Biologist/History
This is the history subpage for the Biologist/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Cash$650
Average (1.5)
Cash$250
Ground
Placement Limit8
Upgrades
[edit]•8 Damage Damage
•14 Range Range
•2 Firerate Firerate
•100 Health Health
•20 Spawnrate Spawnrate
•20 Lifespan Lifespan
•3 Explosion Range Explosion Range
•1 Poison Damage Poison Damage
•0.75s Poison Tick Poison Tick
•4.5s Poison Time Poison Time
•5% Slowdown Slowdown
•20 Projectile Speed
•Lead Detection Lead Detection
Sell Price changes to Cash$450
+1 Unit Queue
+4 Damage Damage
+1.5 Range Range
2 > 1.8 Firerate Firerate
+100 Health Health
3 > 4 Explosion Range Explosion Range
+1 Poison Damage Poison Damage
5% > 7.5% Slowdown Slowdown
Sell Price changes to Cash$1,066
+13 Damage Damage
+1.5 Range Range
+200 Health Health
4 > 4.5 Explosion Range Explosion Range
+2 Poison Damage Poison Damage
0.75 > 0.6 Poison Tick Poison Tick
•50 Damage Damage
•30 Range Range
•3 Firerate Firerate
•20 Spawnrate Spawnrate
•20 Lifespan Lifespan
•400 Health Health
•1 Confusion Time Confusion Time
•4 Confusion Cooldown Confusion Cooldown
•Flying Detection Flying Detection
Sell Price changes to Cash$2,566
+1 Unit Queue
+20 Damage Damage
+1.5 Range Range
1.8 > 1.5 Firerate Firerate
+400 Health Health
+1 Poison Damage Poison Damage
0.6 > 0.65 Poison Tick Poison Tick
4.5 > 5.2 Poison Time Poison Time
7.5% > 12.5% Slowdown Slowdown
+85 Damage Damage
+5 Range Range
3 > 2.75 Firerate Firerate
+400 Health Health
1 > 1.25 Confusion Time Confusion Time
Sell Price changes to Cash$9,233
Statistics
[edit]| Biologist Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Firerate | Range | Deadzone Range | Unit Queue | Projectile Speed |
| 0 | Cash$750 | Cash$750 | 1 | 4 | 1.5 | 1 | 5 |
| 1 | Cash$600 | Cash$1,350 | 1 | 4 | 1.5 | 1 | 5 |
| 2 | Cash$1,850 | Cash$3,200 | 1 | 4 | 1.5 | 2 | 5 |
| 3 | Cash$4,500 | Cash$7,700 | 1 | 4 | 1.5 | 2 | 5 |
| 4 | Cash$20,000 | Cash$27,700 | 1 | 4 | 1.5 | 3 | 5 |
<tabber> |-|Sunflower =
| Sunflower Stats[1] | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Spawnrate | Firerate | Lifespan | Range | Detections | DPS | Max DPS[2] | Min Cost Efficiency | Max Cost Efficiency[2] |
| 0 | 50 | 6 | 20 | 1.1 | 20 | 15 | N/A | 5.45 | 5.45 | Cash$137.61 | Cash$137.61 |
| 1 | 100 | 10 | 20 | 1.1 | 20 | 15 | N/A | 9.09 | 9.09 | Cash$148.51 | Cash$148.51 |
| 2 | 200 | 12 | 20 | 1.1 | 20 | 17 | Hidden | 10.91 | 21.82 | Cash$293.31 | Cash$146.65 |
| 3 | 400 | 28 | 20 | 1 | 20 | 19.5 | Hidden | 28 | 56 | Cash$275 | Cash$137.5 |
| 4 | 800 | 55 | 20 | 0.8 | 20 | 22.5 | Hidden | 68.75 | 206.25 | Cash$402.91 | Cash$134.3 |
|-|Ivy =
| Ivy Stats[1] | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Poison Damage | Spawnrate | Firerate | Poison Tick | Lifespan | Range | Explosion Range | Poison Time | Slowdown | Detections | Total Elapsed Damage[3] | DPS | Max DPS[4] | Min Cost Efficiency | Max Cost Efficiency[4] |
| 1 | 100 | 8 | 1 | 20 | 2 | 0.75 | 20 | 14 | 3 | 4.5 | 5% | Lead | 6 | 5.33[5] | 5.33[6] | Cash$253.28 | Cash$253.28 |
| 2 | 200 | 12 | 2 | 20 | 1.8 | 0.75 | 20 | 15.5 | 4 | 4.5 | 7.5% | Lead | 12 | 9.33[7] | 18.67[8] | Cash$342.98 | Cash$171.4 |
