Trapper - History
< Trapper
(Redirected from Firerate Bug/Trapper)This is the history subpage for the Trapper. It contains every revision of the tower's statistics.
Hardcore Rework Update (5 June 2026) – Present
Base Statistics
Trapper
Cost: 
3,000 • Intermediate • Defense

Cost

$500

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$166

Placement Type
Ground
Ground
Hidden Detection

Level 0+

Lead Detection

Level 0+

Flying Detection
N/A
N/A
Max Traps
4
4
Trapper
Cost: 
3,000 • Intermediate • Defense

Cost

$500

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$166

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Flying Detection
N/A
N/A
Max Traps
4
4
Upgrades
Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$6,000

Don't try this at home
Level 4 • Cost: 
$11,500

Faster Throwing
Level 1 • Cost: 
$500

Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$5,000

Don't try this at home
Level 4 • Cost: 
$13,500

Statistics
| Spikes | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Lifespan | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 4 | 7 | 6 | 25 | 60 | 60 | 2.5 | ||||
| 1 | 20 | 20 | 4 | 7 | 6 | 25 | 120 | 120 | 5 | ||||
| 2 | 25 | 75 | 4 | 9 | 7 | 25 | 175 | 525 | 6.25 | ||||
| 3 | 45 | 225 | 3 | 10 | 9 | 25 | 405 | 2,025 | 15 | ||||
| 4 | 65 | 325 | 2.5 | 10 | 13 | 25 | 845 | 4,225 | 26 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Max Traps | Lifespan | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 50 | 5 | 4 | 1 | 0.25 | 9 | 5 | 20 | 7 | 25 | 350 | 32.5[6] | |||
| 3 | 100 | 3 | 3 | 2 | 0.25 | 10 | 5 | 24 | 9 | 25 | 900 | 45.33[7] | |||
| 4 | 160 | 4 | 2.5 | 5 | 0.25 | 10 | 6 | 80 | 13 | 25 | 2,080 | 80[8] | |||
| Spikes | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Lifespan | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 4.5 | 7 | 4 | 75 | 40 | 40 | 2.22 | ||||
| 1 | 20 | 20 | 4 | 7 | 5 | 75 | 100 | 100 | 5 | ||||
| 2 | 25 | 60 | 4 | 9 | 6 | 75 | 150 | 360 | 6.25 | ||||
| 3 | 40 | 280 | 4 | 10 | 7 | 75 | 280 | 1,960 | 10 | ||||
| 4 | 60 | 600 | 4 | 10 | 9 | 75 | 540 | 5,400 | 15 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Max Traps | Lifespan | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 45 | 3 | 4.5 | 1 | 1 | 9 | 4 | 3 | 7 | 75 | 315 | 13[9] | |||
| 3 | 70 | 5 | 3.5 | 2 | 0.25 | 10 | 4 | 40 | 9 | 75 | 630 | 40[10] | |||
| 4 | 130 | 7 | 2.25 | 5 | 0.25 | 10 | 5 | 140 | 13 | 75 | 1,690 | 85.78[11] | |||
PVP Update (23 July 2025) – Hardcore Rework Update (5 June 2026)
Base Statistics
Trapper
Cost: 
3,000 • Intermediate • Defense

Cost

$500

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$166

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Flying Detection
N/A
N/A
Max Traps
4
4
Trapper
Cost: 
3,000 • Intermediate • Defense

Cost

$500

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$166

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Flying Detection
N/A
N/A
Max Traps
4
4
Upgrades
Faster Throwing
Level 1 • Cost: 
$500

Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$5,000

Don't try this at home
Level 4 • Cost: 
$13,500

Faster Throwing
Level 1 • Cost: 
$500

Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$5,000

Don't try this at home
Level 4 • Cost: 
$13,500

Statistics
| Spikes | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Lifespan | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 5.255.275 | 7 | 4 | 75 | 40 | 40 | 1.9 | ||||
| 1 | 20 | 20 | 55.025 | 7 | 5 | 75 | 100 | 100 | 43.98 | ||||
| 2 | 25 | 60 | 55.025 | 9 | 6 | 75 | 150 | 360 | 54.98 | ||||
| 3 | 40 | 280 | 55.025 | 10 | 7 | 75 | 280 | 1,960 | 87.96 | ||||
| 4 | 60 | 600 | 4.54.525 | 10 | 9 | 75 | 540 | 5,400 | 13.3313.26 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Max Traps | Lifespan | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 50 | 3 | 55.025 | 1 | 1 | 9 | 5 | 3 | 6 | 75 | 300 | 13[12]12.95[13] | |||
| 3 | 80 | 5 | 44.025 | 2 | 0.25 | 10 | 5 | 40 | 7 | 75 | 560 | 40[14]39.88[15] | |||
| 4 | 140 | 7 | 2.52.525 | 5 | 0.25 | 10 | 6 | 140 | 9 | 75 | 1,260 | 84[16]83.45[17] | |||
| Spikes | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Lifespan | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 4.54.525 | 7 | 4 | 75 | 40 | 40 | 2.222.21 | ||||
| 1 | 20 | 20 | 44.025 | 7 | 5 | 75 | 100 | 100 | 54.97 | ||||
| 2 | 25 | 60 | 44.025 | 9 | 6 | 75 | 150 | 360 | 6.256.21 | ||||
| 3 | 40 | 280 | 44.025 | 10 | 7 | 75 | 280 | 1,960 | 109.94 | ||||
| 4 | 60 | 600 | 44.025 | 10 | 9 | 75 | 540 | 5,400 | 1514.91 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Max Traps | Lifespan | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 45 | 3 | 4.54.525 | 1 | 1 | 9 | 4 | 3 | 6 | 75 | 270 | 13[18]12.94[19] | |||
| 3 | 70 | 5 | 3.53.525 | 2 | 0.25 | 10 | 4 | 40 | 7 | 75 | 490 | 40[20]39.86[21] | |||
| 4 | 130 | 7 | 2.252.275 | 5 | 0.25 | 10 | 5 | 140 | 9 | 75 | 1,170 | 85.78[22]85.14[23] | |||
Hacker Update (11 June 2025) – PVP Update (23 July 2025)
Base Statistics
Trapper
Cost: 
3,000 • Intermediate • Defense

Cost

$500

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$166

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Flying Detection
N/A
N/A
Max Traps
4
4
Upgrades
Faster Throwing
Level 1 • Cost: 
$500

Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$5,000

Don't try this at home
Level 4 • Cost: 
$13,500

Statistics
| Spikes | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Lifespan | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 5.255.275 | 7 | 4 | 75 | 40 | 40 | 1.9 | ||||
| 1 | 20 | 20 | 55.025 | 7 | 5 | 75 | 100 | 100 | 43.98 | ||||
| 2 | 25 | 60 | 55.025 | 9 | 6 | 75 | 150 | 360 | 54.98 | ||||
| 3 | 40 | 280 | 55.025 | 10 | 7 | 75 | 280 | 1,960 | 87.96 | ||||
| 4 | 60 | 600 | 4.54.525 | 10 | 9 | 75 | 540 | 5,400 | 13.3313.26 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Max Traps | Lifespan | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 50 | 3 | 55.025 | 1 | 1 | 9 | 5 | 3 | 6 | 75 | 300 | 13[24]12.95[25] | |||
| 3 | 80 | 5 | 44.025 | 2 | 0.25 | 10 | 5 | 40 | 7 | 75 | 560 | 40[26]39.88[27] | |||
| 4 | 140 | 7 | 2.52.525 | 5 | 0.25 | 10 | 6 | 140 | 9 | 75 | 1,260 | 84[28]83.45[29] | |||
Archer Update (15 January 2025) – Hacker Update (11 June 2025)
Base Statistics
Trapper
Cost: 
3,000 • Intermediate • Defense

Cost

$500

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$166

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Flying Detection
N/A
N/A
Max Traps
4
4
Upgrades
Faster Throwing
Level 1 • Cost: 
$500

Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$5,000

Don't try this at home
Level 4 • Cost: 
$13,500

Statistics
| Spikes | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Lifespan | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 5.255.275 | 7 | 4 | 75 | 40 | 40 | 1.9 | ||||
| 1 | 20 | 20 | 55.025 | 7 | 5 | 75 | 100 | 100 | 43.98 | ||||
| 2 | 25 | 60 | 55.025 | 9 | 6 | 75 | 150 | 360 | 54.98 | ||||
| 3 | 25 | 200 | 7.57.525 | 10 | 8 | 75 | 200 | 1,600 | 3.333.32 | ||||
| 4 | 40 | 450 | 77.025 | 10 | 10 | 75 | 400 | 4,500 | 5.715.69 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Max Traps | Lifespan | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 60 | 3 | 55.025 | 1 | 1 | 9 | 5 | 3 | 6 | 75 | 360 | 15[30]14.94[31] | |||
| 3 | 80 | 5 | 44.025 | 2 | 0.25 | 10 | 5 | 40 | 8 | 75 | 640 | 40[32]39.88[33] | |||
| 4 | 140 | 7 | 22.025 | 5 | 0.25 | 10 | 7 | 140 | 10 | 75 | 1,400 | 98[34]97.14[35] | |||
4 December 2024 – Archer Update (15 January 2025)
Base Statistics
Trapper
Cost: 
3,000 • Intermediate

