Archer/History

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This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Firerate
Firerate1.6
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16.5
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: Cash$250

1.6 > 1.4 Firerate Firerate

+3.5 Range Range


Sell Price changes to Cash$283

Deadshot
Level 2 • Cost: Cash$550

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Flame-tipped Arrows
Level 3 • Cost: Cash$1,250

+2 Damage Damage

+1 Range Range

+1 Max Hits

•3 Burn Damage Burn Damage

•2 Burn Time Burn Time

•1 Burn Tick Tick


Sell Price changes to Cash$883

Powder Keg Arrows
Level 4 • Cost: Cash$3,000

+6 Damage Damage

1.4 > 1.2 Firerate Firerate

•25 Splash Damage Splash Damage

•2 Explosion Range Explosion Range

•1 Max Hits

+2 Burn Damage Burn Damage

2 > 4 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,883

Shot of the Century
Level 5 • Cost: Cash$8,500

+24 Damage Damage

1.2 > 1 Firerate Firerate

+3 Range Range

•5 Max Hits

0.15 Stun Time Stun Time

+20 Splash Damage Splash Damage

2 > 2.5 Explosion Range Explosion Range

+9 Burn DamageBurn Damage

+4 Max Hits


Sell Price changes to Cash$4,716

Statistics

[edit]

<tabber> |-|Flame Arrow =

Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$600 Cash$600 5 N/A 1.6 N/A N/A 16.5 2 N/A 3.12 6.25 Cash$192.31 Cash$96
1 Cash$250 Cash$850 5 N/A 1.4 N/A N/A 20 2 N/A 3.57 7.14 Cash$238.1 Cash$119.05
2 Cash$550 Cash$1,400 8 N/A 1.4 N/A N/A 20 2 N/A 5.71 11.43 Cash$245.18 Cash$122.48
3 Cash$1,250 Cash$2,650 10 3 1.4 1 2 21 3 6 10.14[4] 30.43[5] Cash$261.34 Cash$87.09
4 Cash$3,000 Cash$5,650 16 5 1.2 1 4 21 4 20 18.33[6] 73.33[7] Cash$308.24 Cash$77.05
5 Cash$8,500 Cash$14,150 40 14 1 1 4 24 8 56 54[8] 432[9] Cash$262.04 Cash$32.75

|-|Explosive Arrow =

Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
4 Cash$3,000 Cash$5,650 16 25 1.2 21 2 1 34.17[11] Cash$165.35
5 Cash$8,500 Cash$14,150 40 45 1 24 2.5 1 85[12] Cash$166.47

|-|Shock Arrow =

Shock Arrows
Level Cost Total Cost Damage Firerate[1] Range Max Hits Stun Time DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
5 Cash$8,500 Cash$14,150 40 1 24 5 0.15 40 200 Cash$353.75 Cash$70.75

</tabber>


Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16.5
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: Cash$250

1.625 > 1.425 Firerate Firerate

+3.5 Range Range


Sell Price changes to Cash$283

Deadshot
Level 2 • Cost: Cash$550

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Flame-tipped Arrows
Level 3 • Cost: Cash$1,250