| 3 | 400 | 25 | 4 | 20 | 1.8 | 0.6 | 20 | 17 | 4.5 | 4.5 | 7.5% | Lead | 30 | 20.56[9] | 41.11[10] | Cash$374.51 | Cash$187.3 |
| 4 | 800 | 45 | 5 | 20 | 1.5 | 0.65 | 20 | 18.5 | 4.5 | 5.2 | 12.5% | Lead | 40 | 37.69[11] | 113.08[12] | Cash$734.94 | Cash$244.96 |
|-|Nightshade =
| Nightshade Stats[1] | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Spawnrate | Firerate | Lifespan | Range | Confusion Time | Confusion Cooldown | Detections | DPS | Max DPS[2] | Min Cost Efficiency | Max Cost Efficiency[2] |
| 3 | 400 | 50 | 20 | 3 | 20 | 30 | 1 | 4 | Flying | 16.67 | 33.33 | Cash$461.91 | Cash$231.02 |
| 4 | 800 | 135 | 20 | 2.75 | 20 | 35 | 1.25 | 4 | Flying | 49.09 | 147.27 | Cash$564.27 | Cash$188.09 |
</tabber>
Base Statistics
[edit]Cash$650
Average (1.5)
Cash$250
Ground
Placement Limit8
Upgrades
[edit]•8 Damage Damage
•14 Range Range
•2.025 Firerate Firerate
•100 Health Health
•20 Spawnrate Spawnrate
•20 Lifespan Lifespan
•3 Explosion Range Explosion Range
•1 Poison Damage Poison Damage
•0.75s Poison Tick Poison Tick
•4.5s Poison Time Poison Time
•5% Slowdown Slowdown
•20 Projectile Speed
•Lead Detection Lead Detection
Sell Price changes to Cash$450
+1 Unit Queue
+4 Damage Damage
+1.5 Range Range
2.025 > 1.825 Firerate Firerate
+100 Health Health
3 > 4 Explosion Range Explosion Range
+1 Poison Damage Poison Damage
5% > 7.5% Slowdown Slowdown
Sell Price changes to Cash$1,066
+13 Damage Damage
+1.5 Range Range
+200 Health Health
4 > 4.5 Explosion Range Explosion Range
+2 Poison Damage Poison Damage
0.75 > 0.6 Poison Tick Poison Tick
•50 Damage Damage
•30 Range Range
•3.025 Firerate Firerate
•20 Spawnrate Spawnrate
•20 Lifespan Lifespan
•400 Health Health
•1 Confusion Time Confusion Time
•4 Confusion Cooldown Confusion Cooldown
•Flying Detection Flying Detection
Sell Price changes to Cash$2,566
+1 Unit Queue
+20 Damage Damage
+1.5 Range Range
1.825 > 1.525 Firerate Firerate
+400 Health Health
+1 Poison Damage Poison Damage
0.6 > 0.65 Poison Tick Poison Tick
4.5 > 5.2 Poison Time Poison Time
7.5% > 12.5% Slowdown Slowdown
+85 Damage Damage
+5 Range Range
3.025 > 2.775 Firerate Firerate
+400 Health Health
1 > 1.25 Confusion Time Confusion Time
Sell Price changes to Cash$9,233
Statistics
[edit]| Biologist Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Firerate | Range | Deadzone Range | Unit Queue | Projectile Speed |
| 0 | Cash$750 | Cash$750 | 11.025 | 4 | 1.5 | 1 | 5 |
| 1 | Cash$600 | Cash$1,350 | 11.025 | 4 | 1.5 | 1 | 5 |
| 2 | Cash$1,850 | Cash$3,200 | 11.025 | 4 | 1.5 | 2 | 5 |
| 3 | Cash$4,500 | Cash$7,700 | 11.025 | 4 | 1.5 | 2 | 5 |
| 4 | Cash$20,000 | Cash$27,700 | 11.025 | 4 | 1.5 | 3 | 5 |
<tabber> |-|Sunflower =
| Sunflower Stats[1] | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Spawnrate | Firerate | Lifespan | Range | Detections | DPS | Max DPS[2] | Min Cost Efficiency | Max Cost Efficiency[2] |
| 0 | 50 | 6 | 20 | 1.11.125 | 20 | 15 | N/A | 5.455.33 | 5.455.33 | Cash$137.61Cash$140.71 | Cash$137.61Cash$140.71 |
| 1 | 100 | 10 | 20 | 1.11.125 | 20 | 15 | N/A | 9.098.89 | 9.098.89 | Cash$148.51Cash$151.86 | Cash$148.51Cash$151.86 |
| 2 | 200 | 12 | 20 | 1.11.125 | 20 | 17 | Hidden | 10.9110.67 | 21.8221.33 | Cash$293.31Cash$299.91 | Cash$146.65Cash$150.02 |
