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Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Trapper
Cost: Coin3,000 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.25
Hidden Detection
Hidden DetectionLevel 0+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4
Trapper
Cost: Coin3,000 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate4.5
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Sharper Spikes
Level 1 • Cost: Cash$500

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health


Sell Price changes to Cash$333

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+55 Spike Health Spike Health

+2 Spike Range Range

•50 Damage Landmine Damage

•5 Burn Damage Burn Damage

•4 Firerate Landmine Firerate

•0.25 Tick Tick

•9 Range Landmine Range

•5 Explosion Range Explosion Range

•1 Burn Time Burn Time

•25 Lifespan Lifespan


Sell Price changes to Cash$833

Better Traps
Level 3 • Cost: Cash$6,000

+2 Max Traps

+20 Spike Damage Spike Damage

+150 Spike Health Spike Health

4 > 3 Spike Firerate Spike Firerate

+1 Spike Range Range

+50 Landmine Damage Landmine Damage

-2 Burn Damage Burn Damage

+1 Landmine Range Landmine Range

4 > 3 Landmine Firerate Landmine Firerate

1 > 2 Burn Time Burn Time


Sell Price changes to Cash$2,833

Don't try this at home
Level 4 • Cost: Cash$11,500

+4 Max Traps

+20 Spike Damage Spike Damage

+100 Spike Health Spike Health

3 > 2.5 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+1 Burn Damage Burn Damage

3 > 2.5 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

5 > 6 Explosion Range Explosion Range

•325 Damage Bear Trap Damage

•2.5 Firerate Bear Trap Firerate

•10 Range Bear Trap Range

•3 Stun Time Stun Time

•25 Lifespan Lifespan


Sell Price changes to Cash$6,666

Faster Throwing
Level 1 • Cost: Cash$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

4.5 > 4 Spike Firerate Spike Firerate


Sell Price changes to Cash$333

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+40 Spike Health Spike Health

+2 Spike Range Range

•45 Damage Landmine Damage

•3 Burn Damage Burn Damage

•4.5 Firerate Landmine Firerate

•1 Tick Tick

•9 Range Landmine Range

•4 Explosion Range Explosion Range

•1 Burn Time Burn Time

•75 Lifespan Lifespan


Sell Price changes to Cash$833

Better Traps
Level 3 • Cost: Cash$5,000

+1 Max Traps

+15 Spike Damage Spike Damage

+220 Spike Health Spike Health

+1 Spike Range Range

+25 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

+1 Landmine Range Landmine Range

4.5 > 3.5 Landmine Firerate Landmine Firerate

1 > 0.25 Tick Tick

1 > 2 Burn Time Burn Time


Sell Price changes to Cash$2,500

Don't try this at home
Level 4 • Cost: Cash$13,500

+2 Max Traps

+20 Spike Damage Spike Damage

+320 Spike Health Spike Health

4.5 > 4 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

3.5 > 2.25 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

4 > 5 Explosion Range Explosion Range

•350 Damage Bear Trap Damage

•2.75 Firerate Bear Trap Firerate

•10 Range Bear Trap Range

•3 Stun Time Stun Time

•75 Lifespan Lifespan


Sell Price changes to Cash$7,000

Statistics

Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Lifespan Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$500 Cash$500 10 10 4 7 6 25 60 60 2.5 Cash$200
1 Cash$500 Cash$1,000 20 20 4 7 6 25 120 120 5 Cash$200
2 Cash$1,500 Cash$2,500 25 75 4 9 7 25 175 525 6.25 Cash$400
3 Cash$6,000 Cash$8,500 45 225 3 10 9 25 405 2,025 15 Cash$566.67
4 Cash$11,500 Cash$20,000 65 325 2.5 10 13 25 845 4,225 26 Cash$769.23
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Max Traps Lifespan Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,500 50 5 4 1 0.25 9 5 20 7 25 350 32.5[6] Cash$76.92
3 Cash$6,000 Cash$8,500 100 3 3 2 0.25 10 5 24 9 25 900 45.33[7] Cash$187.51
4 Cash$11,500 Cash$20,000 160 4 2.5 5 0.25 10 6 80 13 25 2,080 80[8] Cash$250
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Lifespan Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$11,500 Cash$20,000 325 2.5 10 3 13 25 4,225 130 Cash$153.85

Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Lifespan Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$500 Cash$500 10 10 4.5 7 4 75 40 40 2.22 Cash$225.23
1 Cash$500 Cash$1,000 20 20 4 7 5 75 100 100 5 Cash$200
2 Cash$1,500 Cash$2,500 25 60 4 9 6 75 150 360 6.25 Cash$400
3 Cash$6,000 Cash$7,500 40 280 4 10 7 75 280 1,960 10 Cash$750
4 Cash$11,500 Cash$21,000 60 600 4 10 9 75 540 5,400 15 Cash$1,400
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Max Traps Lifespan Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,500 45 3 4.5 1 1 9 4 3 7 75 315 13[9] Cash$192.31
3 Cash$6,000 Cash$8,500 70 5 3.5 2 0.25 10 4 40 9 75 630 40[10] Cash$212.5
4 Cash$11,500 Cash$20,000 130 7 2.25 5 0.25 10 5 140 13 75 1,690 85.78[11] Cash$233.15
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Lifespan Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$11,500 Cash$20,000 350 2.75 10 3 13 75 4,550 127.27 Cash$157.15


PVP Update (23 July 2025) – Hardcore Rework Update (5 June 2026)

Base Statistics

Trapper
Cost: Coin3,000 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.275
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4
Trapper
Cost: Coin3,000 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Faster Throwing
Level 1 • Cost: Cash$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.275 > 5.025 Spike Firerate Spike Firerate


Sell Price changes to Cash$333

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+40 Spike Health Spike Health

+2 Spike Range Range

•50 Damage Landmine Damage

•3 Burn Damage Burn Damage

•5.025 Firerate Landmine Firerate

•1 Tick Tick

•9 Range Landmine Range

•5 Explosion Range Explosion Range

•1 Burn Time Burn Time

•75 Lifespan Lifespan


Sell Price changes to Cash$833

Better Traps
Level 3 • Cost: Cash$5,000

+1 Max Traps

+15 Spike Damage Spike Damage

+220 Spike Health Spike Health

+1 Spike Range Range

+30 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

+1 Landmine Range Landmine Range

5.025 > 4.025 Landmine Firerate Landmine Firerate

1 > 0.25 Tick Tick

1 > 2 Burn Time Burn Time


Sell Price changes to Cash$2,500

Don't try this at home
Level 4 • Cost: Cash$13,500

+2 Max Traps

+20 Spike Damage Spike Damage

+320 Spike Health Spike Health

5.025 > 4.525 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

4.025 > 2.525 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

5 > 6 Explosion Range Explosion Range

•350 Damage Bear Trap Damage

•3.525 Firerate Bear Trap Firerate

•10 Range Bear Trap Range

•3 Stun Time Stun Time

•75 Lifespan Lifespan


Sell Price changes to Cash$7,000

Faster Throwing
Level 1 • Cost: Cash$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

4.525 > 4.025 Spike Firerate Spike Firerate


Sell Price changes to Cash$333

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+40 Spike Health Spike Health

+2 Spike Range Range

•45 Damage Landmine Damage

•3 Burn Damage Burn Damage

•4.525 Firerate Landmine Firerate

•1 Tick Tick

•9 Range Landmine Range

•4 Explosion Range Explosion Range

•1 Burn Time Burn Time

•75 Lifespan Lifespan


Sell Price changes to Cash$833

Better Traps
Level 3 • Cost: Cash$5,000

+1 Max Traps

+15 Spike Damage Spike Damage

+220 Spike Health Spike Health

+1 Spike Range Range

+25 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

+1 Landmine Range Landmine Range

4.525 > 3.525 Landmine Firerate Landmine Firerate

1 > 0.25 Tick Tick

1 > 2 Burn Time Burn Time


Sell Price changes to Cash$2,500

Don't try this at home
Level 4 • Cost: Cash$13,500

+2 Max Traps

+20 Spike Damage Spike Damage

+320 Spike Health Spike Health

4.525 > 4.025 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

3.525 > 2.275 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

4 > 5 Explosion Range Explosion Range

•350 Damage Bear Trap Damage

•2.775 Firerate Bear Trap Firerate

•10 Range Bear Trap Range

•3 Stun Time Stun Time

•75 Lifespan Lifespan


Sell Price changes to Cash$7,000

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Lifespan Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$500 Cash$500 10 10 5.255.275 7 4 75 40 40 1.9 Cash$263.16
1 Cash$500 Cash$1,000 20 20 55.025 7 5 75 100 100 43.98 Cash$250Cash$251.26
2 Cash$1,500 Cash$2,500 25 60 55.025 9 6 75 150 360 54.98 Cash$500Cash$502.01
3 Cash$5,000 Cash$7,500 40 280 55.025 10 7 75 280 1,960 87.96 Cash$937.5Cash$942.21
4 Cash$13,500 Cash$21,000 60 600 4.54.525 10 9 75 540 5,400 13.3313.26 Cash$1,575.39Cash$1,583.71
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Max Traps Lifespan Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,500 50 3 55.025 1 1 9 5 3 6 75 300 13[12]12.95[13] Cash$192.31Cash$193.05
3 Cash$5,000 Cash$7,500 80 5 44.025 2 0.25 10 5 40 7 75 560 40[14]39.88[15] Cash$187.5Cash$188.06
4 Cash$13,500 Cash$21,000 140 7 2.52.525 5 0.25 10 6 140 9 75 1,260 84[16]83.45[17] Cash$250Cash$251.65
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Lifespan Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$13,500 Cash$21,000 350 3.53.525 10 3 9 75 3,150 10099.29 Cash$210Cash$211.5

Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Lifespan Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$500 Cash$500 10 10 4.54.525 7 4 75 40 40 2.222.21 Cash$225.23Cash$226.24
1 Cash$500 Cash$1,000 20 20 44.025 7 5 75 100 100 54.97 Cash$200Cash$201.21
2 Cash$1,500 Cash$2,500 25 60 44.025 9 6 75 150 360 6.256.21 Cash$400Cash$402.58
3 Cash$5,000 Cash$7,500 40 280 44.025 10 7 75 280 1,960 109.94 Cash$750Cash$754.53
4 Cash$13,500 Cash$21,000 60 600 44.025 10 9 75 540 5,400 1514.91 Cash$1,400Cash$1,408.45
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Max Traps Lifespan Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,500 45 3 4.54.525 1 1 9 4 3 6 75 270 13[18]12.94[19] Cash$192.31Cash$193.2
3 Cash$5,000 Cash$7,500 70 5 3.53.525 2 0.25 10 4 40 7 75 490 40[20]39.86[21] Cash$187.5Cash$188.16
4 Cash$13,500 Cash$21,000 130 7 2.252.275 5 0.25 10 5 140 9 75 1,170 85.78[22]85.14[23] Cash$244.81Cash$246.65
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Lifespan Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$13,500 Cash$21,000 350 2.752.775 10 3 9 75 3,150 127.27126.13 Cash$165Cash$166.49


Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Statistics

Trapper
Cost: Coin3,000 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.275
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Faster Throwing
Level 1 • Cost: Cash$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.275 > 5.025 Spike Firerate Spike Firerate


Sell Price changes to Cash$333

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+40 Spike Health Spike Health

+2 Spike Range Range

•50 Damage Landmine Damage

•3 Burn Damage Burn Damage

•5.025 Firerate Landmine Firerate

•1 Tick Tick

•9 Range Landmine Range

•5 Explosion Range Explosion Range

•1 Burn Time Burn Time

•75 Lifespan Lifespan


Sell Price changes to Cash$833

Better Traps
Level 3 • Cost: Cash$5,000

+1 Max Traps

+15 Spike Damage Spike Damage

+220 Spike Health Spike Health

+1 Spike Range Range

+30 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

+1 Landmine Range Landmine Range

5.025 > 4.025 Landmine Firerate Landmine Firerate

1 > 0.25 Tick Tick

1 > 2 Burn Time Burn Time


Sell Price changes to Cash$2,500

Don't try this at home
Level 4 • Cost: Cash$13,500

+2 Max Traps

+20 Spike Damage Spike Damage

+320 Spike Health Spike Health

5.025 > 4.525 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

4.025 > 2.525 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

5 > 6 Explosion Range Explosion Range

•350 Damage Bear Trap Damage

•3.525 Firerate Bear Trap Firerate

•10 Range Bear Trap Range

•3 Stun Time Stun Time

•75 Lifespan Lifespan


Sell Price changes to Cash$7,000

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Lifespan Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$500 Cash$500 10 10 5.255.275 7 4 75 40 40 1.9 Cash$263.16
1 Cash$500 Cash$1,000 20 20 55.025 7 5 75 100 100 43.98 Cash$250Cash$251.26
2 Cash$1,500 Cash$2,500 25 60 55.025 9 6 75 150 360 54.98 Cash$500Cash$502.01
3 Cash$5,000 Cash$7,500 40 280 55.025 10 7 75 280 1,960 87.96 Cash$937.5Cash$942.21
4 Cash$13,500 Cash$21,000 60 600 4.54.525 10 9 75 540 5,400 13.3313.26 Cash$1,575.39Cash$1,583.71
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Max Traps Lifespan Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,500 50 3 55.025 1 1 9 5 3 6 75 300 13[24]12.95[25] Cash$192.31Cash$193.05
3 Cash$5,000 Cash$7,500 80 5 44.025 2 0.25 10 5 40 7 75 560 40[26]39.88[27] Cash$187.5Cash$188.06
4 Cash$13,500 Cash$21,000 140 7 2.52.525 5 0.25 10 6 140 9 75 1,260 84[28]83.45[29] Cash$250Cash$251.65
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Lifespan Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$13,500 Cash$21,000 350 3.53.525 10 3 9 75 3,150 10099.29 Cash$210Cash$211.5

Archer Update (15 January 2025) – Hacker Update (11 June 2025)

Base Statistics

Trapper
Cost: Coin3,000 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.275
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Faster Throwing
Level 1 • Cost: Cash$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.275 > 5.025 Spike Firerate Spike Firerate


Sell Price changes to Cash$333

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+40 Spike Health Spike Health

+2 Spike Range Range

•60 Damage Landmine Damage

•3 Burn Damage Burn Damage

•5.025 Firerate Landmine Firerate

•1 Tick Tick

•9 Range Landmine Range

•5 Explosion Range Explosion Range

•1 Burn Time Burn Time

•75 Lifespan Lifespan


Sell Price changes to Cash$833

Better Traps
Level 3 • Cost: Cash$5,000

+2 Max Traps

+140 Spike Health Spike Health

+1 Spike Range Range

5.025 > 7.525 Spike Firerate Spike Firerate

+20 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

+1 Landmine Range Landmine Range

5.025 > 4.025 Landmine Firerate Landmine Firerate

1 > 0.25 Tick Tick

1 > 2 Burn Time Burn Time


Sell Price changes to Cash$2,500

Don't try this at home
Level 4 • Cost: Cash$13,500

+2 Max Traps

+15 Spike Damage Spike Damage

+250 Spike Health Spike Health

7.525 > 6.025 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

4.025 > 2.025 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

5 > 7 Explosion Range Explosion Range

•300 Damage Bear Trap Damage

•3.525 Firerate Bear Trap Firerate

•10 Range Bear Trap Range

•3 Stun Time Stun Time

•75 Lifespan Lifespan


Sell Price changes to Cash$7,000

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Lifespan Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$500 Cash$500 10 10 5.255.275 7 4 75 40 40 1.9 Cash$263.16
1 Cash$500 Cash$1,000 20 20 55.025 7 5 75 100 100 43.98 Cash$250Cash$251.26
2 Cash$1,500 Cash$2,500 25 60 55.025 9 6 75 150 360 54.98 Cash$500Cash$502.01
3 Cash$5,000 Cash$7,500 25 200 7.57.525 10 8 75 200 1,600 3.333.32 Cash$2,252.25Cash$2,259.04
4 Cash$13,500 Cash$21,000 40 450 77.025 10 10 75 400 4,500 5.715.69 Cash$3,677.76Cash$3,690.69
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Max Traps Lifespan Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,500 60 3 55.025 1 1 9 5 3 6 75 360 15[30]14.94[31] Cash$166.67Cash$167.34
3 Cash$5,000 Cash$7,500 80 5 44.025 2 0.25 10 5 40 8 75 640 40[32]39.88[33] Cash$187.5Cash$188.06
4 Cash$13,500 Cash$21,000 140 7 22.025 5 0.25 10 7 140 10 75 1,400 98[34]97.14[35] Cash$214.29Cash$216.18
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Lifespan Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$13,500 Cash$21,000 300 3.53.525 10 3 10 75 3,000 85.7185.11 Cash$245.01Cash$246.74

4 December 2024 – Archer Update (15 January 2025)

Base Statistics

Trapper
Cost: Coin3,000 • Intermediate
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.275
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Faster Throwing
Level 1 • Cost: Cash$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.275 > 5.025 Spike Firerate Spike Firerate


Sell Price changes to Cash$333

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+5 Spike Damage Spike Damage

+40 Spike Health Spike Health

+2 Spike Range Range

•60 Damage Landmine Damage

•3 Burn Damage Burn Damage

•5.025 Firerate Landmine Firerate

•1 Tick Tick

•8 Range Landmine Range

•5 Explosion Range Explosion Range

•1 Burn Time Burn Time

•75 Lifespan Lifespan


Sell Price changes to Cash$833

Better Traps
Level 3 • Cost: Cash$5,000

+2 Max Traps

+140 Spike Health Spike Health

+1 Spike Range Range

5.025 > 7.525 Spike Firerate Spike Firerate

+20 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

5.025 > 4.025 Landmine Firerate Landmine Firerate

0.5 > 0.25 Tick Tick

0.5 > 2 Burn Time Burn Time


Sell Price changes to Cash$2,500

Don't try this at home
Level 4 • Cost: Cash$13,500

+2 Max Traps

+15 Spike Damage Spike Damage

+250 Spike Health Spike Health

7.525 > 6.025 Spike Firerate Spike Firerate

+60 Landmine Damage Landmine Damage

+2 Burn Damage Burn Damage

4.025 > 2.025 Landmine Firerate Landmine Firerate

2 > 5 Burn Time Burn Time

5 > 7 Explosion Range Explosion Range

•300 Damage Bear Trap Damage

•3.525 Firerate Bear Trap Firerate

•9 Range Bear Trap Range

•3 Stun Time Stun Time

•75 Lifespan Lifespan


Sell Price changes to Cash$7,000

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Lifespan Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$500 Cash$500 10 10 5.255.275 7 4 75 40 40 1.9 Cash$263.16
1 Cash$500 Cash$1,000 20 20 55.025 7 5 75 100 100 43.98 Cash$250Cash$251.26
2 Cash$1,500 Cash$2,500 25 60 55.025 9 6 75 150 360 54.98 Cash$500Cash$502.01
3 Cash$5,000 Cash$7,500 25 200 7.57.525 10 8 75 200 1,600 3.333.32 Cash$2,252.25Cash$2,259.04
4 Cash$13,500 Cash$21,000 40 450 77.025 10 10 75 400 4,500 5.715.69 Cash$3,677.76Cash$3,690.69
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Max Traps Lifespan Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,500 60 3 55.025 1 1 8 5 3 6 75 360 15[36]14.94[37] Cash$166.67Cash$167.34
3 Cash$5,000 Cash$7,500 80 5 44.025 2 0.25 8 5 40 8 75 640 40[38]39.88[39] Cash$187.5Cash$188.06
4 Cash$13,500 Cash$21,000 140 7 22.025 5 0.25 8 7 140 10 75 1,400 98[40]97.14[41] Cash$214.29Cash$216.18
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Lifespan Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$13,500 Cash$21,000 300 3.53.525 9 3 10 75 3,000 85.7185.11 Cash$245.01Cash$246.74

6 November 2024 – 4 December 2024

Base Statistics

Trapper
Cost: Coin3,000 • Intermediate
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.525
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Faster Throwing
Level 1 • Cost: Cash$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.525 > 5.025 Spike Firerate Spike Firerate


Sell Price changes to Cash$350

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+20 Spike Damage Spike Damage

+20 Spike Health Spike Health

+2 Spike Range Range

•60 Damage Landmine Damage

•3 Burn Damage Burn Damage

•7.025 Firerate Landmine Firerate

•1 Tick Tick

•8 Range Landmine Range

•3 Explosion Range Explosion Range

•1 Burn Time Burn Time

•60 Lifespan Lifespan


Sell Price changes to Cash$850

Better Traps
Level 3 • Cost: Cash$5,000

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

+1 Spike Range Range

5.025 > 4.025 Spike Firerate Spike Firerate

+40 Landmine Damage Landmine Damage

7.025 > 6.025 Landmine Firerate Landmine Firerate

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$2,516

Don't try this at home
Level 4 • Cost: Cash$13,500

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

4.025 > 2.025 Spike Firerate Spike Firerate

+75 Landmine Damage Landmine Damage

+4 Burn Damage Burn Damage

6.025 > 4.525 Landmine Firerate Landmine Firerate

0.5 > 8 Burn Time Burn Time

4 > 6 Explosion Range Explosion Range

Now drops 7.5% defense each burn tick

•400 Damage Bear Trap Damage

•7.525 Firerate Bear Trap Firerate

•9 Range Bear Trap Range

•3 Stun Time Stun Time

•67.5 Lifespan Lifespan


Sell Price changes to Cash$7,016

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Lifespan Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$550 Cash$550 10 10 5.55.525 7 4 60 40 40 1.821.81 Cash$302.2Cash$303.87
1 Cash$500 Cash$1,050 20 20 55.025 7 5 60 100 100 43.98 Cash$262.5Cash$263.82
2 Cash$1,500 Cash$2,550 40 40 55.025 9 6 60 240 240 87.96 Cash$318.75Cash$320.35
3 Cash$5,000 Cash$7,550 75 75 44.025 10 8 60 600 600 18.7518.63 Cash$402.67Cash$405.26
4 Cash$13,500 Cash$21,050 100 100 22.025 10 10 60 1,000 1,000 5049.38 Cash$421Cash$426.29
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Defense Melt Max Traps Lifespan Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,550 60 3 77.025 1 1 8 3 3 N/A 6 60 360 11.57[42]11.54[43] Cash$220.4Cash$220.97
3 Cash$5,000 Cash$7,550 100 3 66.025 1 1 8 4 3 N/A 8 60 800 19.67[44]19.6[45] Cash$383.83Cash$385.2
4 Cash$13,500 Cash$21,050 175 7 4.54.525 8 0.5 8 6 112 7.5% 10 60 1,750 52.89[46]52.67[47] Cash$398Cash$399.66
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Lifespan Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$13,500 Cash$21,050 400 7.57.525 9 3 10 67.5 4,000 53.3353.16 Cash$394.71Cash$395.97

19 July 2024 – 6 November 2024

Base Statistics

Trapper
Cost: Coin3,000 • Intermediate
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage10
Damage Method
Collision
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.525
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Faster Throwing
Level 1 • Cost: Cash$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.525 > 5.025 Spike Firerate Spike Firerate


Sell Price changes to Cash$350

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+20 Spike Damage Spike Damage

+20 Spike Health Spike Health

+2 Spike Range Range

•60 Damage Landmine Damage

•3 Burn Damage Burn Damage

•7.025 Firerate Landmine Firerate

•1 Tick Tick

•8 Range Landmine Range

•3 Explosion Range Explosion Range

•1 Burn Time Burn Time


Sell Price changes to Cash$850

Better Traps
Level 3 • Cost: Cash$5,000

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

+1 Spike Range Range

5.025 > 4.025 Spike Firerate Spike Firerate

+40 Landmine Damage Landmine Damage

7.025 > 6.025 Landmine Firerate Landmine Firerate

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$2,516

Don't try this at home
Level 4 • Cost: Cash$13,500

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

4.025 > 2.025 Spike Firerate Spike Firerate

+75 Landmine Damage Landmine Damage

+4 Burn Damage Burn Damage

6.025 > 4.525 Landmine Firerate Landmine Firerate

0.5 > 8 Burn Time Burn Time

4 > 6 Explosion Range Explosion Range

Now drops 7.5% defense each burn tick

•400 Damage Bear Trap Damage

•7.525 Firerate Bear Trap Firerate

•9 Range Bear Trap Range

•3 Stun Time Stun Time


Sell Price changes to Cash$7,016

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$550 Cash$550 10 10 5.55.525 7 4 40 40 1.821.81 Cash$302.2Cash$303.87
1 Cash$500 Cash$1,050 20 20 55.025 7 5 100 100 43.98 Cash$262.5Cash$263.82
2 Cash$1,500 Cash$2,550 40 40 55.025 9 6 240 240 87.96 Cash$318.75Cash$320.35
3 Cash$5,000 Cash$7,550 75 75 44.025 10 8 600 600 18.7518.63 Cash$402.67Cash$405.26
4 Cash$13,500 Cash$21,050 100 100 22.025 10 10 1,000 1,000 5049.38 Cash$421Cash$426.29
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Defense Melt Max Traps Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,550 60 3 77.025 1 1 8 3 3 N/A 6 360 11.57[48]11.54[49] Cash$220.4Cash$220.97
3 Cash$5,000 Cash$7,550 100 3 66.025 1 1 8 4 3 N/A 8 800 19.67[50]19.6[51] Cash$383.83Cash$385.2
4 Cash$13,500 Cash$21,050 175 7 4.54.525 8 0.5 8 6 112 7.5% 10 1,750 52.89[52]52.67[53] Cash$398Cash$399.66
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$13,500 Cash$21,050 400 7.57.525 9 3 10 4,000 53.3353.16 Cash$394.71Cash$395.97

Mission Quests Update (5 April 2024) – 19 July 2024

Base Statistics

Trapper
Cost: Coin3,000 • Intermediate
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Splash (Level 2+)
Burn (Level 2+)
Firerate
Firerate5.525
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash and Burn only)
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
4

Upgrades

Faster Throwing
Level 1 • Cost: Cash$500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.525 > 5.025 Spike Firerate Spike Firerate


Sell Price changes to Cash$350

Watch your step
Level 2 • Cost: Cash$1,500

+1 Max Traps

+20 Spike Damage Spike Damage

+20 Spike Health Spike Health

+2 Spike Range Range

•60 Damage Landmine Damage

•3 Burn Damage Burn Damage

•7.025 Firerate Landmine Firerate

•1 Tick Tick

•8 Range Landmine Range

•3 Explosion Range Explosion Range

•1 Burn Time Burn Time


Sell Price changes to Cash$850

Better Traps
Level 3 • Cost: Cash$5,000

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

+1 Spike Range Range

5.025 > 4.025 Spike Firerate Spike Firerate

+40 Landmine Damage Landmine Damage

7.025 > 6.025 Landmine Firerate Landmine Firerate

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$2,516

Don't try this at home
Level 4 • Cost: Cash$13,500

+2 Max Traps

+25 Spike Damage Spike Damage

+25 Spike Health Spike Health

4.025 > 2.025 Spike Firerate Spike Firerate

+75 Landmine Damage Landmine Damage

+4 Burn Damage Burn Damage

6.025 > 4.525 Landmine Firerate Landmine Firerate

0.5 > 8 Burn Time Burn Time

4 > 6 Explosion Range Explosion Range

Now drops 7.5% defense each burn tick

•400 Damage Bear Trap Damage

•7.525 Firerate Bear Trap Firerate

•9 Range Bear Trap Range

•3 Stun Time Stun Time


Sell Price changes to Cash$7,016

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$550 Cash$550 10 10 5.55.525 7 4 40 40 1.821.81 Cash$302.2Cash$303.87
1 Cash$500 Cash$1,050 20 20 55.025 7 5 100 100 43.98 Cash$262.5Cash$263.82
2 Cash$1,500 Cash$2,550 40 40 55.025 9 6 240 240 87.96 Cash$318.75Cash$320.35
3 Cash$5,000 Cash$7,550 75 75 44.025 10 8 600 600 18.7518.63 Cash$402.67Cash$405.26
4 Cash$13,500 Cash$21,050 100 100 22.025 10 10 1,000 1,000 5049.38 Cash$421Cash$426.29
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Defense Melt Max Traps Max Build Up[1] DPS[5] Cost Efficiency
2 Cash$1,500 Cash$2,550 60 3 77.025 1 1 8 3 3 N/A 6 360 11.57[54]11.54[55] Cash$220.4Cash$220.97
3 Cash$5,000 Cash$7,550 100 3 66.025 1 1 8 4 3 N/A 8 800 19.67[56]19.6[57] Cash$383.83Cash$385.2
4 Cash$13,500 Cash$21,050 175 7 4.54.525 8 0.5 8 6 112 7.5% 10 1,750 52.89[58]52.67[59] Cash$398Cash$399.66
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$13,500 Cash$21,050 400 7.57.525 9 3 10 4,000 53.3353.16 Cash$394.71Cash$395.97

Trapper Update (24 February 2024) – Mission Quests Update (5 April 2024)

Base Statistics

Trapper
Cost: Coin3,000 • Intermediate
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage15
Damage Method
Single
Splash (Level 3+)
Burn (Level 3+)
Firerate
Firerate6.525
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 3+ (Splash and Burn only)
Placement Limit
Placement Limit7
Flying Detection
N/A
Max Traps
5

Upgrades

Faster Throwing
Level 1 • Cost: Cash$450

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

6.525 > 5.525 Spike Firerate Spike Firerate


Sell Price changes to Cash$383

Better Traps
Level 2 • Cost: Cash$1,350

+1 Max Traps

+15 Spike Damage Spike Damage

+15 Spike Health Spike Health

+2 Spike Range Range


Sell Price changes to Cash$833

Watch Your Step
Level 3 • Cost: Cash$3,500

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.525 > 5.025 Spike Firerate Spike Firerate

+1 Spike Range Range

•65 Damage Landmine Damage

•3 Burn Damage Burn Damage

•6.025 Firerate Landmine Firerate

•1 Tick Tick

•8 Range Landmine Range

•3 Explosion Range Explosion Range

•1 Burn Time Burn Time


Sell Price changes to Cash$2,000

Don't try this at home
Level 4 • Cost: Cash$7,000

+1 Max Traps

+10 Spike Damage Spike Damage

+10 Spike Health Spike Health

5.025 > 4.025 Spike Firerate Spike Firerate

+10 Landmine Damage Landmine Damage

+3 Burn Damage Burn Damage

6.025 > 4.525 Landmine Firerate Landmine Firerate

0.5 > 6 Burn Time Burn Time

3 > 4.5 Explosion Range Explosion Range

Now drops 7.5% defense each burn tick

•100 Damage Bear Trap Damage

•5.025 Firerate Bear Trap Firerate

•9 Range Bear Trap Range

•3 Stun Time Stun Time


Sell Price changes to Cash$4,333

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Spikes
Level Cost Total Cost Damage Health Firerate Range Max Traps Max Build Up[1] Max Health Build Up[2] DPS[3] Cost Efficiency
0 Cash$700 Cash$700 15 15 6.56.525 7 5 75 75 2.312.3 Cash$303.03Cash$304.35
1 Cash$450 Cash$1,150 25 25 5.55.525 7 6 150 150 4.554.52 Cash$252.75Cash$254.42
2 Cash$1,350 Cash$2,500 40 40 5.55.525 9 7 280 280 7.277.24 Cash$343.88Cash$345.3
3 Cash$3,500 Cash$6,000 50 50 55.025 10 8 400 400 109.95 Cash$600Cash$603.02
4 Cash$7,000 Cash$13,000 60 60 44.025 10 9 540 540 1514.91 Cash$866.67Cash$871.9
Landmine
Level Cost Total Cost Damage Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[4] Defense Melt Max Traps Max Build Up[1] DPS[5] Cost Efficiency
3 Cash$3,500 Cash$6,000 65 3 66.025 1 1 8 3 3 N/A 8 520 13.83[60]13.79[61] Cash$433.84Cash$435.1
4 Cash$7,000 Cash$13,000 75 6 4.54.525 6 0.5 8 4.5 72 7.5% 9 675 28.67[62]28.57[63] Cash$453.44Cash$455.02
Bear Trap
Level Cost Total Cost Damage Firerate Range Stun Time Max Traps Max Build Up[1] DPS[3] Cost Efficiency
4 Cash$7,000 Cash$13,000 100 55.025 9 3 9 900 2019.9 Cash$650Cash$653.27

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 Max Build Up assumes only one enemy is hit and only walks the traps once. Max Build Up is calculated as Damage × Max Traps.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Max Health Build Up but it uses the health statistic of the spike trap instead. Max Health Build Up is calculated as Health × Max Traps.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 DPS assumes only one enemy is hit by a single trap and receives full damage. For traps with health, uses health instead of damage.
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 DPS assumes only one enemy is hit by a single trap and receives full damage.
    DPS is calculated as Landmine DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Firerate for burn times shorter or equal to one second, while for burn times longer than one second it is calculated as Burn Damage ÷ Tick.
  6. ↑ 12.5 Landmine DPS + 20 Burn DPS
  7. ↑ 33.33 Landmine DPS + 12 Burn DPS
  8. ↑ 64 Landmine DPS + 16 Burn DPS
  9. ↑ 10 Landmine DPS + 3 Burn DPS
  10. ↑ 20 Landmine DPS + 20 Burn DPS
  11. ↑ 57.78 Landmine DPS + 28 Burn DPS
  12. ↑ 10 Landmine DPS + 3 Burn DPS
  13. ↑ 9.95 Landmine DPS + 3 Burn DPS
  14. ↑ 20 Landmine DPS + 20 Burn DPS
  15. ↑ 19.88 Landmine DPS + 20 Burn DPS
  16. ↑ 56 Landmine DPS + 28 Burn DPS
  17. ↑ 55.45 Landmine DPS + 28 Burn DPS
  18. ↑ 10 Landmine DPS + 3 Burn DPS
  19. ↑ 9.94 Landmine DPS + 3 Burn DPS
  20. ↑ 20 Landmine DPS + 20 Burn DPS
  21. ↑ 19.86 Landmine DPS + 20 Burn DPS
  22. ↑ 57.78 Landmine DPS + 28 Burn DPS
  23. ↑ 57.14 Landmine DPS + 28 Burn DPS
  24. ↑ 10 Landmine DPS + 3 Burn DPS
  25. ↑ 9.95 Landmine DPS + 3 Burn DPS
  26. ↑ 20 Landmine DPS + 20 Burn DPS
  27. ↑ 19.88 Landmine DPS + 20 Burn DPS
  28. ↑ 56 Landmine DPS + 28 Burn DPS
  29. ↑ 55.45 Landmine DPS + 28 Burn DPS
  30. ↑ 12 Landmine DPS + 3 Burn DPS
  31. ↑ 11.94 Landmine DPS + 3 Burn DPS
  32. ↑ 20 Landmine DPS + 20 Burn DPS
  33. ↑ 19.88 Landmine DPS + 20 Burn DPS
  34. ↑ 70 Landmine DPS + 28 Burn DPS
  35. ↑ 69.14 Landmine DPS + 28 Burn DPS
  36. ↑ 12 Landmine DPS + 3 Burn DPS
  37. ↑ 11.94 Landmine DPS + 3 Burn DPS
  38. ↑ 20 Landmine DPS + 20 Burn DPS
  39. ↑ 19.88 Landmine DPS + 20 Burn DPS
  40. ↑ 70 Landmine DPS + 28 Burn DPS
  41. ↑ 69.14 Landmine DPS + 28 Burn DPS
  42. ↑ 8.57 Landmine DPS + 3 Burn DPS
  43. ↑ 8.54 Landmine DPS + 3 Burn DPS
  44. ↑ 16.67 Landmine DPS + 3 Burn DPS
  45. ↑ 16.6 Landmine DPS + 3 Burn DPS
  46. ↑ 38.89 Landmine DPS + 14 Burn DPS
  47. ↑ 38.67 Landmine DPS + 14 Burn DPS
  48. ↑ 8.57 Landmine DPS + 3 Burn DPS
  49. ↑ 8.54 Landmine DPS + 3 Burn DPS
  50. ↑ 16.67 Landmine DPS + 3 Burn DPS
  51. ↑ 16.6 Landmine DPS + 3 Burn DPS
  52. ↑ 38.89 Landmine DPS + 14 Burn DPS
  53. ↑ 38.67 Landmine DPS + 14 Burn DPS
  54. ↑ 8.57 Landmine DPS + 3 Burn DPS
  55. ↑ 8.54 Landmine DPS + 3 Burn DPS
  56. ↑ 16.67 Landmine DPS + 3 Burn DPS
  57. ↑ 16.6 Landmine DPS + 3 Burn DPS
  58. ↑ 38.89 Landmine DPS + 14 Burn DPS
  59. ↑ 38.67 Landmine DPS + 14 Burn DPS
  60. ↑ 10.83 Landmine DPS + 3 Burn DPS
  61. ↑ 10.79 Landmine DPS + 3 Burn DPS
  62. ↑ 16.67 Landmine DPS + 12 Burn DPS
  63. ↑ 16.57 Landmine DPS + 12 Burn DPS


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