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18 September 2026 – Present

Base Statistics

Tesla
Cost: Coin6,000 • Advanced • Defense
Cost
Cash$5,750
Placement Footprint
Large (2)
Sell Price
Cash$1,916
Placement Type
Ground
Damage
Damage55
Damage Method
Chain
Splash (Level 2+)
Firerate
Firerate2
Hidden Detection
N/A
Range
Range17
Chain Range12 (Chain Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Shock Time
Shock Time0.3
Max Hits
2

Upgrades

Kite in the Wind
Level 1 • Cost: Cash$4,314

+15 Damage Damage

0.3 > 0.45 Shock Time Shock Time

+1 Max Hits


Sell Price changes to Cash$3,354

Self-Sustaining Battery
Level 2 • Cost: Cash$10,007

+1.5 Range Range

2 > 1.6 Firerate Firerate

+4 Chain Range Chain Range

Smites the currently targeted enemy once the hit meter is full, creating an explosion

•200 Smite Damage Splash Damage

•5 Smite Radius Explosion Range

•9 Meter


Sell Price changes to Cash$6,690

Auric Quantum Cooling Cell
Level 3 • Cost: Cash$24,000

+1.5 Range Range

+20 Damage Damage

+275 Smite Damage Splash Damage

5 > 5.5 Smite Radius Explosion Range

9 > 12 Meter

0.45 > 0.6 Shock Time Shock Time


Sell Price changes to Cash$14,690

Kimat's Bite
Level 4 • Cost: Cash$55,000

1.6 > 1.4 Firerate Firerate

+35 Damage Damage

0.6 > 0.85 Shock Time Shock Time

+4 Chain Range Chain Range

+175 Smite Damage Splash Damage

5.5 > 7.5 Smite Radius Explosion Range

12 > 15 Meter


Sell Price changes to Cash$33,023

Statistics

Level Cost Total Cost Damage Smite Damage Firerate Range Smite Radius Smite Meter Shock Time Chain Range Max Hits DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
0 Cash$5,750 Cash$5,750 55 N/A 2 17 N/A N/A 0.3 12 2 27.5 55 Cash$209.09 Cash$104.55
1 Cash$4,314 Cash$10,064 70 N/A 2 17 N/A N/A 0.45 12 3 35 105 Cash$287.54 Cash$95.85
2 Cash$10,007 Cash$20,071 70 200 1.6 18.5 5 9 0.45 16 3 43.75 172.92 Cash$458.77 Cash$116.07
3 Cash$24,000 Cash$44,071 90 475 1.6 20 5.5 12 0.6 16 3 56.25 242.97 Cash$783.48 Cash$181.38
4 Cash$55,000 Cash$99,071 125 650 1.4 20 7.5 15 0.85 20 3 89.29 360.71 Cash$1,109.54 Cash$274.66

Hardcore Rework Update (5 June 2026) – 18 September 2026

Base Statistics

Tesla
Cost: Coin6,000 • Advanced • Defense
Cost
Cash$2,000
Placement Footprint
Large (2)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage15
Damage Method
Chain
Splash (Level 2+)
Firerate
Firerate2
Hidden Detection
N/A
Range
Range17
Chain Range12 (Chain Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Shock Time
0.15Shock Time
Max Hits
3

Upgrades

Kite in the Wind
Level 1 • Cost: Cash$1,856

+5 Damage Range

0.15 > 0.25 Shock Time Shock Time

+2 Max Hits


Sell Price changes to Cash$1,285

Self-Sustaining Battery
Level 2 • Cost: Cash$8,888

+1.5 Range Range

2 > 1.8 Firerate Firerate

+4 Chain Range Chain Range

Smites the currently targeted enemy once the hit meter is full, creating an explosion