| 3 | 400 | 28 | 20 | 11.025 | 20 | 19.5 | Hidden | 2827.32 | 5654.63 | Cash$275Cash$281.84 | Cash$137.5Cash$140.95 |
| 4 | 800 | 55 | 20 | 0.80.825 | 20 | 22.5 | Hidden | 68.7566.67 | 206.25200 | Cash$402.91Cash$415.48 | Cash$134.3Cash$138.5 |
|-|Ivy =
| Ivy Stats[1] | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Poison Damage | Spawnrate | Firerate | Poison Tick | Lifespan | Range | Explosion Range | Poison Time | Slowdown | Detections | Total Elapsed Damage[13] | DPS | Max DPS[4] | Min Cost Efficiency | Max Cost Efficiency[4] |
| 1 | 100 | 8 | 1 | 20 | 22.025 | 0.75 | 20 | 14 | 3 | 4.5 | 5% | Lead | 6 | 5.33[14]5.28[15] | 5.33[16]5.28[17] | Cash$253.28Cash$255.68 | Cash$253.28Cash$255.68 |
| 2 | 200 | 12 | 2 | 20 | 1.81.825 | 0.75 | 20 | 15.5 | 4 | 4.5 | 7.5% | Lead | 12 | 9.33[18]9.24[19] | 18.67[20]18.48[21] | Cash$342.98Cash$346.32 | Cash$171.4Cash$173.16 |
| 3 | 400 | 25 | 4 | 20 | 1.81.825 | 0.6 | 20 | 17 | 4.5 | 4.5 | 7.5% | Lead | 30 | 20.56[22]20.37[23] | 41.11[24]40.73[25] | Cash$374.51Cash$378.01 | Cash$187.3Cash$189.05 |
| 4 | 800 | 45 | 5 | 20 | 1.51.525 | 0.65 | 20 | 18.5 | 4.5 | 5.2 | 12.5% | Lead | 40 | 37.69[26]37.2[27] | 113.08[28]111.6[29] | Cash$734.94Cash$744.62 | Cash$244.96Cash$248.21 |
|-|Nightshade =
| Nightshade Stats[1] | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Spawnrate | Firerate | Lifespan | Range | Confusion Time | Confusion Cooldown | Detections | DPS | Max DPS[2] | Min Cost Efficiency | Max Cost Efficiency[2] |
| 3 | 400 | 50 | 20 | 33.025 | 20 | 30 | 1 | 4 | Flying | 16.6716.53 | 33.3333.06 | Cash$461.91Cash$465.82 | Cash$231.02Cash$232.91 |
| 4 | 800 | 135 | 20 | 2.752.775 | 20 | 35 | 1.25 | 4 | Flying | 49.0948.65 | 147.27145.95 | Cash$564.27Cash$569.37 | Cash$188.09Cash$189.79 |
Notes
[edit]- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Not affected by any buffs or debuffs.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 DPS is multiplied by the Biologist's unit queues.
- ↑ Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Poison Tick).
- ↑ 4.0 4.1 4.2 4.3 DPS is multiplied by the Biologist's unit queues. As poison can only be applied to an enemy once, poison DPS will only be accounted for once.
- ↑ 4 Normal DPS + 1.33 Poison DPS
- ↑ 4 Normal DPS + 1.33 Poison DPS
- ↑ 6.67 Normal DPS + 2.67 Poison DPS
- ↑ 13.33 Normal DPS + 5.33 Poison DPS
- ↑ 13.89 Normal DPS + 6.67 Poison DPS
- ↑ 27.78 Normal DPS + 13.33 Poison DPS
- ↑ 30 Normal DPS + 7.69 Poison DPS
- ↑ 90 Normal DPS + 23.08 Poison DPS
- ↑ Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Poison Tick).
- ↑ 4 Normal DPS + 1.33 Poison DPS
- ↑ 3.95 Normal DPS + 1.33 Poison DPS
- ↑ 4 Normal DPS + 1.33 Poison DPS
- ↑ 3.95 Normal DPS + 1.33 Poison DPS
- ↑ 6.67 Normal DPS + 2.67 Poison DPS
- ↑ 6.58 Normal DPS + 2.67 Poison DPS
- ↑ 13.33 Normal DPS + 5.33 Poison DPS
- ↑ 13.15 Normal DPS + 5.33 Poison DPS
- ↑ 13.89 Normal DPS + 6.67 Poison DPS
- ↑ 13.7 Normal DPS + 6.67 Poison DPS
- ↑ 27.78 Normal DPS + 13.33 Poison DPS
- ↑ 27.4 Normal DPS + 13.33 Poison DPS
- ↑ 30 Normal DPS + 7.69 Poison DPS
- ↑ 29.51 Normal DPS + 7.69 Poison DPS
- ↑ 90 Normal DPS + 23.08 Poison DPS
- ↑ 88.52 Normal DPS + 23.08 Poison DPS
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |