 | 13.5 | 4 | Cash$371.25 |
| 3 | Cash$4,000 | Cash$5,485 | 1 | 1 | 0.20.225 | 0.25 | 3 | 10% | 65% | 6 | 10% | N/A | 80 | 2 | 1.75 | 4 | 24 | 13.5 | 8.44[11]8[12] | Cash$649.88Cash$685.62 |
| 4 | Cash$9,500 | Cash$14,985 | 2 | 3 | 0.20.225 | 0.25 | 6 | 10% | 65% | 6 | 10% | 2 | 80 | 2 | 2 | 4 | 72 | 15 | 20.89[13]20[14] | Cash$717.33Cash$749.25 |
Notes
[edit]- ↑ At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).
- ↑ DPS assumes the ice flames only hit one enemy.
At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.
At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS. - ↑ 12.5 Normal DPS + 5 Chill DPS
- ↑ 27.54 Normal DPS + 10 Chill DPS
- ↑ At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).
- ↑ DPS assumes the ice flames only hit one enemy.
At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.
At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS. - ↑ 12.5 Normal DPS + 5 Chill DPS
- ↑ 26.67 Normal DPS + 10 Chill DPS
- ↑ At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).
- ↑ DPS assumes the ice flames only hit one enemy.
At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.
At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS. - ↑ 4.44 Normal DPS + 4 Chill DPS
- ↑ 4 Normal DPS + 4 Chill DPS
- ↑ 8.89 Normal DPS + 12 Chill DPS
- ↑ 8 Normal DPS + 12 Chill DPS
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |