The main page for this tower's statistics can be found here .
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$7,500
12
0.2
6.5
2.5
9,000
20
56.6
$132.5
1
$9,500
15
0.2
6.5
2.5
11,250
20
70.75
$134.27
2
$15,500
25
0.2
6.5
2.5
18,750
22
117.92
$131.44
3
$25,499
40
0.2
6.5
1
30,000
22
190.48
$133.87
4
$52,999
50
0.15
5.5
1
50,000
24
319.49
$165.89
5
$112,999
55
0.1
6.5
1
100,000
26
528.21
$213.93
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,250
12
0.2
2.5
2
300
18
31.58
$134.58
1
$5,000
15
0.2
2.5
2
300
18
35.29
$141.68
2
$7,000
15
0.2
2.5
2
600
18
48
$145.83
3
$11,500
35
0.15
2.5
2
600
20
84.85
$135.53
4
$23,500
35
0.1
1.5
2
1,280
20
178.84
$131.4
5
$52,000
90
0.1
1.5
2
2,400
23
389.18
$133.61
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$7,500
12
0.225
6.5
2.5
9,000
20
50.63
$148.13
1
$9,500
15
0.225
6.5
2.5
11,250
20
63.29
$150.1
2
$15,500
25
0.225
6.5
2.5
18,750
22
105.49
$146.94
3
$25,499
40
0.225
6.5
1
30,000
22
170.21
$149.81
4
$52,999
50
0.175
5.5
1
50,000
24
275.48
$192.39
5
$112,999
55
0.125
6.5
1
100,000
26
425.94
$265.29
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,250
12
0.225
2.5
2
300
18
29.63
$143.44
1
$5,000
15
0.225
2.5
2
300
18
33.33
$150
2
$7,000
15
0.225
2.5
2
600
18
44.44
$157.5
3
$11,500
35
0.175
2.5
2
600
20
80
$143.75
4
$23,500
35
0.125
1.5
2
1,280
20
158.58
$148.19
5
$52,000
90
0.125
1.5
2
2,400
23
351.22
$148.06
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$7,500
12
0.2
6.5
2.5
9,000
20
56.6
$132.5
1
$9,500
20
0.2
6.5
2.5
11,250
20
92.59
$102.6
2
$14,300
25
0.2
6.5
2.5
18,750
22
117.92
$121.26
3
$24,299
40
0.2
6.5
1
30,000
22
190.48
$127.57
4
$54,299
50
0.15
5.5
1
50,000
24
319.49
$169.96
5
$121,799
55
0.1
6.5
1
100,000
26
528.21
$230.59
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,250
12
0.2
2.5
2
300
18
31.58
$134.58
1
$5,000
15
0.2
2.5
2
300
18
35.29
$141.68
2
$7,000
15
0.2
2.5
2
600
18
48
$145.83
3
$11,500
35
0.15
2.5
2
600
20
84.85
$135.53
4
$23,500
35
0.1
1.5
2
1,280
20
178.84
$131.4
5
$52,000
90
0.1
1.5
2
2,400
23
389.18
$133.61
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$7,500
12
0.225
6.5
2.5
9,000
20
50.53
$148.13
1
$9,500
20
0.225
6.5
2.5
11,250
20
82.99
$114.47
2
$14,300
25
0.225
6.5
2.5
18,750
22
105.49
$135.56
3
$24,299
40
0.225
6.5
1
30,000
22
170.21
$142.76
4
$54,299
50
0.175
5.5
1
50,000
24
275.48
$197.11
5
$121,799
55
0.125
5.5
1
100,000
26
425.94
$285.95
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,250
12
0.225
2.5
2
300
18
29.63
$143.44
1
$5,000
15
0.225
2.5
2
300
18
33.33
$150
2
$7,000
15
0.225
2.5
2
600
18
44.44
$157.5
3
$11,500
35
0.175
2.5
2
600
20
80
$143.75
4
$23,500
35
0.125
1.5
2
1,280
20
158.58
$148.19
5
$52,000
90
0.125
1.5
2
2,400
23
351.22
$148.06
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,500
10
0.2
2.5
2.5
300
18
27.27
$165.02
1
$5,500
15
0.2
2.5
2.5
300
18
33.33
$165.02
2
$8,000
15
0.2
2.5
2.5
600
20
46.15
$173.34
3
$12,750
40
0.2
2.5
2.5
600
20
75
$170
4
$24,000
40
0.15
1.5
2.5
1,280
22.5
145.45
$165.01
5
$60,000
100
0.1
1.5
2.5
2,400
25
375
$160
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,250
12
0.2
2.5
2
300
18
31.58
$134.58
1
$5,000
15
0.2
2.5
2
300
18
35.29
$141.68
2
$7,000
15
0.2
2.5
2
600
18
48
$145.83
3
$11,500
35
0.15
2.5
2
600
20
84.85
$135.53
4
$23,500
35
0.1
1.5
2
1,280
20
178.84
$131.4
5
$52,000
90
0.1
1.5
2
2,400
23
389.18
$133.61
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,500
10
0.225
2.5
2.5
300
18
25.53
$176.25
1
$5,500
15
0.225
2.5
2.5
300
18
31.58
$174.17
2
$8,000
15
0.225
2.5
2.5
600
20
42.86
$186.67
3
$12,750
40
0.225
2.5
2.5
600
20
71.64
$177.97
4
$24,000
40
0.175
1.5
2.5
1,280
22.5
133.33
$180
5
$60,000
100
0.125
1.5
2.5
2,400
25
342.86
$175
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,250
12
0.225
2.5
2
300
18
29.63
$143.44
1
$5,000
15
0.225
2.5
2
300
18
33.33
$150
2
$7,000
15
0.225
2.5
2
600
18
44.44
$157.5
3
$11,500
35
0.175
2.5
2
600
20
80
$143.75
4
$23,500
35
0.125
1.5
2
1,280
20
158.58
$148.19
5
$52,000
90
0.125
1.5
2
2,400
23
351.22
$148.06
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,500
10
0.2
2.5
2.5
300
18
27.27
$165.02
1
$5,500
15
0.2
2.5
2.5
300
18
33.33
$165.02
2
$8,000
15
0.2
2.5
2.5
600
20
46.15
$173.34
3
$12,750
40
0.2
2.5
2.5
600
20
75
$170
4
$24,000
40
0.15
1.5
2.5
1,280
22.5
145.45
$165.01
5
$60,000
100
0.1
1.5
2.5
2,400
25
375
$160
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$3,000
10
0.2
2.5
2
300
18
28.57
$105.01
1
$3,750
15
0.2
2.5
2
300
18
35.29
$106.26
2
$5,875
15
0.2
2.5
2
600
20
48
$122.4
3
$9,125
35
0.2
2.5
2
600
20
75.68
$120.57
4
$17,375
35
0.15
1.5
2
1,280
22.5
142.45
$121.97
5
$47,375
90
0.1
1.5
2
2,400
25
389.19
$121.73
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,500
10
0.225
2.5
2.5
300
18
25.53
$176.25
1
$5,500
15
0.225
2.5
2.5
300
18
31.58
$174.17
2
$8,000
15
0.225
2.5
2.5
600
20
42.86
$186.67
3
$12,750
40
0.225
2.5
2.5
600
20
71.64
$177.97
4
$24,000
40
0.175
1.5
2.5
1,280
22.5
133.33
$180
5
$60,000
100
0.125
1.5
2.5
2,400
25
342.86
$175
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$3,000
10
0.225
2.5
2
300
18
26.67
$112.5
1
$3,750
15
0.225
2.5
2
300
18
33.33
$112.5
2
$5,875
15
0.225
2.5
2
600
20
44.44
$132.19
3
$9,125
35
0.225
2.5
2
600
20
71.79
$127.1
4
$17,375
35
0.175
1.5
2
1,280
22.5
129.29
$134.38
5
$47,375
90
0.125
1.5
2
2,400
25
351.22
$134.89
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,500
10
0.2
2.5
2.5
300
18
27.27
$165.02
1
$5,500
15
0.2
2.5
2.5
300
18
33.33
$165.02
2
$8,000
15
0.2
2.5
2.5
600
20
54.55
$146.65
3
$12,750
40
0.2
2.5
2.5
600
20
75
$170
4
$24,000
40
0.15
1.5
2.5
1,280
22.5
145.45
$165.01
5
$60,000
100
0.1
1.5
2.5
2,400
25
375
$160
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 3]
Cost Efficiency
0
$4,500
10
0.225
2.5
2.5
300
18
25.53
$176.25
1
$5,500
15
0.225
2.5
2.5
300
18
31.58
$174.17
2
$8,000
15
0.225
2.5
2.5
600
20
42.86
$186.67
3
$12,750
40
0.225
2.5
2.5
600
20
71.64
$177.97
4
$24,000
40
0.175
1.5
2.5
1,280
22.5
133.33
$180
5
$60,000
100
0.125
1.5
2.5
2,400
25
342.86
$175
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$5,000
12
0.2
2.5
2.5
240
17.5
26.67
$187.48
1
$6,200
20
0.2
2.5
2.5
240
17.5
32.43
$191.18
2
$8,450
20
0.2
2.5
2.5
420
19
45.65
$185.1
3
$12,450
30
0.2
2.5
2.5
600
19
66.67
$186.74
4
$21,950
30
0.15
1.5
2.5
1,050
20.5
113.51
$193.38
5
$51,950
40
0.1
1.5
2.5
4,800
22
300
$173.17
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$5,000
12
0.225
2.5
2.5
240
17.5
25.26
$197.92
1
$6,200
20
0.225
2.5
2.5
240
17.5
31.17
$198.92
2
$8,450
20
0.225
2.5
2.5
420
19
43.19
$195.66
3
$12,450
30
0.225
2.5
2.5
600
19
63.16
$197.13
4
$21,950
30
0.175
1.5
2.5
1,050
20.5
103.7
$211.66
5
$51,950
40
0.125
1.5
2.5
4,800
22
252.63
$205.64
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$5,000
12
0.2
2.5
2.5
240
17.5
26.67
$187.48
1
$6,200
20
0.2
2.5
2.5
240
17.5
32.43
$191.18
2
$8,450
20
0.2
2.5
2.5
420
19
45.65
$185.1
3
$12,450
30
0.2
2.5
2.5
750
19
75
$166
4
$21,950
25
0.15
1.5
2.5
1,050
20.5
101.94
$215.32
5
$51,950
40
0.1
1.5
2.5
4,800
22
300
$173.17
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$5,000
12
0.225
2.5
2.5
240
17.5
25.26
$197.92
1
$6,200
20
0.225
2.5
2.5
240
17.5
31.17
$198.92
2
$8,450
20
0.225
2.5
2.5
420
19
43.19
$195.66
3
$12,450
30
0.225
2.5
2.5
750
19
70.59
$176.38
4
$21,950
25
0.175
1.5
2.5
1,050
20.5
92.51
$237.27
5
$51,950
40
0.125
1.5
2.5
4,800
22
252.63
$205.64
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$5,000
12
0.2
2.5
2.5
240
17.5
26.67
$187.48
1
$6,200
20
0.2
2.5
2.5
240
17.5
32.43
$191.18
2
$8,450
20
0.2
2.5
2.5
420
19
45.65
$185.1
3
$12,450
30
0.2
2.5
2.5
600
19
66.67
$186.74
4
$21,950
30
0.15
1.5
2.5
1,050
20.5
113.51
$193.38
5
$51,950
40
0.1
1.5
2.5
4,800
22
300
$173.17
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$5,000
12
0.225
2.5
2.5
240
17.5
25.26
$197.92
1
$6,200
20
0.225
2.5
2.5
240
17.5
31.17
$198.92
2
$8,450
20
0.225
2.5
2.5
420
19
43.19
$195.66
3
$12,450
30
0.225
2.5
2.5
600
19
63.16
$197.13
4
$21,950
30
0.175
1.5
2.5
1,050
20.5
103.7
$211.66
5
$51,950
40
0.125
1.5
2.5
4,800
22
252.63
$205.64
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$5,000
12
0.2
2.5
2.5
240
17.5
26.67
$187.48
1
$6,200
20
0.2
2.5
2.5
240
17.5
32.43
$191.18
2
$9,450
20
0.2
2.5
2.5
420
19
45.65
$207.01
3
$12,450
25
0.2
2.5
2.5
750
19
68.18
$182.6
4
$21,950
25
0.15
1.5
2.5
1,500
20.5
115.38
$190.24
5
$51,950
45
0.1
1.5
2.5
3,600
22
300
$173.17
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$5,000
12
0.225
2.5
2.5
240
17.5
25.26
$197.92
1
$6,200
20
0.225
2.5
2.5
240
17.5
31.17
$198.92
2
$8,450
20
0.225
2.5
2.5
420
19
43.19
$195.66
3
$12,450
25
0.225
2.5
2.5
750
19
63.83
$195.05
4
$21,950
25
0.175
1.5
2.5
1,500
20.5
103.45
$212.18
5
$51,950
45
0.125
1.5
2.5
3,600
22
276.92
$187.6
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$4,250
10
0.2
3
2
180
17.5
20.93
$203.06
1
$5,050
15
0.2
3
2
180
17.5
24.32
$207.65
2
$6,400
15
0.2
3
2
300
17.5
33.33
$192.02
3
$10,400
20
0.2
3
2
600
17.5
54.54
$190.69
4
$20,900
30
0.15
3
2
1,200
17.5
109.09
$191.58
5
$54,900
45
0.1
2
2
3,600
20
300
$183
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$4,250
10
0.225
3
2
180
17.5
19.89
$213.68
1
$5,050
15
0.225
3
2
180
17.5
23.38
$216.03
2
$6,400
15
0.225
3
2
300
17.5
31.58
$202.67
3
$10,400
20
0.225
3
2
600
17.5
51.06
$203.67
4
$20,900
30
0.175
3
2
1,200
17.5
100
$209
5
$54,900
45
0.125
2
2
3,600
20
257.14
$213.5
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$4,250
10
0.2
3
2
180
17.5
20.93
$203.06
1
$5,050
15
0.2
3
2
180
17.5
24.32
$207.65
2
$6,400
15
0.2
3
2
375
17.5
37.5
$170.67
3
$9,700
25
0.2
3
2
625
17.5
62.5
$155.2
4
$19,700
45
0.208
3
2
1,350
17.5
122.72
$160.53
5
$53,700
50
0.108
2
2
3,000
20
300
$179
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$4,250
10
0.225
3
2
180
17.5
19.89
$213.68
1
$5,050
15
0.225
3
2
180
17.5
23.38
$216.03
2
$6,400
15
0.225
3
2
375
17.5
35.29
$181.33
3
$9,700
25
0.225
3
2
625
17.5
58.82
$164.9
4
$19,700
45
0.225
3
2
1,350
17.5
114.89
$171.46
5
$53,700
50
0.125
2
2
3,000
20
276.92
$193.92
Implied Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS[ 4]
Cost Efficiency
0
$4,250
10
0.2
3
2
180
17.5
20.93
$203.06
1
$5,050
14
0.2
3
2
180
17.5
23.77
$212.45
2
$6,400
14
0.2
3
2
280
17.5
31.11
$205.72
3
$9,700
25
0.2
3
2
425
17.5
50.59
$191.74
4
$19,700
36
0.2
3
2
1,080
17.5
98.18
$200.65
5
$49,700
50
0.1
2
2
3,000
22.5
300
$165.67
Actual Stats
Level
Total Price
Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Overcharge
Range
DPS<[ 4]
Cost Efficiency
0
$4,250
10
0.225
3
2
180
17.5
19.89
$213.68
1
$5,050
14
0.225
3
2
180
17.5
22.81
$221.44
2
$6,400
14
0.225
3
2
280
17.5
29.47
$217.17
3
$9,700
25
0.225
3
2
425
17.5
48.16
$201.42
4
$19,700
36
0.225
3
2
1,080
17.5
91.91
$214.34
5
$49,700
50
0.125
2
2
3,000
22.5
260.87
$190.52
Implied Stats
Level
Total Price
Highest Damage
Lowest Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Burst Time
Range
Max DPS[ 5]
Avg DPS[ 6]
Min DPS[ 7]
Cost Efficiency
0
$3,500
8
6
0.2
3
2
6
13
21.82
19.09
16.36
$183.34
1
$4,100
8
6
0.2
3
2
6
16
21.82
19.09
16.36
$214.77
2
$5,300
8
6
0.2
3
2
8.5
16
25.19
22.04
18.89
$240.47
3
$8,500
15
11
0.2
3
2
8.5
16
47.22
40.93
34.63
$207.67
4
$18,000
15
11
0.1
3
2
8.5
19
94.44
81.85
69.26
$219.91
5
$48,000
35
25
0.1
2
2
12
20
262.5
225
187.5
$213.33
Actual Stats
Level
Total Price
Highest Damage
Lowest Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Burst Time
Range
Max DPS[ 5]
Avg DPS[ 6]
Min DPS[ 7]
Cost Efficiency[ 8]
0
$3,500
8
6
0.225
3
2
6
13
19.39
16.97
14.55
$206.25
1
$4,100
8
6
0.225
3
2
6
16
19.39
16.97
14.55
$241.6
2
$5,300
8
6
0.225
3
2
8.5
16
22.39
19.59
16.79
$270.55
3
$8,500
15
11
0.225
3
2
8.5
16
41.98
36.38
30.78
$233.64
4
$18,000
15
11
0.125
3
2
8.5
19
75.56
65.48
55.41
$274.89
5
$48,000
35
25
0.125
2
2
12
20
210
180
150
$266.67
Implied Stats
Level
Total Price
Highest Damage
Lowest Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Burst Time
Range
Max DPS[ 5]
Avg DPS[ 6]
Min DPS[ 7]
Cost Efficiency
0
$3,500
10
7
0.2
4
2
4
12
20
17
14
$205.88
1
$4,100
10
7
0.2
4
2
4
15
20
17
14
$241.18
2
$5,300
10
7
0.2
4
2
6.5
15
26
22.1
18.2
$239.82
3
$8,500
16
12
0.2
4
2
6.5
15
41.6
36.4
31.2
$233.52
4
$18,000
16
12
0.1
4
2
6.5
18
83.2
72.8
62.4
$247.25
5
$43,000
25
18
0.05
2
2
12
20
375
322.5
270
$133.33
Actual Stats
Level
Total Price
Highest Damage
Lowest Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Burst Time
Range
Max DPS[ 5]
Avg DPS[ 6]
Min DPS[ 7]
Cost Efficiency[ 8]
0
$3,500
10
7
0.225
4
2
4
12
17.78
15.11
12.44
$231.63
1
$4,100
10
7
0.225
4
2
4
15
17.78
15.11
12.44
$271.34
2
$5,300
10
7
0.225
4
2
6.5
15
23.11
19.64
16.18
$269.86
3
$8,500
16
12
0.225
4
2
6.5
15
36.98
32.36
27.73
$262.67
4
$18,000
16
12
0.125
4
2
6.5
18
66.56
58.24
49.92
$309.07
5
$43,000
25
18
0.075
2
2
12
20
250
215
180
$200
Implied Stats
Level
Total Price
Highest Damage
Lowest Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Burst Time
Range
Max DPS[ 5]
Avg DPS[ 6]
Min DPS[ 7]
Cost Efficiency
0
$3,500
10
7
0.2
4
2
4
12
20
17
14
$205.88
1
$4,100
10
7
0.2
4
2
4
15
20
17
14
$241.18
2
$5,300
10
7
0.2
4
2
6.5
15
26
22.1
18.2
$239.82
3
$8,500
16
12
0.2
4
2
6.5
15
41.6
36.4
31.2
$233.52
4
$18,000
16
12
0.1
4
2
6.5
18
83.2
72.8
62.4
$247.25
5
$43,000
25
18
0.05
2
2
12
20
375
322.5
270
$133.33
Actual Stats
Level
Total Price
Highest Damage
Lowest Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Burst Time
Range
Max DPS[ 5]
Avg DPS[ 6]
Min DPS[ 7]
Cost Efficiency[ 8]
0
$3,500
10
7
0.23
4
2
4
12
17.39
14.78
12.17
$236.81
1
$4,100
10
7
0.23
4
2
4
15
17.39
14.78
12.17
$277.4
2
$5,300
10
7
0.23
4
2
6.5
15
22.61
19.22
15.83
$275.75
3
$8,500
16
12
0.23
4
2
6.5
15
36.17
31.65
27.13
$268.56
4
$18,000
16
12
0.13
4
2
6.5
18
64
56
48
$321.43
5
$43,000
25
18
0.08
2
2
12
20
234.38
201.56
168.75
$321.43
Implied Stats
Level
Total Price
Highest Damage
Lowest Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Burst Time
Range
Max DPS[ 5]
Avg DPS[ 6]
Min DPS[ 7]
Cost Efficiency
0
$3,500
10
7
0.2
4
2
4
12
20
17
14
$205.88
1
$4,100
10
7
0.2
4
2
4
15
20
17
14
$241.18
2
$5,300
10
7
0.2
4
2
6.5
15
26
22.1
18.2
$239.82
3
$8,500
16
12
0.2
4
2
6.5
15
41.6
36.4
31.2
$233.52
4
$18,000
16
12
0.1
4
2
6.5
17
83.2
72.8
62.4
$247.25
5
$43,000
25
18
0.05
2
2
12
19
375
322.5
270
$133.33
Actual Stats
Level
Total Price
Highest Damage
Lowest Damage
Tick
Charge-Up[ 1]
Cooldown[ 2]
Burst Time
Range
Max DPS[ 5]
Avg DPS[ 6]
Min DPS[ 7]
Cost Efficiency[ 8]
0
$3,500
10
7
0.23
4
2
4
12
17.39
14.78
12.17
$236.81
1
$4,100
10
7
0.23
4
2
4
15
17.39
14.78
12.17
$277.4
2
$5,300
10
7
0.23
4
2
6.5
15
22.61
19.22
15.83
$275.75
3
$8,500
16
12
0.23
4
2
6.5
15
36.17
31.65
27.13
$268.56
4
$18,000
16
12
0.13
4
2
6.5
17
64
56
48
$321.43
5
$43,000
25
18
0.08
2
2
12
19
234.38
201.56
168.75
$213.34
Notes
This is the firerate bug subpage for Accelerator. It contains statistics of the tower both with and without the firerate bug.