•70 Smite Damage Splash Damage

•5 Smite Radius Explosion Range

•5 Meter


Sell Price changes to Cash$4,248

Auric Quantum Cooling Cell
Level 3 • Cost: Cash$18,450

1.8 > 1.4 Firerate Firerate

+15 Smite Damage Splash Damage

5 > 5.5 Smite Radius Explosion Range

5 > 4 Meter

+1 Max Hits


Sell Price changes to Cash$10,398

Kimat's Bite
Level 4 • Cost: Cash$44,001

1.4 > 1.2 Firerate Firerate

0.25 > 0.3 Shock Time Shock Time

+1.5 Range Range

+4 Chain Range Chain Range

+2 Max Hits

+55 Smite Damage Splash Damage

5.5 > 7 Smite Radius Explosion Range

4 > 3 Meter


Sell Price changes to Cash$25,065

Statistics

Level Cost Total Cost Damage Smite Damage Firerate Range Smite Radius Smite Meter Shock Time Chain Range Max Hits DPS[3] Max DPS[4] Cost Efficiency Max Cost Efficiency
0 Cash$2,000 Cash$2,000 15 N/A 2 17 N/A N/A 0.15 12 3 7.5 22.5 Cash$266.67 Cash$88.89
1 Cash$1,856 Cash$3,856 20 N/A 2 17 N/A N/A 0.25 12 5 10 50 Cash$385.6 Cash$77.12
2 Cash$8,888 Cash$12,744 20 70 1.8 18.5 5 5 0.25 16 5 18.89 94.44 Cash$674.64 Cash$134.94
3 Cash$18,450 Cash$31,194 20 85 1.4 18.5 5.5 4 0.25 16 6 29.46 146.43 Cash$1,058.86 Cash$213.03
4 Cash$44,001 Cash$75,195 20 140 1.2 20 7 3 0.3 20 8 55.56 250 Cash$1,353.4 Cash$300.78

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Tesla
Cost: Coin6,000 • Advanced • Defense
Cost
Cash$2,000
Placement Footprint
Large (2)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage15
Damage Method
Chain
Splash (Level 2+)
Firerate
Firerate2.025
Hidden Detection
N/A
Range
Range17
Chain Range12 (Chain Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 2+
Shock Time
0.15Shock Time
Max Hits
3

Upgrades

Kite in the Wind
Level 1 • Cost: Cash$1,856

+5 Damage Range

0.15 > 0.25 Shock Time Shock Time

+2 Max Hits


Sell Price changes to Cash$1,285

Self-Sustaining Battery
Level 2 • Cost: Cash$8,888

+1.5 Range Range

2.025 > 1.825 Firerate Firerate

+4 Chain Range Chain Range

+Flying Detection Flying Detection

Smites the currently targeted enemy once the hit meter is full, creating an explosion

•70 Smite Damage Splash Damage

•5 Smite Radius Explosion Range

•5 Meter


Sell Price changes to Cash$4,248

Auric Quantum Cooling Cell
Level 3 • Cost: Cash$18,450

1.825 > 1.425 Firerate Firerate

+15 Smite Damage Splash Damage

5 > 5.5 Smite Radius Explosion Range

5 > 4 Meter

+1 Max Hits


Sell Price changes to Cash$10,398

Kimat's Bite
Level 4 • Cost: Cash$44,001

1.425 > 1.225 Firerate Firerate

0.25 > 0.3 Shock Time Shock Time

+1.5 Range Range

+4 Chain Range Chain Range

+2 Max Hits

+55 Smite Damage Splash Damage

5.5 > 7 Smite Radius Explosion Range

4 > 3 Meter


Sell Price changes to Cash$25,065

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Smite Damage Firerate Range Smite Radius Smite Meter Shock Time Chain Range Max Hits DPS[5] Max DPS[6] Cost Efficiency Max Cost Efficiency
0 Cash$2,000 Cash$2,000 15 N/A 22.025 17 N/A N/A 0.15 12 3 7.57.41 22.522.23 Cash$266.67Cash$269.91 Cash$88.89Cash$89.97
1 Cash$1,856 Cash$3,856 20 N/A 22.025 17 N/A N/A 0.25 12 5 109.88 5049.4 Cash$385.6Cash$390.28 Cash$77.12Cash$78.06
2 Cash$8,888 Cash$12,744 20 70 1.81.825 18.5 5 5 0.25 16 5 18.8918.63 94.4493.15 Cash$674.64Cash$684.06 Cash$134.94Cash$136.81
3 Cash$18,450 Cash$31,194 20 85 1.41.425 18.5 5.5 4 0.25 16 6 29.4628.95 146.43143.86 Cash$1,058.86Cash$1,077.51 Cash$213.03Cash$216.84
4 Cash$44,001 Cash$75,195 20 140 1.21.225 20 7 3 0.3 20 8 55.5654.42 250244.9 Cash$1,353.4Cash$1,381.75 Cash$300.78Cash$307.04

Valentines 2026 Update (11 February 2026) – Saboteur Update (22 April 2026)

Base Statistics

Tesla
Cost: Coin6,000 • Advanced • Defense
Cost
Cash$2,500
Placement Footprint
Large (2)
Sell Price
Cash$750
Placement Type
Ground
Damage
Damage20
Damage Method
Chain
Splash (Level 2+)
Firerate
Firerate2.525
Hidden Detection
N/A
Range
Range16
Chain Range30 (Chain Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 2+
Shock Time
0.5Shock Time
Max Hits
5

Upgrades

Kite in the Wind
Level 1 • Cost: Cash$1,856

2.525 > 2.275 Firerate Firerate

+5 Damage Range


Sell Price changes to Cash$1,452

Self-Sustaining Battery
Level 2 • Cost: Cash$8,400

+15 Damage Damage

+0.5 Range Range

2.275 > 1.825 Firerate Firerate

+2 Max Hits

0.5 > 0.6 Shock Time Shock Time

+Flying Detection Flying Detection

Smites the currently targeted enemy once the damage meter is full, creating an explosion

•85 Smite Damage Splash Damage

•2 Smite Radius Explosion Range

•1,400 Meter


Sell Price changes to Cash$4,252

Auric Quantum Cooling Cell
Level 3 • Cost: Cash$18,450

+44 Damage Damage

1.825 > 1.425 Firerate Firerate

0.6 > 0.45 Shock Time Shock Time

1,400 > 2,250 Meter


Sell Price changes to Cash$10,402

Kimat's Bite
Level 4 • Cost: Cash$50,001

+21 Damage Damage

1.425 > 1.225 Firerate Firerate

+1 Range Range

+5 Max Hits

0.4 > 0.55 Shock Time Shock Time

2 > 2.5 Smite Radius Explosion Range

2,250 > 4,900 Meter


Sell Price changes to Cash$27,069

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Smite Damage Firerate Range Smite Radius Smite Meter Shock Time Chain Range Max Hits DPS[7] Max DPS[8] Cost Efficiency
0 Cash$2,500 Cash$2,500 20 N/A 2.52.525 16 N/A N/A 0.5 30 5 87.92 4039.6 Cash$312.5Cash$315.66
1 Cash$1,856 Cash$4,356 25 N/A 2.252.275 16 N/A N/A 0.5 30 5 11.1110.99 55.5554.95 Cash$392.08Cash$396.36
2 Cash$8,400 Cash$12,756 40 85 1.81.825 16.5 2 1,400 0.6 30 7 23.5723.25 165162.74 Cash$541.2Cash$548.65
3 Cash$18,450 Cash$31,206 84 85 1.41.425 16.5 2 2,250 0.45 30 7 62.2761.17 435.87428.22 Cash$501.14Cash$510.15
4 Cash$50,001 Cash$81,207 105 85 1.21.225 17.5 2.5 4,900 0.55 30 12 89.0287.2 1,068.211,046.41 Cash$912.23Cash$931.27

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

Tesla
Cost: Coin6,000 • Advanced • Defense
Cost
Cash$2,500
Placement Footprint
Large (2)
Sell Price
Cash$750
Placement Type
Ground
Damage
Damage20
Damage Method
Chain
Splash (Level 2+)
Firerate
Firerate2.525
Hidden Detection
N/A
Range
Range16
Chain Range40 (Chain Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 2+
Shock Time
0.5Shock Time
Max Hits
5

Upgrades

Kite in the Wind
Level 1 • Cost: Cash$1,856

2.525 > 2.275 Firerate Firerate

+5 Damage Range


Sell Price changes to Cash$1,452

Self-Sustaining Battery
Level 2 • Cost: Cash$8,400

+15 Damage Damage

+0.5 Range Range

2.275 > 1.825 Firerate Firerate

+2 Max Hits

0.5 > 0.6 Shock Time Shock Time

+Flying Detection Flying Detection

Smites the currently targeted enemy once the damage meter is full, creating an explosion

•85 Smite Damage Splash Damage

•2 Smite Radius Explosion Range

•1,400 Meter


Sell Price changes to Cash$4,252

Auric Quantum Cooling Cell
Level 3 • Cost: Cash$18,450

+44 Damage Damage

1.825 > 1.425 Firerate Firerate

0.6 > 0.45 Shock Time Shock Time

1,400 > 2,250 Meter


Sell Price changes to Cash$10,402

Kimat's Bite
Level 4 • Cost: Cash$50,001

+21 Damage Damage

1.4 > 1.2 Firerate Firerate

+1 Range Range

+5 Max Hits

0.4 > 0.55 Shock Time Shock Time

2 > 2.5 Smite Radius Explosion Range

2,250 > 4,900 Meter


Sell Price changes to Cash$27,069

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Smite Damage Firerate Range Smite Radius Smite Meter Shock Time Chain Range Max Hits DPS[9] Max DPS[10] Cost Efficiency
0 Cash$2,500 Cash$2,500 20 N/A 2.52.525 16 N/A N/A 0.5 40 5 87.92 4039.6 Cash$312.5Cash$315.66
1 Cash$1,856 Cash$4,356 25 N/A 2.252.275 16 N/A N/A 0.5 40 5 11.1110.99 55.5554.95 Cash$392.08Cash$396.36
2 Cash$8,400 Cash$12,756 40 85 1.81.825 16.5 2 1,400 0.6 40 7 23.5723.25 165162.74 Cash$541.2Cash$548.65
3 Cash$18,450 Cash$31,206 84 85 1.41.425 16.5 2 2,250 0.45 40 7 62.2761.17 435.87428.22 Cash$501.14Cash$510.15
4 Cash$50,001 Cash$81,207 105 85 1.21.225 17.5 2.5 4,900 0.55 40 12 89.0287.2 1,068.211,046.41 Cash$912.23Cash$931.27

Notes

  1. ↑ For Level 2+, the Smite Damage is also included, assuming it only hits the targeted enemy and deals full damage to it.
    Calculated as (Smite Meter × Damage + Smite Damage) ÷ (Firerate × Smite Meter).
  2. ↑ Accounts for every enemy being hit.
    Calculated as (Damage × Max Hits * [Smite Meter ÷ Max Hits] + Smite Damage) ÷ (Firerate × [Smite Meter ÷ Max Hits]) for Level 2+, where in both cases of Smite Meter ÷ Max Hits, the result of that (such as 3 divided by 8 resulting in 0.375) has to be rounded up (in the previous example, that turns 0.375 to 1).
  3. ↑ For Level 2+, the Smite Damage is also included, assuming it only hits the targeted enemy and deals full damage to it.
    Calculated as (Smite Meter × Damage + Smite Damage) ÷ (Firerate × Smite Meter).
  4. ↑ Accounts for every enemy being hit.
    Calculated as (Damage × Max Hits * [Smite Meter ÷ Max Hits] + Smite Damage) ÷ (Firerate × [Smite Meter ÷ Max Hits]) for Level 2+, where in both cases of Smite Meter ÷ Max Hits, the result of that (such as 3 divided by 8 resulting in 0.375) has to be rounded up (in the previous example, that turns 0.375 to 1).
  5. ↑ For Level 2+, the Smite Damage is also included, assuming it only hits the targeted enemy and deals full damage to it.
    Calculated as (Smite Meter × Damage + Smite Damage) ÷ (Firerate × Smite Meter).
  6. ↑ Accounts for every enemy being hit.
    Calculated as (Damage × Max Hits * [Smite Meter ÷ Max Hits] + Smite Damage) ÷ (Firerate × [Smite Meter ÷ Max Hits]) for Level 2+, where in both cases of Smite Meter ÷ Max Hits, the result of that (such as 3 divided by 8 resulting in 0.375) has to be rounded up (in the previous example, that turns 0.375 to 1).
  7. ↑ For Level 2+, the Smite Damage is also included, assuming it only hits the targeted enemy and deals full damage to it.
    Calculated as (Smite Meter + Smite Damage) ÷ (Firerate × (Smite Meter / Damage)).
  8. ↑ Accounts for every enemy being hit.
    Calculated as (Smite Meter + Smite Damage) ÷ (Firerate × (Smite Meter ÷ (Damage × Max Hits))) for Level 2+.
  9. ↑ For Level 2+, the Smite Damage is also included, assuming it only hits the targeted enemy and deals full damage to it.
    Calculated as (Smite Meter + Smite Damage) ÷ (Firerate × (Smite Meter / Damage)).
  10. ↑ Accounts for every enemy being hit.
    Calculated as (Smite Meter + Smite Damage) ÷ (Firerate × (Smite Meter ÷ (Damage × Max Hits))) for Level 2+.


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