+2 Damage Damage

+1 Range Range

+1 Max Hits

•3 Burn Damage Burn Damage

•2 Burn Time Burn Time

•1 Burn Tick Tick


Sell Price changes to Cash$883

Powder Keg Arrows
Level 4 • Cost: Cash$3,000

+6 Damage Damage

1.425 > 1.225 Firerate Firerate

•25 Splash Damage Splash Damage

•2 Explosion Range Explosion Range

•1 Max Hits

+2 Burn Damage Burn Damage

2 > 4 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,883

Shot of the Century
Level 5 • Cost: Cash$8,500

+24 Damage Damage

1.225 > 1.025 Firerate Firerate

+3 Range Range

•5 Max Hits

0.15 Stun Time Stun Time

+20 Splash Damage Splash Damage

2 > 2.5 Explosion Range Explosion Range

+9 Burn DamageBurn Damage

+4 Max Hits


Sell Price changes to Cash$4,716

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Flame Arrow =

Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$600 Cash$600 5 N/A 1.61.625 N/A N/A 16.5 2 N/A 3.123.08 6.256.15 Cash$192.31Cash$194.81 Cash$96Cash$97.56
1 Cash$250 Cash$850 5 N/A 1.41.425 N/A N/A 20 2 N/A 3.573.51 7.147.02 Cash$238.1Cash$242.17 Cash$119.05Cash$121.08
2 Cash$550 Cash$1,400 8 N/A 1.41.425 N/A N/A 20 2 N/A 5.715.61 11.4311.23 Cash$245.18Cash$249.55 Cash$122.48Cash$124.67
3 Cash$1,250 Cash$2,650 10 3 1.41.425 1 2 21 3 6 10.14[14]10.02[15] 30.43[16]30.05[17] Cash$261.34Cash$264.47 Cash$87.09Cash$88.19
4 Cash$3,000 Cash$5,650 16 5 1.21.225 1 4 21 4 20 18.33[18]18.06[19] 73.33[20]72.24[21] Cash$308.24Cash$312.85 Cash$77.05Cash$78.21
5 Cash$8,500 Cash$14,150 40 14 11.025 1 4 24 8 56 54[22]53.02[23] 432[24]424.2[25] Cash$262.04Cash$266.88 Cash$32.75Cash$33.36

|-|Explosive Arrow =

Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
4 Cash$3,000 Cash$5,650 16 25 1.21.225 21 2 1 34.17[26]33.47[27] Cash$165.35Cash$168.81
5 Cash$8,500 Cash$14,150 40 45 11.025 24 2.5 1 85[28]82.93[29] Cash$166.47Cash$170.63

|-|Shock Arrow =

Shock Arrows
Level Cost Total Cost Damage Firerate[1] Range Max Hits Stun Time DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
5 Cash$8,500 Cash$14,150 40 11.025 24 5 0.15 4039.02 200195.12 Cash$353.75Cash$362.63 Cash$70.75Cash$72.52
</tabber>

Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Cash$400

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Flame-tipped Arrows
Level 3 • Cost: Cash$1,000

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

+1 Max Hits

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash$700

Mechanical Bow
Level 4 • Cost: Cash$2,750

+8 Damage Damage

+1 Range Range

•3 Max Hits

0.3 Stun Time Stun Time

+2 Burn Damage Burn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,616

Shot of the Century
Level 5 • Cost: Cash$8,575

+19 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

•35 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time

+3 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+2 Max Hits


Sell Price changes to Cash$4,475

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Flame Arrow =

Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$600 Cash$600 4 N/A 1.71.725 N/A N/A 16 2 N/A 2.352.32 4.714.64 Cash$255.32Cash$258.62 Cash$127.39Cash$129.31
1 Cash$100 Cash$700 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 4.714.64 Cash$297.87Cash$301.72 Cash$148.62Cash$150.86
2 Cash$400 Cash$1,100 6 N/A 1.61.625 N/A N/A 19 2 N/A 3.753.69 7.57.38 Cash$293.33Cash$298.1 Cash$146.67Cash$149.05
3 Cash$1,000 Cash$2,100 8 1 1.51.525 0.5 2 22 3 4 7.33[30]7.25[31] 22[32]21.74[33] Cash$286.49Cash$289.66 Cash$95.45Cash$96.6
4 Cash$2,750 Cash$4,850 16 3 1.51.525 0.5 3 23 4 18 16.67[34]16.49[35] 66.67[36]65.97[37] Cash$290.94Cash$294.12 Cash$72.75Cash$73.52
5 Cash$8,575 Cash$13,425 35 6 1.251.275 0.5 4 24 6 48 40[38]39.45[39] 240[40]236.71[41] Cash$335.62Cash$340.3 Cash$55.94Cash$56.71

|-|Shock Arrow =

Shock Arrows
Level Cost Total Cost Damage Firerate[1] Range Max Hits Stun Time DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
4 Cash$2,750 Cash$4,850 16 1.51.525 23 3 0.3 10.6710.49 3231.48 Cash$454.55Cash$462.35 Cash$151.56Cash$154.07
5 Cash$8,575 Cash$13,425 35 1.251.275 24 4 0.45 2827.45 112109.8 Cash$479.46Cash$489.07 Cash$119.87Cash$122.27

|-|Explosive Arrow =

Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
5 Cash$8,575 Cash$13,425 35 35 1.251.275 24 5 1 56[42]54.9[43] Cash$239.73Cash$244.54
</tabber>

Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Cash$400

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Flame-tipped Arrows
Level 3 • Cost: Cash$1,000

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

+1 Max Hits

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash$700

Mechanical Bow
Level 4 • Cost: Cash$2,750

+8 Damage Damage

+1 Range Range

•4 Max Hits

0.3 Stun Time Stun Time

+3 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,616

Shot of the Century
Level 5 • Cost: Cash$7,375

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time

+4 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+1 Max Hits


Sell Price changes to Cash$4,075

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Flame Arrow =

Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$600 Cash$600 4 N/A 1.71.725 N/A N/A 16 2 N/A 2.352.32 4.714.64 Cash$255.32Cash$258.62 Cash$127.39Cash$129.31
1 Cash$100 Cash$700 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 4.714.64 Cash$297.87Cash$301.72 Cash$148.62Cash$150.86
2 Cash$400 Cash$1,100 6 N/A 1.61.625 N/A N/A 19 2 N/A 3.753.69 7.57.38 Cash$293.33Cash$298.1 Cash$146.67Cash$149.05
3 Cash$1,000 Cash$2,100 8 1 1.51.525 0.5 2 22 3 4 7.33[44]7.25[45] 22[46]21.74[47] Cash$286.49Cash$289.66 Cash$95.45Cash$96.6
4 Cash$2,750 Cash$4,850 16 4 1.51.525 0.5 3 23 4 24 18.67[48]18.49[49] 74.67[50]73.97[51] Cash$259.78Cash$262.3 Cash$64.95Cash$65.57
5 Cash$7,375 Cash$12,225 32 8 1.251.275 0.5 4 24 5 64 41.6[52]41.1[53] 208[54]205.49[55] Cash$293.87Cash$297.45 Cash$58.77Cash$59.49

|-|Shock Arrow =

Shock Arrows
Level Cost Total Cost Damage Firerate[1] Range Max Hits Stun Time DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
4 Cash$2,750 Cash$4,850 16 1.51.525 23 4 0.3 10.6710.49 42.6741.97 Cash$454.55Cash$462.35 Cash$113.66Cash$115.56
5 Cash$7,375 Cash$12,225 32 1.251.275 24 5 0.45 25.625.1 128125.49 Cash$477.54Cash$487.05 Cash$95.51Cash$97.42

|-|Explosive Arrow =

Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
5 Cash$7,375 Cash$12,225 32 48 1.251.275 24 5 1 64[56]62.75[57] Cash$191.02Cash$194.82
</tabber>

Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Cash$400

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Flame-tipped Arrows
Level 3 • Cost: Cash$1,000

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash$700

Mechanical Bow
Level 4 • Cost: Cash$2,375

+8 Damage Damage

+1 Range Range

•4 Max Hits

0.3 Stun Time Stun Time

+3 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,491

Shot of the Century
Level 5 • Cost: Cash$7,375

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time

+4 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+1 Max Hits


Sell Price changes to Cash$3,950

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Flame Arrow =

Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$600 Cash$600 4 N/A 1.71.725 N/A N/A 16 2 N/A 2.352.32 4.714.64 Cash$255.32Cash$258.62 Cash$127.39Cash$129.31
1 Cash$100 Cash$700 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 4.714.64 Cash$297.87Cash$301.72 Cash$148.62Cash$150.86
2 Cash$400 Cash$1,100 6 N/A 1.61.625 N/A N/A 19 2 N/A 3.753.69 7.57.38 Cash$293.33Cash$298.1 Cash$146.67Cash$149.05
3 Cash$1,000 Cash$2,100 8 1 1.51.525 0.5 2 22 3 4 7.33[58]7.25[59] 22[60]21.74[61] Cash$286.49Cash$289.66 Cash$95.45Cash$96.6
4 Cash$2,375 Cash$4,475 16 4 1.51.525 0.5 3 23 4 24 18.67[62]18.49[63] 74.67[64]73.97[65] Cash$239.69Cash$242.02 Cash$59.93Cash$60.5
5 Cash$7,375 Cash$11,850 32 8 1.251.275 0.5 4 24 5 64 41.6[66]41.1[67] 208[68]205.49[69] Cash$284.86Cash$288.32 Cash$56.97Cash$57.67

|-|Shock Arrow =

Shock Arrows
Level Cost Total Cost Damage Firerate[1] Range Max Hits Stun Time DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
4 Cash$2,375 Cash$4,475 16 1.51.525 23 4 0.3 10.6710.49 42.6741.97 Cash$419.4Cash$426.6 Cash$104.87Cash$106.62
5 Cash$7,375 Cash$11,850 32 1.251.275 24 5 0.45 25.625.1 128125.49 Cash$462.89Cash$472.11 Cash$92.58Cash$94.43

|-|Explosive Arrow =

Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
5 Cash$7,375 Cash$11,850 32 48 1.251.275 24 5 1 64[70]62.75[71] Cash$185.16Cash$188.84
</tabber>

Archer Update (15 January 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: Cash$50

+1 Range Range


Sell Price changes to Cash$150

Deadshot
Level 2 • Cost: Cash$400

+Hidden Detection Hidden Detection

1.725 > 1.625 Firerate Firerate

+2 Damage Damage

+1 Max Hits


Sell Price changes to Cash$283

Flame-tipped Arrows
Level 3 • Cost: Cash$800

+2 Damage Damage

+3 Range Range

1.625 > 1.525 Firerate Firerate

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash$550

Mechanical Bow
Level 4 • Cost: Cash$2,375

+8 Damage Damage

+1 Range Range

•3 Max Hits

0.25 Stun Time Stun Time

+1 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,341

Shot of the Century
Level 5 • Cost: Cash$7,000

+1 Range Range

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+2 Max Hits

0.25 > 0.3 Stun Time Stun Time

+2 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+2 Max Hits


Sell Price changes to Cash$3,675

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Flame Arrow =

Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$400 Cash$400 4 N/A 1.71.725 N/A N/A 18 2 N/A 2.352.32 4.714.64 Cash$170.21Cash$172.41 Cash$84.93Cash$86.21
1 Cash$50 Cash$450 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 4.714.64 Cash$191.49Cash$193.97 Cash$95.54Cash$96.98
2 Cash$400 Cash$850 6 N/A 1.61.625 N/A N/A 19 3 N/A 3.753.69 11.2511.08 Cash$226.67Cash$230.35 Cash$75.56Cash$76.71
3 Cash$800 Cash$1,650 8 1 1.51.525 0.5 2 22 3 4 7.33[72]7.25[73] 22[74]21.74[75] Cash$225.1Cash$227.59 Cash$75Cash$75.9
4 Cash$2,375 Cash$4,025 16 2 1.51.525 0.5 3 23 4 12 14.67[76]14.49[77] 58.67[78]57.97[79] Cash$274.37Cash$277.78 Cash$68.6Cash$69.43
5 Cash$7,000 Cash$11,025 32 4 1.251.275 0.5 4 24 6 32 33.6[80]33.1[81] 201.6[82]198.59[83] Cash$328.12Cash$333.08 Cash$54.69Cash$55.52

|-|Shock Arrow =

Shock Arrows
Level Cost Total Cost Damage Firerate[1] Range Max Hits Stun Time DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
4 Cash$2,375 Cash$4,025 16 1.51.525 23 3 0.25 10.6710.49 3231.48 Cash$377.23Cash$383.7 Cash$125.78Cash$127.86
5 Cash$7,000 Cash$11,025 32 1.251.275 24 5 0.3 25.625.1 128125.49 Cash$430.66Cash$439.24 Cash$86.13Cash$87.86

|-|Explosive Arrow =

Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
5 Cash$7,000 Cash$11,025 32 48 1.251.275 24 5 1 64[84]62.75[85] Cash$172.27Cash$175.7
</tabber>

7 April 2023 – Archer Update (15 January 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single Pierce
Fire (Level 3+)
Firerate
Firerate2.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Lead DetectionLevel 3+ (Fire only)
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: Cash$100

2.525 > 2.025 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Cash$700

2.025 > 2.275 Firerate Firerate

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Ammo Mods
Level 3 • Cost: Cash$1,500

+2 Damage Damage

+3 Max Hits

+Flame Arrows

•2 Burn Damage Burn Damage

•1 Tick Tick

•3 Burn Time Burn Time


Sell Price changes to Cash$966

Mechanical Bow
Level 4 • Cost: Cash$3,000

+10 Damage Damage

+2 Range Range

2.275 > 1.525 Firerate Firerate

+2 Burn Damage Burn Damage


Sell Price changes to Cash$1,966

Professional Archer
Level 5 • Cost: Cash$7,500

+2 Range Range

+10 Damage Damage

+3 Max Hits

+6 Burn Damage Burn Damage

3 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,466

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$600 Cash$600 4 N/A 2.52.525 N/A N/A 20 2 N/A 1.61.58 $MDPS$ Cash$375Cash$379.75 Cash$$MCE$
1 Cash$100 Cash$700 4 N/A 22.025 N/A N/A 22 2 N/A 21.98 $MDPS$ Cash$350Cash$353.54 Cash$$MCE$
2 Cash$700 Cash$1,400 8 N/A 2.252.275 N/A N/A 22 2 N/A 3.563.52 $MDPS$ Cash$393.26Cash$397.73 Cash$$MCE$
3 Cash$1,500 Cash$2,900 10 2 2.252.275 1 3 22 5 6 6.44[86]6.4[87] $MCDPS1$[88] Cash$450.31Cash$453.12 Cash$2,900
4 Cash$3,000 Cash$5,900 20 4 1.51.525 1 3 24 5 12 17.33[89]17.11[90] $MCDPS1$[91] Cash$340.45Cash$344.83 Cash$5,900
5 Cash$7,500 Cash$13,400 30 10 1.51.525 1 8 26 8 80 30[92]29.67[93] $MCDPS1$[94] Cash$446.67Cash$451.63 Cash$13,400

Entity System Update (12 March 2022) – 7 April 2023

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
1

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: Cash$100

4.025 > 3.225 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Cash$1,000

+2 Range Range

3.225 > 2.025 Firerate Firerate


Sell Price changes to Cash$716

Professional Archer
Level 5 • Cost: Cash$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash$1,883

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate[1] Range Max Hits DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$400 Cash$400 3 44.025 20 1 0.75 0.75 Cash$533.33 Cash$533.33
1 Cash$100 Cash$500 3 3.23.225 20 1 0.940.93 0.940.93 Cash$531.91Cash$537.63 Cash$531.91Cash$537.63
2 Cash$250 Cash$750 3 3.23.225 22 1 0.940.93 0.940.93 Cash$797.87Cash$806.45 Cash$797.87Cash$806.45
3 Cash$400 Cash$1,150 8 3.23.225 22 3 2.52.48 7.57.44 Cash$460Cash$463.71 Cash$153.33Cash$154.57
4 Cash$1,000 Cash$2,150 8 22.025 24 3 43.95 1211.85 Cash$537.5Cash$544.3 Cash$179.17Cash$181.43
5 Cash$3,500 Cash$5,650 25 22.025 26 5 12.512.35 62.561.73 Cash$452Cash$457.49 Cash$90.4Cash$91.53

31 October 2020 – Entity System Update (12 March 2022)

Base Statistics

[edit]
Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: Cash$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Cash$1,000

+2 Range Range

3.23 > 2.03 Firerate Firerate


Sell Price changes to Cash$716

Professional Archer
Level 5 • Cost: Cash$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash$1,883

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate[1] Range Max Hits DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$400 Cash$400 3 44.03 20 1 0.750.74 0.750.74 Cash$533.33Cash$540.54 Cash$533.33Cash$540.54
1 Cash$100 Cash$500 3 3.23.23 20 1 0.940.93 0.940.93 Cash$531.91Cash$537.63 Cash$531.91Cash$537.63
2 Cash$250 Cash$750 3 3.23.23 22 1 0.940.93 0.940.93 Cash$797.87Cash$806.45 Cash$797.87Cash$806.45
3 Cash$400 Cash$1,150 8 3.23.23 22 3 2.52.48 7.57.43 Cash$460Cash$463.71 Cash$153.33Cash$154.78
4 Cash$1,000 Cash$2,150 8 22.03 24 3 43.94 1211.82 Cash$537.5Cash$545.69 Cash$179.17Cash$181.9
5 Cash$3,500 Cash$5,650 25 22.03 26 5 12.512.32 62.561.58 Cash$452Cash$458.6 Cash$90.4Cash$91.75

Overhaul Update (29 October 2020) – 31 October 2020

Base Statistics

[edit]
Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: Cash$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Cash$1,350

+2 Range Range

3.23 > 2.03 Firerate Firerate

+Special Arrows


Sell Price changes to Cash$833

Professional Archer
Level 5 • Cost: Cash$3,500

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$2,000

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate[1] Range Max Hits DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$400 Cash$400 3 44.03 20 1 0.750.74 0.750.74 Cash$533.33Cash$540.54 Cash$533.33Cash$540.54
1 Cash$100 Cash$500 3 3.23.23 20 1 0.940.93 0.940.93 Cash$531.91Cash$537.63 Cash$531.91Cash$537.63
2 Cash$250 Cash$750 3 3.23.23 22 1 0.940.93 0.940.93 Cash$797.87Cash$806.45 Cash$797.87Cash$806.45
3 Cash$400 Cash$1,150 8 3.23.23 22 3 2.52.48 7.57.43 Cash$460Cash$463.71 Cash$153.33Cash$154.78
4 Cash$1,350 Cash$2,500 8 22.03 24 3 43.94 1211.82 Cash$625Cash$634.52 Cash$208.33Cash$211.51
5 Cash$3,500 Cash$6,000 25 22.03 26 3 12.512.32 37.536.95 Cash$480Cash$487.01 Cash$160Cash$162.38

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A
Max Hits
2

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Sharper Arrows
Level 2 • Cost: Cash$250

+1 Damage Damage

+2 Max Hits


Sell Price changes to Cash$250

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+5 Damage Damage

+3 Max Hits

Sell Price changes to Cash$358

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$625

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+20 Damage Damage

+1 Max Hits


Sell Price changes to Cash$1,625

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[95] Firerate Range Max Hits DPS[13] Cost Efficiency
0 Cash$400 Cash$400 1 22.05 25 2 0.50.49 Cash$800Cash$816.33
1 Cash$100 Cash$500 1 22.05 27 2 0.50.49 Cash$1,000Cash$1,020.41
2 Cash$250 Cash$750 2 22.05 27 4 10.98 Cash$750Cash$765.31
3 Cash$325 Cash$1,075 7 22.05 29 7 3.53.41 Cash$307.14Cash$315.25
4 Cash$800 Cash$1,875 7 11.05 30 7 76.67 Cash$267.86Cash$281.11
5 Cash$3,000 Cash$4,875 27 11.05 32 8 2725.71 Cash$180.56Cash$189.61

26 January 2020 – 4 March 2020

Base Statistics

[edit]
Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Sharper Arrows
Level 2 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$250

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+5 Damage Damage


Sell Price changes to Cash$358

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$625

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+20 Damage Damage


Sell Price changes to Cash$1,625

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS[13] Cost Efficiency
0 Cash$400 Cash$400 1 22.05 25 0.50.49 Cash$800Cash$816.33
1 Cash$100 Cash$500 1 22.05 27 0.50.49 Cash$1,000Cash$1,020.41
2 Cash$250 Cash$750 2 22.05 27 10.98 Cash$750Cash$765.31
3 Cash$325 Cash$1,075 7 22.05 29 3.53.41 Cash$307.14Cash$315.25
4 Cash$800 Cash$1,875 7 11.05 30 76.67 Cash$267.86Cash$281.11
5 Cash$3,000 Cash$4,875 27 11.05 32 2725.71 Cash$180.56Cash$189.61

12 January 2020 – 26 January 2020

Base Statistics

[edit]
Archer/History
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Sharper Arrows
Level 2 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$233

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash$341

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$608

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,608

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS[13] Cost Efficiency
0 Cash$350 Cash$350 1 22.05 25 0.50.49 Cash$700Cash$714.29
1 Cash$100 Cash$450 1 22.05 27 0.50.49 Cash$900Cash$918.37
2 Cash$250 Cash$700 3 22.05 27 1.51.46 Cash$466.67Cash$479.45
3 Cash$325 Cash$1,025 9 22.05 29 4.54.39 Cash$227.78Cash$233.49
4 Cash$800 Cash$1,825 9 11.05 30 98.57 Cash$202.78Cash$212.95
5 Cash$3,000 Cash$4,825 24 11.05 32 2422.86 Cash$201.04Cash$211.07

1 January 2020 – 12 January 2020

Base Statistics

[edit]
Archer/History
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,558

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS[13] Cost Efficiency
0 Cash$200 Cash$200 1 22.05 25 0.50.49 Cash$400Cash$408.16
1 Cash$100 Cash$300 1 22.05 27 0.50.49 Cash$600Cash$612.24
2 Cash$250 Cash$550 3 22.05 27 1.51.46 Cash$366.67Cash$376.71
3 Cash$325 Cash$875 9 22.05 29 4.54.39 Cash$194.44Cash$199.32
4 Cash$800 Cash$1,675 9 11.05 30 98.57 Cash$186.11Cash$195.45
5 Cash$3,000 Cash$4,675 24 11.05 32 2422.86 Cash$194.79Cash$204.51

25 December 2019 – 1 January 2020

Base Statistics

[edit]
Archer/History
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,558

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS[13] Cost Efficiency
0 Cash$200 Cash$200 2 22.05 25 10.98 Cash$200Cash$204.08
1 Cash$100 Cash$300 2 22.05 27 10.98 Cash$300Cash$306.12
2 Cash$250 Cash$550 4 22.05 27 21.95 Cash$275Cash$282.05
3 Cash$325 Cash$875 14 22.05 29 76.83 Cash$125Cash$128.11
4 Cash$800 Cash$1,675 14 11.05 30 1413.33 Cash$119.64Cash$125.66
5 Cash$3,000 Cash$4,675 29 11.05 32 2927.62 Cash$161.21Cash$169.26

24 December 2019 – 25 December 2019

Base Statistics

[edit]
Archer/History
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,558

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS[13] Cost Efficiency
0 Cash$200 Cash$200 2 22.05 25 10.98 Cash$200Cash$204.08
1 Cash$100 Cash$300 2 22.05 27 10.98 Cash$300Cash$306.12
2 Cash$250 Cash$550 4 22.05 27 21.95 Cash$275Cash$282.05
3 Cash$325 Cash$875 14 22.05 29 76.83 Cash$125Cash$128.11
4 Cash$800 Cash$1,675 14 11.05 30 1413.33 Cash$119.64Cash$125.66
5 Cash$3,000 Cash$4,675 44 11.05 32 4441.9 Cash$106.25Cash$111.58

