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Operator Update (19 June 2026) – Present

Base Statistics

Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$1,850
Placement Footprint
Small (1)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage12
Damage Method
Single
Firerate
Swingrate0.6
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6.5
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit12
Flying Detection
N/A
Stun time
Stun time0.5
Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$1,000
Placement Footprint
Small (1)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.675
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time0.65

Upgrades

Night Shift
Level 1 • Cost: Cash$975

+Hidden Detection Hidden Detection

+0.5 Range Range

+5 Damage Damage

+0.25 Critical Hit Multiplier

Warden, if you want to keep this job, you must spend five waves at Wox's.


Sell Price changes to Cash$941

Heavier Stick
Level 2 • Cost: Cash$1,987

+Lead Detection Lead Detection

0.6 > 0.55 Swingrate Swingrate

+11 Damage Damage

0.5 > 0.75 Stun Time Stun Time

Uhm, okay, sounds simple enough... can I bring my Hacker to the location?


Sell Price changes to Cash$1,604

Stunning Blows
Level 3 • Cost: Cash$5,750

0.55 > 0.45 Swingrate Swingrate

+0.5 Range Range

+20 Damage Damage

Now stuns enemies every hit instead of every third hit Stun

+0.25 Critical Hit Multiplier

Yes, that's fine. But don't be mistaken, this isn't some kind of Tower Defense Simulator.


Sell Price changes to Cash$3,520

Class Foxtrot Defense Level
Level 4 • Cost: Cash$16,500

+1 Range Range

+32 Damage Damage

0.75 > 1.25 Stun Time Stun Time

+1 Critical Hit Multiplier

Parries stuns, granting it a temporary Damage Buff and Stun Immunity

•1 Parry Duration

•6 Parry Cooldown

•100% Damage Buff

•6 Parry Buff Time

I understand.. believe me, your souls are truly lost.


Sell Price changes to Cash$9,020

Night Shift
Level 1 • Cost: Cash$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$450

Heavier Stick
Level 2 • Cost: Cash$1,250

+7 Damage Damage

+1 Range Range

0.65 > 0.6 Swingrate Swingrate

0.65 > 1.25 Stun Time Stun Time


Sell Price changes to Cash$866

Stunning Blows
Level 3 • Cost: Cash$4,500

+19 Damage Damage

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,366

Class Foxtrot Defense Level
Level 4 • Cost: Cash$17,500

+46 Damage Damage

+0.5 Range Range

0.6 > 0.5 Swingrate Swingrate

1.25 > 1.75 Stun Time Stun Time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$8,200

Statistics

Warden Stats
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$1,850 Cash$1,850 12 1.5 18 0.6 6.5 0.5[3] 23.33 Cash$79.3
1 Cash$975 Cash$2,825 17 1.75 30 0.6 7 0.5[3] 35.56 Cash$79.44
2 Cash$1,987 Cash$4,812 28 1.75 49 0.55 7 0.75[3] 63.64 Cash$75.61
3 Cash$5,750 Cash$10,562 48 2 96 0.45 7.5 0.75 142.22 Cash$74.27
4 Cash$16,500 Cash$27,062 80 3 240 0.45 8.5 1.25 296.3 Cash$91.33
Parry Stats
Level Damage Critical Damage DPS[2] Cost Efficiency
4 160 320 474.07 Cash$57.08
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$1,000 Cash$1,000 6 1.5 9 0.65 6 0.65[3] 10.77 Cash$92.85
1 Cash$350 Cash$1,350 8 1.5 12 0.65 6 0.65[3] 14.36 Cash$94.01
2 Cash$1,250 Cash$2,600 15 1.5 23 0.6 7 1.25[3] 29.44 Cash$88.32
3 Cash$4,500 Cash$7,100 34 1.5 51 0.6 7 1.25 66.11 Cash$107.4
4 Cash$17,500 Cash$24,600 80 1.5 120 0.5 7.5 1.75 186.67 Cash$131.78

Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)