Cost

$500

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$166

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Flying Detection
N/A
N/A
Max Traps
4
4
Upgrades
Faster Throwing
Level 1 • Cost: 
$500

Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$5,000

Don't try this at home
Level 4 • Cost: 
$13,500

Statistics
| Spikes | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Lifespan | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 5.255.275 | 7 | 4 | 75 | 40 | 40 | 1.9 | ||||
| 1 | 20 | 20 | 55.025 | 7 | 5 | 75 | 100 | 100 | 43.98 | ||||
| 2 | 25 | 60 | 55.025 | 9 | 6 | 75 | 150 | 360 | 54.98 | ||||
| 3 | 25 | 200 | 7.57.525 | 10 | 8 | 75 | 200 | 1,600 | 3.333.32 | ||||
| 4 | 40 | 450 | 77.025 | 10 | 10 | 75 | 400 | 4,500 | 5.715.69 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Max Traps | Lifespan | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 60 | 3 | 55.025 | 1 | 1 | 8 | 5 | 3 | 6 | 75 | 360 | 15[36]14.94[37] | |||
| 3 | 80 | 5 | 44.025 | 2 | 0.25 | 8 | 5 | 40 | 8 | 75 | 640 | 40[38]39.88[39] | |||
| 4 | 140 | 7 | 22.025 | 5 | 0.25 | 8 | 7 | 140 | 10 | 75 | 1,400 | 98[40]97.14[41] | |||
6 November 2024 – 4 December 2024
Base Statistics
Trapper
Cost: 
3,000 • Intermediate

Cost

$550

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$183

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Flying Detection
N/A
N/A
Max Traps
4
4
Upgrades
Faster Throwing
Level 1 • Cost: 
$500

Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$5,000

Don't try this at home
Level 4 • Cost: 
$13,500

Statistics
| Spikes | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Lifespan | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 5.55.525 | 7 | 4 | 60 | 40 | 40 | 1.821.81 | ||||
| 1 | 20 | 20 | 55.025 | 7 | 5 | 60 | 100 | 100 | 43.98 | ||||
| 2 | 40 | 40 | 55.025 | 9 | 6 | 60 | 240 | 240 | 87.96 | ||||
| 3 | 75 | 75 | 44.025 | 10 | 8 | 60 | 600 | 600 | 18.7518.63 | ||||
| 4 | 100 | 100 | 22.025 | 10 | 10 | 60 | 1,000 | 1,000 | 5049.38 | ||||
| Landmine | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Defense Melt | Max Traps | Lifespan | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 60 | 3 | 77.025 | 1 | 1 | 8 | 3 | 3 | N/A | 6 | 60 | 360 | 11.57[42]11.54[43] | |||
| 3 | 100 | 3 | 66.025 | 1 | 1 | 8 | 4 | 3 | N/A | 8 | 60 | 800 | 19.67[44]19.6[45] | |||
| 4 | 175 | 7 | 4.54.525 | 8 | 0.5 | 8 | 6 | 112 | 7.5% | 10 | 60 | 1,750 | 52.89[46]52.67[47] | |||
19 July 2024 – 6 November 2024
Base Statistics
Trapper
Cost: 
3,000 • Intermediate

Cost

$550

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$183

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 0+

Flying Detection
N/A
N/A
Max Traps
4
4
Upgrades
Faster Throwing
Level 1 • Cost: 
$500

Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$5,000

Don't try this at home
Level 4 • Cost: 
$13,500

Statistics
| Spikes | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 5.55.525 | 7 | 4 | 40 | 40 | 1.821.81 | ||||
| 1 | 20 | 20 | 55.025 | 7 | 5 | 100 | 100 | 43.98 | ||||
| 2 | 40 | 40 | 55.025 | 9 | 6 | 240 | 240 | 87.96 | ||||
| 3 | 75 | 75 | 44.025 | 10 | 8 | 600 | 600 | 18.7518.63 | ||||
| 4 | 100 | 100 | 22.025 | 10 | 10 | 1,000 | 1,000 | 5049.38 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Defense Melt | Max Traps | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 60 | 3 | 77.025 | 1 | 1 | 8 | 3 | 3 | N/A | 6 | 360 | 11.57[48]11.54[49] | |||
| 3 | 100 | 3 | 66.025 | 1 | 1 | 8 | 4 | 3 | N/A | 8 | 800 | 19.67[50]19.6[51] | |||
| 4 | 175 | 7 | 4.54.525 | 8 | 0.5 | 8 | 6 | 112 | 7.5% | 10 | 1,750 | 52.89[52]52.67[53] | |||
Mission Quests Update (5 April 2024) – 19 July 2024
Base Statistics
Trapper
Cost: 
3,000 • Intermediate

Cost

$550

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$183

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 2+ (Splash and Burn only)

Flying Detection
N/A
N/A
Max Traps
4
4
Upgrades
Faster Throwing
Level 1 • Cost: 
$500

Watch your step
Level 2 • Cost: 
$1,500

Better Traps
Level 3 • Cost: 
$5,000

Don't try this at home
Level 4 • Cost: 
$13,500

Statistics
| Spikes | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 10 | 10 | 5.55.525 | 7 | 4 | 40 | 40 | 1.821.81 | ||||
| 1 | 20 | 20 | 55.025 | 7 | 5 | 100 | 100 | 43.98 | ||||
| 2 | 40 | 40 | 55.025 | 9 | 6 | 240 | 240 | 87.96 | ||||
| 3 | 75 | 75 | 44.025 | 10 | 8 | 600 | 600 | 18.7518.63 | ||||
| 4 | 100 | 100 | 22.025 | 10 | 10 | 1,000 | 1,000 | 5049.38 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Defense Melt | Max Traps | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 2 | 60 | 3 | 77.025 | 1 | 1 | 8 | 3 | 3 | N/A | 6 | 360 | 11.57[54]11.54[55] | |||
| 3 | 100 | 3 | 66.025 | 1 | 1 | 8 | 4 | 3 | N/A | 8 | 800 | 19.67[56]19.6[57] | |||
| 4 | 175 | 7 | 4.54.525 | 8 | 0.5 | 8 | 6 | 112 | 7.5% | 10 | 1,750 | 52.89[58]52.67[59] | |||
Trapper Update (24 February 2024) – Mission Quests Update (5 April 2024)
Base Statistics
Trapper
Cost: 
3,000 • Intermediate

Cost

$700

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$233

Placement Type
Ground
Ground
Hidden Detection
N/A
N/A
Lead Detection

Level 3+ (Splash and Burn only)

Flying Detection
N/A
N/A
Max Traps
5
5
Upgrades
Faster Throwing
Level 1 • Cost: 
$450

Better Traps
Level 2 • Cost: 
$1,350

Watch Your Step
Level 3 • Cost: 
$3,500

Don't try this at home
Level 4 • Cost: 
$7,000

Statistics
| Spikes | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Health | Firerate | Range | Max Traps | Max Build Up[1] | Max Health Build Up[2] | DPS[3] | Cost Efficiency | |
| 0 | 15 | 15 | 6.56.525 | 7 | 5 | 75 | 75 | 2.312.3 | ||||
| 1 | 25 | 25 | 5.55.525 | 7 | 6 | 150 | 150 | 4.554.52 | ||||
| 2 | 40 | 40 | 5.55.525 | 9 | 7 | 280 | 280 | 7.277.24 | ||||
| 3 | 50 | 50 | 55.025 | 10 | 8 | 400 | 400 | 109.95 | ||||
| 4 | 60 | 60 | 44.025 | 10 | 9 | 540 | 540 | 1514.91 | ||||
| Landmine | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burn Damage | Firerate | Burn Time | Burn Tick | Range | Explosion Range | Total Elapsed Damage[4] | Defense Melt | Max Traps | Max Build Up[1] | DPS[5] | Cost Efficiency |
| 3 | 65 | 3 | 66.025 | 1 | 1 | 8 | 3 | 3 | N/A | 8 | 520 | 13.83[60]13.79[61] | |||
| 4 | 75 | 6 | 4.54.525 | 6 | 0.5 | 8 | 4.5 | 72 | 7.5% | 9 | 675 | 28.67[62]28.57[63] | |||
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 Max Build Up assumes only one enemy is hit and only walks the traps once. Max Build Up is calculated as Damage × Max Traps.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Max Health Build Up but it uses the health statistic of the spike trap instead. Max Health Build Up is calculated as Health × Max Traps.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 DPS assumes only one enemy is hit by a single trap and receives full damage. For traps with health, uses health instead of damage.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 DPS assumes only one enemy is hit by a single trap and receives full damage.
DPS is calculated as Landmine DPS + Burn DPS.
Burn DPS is calculated as Burn Damage ÷ Firerate for burn times shorter or equal to one second, while for burn times longer than one second it is calculated as Burn Damage ÷ Tick. - ↑ 12.5 Landmine DPS + 20 Burn DPS
- ↑ 33.33 Landmine DPS + 12 Burn DPS
- ↑ 64 Landmine DPS + 16 Burn DPS
- ↑ 10 Landmine DPS + 3 Burn DPS
- ↑ 20 Landmine DPS + 20 Burn DPS
- ↑ 57.78 Landmine DPS + 28 Burn DPS
- ↑ 10 Landmine DPS + 3 Burn DPS
- ↑ 9.95 Landmine DPS + 3 Burn DPS
- ↑ 20 Landmine DPS + 20 Burn DPS
- ↑ 19.88 Landmine DPS + 20 Burn DPS
- ↑ 56 Landmine DPS + 28 Burn DPS
- ↑ 55.45 Landmine DPS + 28 Burn DPS
- ↑ 10 Landmine DPS + 3 Burn DPS
- ↑ 9.94 Landmine DPS + 3 Burn DPS
- ↑ 20 Landmine DPS + 20 Burn DPS
- ↑ 19.86 Landmine DPS + 20 Burn DPS
- ↑ 57.78 Landmine DPS + 28 Burn DPS
- ↑ 57.14 Landmine DPS + 28 Burn DPS
- ↑ 10 Landmine DPS + 3 Burn DPS
- ↑ 9.95 Landmine DPS + 3 Burn DPS
- ↑ 20 Landmine DPS + 20 Burn DPS
- ↑ 19.88 Landmine DPS + 20 Burn DPS
- ↑ 56 Landmine DPS + 28 Burn DPS
- ↑ 55.45 Landmine DPS + 28 Burn DPS
- ↑ 12 Landmine DPS + 3 Burn DPS
- ↑ 11.94 Landmine DPS + 3 Burn DPS
- ↑ 20 Landmine DPS + 20 Burn DPS
- ↑ 19.88 Landmine DPS + 20 Burn DPS
- ↑ 70 Landmine DPS + 28 Burn DPS
- ↑ 69.14 Landmine DPS + 28 Burn DPS
- ↑ 12 Landmine DPS + 3 Burn DPS
- ↑ 11.94 Landmine DPS + 3 Burn DPS
- ↑ 20 Landmine DPS + 20 Burn DPS
- ↑ 19.88 Landmine DPS + 20 Burn DPS
- ↑ 70 Landmine DPS + 28 Burn DPS
- ↑ 69.14 Landmine DPS + 28 Burn DPS
- ↑ 8.57 Landmine DPS + 3 Burn DPS
- ↑ 8.54 Landmine DPS + 3 Burn DPS
- ↑ 16.67 Landmine DPS + 3 Burn DPS
- ↑ 16.6 Landmine DPS + 3 Burn DPS
- ↑ 38.89 Landmine DPS + 14 Burn DPS
- ↑ 38.67 Landmine DPS + 14 Burn DPS
- ↑ 8.57 Landmine DPS + 3 Burn DPS
- ↑ 8.54 Landmine DPS + 3 Burn DPS
- ↑ 16.67 Landmine DPS + 3 Burn DPS
- ↑ 16.6 Landmine DPS + 3 Burn DPS
- ↑ 38.89 Landmine DPS + 14 Burn DPS
- ↑ 38.67 Landmine DPS + 14 Burn DPS
- ↑ 8.57 Landmine DPS + 3 Burn DPS
- ↑ 8.54 Landmine DPS + 3 Burn DPS
- ↑ 16.67 Landmine DPS + 3 Burn DPS
- ↑ 16.6 Landmine DPS + 3 Burn DPS
- ↑ 38.89 Landmine DPS + 14 Burn DPS
- ↑ 38.67 Landmine DPS + 14 Burn DPS
- ↑ 10.83 Landmine DPS + 3 Burn DPS
- ↑ 10.79 Landmine DPS + 3 Burn DPS
- ↑ 16.67 Landmine DPS + 12 Burn DPS
- ↑ 16.57 Landmine DPS + 12 Burn DPS














