This is the history subpage for the Medic. It contains every revision of the tower's statistics.
Base Statistics
Cost
$400
Placement Footprint
Average (1.5)
Sell Price
$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
12
Lead Detection
N/A
Placement Limit
4
Flying Detection
N/A
Healing
5
Max Targets
1
Upgrades
+1 Max Targets
Sell Price Changes to
$275
+2 Range
+1 Max Targets
+5 Healing
8 > 6 Shield Recharge Speed
Sell Price Changes to
$491
+1 Range
Sell Price Changes to
$1,291
+3 Range
+1 Max Targets
+10 Healing
6 > 5 Shield Recharge Speed
Sell Price Changes to
$2,958
+2 Range
+1 Max Targets
5 > 4.5 Shield Recharge Speed
Sell Price Changes to
$6,958
Ability
Statistics
| Level |
Cost |
Total Cost |
Firerate Buff |
Damage Buff |
Range |
Healing |
Overheal Limit |
Max Targets |
Shield Recharge Speed |
Tower Selection Cooldown |
Ubercharge Duration
|
| 0 |
$400 |
$400 |
15% |
0% |
12 |
5 |
100 |
1 |
8 |
0.5 |
N/A
|
| 1 |
$425 |
$825 |
15% |
0% |
12 |
5 |
100 |
2 |
8 |
0.5 |
N/A
|
| 2 |
$650 |
$1,475 |
15% |
0% |
14 |
10 |
100 |
3 |
6 |
0.5 |
N/A
|
| 3 |
$2,400 |
$3,875 |
15% |
20% |
15 |
10 |
100 |
3 |
6 |
0.5 |
7.5
|
| 4 |
$5,000 |
$8,875 |
15% |
27.5% |
18 |
20 |
100 |
4 |
5 |
0.5 |
10
|
| 5 |
$12,000 |
$20,875 |
15% |
35% |
20 |
20 |
100 |
5 |
4.5 |
0.5 |
10
|
Base Statistics
Cost
$400
Placement Footprint
Average (1.5)
Sell Price
$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
12
Lead Detection
N/A
Placement Limit
4
Flying Detection
N/A
Healing
5
Max Targets
1
Upgrades
+1 Max Targets
Sell Price Changes to
$275
+2 Range
+1 Max Targets
+5 Healing
8 > 6 Shield Recharge Speed
Sell Price Changes to
$491
+1 Range
Sell Price Changes to
$1,475
+3 Range
+1 Max Targets
+10 Healing
6 > 5 Shield Recharge Speed
Sell Price Changes to
$3,475
+2 Range
+1 Max Targets
5 > 4.5 Shield Recharge Speed
Sell Price Changes to
$8,141
Ability
Statistics
| Level |
Cost |
Total Cost |
Firerate Buff |
Damage Buff |
Range |
Healing |
Overheal Limit |
Max Targets |
Shield Recharge Speed |
Tower Selection Cooldown |
Ubercharge Duration
|
| 0 |
$400 |
$400 |
15% |
0% |
12 |
5 |
100 |
1 |
8 |
0.5 |
N/A
|
| 1 |
$425 |
$825 |
15% |
0% |
12 |
5 |
100 |
2 |
8 |
0.5 |
N/A
|
| 2 |
$650 |
$1,475 |
15% |
0% |
14 |
10 |
100 |
3 |
6 |
0.5 |
N/A
|
| 3 |
$2,950 |
$4,425 |
15% |
20% |
15 |
10 |
100 |
3 |
6 |
0.5 |
10
|
| 4 |
$6,000 |
$10,425 |
15% |
27.5% |
18 |
20 |
100 |
4 |
5 |
0.5 |
12.5
|
| 5 |
$14,000 |
$24,425 |
15% |
35% |
20 |
20 |
100 |
5 |
4.5 |
0.5 |
15
|
Base Statistics
Cost
$400
Placement Footprint
Average (1.5)
Sell Price
$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
12
Lead Detection
N/A
Placement Limit
4
Flying Detection
N/A
Healing
5
Max Targets
1
Upgrades
+1 Max Targets
Sell Price Changes to
$275
+2 Range
+1 Max Targets
+5 Healing
8 > 6 Shield Recharge Speed
Sell Price Changes to
$491
+1 Range
-90 Overheal Limit
Sell Price Changes to
$1,475
+3 Range
+1 Max Targets
+90 Overheal Limit
+10 Healing
6 > 5 Shield Recharge Speed
Sell Price Changes to
$3,475
+2 Range
+1 Max Targets
5 > 4.5 Shield Recharge Speed
Sell Price Changes to
$8,141
Ability
Statistics
| Level |
Cost |
Total Cost |
Firerate Buff |
Damage Buff |
Range |
Healing |
Overheal Limit |
Max Targets |
Shield Recharge Speed |
Tower Selection Cooldown |
Ubercharge Duration
|
| 0 |
$400 |
$400 |
15% |
0% |
12 |
5 |
100 |
1 |
8 |
0.5 |
N/A
|
| 1 |
$425 |
$825 |
15% |
0% |
12 |
5 |
100 |
2 |
8 |
0.5 |
N/A
|
| 2 |
$650 |
$1,475 |
15% |
0% |
14 |
10 |
100 |
3 |
6 |
0.5 |
N/A
|
| 3 |
$2,950 |
$4,425 |
15% |
20% |
15 |
10 |
10 |
3 |
6 |
0.5 |
10
|
| 4 |
$6,000 |
$10,425 |
15% |
27.5% |
18 |
20 |
100 |
4 |
5 |
0.5 |
12.5
|
| 5 |
$14,000 |
$24,425 |
15% |
35% |
20 |
20 |
100 |
5 |
4.5 |
0.5 |
15
|
Base Statistics
Cost
$400
Placement Footprint
Average (1.5)
Sell Price
$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
12
Lead Detection
N/A
Placement Limit
4
Flying Detection
N/A
Healing
5
Max Targets
1
Upgrades
+1 Max Targets
Sell Price Changes to
$266
+2 Range
+1 Max Targets
+5 Overheal Limit
8 > 6 Shield Recharge Speed
Sell Price Changes to
$491
+1 Range
+5 Overheal Limit
+5 Healing
Boosts the damage of shielded towers
•20% Damage Buff
•10 Duration
Sell Price Changes to
$1,391
+3 Range
+1 Max Targets
+10 Overheal Limit
+10 Healing
6 > 4.5 Shield Recharge Speed
Sell Price Changes to
$3,391
+2 Range
+1 Max Targets
+30 Overheal Limit
+5 Healing
4.5 > 4 Shield Recharge Speed
Sell Price Changes to
$8,391
Ability
Grants a damage boost to all assigned towers.
Statistics
| Level |
Cost |
Total Cost |
Firerate Buff |
Damage Buff |
Range |
Healing |
Overheal Limit |
Max Targets |
Shield Recharge Speed |
Tower Selection Cooldown |
Ubercharge Duration
|
| 0 |
$400 |
$400 |
15% |
0% |
12 |
5 |
0 |
1 |
8 |
0.5 |
N/A
|
| 1 |
$400 |
$800 |
15% |
0% |
12 |
5 |
0 |
2 |
8 |
0.5 |
N/A
|
| 2 |
$675 |
$1,475 |
15% |
0% |
14 |
5 |
5 |
3 |
6 |
0.5 |
N/A
|
| 3 |
$2,700 |
$4,175 |
15% |
20% |
15 |
10 |
10 |
3 |
6 |
0.5 |
10
|
| 4 |
$6,000 |
$10,175 |
15% |
30% |
18 |
20 |
20 |
4 |
4.5 |
0.5 |
12.5
|
| 5 |
$15,000 |
$25,175 |
15% |
40% |
20 |
25 |
50 |
5 |
4 |
0.5 |
15
|
Base Statistics
Cost
$400
Placement Footprint
Average (1.5)
Sell Price
$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
12
Lead Detection
N/A
Placement Limit
4
Flying Detection
N/A
Healing
5
Max Targets
1
Upgrades
+1 Max Targets
Sell Price Changes to
$266
+2 Range
+1 Max Targets
+5 Overheal Limit
8 > 6 Shield Recharge Speed
Sell Price Changes to
$491
+1 Range
+5 Overheal Limit
+5 Healing
Boosts the damage of shielded towers and grants them lead and flying detections
•20% Damage Buff
•10 Duration
Sell Price Changes to
$1,391
+3 Range
+1 Max Targets
+10 Overheal Limit
+10 Healing
6 > 4.5 Shield Recharge Speed
Sell Price Changes to
$3,391
+2 Range
+1 Max Targets
+30 Overheal Limit
+5 Healing
4.5 > 4 Shield Recharge Speed
Sell Price Changes to
$8,391
Ability
Grants a damage boost alongside lead and flying detections to all assigned towers.
Statistics
| Level |
Cost |
Total Cost |
Firerate Buff |
Damage Buff |
Range |
Healing |
Overheal Limit |
Max Targets |
Shield Recharge Speed |
Tower Selection Cooldown |
Ubercharge Duration
|
| 0 |
$400 |
$400 |
15% |
0% |
12 |
5 |
0 |
1 |
8 |
0.5 |
N/A
|
| 1 |
$400 |
$800 |
15% |
0% |
12 |
5 |
0 |
2 |
8 |
0.5 |
N/A
|
| 2 |
$675 |
$1,475 |
15% |
0% |
14 |
5 |
5 |
3 |
6 |
0.5 |
N/A
|
| 3 |
$2,700 |
$4,175 |
15% |
20% |
15 |
10 |
10 |
3 |
6 |
0.5 |
10
|
| 4 |
$6,000 |
$10,175 |
15% |
30% |
18 |
20 |
20 |
4 |
4.5 |
0.5 |
12.5
|
| 5 |
$15,000 |
$25,175 |
15% |
40% |
20 |
25 |
50 |
5 |
4 |
0.5 |
15
|
Base Statistics
Cost
$500
Placement Footprint
Average (1.5)
Sell Price
$166
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
12
Lead Detection
N/A
Placement Limit
5
Flying Detection
N/A
Healing
5
Max Targets
1
Upgrades
+1 Max Targets
Sell Price Changes to
$333
+2 Range
+1 Max Targets
+5 Overheal Limit
8 > 6 Shield Recharge Speed
Sell Price Changes to
$583
+1 Range
+5 Overheal Limit
+5 Healing
Boosts the damage of shielded towers and grants them lead and flying detections
•20% Damage Buff
•7.5 Duration
Sell Price Changes to
$1,483
+3 Range
+1 Max Targets
+10 Overheal Limit
+10 Healing
6 > 4.5 Shield Recharge Speed
Sell Price Changes to
$3,483
+2 Range
+1 Max Targets
+30 Overheal Limit
+5 Healing
4.5 > 2 Shield Recharge Speed
Sell Price Changes to
$8,816
Ability
Grants a damage boost alongside lead and flying detections to all assigned towers.
Statistics
| Level |
Cost |
Total Cost |
Firerate Buff |
Damage Buff |
Range |
Healing |
Overheal Limit |
Max Targets |
Shield Recharge Speed |
Tower Selection Cooldown |
Ubercharge Duration
|
| 0 |
$500 |
$500 |
15% |
0% |
12 |
5 |
0 |
1 |
8 |
0.5 |
N/A
|
| 1 |
$500 |
$1,000 |
15% |
0% |
12 |
5 |
0 |
2 |
8 |
0.5 |
N/A
|
| 2 |
$750 |
$1,750 |
15% |
0% |
14 |
5 |
5 |
3 |
6 |
0.5 |
N/A
|
| 3 |
$2,700 |
$4,450 |
15% |
20% |
15 |
10 |
10 |
3 |
6 |
0.5 |
7.5
|
| 4 |
$6,000 |
$10,450 |
15% |
27.5% |
18 |
20 |
20 |
4 |
4.5 |
0.5 |
10
|
| 5 |
$16,000 |
$26,450 |
15% |
40% |
20 |
25 |
50 |
5 |
2.5 |
0.5 |
15
|
Base Statistics
Cost
$500
Placement Footprint
Average (1.5)
Sell Price
$166
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
12
Lead Detection
N/A
Placement Limit
5
Flying Detection
N/A
Healing
5
Max Targets
1
Upgrades
+1 Max Targets
Sell Price Changes to
$333
+2 Range
+1 Max Targets
+5 Overheal Limit
8 > 6 Shield Recharge Speed
Sell Price Changes to
$583
+1 Range
+5 Overheal Limit
+5 Healing
Boosts the damage of shielded towers and grants them lead and flying detections
•20% Damage Buff
•7.5 Duration
Sell Price Changes to
$1,483
+3 Range
+1 Max Targets
+10 Overheal Limit
+10 Healing
6 > 4.5 Shield Recharge Speed
Sell Price Changes to
$3,483
+2 Range
+1 Max Targets
+30 Overheal Limit
+5 Healing
4.5 > 2 Shield Recharge Speed
Sell Price Changes to
$8,816
Ability
Grants a damage boost alongside lead and flying detections to all assigned towers.
Statistics
| Level |
Cost |
Total Cost |
Firerate Buff |
Damage Buff |
Range |
Healing |
Overheal Limit |
Max Targets |
Shield Recharge Speed |
Tower Selection Cooldown |
Ubercharge Duration
|
| 0 |
$500 |
$500 |
15% |
0% |
12 |
5 |
0 |
1 |
8 |
0.5 |
N/A
|
| 1 |
$500 |
$1,000 |
15% |
0% |
12 |
5 |
0 |
2 |
8 |
0.5 |
N/A
|
| 2 |
$750 |
$1,750 |
15% |
0% |
14 |
5 |
5 |
3 |
6 |
0.5 |
N/A
|
| 3 |
$2,700 |
$4,450 |
15% |
20% |
15 |
10 |
10 |
3 |
6 |
0.5 |
7.5
|
| 4 |
$6,000 |
$10,450 |
15% |
27.5% |
18 |
20 |
20 |
4 |
4.5 |
0.5 |
10
|
| 5 |
$16,000 |
$26,450 |
15% |
40% |
20 |
25 |
50 |
5 |
2.5 |
0.5 |
15
|
Base Statistics
Cost
$500
Placement Footprint
Average (1.5)
Sell Price
$166
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
12
Lead Detection
N/A
Placement Limit
5
Flying Detection
N/A
Healing
5
Max Targets
1
Upgrades
+1 Max Targets
Sell Price Changes to
$333
+2 Range
+1 Max Targets
+5 Overheal Limit
8 > 6 Shield Recharge Speed
Sell Price Changes to
$583
+1 Range
+5 Overheal Limit
+5 Healing
Boosts the damage of shielded towers and grants them all detections
•20% Damage Buff
•7.5 Duration
Sell Price Changes to
$1,483
+3 Range
+1 Max Targets
+10 Overheal Limit
+10 Healing
6 > 4.5 Shield Recharge Speed
Sell Price Changes to
$3,483
+2 Range
+1 Max Targets
+30 Overheal Limit
+5 Healing
4.5 > 2 Shield Recharge Speed
Sell Price Changes to
$8,816
Ability
Gives all toggled towers damage buff.
Statistics
| Level |
Cost |
Total Cost |
Firerate Buff |
Damage Buff |
Range |
Healing |
Overheal Limit |
Max Targets |
Shield Recharge Speed |
Tower Selection Cooldown |
Ubercharge Duration
|
| 0 |
$500 |
$500 |
15% |
0% |
12 |
5 |
0 |
1 |
8 |
0.5 |
N/A
|
| 1 |
$500 |
$1,000 |
15% |
0% |
12 |
5 |
0 |
2 |
8 |
0.5 |
N/A
|
| 2 |
$750 |
$1,750 |
15% |
0% |
14 |
5 |
5 |
3 |
6 |
0.5 |
N/A
|
| 3 |
$2,700 |
$4,450 |
15% |
20% |
15 |
10 |
10 |
3 |
6 |
0.5 |
7.5
|
| 4 |
$6,000 |
$10,450 |
15% |
27.5% |
18 |
20 |
20 |
4 |
4.5 |
0.5 |
10
|
| 5 |
$16,000 |
$26,450 |
15% |
40% |
20 |
25 |
50 |
5 |
2.5 |
0.5 |
15
|
Base Statistics
Cost
$500
Placement Footprint
Average (1.5)
Sell Price
$166
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
12
Lead Detection
N/A
Placement Limit
5
Flying Detection
N/A
Healing
5
Max Targets
1
Upgrades
+1 Max Targets
Sell Price Changes to
$266
+2 Range
+1 Max Targets
+5 Overheal Limit
8 > 6 Shield Recharge Speed
Sell Price Changes to
$516
+1 Range
+5 Overheal Limit
+5 Healing
Boosts the damage of shielded towers and grants them all detections
•20% Damage Buff
•7.5 Duration
Sell Price Changes to
$1.416
+3 Range
+1 Max Targets
+10 Overheal Limit
+10 Healing
6 > 4.5 Shield Recharge Speed
Sell Price Changes to
$3,416
+2 Range
+1 Max Targets
+30 Overheal Limit
+5 Healing
4.5 > 2 Shield Recharge Speed
Sell Price Changes to
$8,750
Ability
Gives all toggled towers damage buff.
Statistics
| Level |
Cost |
Total Cost |
Firerate Buff |
Damage Buff |
Range |
Healing |
Overheal Limit |
Max Targets |
Shield Recharge Speed |
Tower Selection Cooldown |
Ubercharge Duration
|
| 0 |
$500 |
$500 |
20% |
0% |
12 |
5 |
0 |
1 |
8 |
0.5 |
N/A
|
| 1 |
$300 |
$800 |
20% |
0% |
12 |
5 |
0 |
2 |
8 |
0.5 |
N/A
|
| 2 |
$750 |
$1,550 |
20% |
0% |
14 |
5 |
5 |
3 |
6 |
0.5 |
N/A
|
| 3 |
$2,700 |
$4,250 |
20% |
20% |
15 |
10 |
10 |
3 |
6 |
0.5 |
7.5
|
| 4 |
$6,000 |
$10,250 |
20% |
27.5% |
18 |
20 |
20 |
4 |
4.5 |
0.5 |
10
|
| 5 |
$16,000 |
$26,250 |
20% |
40% |
20 |
25 |
50 |
5 |
2.5 |
0.5 |
15
|
Base Statistics
Cost
$450
Placement Footprint
Average (1.5)
Sell Price
$150
Placement Type
Ground
Damage
3
Damage Method
Single
Firerate
1.025
Hidden Detection
Level 2+
Range
12
Lead Detection
Level 0+
Placement Limit
N/A
Flying Detection
Level 5
Healing
5
Upgrades
+1 Range
1.025 > 0.775 Firerate
Sell Price Changes to
$216
+Hidden Detection
+2 Damage
Sell Price Changes to
$350
+3 Range
0.775 > 0.675 Firerate
+3 Damage
Sell Price Changes to
$616
+4 Damage
0.675 > 0.525 Firerate
Sell Price Changes to
$1,200
+2 Range
+Flying Detection
0.525 > 0.325 Firerate
+Cleansing Ability
Sell Price Changes to
$2,867
Ability
Instantly removes debuffs from all towers within its range (such as stuns).
Statistics
Base Statistics
Cost
$900
Placement Footprint
Average (1.5)
Sell Price
$300
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
1.025
Hidden Detection
Level 3+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
5
Upgrades
+1 Range
+1 Damage
Sell Price Changes to
$433
+1 Range
+3 Damage
1.025 > 0.825 Firerate
Sell Price Changes to
$733
+3 Range
+Hidden Detection
Sell Price Changes to
$1,533
+1 Range
+2 Damage
0.825 > 0.675 Firerate
Sell Price Changes to
$3,033
+2 Range
0.675 > 0.325 Firerate
+Cleansing Ability
Sell Price Changes to
$5,200
Ability
Instantly removes debuffs from all towers within its range (such as stuns).
Statistics
Base Statistics
Cost
$900
Placement Footprint
Average
Sell Price
$300
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
1.025
Hidden Detection
Level 3+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
5
Upgrades
+1 Range
+1 Damage
Sell Price Changes to
$433
+1 Range
+3 Damage
1.025 > 0.825 Firerate
5 > 7 Healing
Sell Price Changes to
$733
+3 Range
+Hidden Detection
Sell Price Changes to
$1,533
+1 Range
+2 Damage
0.825 > 0.675 Firerate
7 > 10 Healing
Sell Price Changes to
$3,033
+2 Range
0.675 > 0.325 Firerate
+Cleansing Ability
Sell Price Changes to
$5,200
Ability
Instantly removes debuffs from all towers within its range (such as stuns).
Statistics
Base Statistics
Cost
$900
Placement Footprint
Average
Sell Price
$300
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
1.03
Hidden Detection
Level 3+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
5
Upgrades
+1 Range
+1 Damage
Sell Price Changes to
$433
+1 Range
+3 Damage
1.03 > 0.83 Firerate
5 > 7 Healing
Sell Price Changes to
$733
+3 Range
+Hidden Detection
Sell Price Changes to
$1,533
+1 Range
+2 Damage
0.83 > 0.68 Firerate
7 > 10 Healing
Sell Price Changes to
$3,033
+2 Range
0.68 > 0.33 Firerate
+Cleansing Ability
Sell Price Changes to
$5,200
Ability
Instantly removes debuffs from all towers within its range (such as stuns).
Statistics
Base Statistics
Cost
$900
Placement Footprint
Average
Sell Price
$300
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
1.05
Hidden Detection
Level 3+
Range
10
Placement Limit
N/A
Healing
5
Upgrades
+1 Range
+1 Damage
Sell Price Changes to
$433
+1 Range
+3 Damage
1.05 > 0.85 Firerate
5 > 7 Healing
Sell Price Changes to
$733
+3 Range
+2 Damage
0.85 > 0.55 Firerate
+Hidden Detection
Sell Price Changes to
$1,533
+1 Range
+2 Damage
7 > 10 Healing
Sell Price Changes to
$3,033
+2 Range
0.55 > 0.35 Firerate
+Cleansing Ability
Sell Price Changes to
$5,200
Ability
Instantly removes debuffs from all towers within its range (such as stuns).
Statistics
Base Statistics
Cost
$900
Placement Footprint
Average
Sell Price
$300
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
1.05
Hidden Detection
Level 3+
Range
10
Placement Limit
N/A
Healing
5
Upgrades
+1 Range
+1 Damage
Sell Price Changes to
$433
+1 Range
+3 Damage
1.05 > 0.85 Firerate
5 > 7 Healing
Sell Price Changes to
$733
+1 Range
+3 Damage
0.85 > 0.55 Firerate
+Hidden Detection
Sell Price Changes to
$1,533
+1 Range
+2 Damage
7 > 10 Healing
Sell Price Changes to
$3,033
+2 Range
0.55 > 0.35 Firerate
+Cleansing Ability
Sell Price Changes to
$5,200
Ability
Instantly removes debuffs from all towers within its range (such as stuns).
Statistics
Notes
- ↑ Prior to the 25th of June 2025, it had a cost of
1,500.