Base Statistics

Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$800
Placement Footprint
Small (1)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.6
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time1
Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$1,000
Placement Footprint
Small (1)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time0.65

Upgrades

Night Shift
Level 1 • Cost: Cash$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$383

Heavier Stick
Level 2 • Cost: Cash$1,250

+8 Damage Damage

+1 Range Range

1 > 1.75 Stun Time Stun Time


Sell Price changes to Cash$800

Stunning Blows
Level 3 • Cost: Cash$4,500

+19 Damage Damage

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,300

Class Foxtrot Defense Level
Level 4 • Cost: Cash$17,500

+50 Damage Damage

0.6 > 0.5 Swingrate Swingrate

+1 Range Range

1.75 > 2.5 Stun Time Stun Time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$8,133

Night Shift
Level 1 • Cost: Cash$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$450

Heavier Stick
Level 2 • Cost: Cash$1,250

+7 Damage Damage

+1 Range Range

0.65 > 0.6 Swingrate Swingrate

0.65 > 1.25 Stun Time Stun Time


Sell Price changes to Cash$866

Stunning Blows
Level 3 • Cost: Cash$4,500

+19 Damage Damage

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,366

Class Foxtrot Defense Level
Level 4 • Cost: Cash$17,500

+46 Damage Damage

+0.5 Range Range

0.6 > 0.5 Swingrate Swingrate

1.25 > 1.75 Stun Time Stun Time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$8,200

Statistics

Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$800 Cash$800 6 1.5 9 0.6 6 1[3] 11.67 Cash$68.55
1 Cash$350 Cash$1,150 8 1.5 12 0.6 6 1[3] 15.56 Cash$73.91
2 Cash$1,250 Cash$2,400 16 1.5 24 0.6 7 1.75[3] 31.11 Cash$77.15
3 Cash$4,500 Cash$6,900 35 1.5 53 0.6 7 1.75 68.33 Cash$100.98
4 Cash$17,500 Cash$24,400 85 1.5 128 0.5 8 2.5 198.67 Cash$122.82
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$1,000 Cash$1,000 6 1.5 9 0.65 6 0.65[3] 10.77 Cash$92.85
1 Cash$350 Cash$1,350 8 1.5 12 0.65 6 0.65[3] 14.36 Cash$94.01
2 Cash$1,250 Cash$2,600 15 1.5 23 0.6 7 1.25[3] 29.44 Cash$88.32
3 Cash$4,500 Cash$7,100 34 1.5 51 0.6 7 1.25 66.11 Cash$107.4
4 Cash$17,500 Cash$24,600 80 1.5 120 0.5 7.5 1.75 186.67 Cash$131.78

The Final Act Update (20 December 2025) – Hardcore Rework Update (5 June 2026)

Base Statistics

Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$800
Placement Footprint
Small (1)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time1
Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$1,000
Placement Footprint
Small (1)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.675
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time0.65

Upgrades

Night Shift
Level 1 • Cost: Cash$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$383

Heavier Stick
Level 2 • Cost: Cash$1,250

+8 Damage Damage

+1 Range Range

1 > 1.75 Stun Time Stun Time


Sell Price changes to Cash$800

Stunning Blows
Level 3 • Cost: Cash$4,500

+19 Damage Damage

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,300

Class Foxtrot Defense Level
Level 4 • Cost: Cash$17,500

+50 Damage Damage

0.625 > 0.525 Swingrate Swingrate

+1 Range Range

1.75 > 2.5 Stun Time Stun Time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$8,133

Night Shift
Level 1 • Cost: Cash$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$450

Heavier Stick
Level 2 • Cost: Cash$1,250

+8 Damage Damage

+1 Range Range

0.675 > 0.625 Swingrate Swingrate

0.65 > 1.25 Stun Time Stun Time


Sell Price changes to Cash$866

Stunning Blows
Level 3 • Cost: Cash$4,500

+19 Damage Damage

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,366

Class Foxtrot Defense Level
Level 4 • Cost: Cash$17,500

+50 Damage Damage

+0.5 Range Range

0.625 > 0.525 Swingrate Swingrate

1.25 > 1.75 Stun Time Stun Time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$8,200

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$800 Cash$800 6 1.5 9 0.60.625 6 1[3] 11.6711.2 Cash$68.55Cash$71.43
1 Cash$350 Cash$1,150 8 1.5 12 0.60.625 6 1[3] 15.5614.93 Cash$73.91Cash$77.03
2 Cash$1,250 Cash$2,400 16 1.5 24 0.60.625 7 1.75[3] 31.1129.87 Cash$77.15Cash$80.35
3 Cash$4,500 Cash$6,900 35 1.5 53 0.60.625 7 1.75 68.3365.6 Cash$100.98Cash$105.18
4 Cash$17,500 Cash$24,400 85 1.5 128 0.50.525 8 2.5 198.67189.21 Cash$122.82Cash$128.96
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$1,000 Cash$1,000 6 1.5 9 0.650.675 6 0.65[3] 10.7710.37 Cash$92.85Cash$96.43
1 Cash$350 Cash$1,350 8 1.5 12 0.650.675 6 0.65[3] 14.3613.83 Cash$94.01Cash$97.61
2 Cash$1,250 Cash$2,600 16 1.5 24 0.60.625 7 1.25[3] 31.1129.87 Cash$83.57Cash$87.04
3 Cash$4,500 Cash$7,100 35 1.5 53 0.60.625 7 1.25 68.3365.6 Cash$103.91Cash$108.23
4 Cash$17,500 Cash$24,600 85 1.5 128 0.50.525 7.5 1.75 198.67189.21 Cash$123.82Cash$130.01

Assassin Update (6 August 2025) – The Final Act Update (20 December 2025)

Base Statistics

Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$1,000
Placement Footprint
Small (1)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.575
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time1
Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$1,000
Placement Footprint
Small (1)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.675
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time0.65

Upgrades

Night Shift
Level 1 • Cost: Cash$400

+2 Damage Damage

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Heavier Stick
Level 2 • Cost: Cash$1,250

+10 Damage Damage

0.575 > 0.775 Swingrate Swingrate

1 > 2 Stun Time Stun Time

Sell Price changes to Cash$883

Stunning Blows
Level 3 • Cost: Cash$4,500

+22 Damage Damage

+1 Range Range

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,383

Class Foxtrot Defense Level
Level 4 • Cost: Cash$15,000

+75 Damage Damage

2 > 2.5 Stun Time Stun Time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$7,383

Night Shift
Level 1 • Cost: Cash$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$450

Heavier Stick
Level 2 • Cost: Cash$1,250

+8 Damage Damage

+1 Range Range

0.675 > 0.625 Swingrate Swingrate

0.65 > 1.25 Stun Time Stun Time


Sell Price changes to Cash$866

Stunning Blows
Level 3 • Cost: Cash$4,500

+19 Damage Damage

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,366

Class Foxtrot Defense Level
Level 4 • Cost: Cash$17,500

+50 Damage Damage

+0.5 Range Range

0.625 > 0.525 Swingrate Swingrate

1.25 > 1.75 Stun Time Stun Time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$8,200

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$1,000 Cash$1,000 6 1.5 9 0.550.575 5 1[3] 12.7312.17 Cash$78.55Cash$82.17
1 Cash$400 Cash$1,400 8 1.5 12 0.550.575 6 1[3] 16.9716.23 Cash$82.5Cash$86.26
2 Cash$1,250 Cash$2,650 18 1.5 27 0.750.775 6 2[3] 2827.1 Cash$94.64Cash$97.79
3 Cash$4,500 Cash$7,150 40 1.5 60 0.750.775 7 2 62.2260.22 Cash$114.91Cash$118.73
4 Cash$15,000 Cash$22,150 115 1.5 173 0.750.775 7 2.5 179.11173.33 Cash$123.67Cash$127.79
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$1,000 Cash$1,000 6 1.5 9 0.650.675 6 0.65[3] 10.7710.37 Cash$92.85Cash$96.43
1 Cash$350 Cash$1,350 8 1.5 12 0.650.675 6 0.65[3] 14.3613.83 Cash$94.01Cash$97.61
2 Cash$1,250 Cash$2,600 16 1.5 24 0.60.625 7 1.25[3] 31.1129.87 Cash$83.57Cash$87.04
3 Cash$4,500 Cash$7,100 35 1.5 53 0.60.625 7 1.25 68.3365.6 Cash$103.91Cash$108.23
4 Cash$17,500 Cash$24,600 85 1.5 128 0.50.525 7.5 1.75 198.67189.21 Cash$123.82Cash$130.01

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$1,000
Placement Footprint
Small (1)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.575
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time1
Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$800
Placement Footprint
Small (1)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time0.65

Upgrades

Night Shift
Level 1 • Cost: Cash$400

+2 Damage Damage

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Heavier Stick
Level 2 • Cost: Cash$1,250

+10 Damage Damage

0.575 > 0.775 Swingrate Swingrate

1 > 2 Stun Time Stun Time

Sell Price changes to Cash$883

Stunning Blows
Level 3 • Cost: Cash$4,500

+22 Damage Damage

+1 Range Range

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,383

Class Foxtrot Defense Level
Level 4 • Cost: Cash$15,000

+75 Damage Damage

2 > 2.5 Stun Time Stun Time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$7,383

Night Shift
Level 1 • Cost: Cash$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$383

Heavier Stick
Level 2 • Cost: Cash$1,250

+8 Damage Damage

+1 Range Range

0.65 > 1.25 Stun Time Stun Time


Sell Price changes to Cash$800

Stunning Blows
Level 3 • Cost: Cash$4,500

+19 Damage Damage

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,300

Class Foxtrot Defense Level
Level 4 • Cost: Cash$17,500

+50 Damage Damage

+0.5 Range Range

0.625 > 0.525 Swingrate Swingrate

1.25 > 1.75 Stun Time Stun Time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$8,133

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$1,000 Cash$1,000 6 1.5 9 0.550.575 5 1[3] 12.7312.17 Cash$78.55Cash$82.17
1 Cash$400 Cash$1,400 8 1.5 12 0.550.575 6 1[3] 16.9716.23 Cash$82.5Cash$86.26
2 Cash$1,250 Cash$2,650 18 1.5 27 0.750.775 6 2[3] 2827.1 Cash$94.64Cash$97.79
3 Cash$4,500 Cash$7,150 40 1.5 60 0.750.775 7 2 62.2260.22 Cash$114.91Cash$118.73
4 Cash$15,000 Cash$22,150 115 1.5 173 0.750.775 7 2.5 179.11173.33 Cash$123.67Cash$127.79
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$800 Cash$800 6 1.5 9 0.60.625 6 0.65[3] 11.6711.2 Cash$68.55Cash$71.43
1 Cash$350 Cash$1,150 8 1.5 12 0.60.625 6 0.65[3] 15.5614.93 Cash$73.91Cash$77.03
2 Cash$1,250 Cash$2,400 16 1.5 24 0.60.625 7 1.25[3] 31.1129.87 Cash$77.15Cash$80.35
3 Cash$4,500 Cash$6,900 35 1.5 53 0.60.625 7 1.25 68.3365.6 Cash$100.98Cash$105.18
4 Cash$17,500 Cash$24,400 85 1.5 128 0.50.525 7.5 1.75 198.67189.21 Cash$122.82Cash$128.96

Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)

Base Statistics

Warden
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$1,000
Placement Footprint
Small (1)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Swingrate0.558
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit15
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Night Shift
Level 1 • Cost: Cash$400

+2 Damage Damage

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Heavier Stick
Level 2 • Cost: Cash$1,250

+10 Damage Damage

0.558 > 0.758 Swingrate Swingrate

1 > 2 Stun time Stun time

Sell Price changes to Cash$883

Stunning Blows
Level 3 • Cost: Cash$4,500

+22 Damage Damage

+1 Range Range

+Lead Detection Lead Detection

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,383

Class Foxtrot Defense Level
Level 4 • Cost: Cash$15,000

+75 Damage Damage

2 > 2.5 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$7,383

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$1,000 Cash$1,000 6 1.5 9 0.550.575 5 1[3] 12.7312.17 Cash$78.55Cash$82.17
1 Cash$400 Cash$1,400 8 1.5 12 0.550.575 6 1[3] 16.9716.23 Cash$82.5Cash$86.26
2 Cash$1,250 Cash$2,650 18 1.5 27 0.750.775 6 2[3] 2827.1 Cash$94.64Cash$97.79
3 Cash$4,500 Cash$7,150 40 1.5 60 0.750.775 7 2 62.2260.22 Cash$114.91Cash$118.73
4 Cash$15,000 Cash$22,150 115 1.5 173 0.750.775 7 2.5 179.11173.33 Cash$123.67Cash$127.79

19 July 2024 – Fallen Foes Update (2 August 2024)

Base Statistics

Warden
Cost: Coin4,000 • Advanced
Cost
Cash$500
Placement Footprint
Small (1)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.125
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit20
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Night Shift
Level 1 • Cost: Cash$250

+3 Damage Damage

1.125 > 0.925 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Heavier Stick
Level 2 • Cost: Cash$1,250

+4 Damage Damage

+1 Range Range

0.925 > 0.825 Swingrate Swingrate


Sell Price changes to Cash$666

Stunning Blows
Level 3 • Cost: Cash$5,000

+28 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,333

Class Foxtrot Defense Level
Level 4 • Cost: Cash$14,500

+60 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$7,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[4] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$500 Cash$500 5 1.5 5 1.11.125 5 1[3] 4.554.44 Cash$109.89Cash$112.61
1 Cash$250 Cash$750 8 1.5 8 0.90.925 4 1[3] 8.898.65 Cash$84.36Cash$86.71
2 Cash$1,250 Cash$2,000 12 1.5 12 0.80.825 6 1[3] 1514.55 Cash$133.33Cash$137.46
3 Cash$5,000 Cash$7,000 40 1.5 40 0.80.825 6 1.5 5048.48 Cash$140Cash$144.39
4 Cash$14,500 Cash$21,500 100 1.5 100 0.80.825 7 2 125121.21 Cash$172Cash$177.38

31 May 2024 – 19 July 2024

Base Statistics

Warden
Cost: Coin4,000 • Advanced
Cost
Cash$500
Placement Footprint
Small (1)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.425
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit20
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Night Shift
Level 1 • Cost: Cash$250

+3 Damage Damage

1.425 > 1.225 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Heavier Stick
Level 2 • Cost: Cash$1,250

+4 Damage Damage

+1 Range Range

1.225 > 1.125 Swingrate Swingrate


Sell Price changes to Cash$666

Stunning Blows
Level 3 • Cost: Cash$5,000

+28 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,333

Class Foxtrot Defense Level
Level 4 • Cost: Cash$14,500

+60 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$7,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[4] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$500 Cash$500 5 1.5 5 1.41.425 5 1[3] 3.573.51 Cash$140.06Cash$142.45
1 Cash$250 Cash$750 8 1.5 8 1.21.225 5 1[3] 6.676.53 Cash$112.44Cash$114.85
2 Cash$1,250 Cash$2,000 12 1.5 12 1.11.125 6 1[3] 10.9110.67 Cash$183.32Cash$187.44
3 Cash$5,000 Cash$7,000 40 1.5 40 1.11.125 6 1.5 36.3635.56 Cash$192.52Cash$196.85
4 Cash$14,500 Cash$21,500 100 1.5 100 1.11.125 7 2 90.9188.89 Cash$236.5Cash$241.87

Consumables Update (10 May 2024) – 31 May 2024

Base Statistics

Warden
Cost: Coin4,000 • Advanced
Cost
Cash$500
Placement Footprint
Small (1)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.425
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit20
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Night Shift
Level 1 • Cost: Cash$250

+3 Damage Damage

1.425 > 1.225 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Heavier Stick
Level 2 • Cost: Cash$1,250

+4 Damage Damage

+1 Range Range

1.208 > 1.108 Swingrate Swingrate


Sell Price changes to Cash$666

Stunning Blows
Level 3 • Cost: Cash$5,000

+28 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,333

Class Foxtrot Defense Level
Level 4 • Cost: Cash$14,500

+60 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$7,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$500 Cash$500 5 1.5 8 1.41.425 5 1[3] 4.294.21 Cash$116.55Cash$118.76
1 Cash$250 Cash$750 8 1.5 12 1.21.225 5 1[3] 7.787.62 Cash$96.4Cash$98.43
2 Cash$1,250 Cash$2,000 12 1.5 18 1.11.125 6 1[3] 12.7312.44 Cash$157.11Cash$160.77
3 Cash$5,000 Cash$7,000 40 1.5 60 1.11.125 6 1.5 42.4241.48 Cash$165.02Cash$168.76
4 Cash$14,500 Cash$21,500 100 1.5 150 1.11.125 7 2 106.06103.7 Cash$202.72Cash$207.33

Unwavering Tides Update (5 August 2023) – Consumables Update (10 May 2024)

Base Statistics

Warden
Cost: Coin4,000 • Advanced
Cost
Cash$500
Placement Footprint
Small (1)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.125
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit20
Flying Detection
N/A
Stun time
Stun time1

Upgrades

Night Shift
Level 1 • Cost: Cash$250

+3 Damage Damage

1.108 > 0.908 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Heavier Stick
Level 2 • Cost: Cash$1,250

+4 Damage Damage

+1 Range Range

0.925 > 0.825 Swingrate Swingrate


Sell Price changes to Cash$666

Stunning Blows
Level 3 • Cost: Cash$5,000

+28 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,333

Class Foxtrot Defense Level
Level 4 • Cost: Cash$14,500

+60 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•0.25 Cooldown Cooldown


Sell Price changes to Cash$7,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$500 Cash$500 5 1.5 8 1.11.125 5 1[3] 5.455.33 Cash$91.74Cash$93.81
1 Cash$250 Cash$750 8 1.5 12 0.90.925 5 1[3] 10.3710.09 Cash$72.32Cash$74.33
2 Cash$1,250 Cash$2,000 12 1.5 18 0.80.825 6 1[3] 17.516.97 Cash$114.29Cash$117.86
3 Cash$5,000 Cash$7,000 40 1.5 60 0.80.825 6 1.5 58.3356.57 Cash$120.01Cash$123.74
4 Cash$14,500 Cash$21,500 100 1.5 150 0.80.825 7 2 145.83141.41 Cash$147.43Cash$152.04

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Statistics

Warden
Cost: Coin4,000 • Advanced
Cost
Cash$500
Placement Footprint
Small (1)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Stun time
Stun time1


Upgrades

Night Shift
Level 1 • Cost: Cash$350

+3 Damage Damage

1.225 > 1.025 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$283

Heavier Stick
Level 2 • Cost: Cash$1,250

+4 Damage Damage

+1 Range Range

1.025 > 0.825 Swingrate Swingrate


Sell Price changes to Cash$700

Stunning Blows
Level 3 • Cost: Cash$5,000

+18 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,366

Riot Control
Level 4 • Cost: Cash$13,500

+50 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•5 Cooldown Cooldown


Sell Price changes to Cash$6,866

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$500 Cash$500 5 1.5 8 1.21.225 5 1[3] 54.9 Cash$100Cash$102.04
1 Cash$350 Cash$850 8 1.5 12 11.025 5 1[3] 9.339.11 Cash$91.1Cash$93.3
2 Cash$1,250 Cash$2,100 12 1.5 18 0.80.825 6 1[3] 17.516.97 Cash$120Cash$123.75
3 Cash$5,000 Cash$7,100 30 1.5 45 0.80.825 6 1.5 43.7542.42 Cash$162.29Cash$167.37
4 Cash$13,500 Cash$20,600 80 1.5 120 0.80.825 7 2 116.67113.13 Cash$176.57Cash$182.09

5 May 2023

Base Statistics

Warden
Cost: Coin4,000 • Advanced
Cost
Cash$500
Placement Footprint
Below Average
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Stun time
Stun time1


Upgrades

Night Shift
Level 1 • Cost: Cash$350

+3 Damage Damage

1.225 > 1.025 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$283

Heavier Stick
Level 2 • Cost: Cash$1,250

+4 Damage Damage

+1 Range Range

1.025 > 0.825 Swingrate Swingrate


Sell Price changes to Cash$700

Stunning Blows
Level 3 • Cost: Cash$5,000

+18 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,366

Riot Control
Level 4 • Cost: Cash$13,500

+50 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•5 Cooldown Cooldown


Sell Price changes to Cash$6,866

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$500 Cash$500 5 1.5 8 1.21.225 5 1[3] 54.9 Cash$100Cash$102.04
1 Cash$350 Cash$850 8 1.5 12 11.025 5 1[3] 9.339.11 Cash$91.1Cash$93.3
2 Cash$1,250 Cash$2,100 12 1.5 18 0.80.825 6 1[3] 17.516.97 Cash$120Cash$123.75
3 Cash$5,000 Cash$7,100 30 1.5 45 0.80.825 6 1.5 43.7542.42 Cash$162.29Cash$167.37
4 Cash$13,500 Cash$20,600 80 1.5 120 0.80.825 7 2 116.67113.13 Cash$176.57Cash$182.09

Halloween 2022 Update (31 October 2022) – 5 May 2023

Base Statistics

Warden
Cost: Coin4,000 • Advanced
Cost
Cash$500
Placement Footprint
Small
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Firerate
Swingrate1.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Stun time
Stun time1


Upgrades

Night Shift
Level 1 • Cost: Cash$350

+3 Damage Damage

1.225 > 1.025 Swingrate Swingrate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$283

Heavier Stick
Level 2 • Cost: Cash$1,250

+4 Damage Damage

+1 Range Range

1.025 > 0.825 Swingrate Swingrate


Sell Price changes to Cash$700

Stunning Blows
Level 3 • Cost: Cash$5,000

+18 Damage Damage

+Lead Detection Lead Detection

1 > 1.5 Stun time Stun time

+Stuns enemies every hit instead of every third hit Stun


Sell Price changes to Cash$2,366

Riot Control
Level 4 • Cost: Cash$13,500

+50 Damage Damage

+1 Range Range

1.5 > 2 Stun time Stun time

+Stun Blocking

•5 Cooldown Cooldown


Sell Price changes to Cash$6,866

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Critical Hit Multiplier Critical Damage[1] Swingrate Range Stun Time DPS[2] Cost Efficiency
0 Cash$500 Cash$500 5 1.5 8 1.21.225 5 1[3] 54.9 Cash$100Cash$102.04
1 Cash$350 Cash$850 8 1.5 12 11.025 5 1[3] 9.339.11 Cash$91.1Cash$93.3
2 Cash$1,250 Cash$2,100 12 1.5 18 0.80.825 6 1[3] 17.516.97 Cash$120Cash$123.75
3 Cash$5,000 Cash$7,100 30 1.5 45 0.80.825 6 1.5 43.7542.42 Cash$162.29Cash$167.37
4 Cash$13,500 Cash$20,600 80 1.5 120 0.80.825 7 2 116.67113.13 Cash$176.57Cash$182.09

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Every third hit is a critical hit. Critical hits increase damage by 50%. If the damage is a decimal, the damage is rounded up.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Calculated as ((Damage × 2) + Critical Damage) ÷ 3 ÷ Swingrate.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 3.52 3.53 Only happens every third hit.
  4. ↑ 4.0 4.1 Every third hit is a critical hit. Critical hits are meant to increase damage by 50%, though due to a bug this does not happen. If the damage is a decimal, the damage is rounded up.


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