Notes

[edit]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  4. 7.14 Normal DPS + 3 Burn DPS
  5. 21.43 Normal DPS + 9 Burn DPS
  6. 13.33 Normal DPS + 5 Burn DPS
  7. 53.33 Normal DPS + 20 Burn DPS
  8. 40 Normal DPS + 14 Burn DPS
  9. 320 Normal DPS + 112 Burn DPS
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Refers to the arrow only, not the explosion.
  11. 13.33 Normal DPS + 20.83 Splash DPS
  12. 40 Normal DPS + 45 Splash DPS
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 DPS assumes one arrow successfully hits one enemy only.
  14. 7.14 Normal DPS + 3 Burn DPS
  15. 7.02 Normal DPS + 3 Burn DPS
  16. 21.43 Normal DPS + 9 Burn DPS
  17. 21.05 Normal DPS + 9 Burn DPS
  18. 13.33 Normal DPS + 5 Burn DPS
  19. 13.06 Normal DPS + 5 Burn DPS
  20. 53.33 Normal DPS + 20 Burn DPS
  21. 52.24 Normal DPS + 20 Burn DPS
  22. 40 Normal DPS + 14 Burn DPS
  23. 39.02 Normal DPS + 14 Burn DPS
  24. 320 Normal DPS + 112 Burn DPS
  25. 312.2 Normal DPS + 112 Burn DPS
  26. 13.33 Normal DPS + 20.83 Splash DPS
  27. 13.06 Normal DPS + 20.41 Splash DPS
  28. 40 Normal DPS + 45 Splash DPS
  29. 39.02 Normal DPS + 43.9 Splash DPS
  30. 5.33 Normal DPS + 2 Burn DPS
  31. 5.25 Normal DPS + 2 Burn DPS
  32. 16 Normal DPS + 6 Burn DPS
  33. 15.74 Normal DPS + 6 Burn DPS
  34. 10.67 Normal DPS + 6 Burn DPS
  35. 10.49 Normal DPS + 6 Burn DPS
  36. 42.67 Normal DPS + 24 Burn DPS
  37. 41.97 Normal DPS + 24 Burn DPS
  38. 28 Normal DPS + 12 Burn DPS
  39. 27.45 Normal DPS + 12 Burn DPS
  40. 168 Normal DPS + 72 Burn DPS
  41. 164.71 Normal DPS + 72 Burn DPS
  42. 28 Normal DPS + 28 Splash DPS
  43. 27.45 Normal DPS + 27.45 Splash DPS
  44. 5.33 Normal DPS + 2 Burn DPS
  45. 5.25 Normal DPS + 2 Burn DPS
  46. 16 Normal DPS + 6 Burn DPS
  47. 15.74 Normal DPS + 6 Burn DPS
  48. 10.67 Normal DPS + 8 Burn DPS
  49. 10.49 Normal DPS + 8 Burn DPS
  50. 42.67 Normal DPS + 32 Burn DPS
  51. 41.97 Normal DPS + 32 Burn DPS
  52. 25.6 Normal DPS + 16 Burn DPS
  53. 25.1 Normal DPS + 16 Burn DPS
  54. 128 Normal DPS + 80 Burn DPS
  55. 125.49 Normal DPS + 80 Burn DPS
  56. 25.6 Normal DPS + 38.4 Splash DPS
  57. 25.1 Normal DPS + 37.65 Splash DPS
  58. 5.33 Normal DPS + 2 Burn DPS
  59. 5.25 Normal DPS + 2 Burn DPS
  60. 16 Normal DPS + 6 Burn DPS
  61. 15.74 Normal DPS + 6 Burn DPS
  62. 10.67 Normal DPS + 8 Burn DPS
  63. 10.49 Normal DPS + 8 Burn DPS
  64. 42.67 Normal DPS + 32 Burn DPS
  65. 41.97 Normal DPS + 32 Burn DPS
  66. 25.6 Normal DPS + 16 Burn DPS
  67. 25.1 Normal DPS + 16 Burn DPS
  68. 128 Normal DPS + 80 Burn DPS
  69. 125.49 Normal DPS + 80 Burn DPS
  70. 25.6 Normal DPS + 38.4 Splash DPS
  71. 25.1 Normal DPS + 37.65 Splash DPS
  72. 5.33 Normal DPS + 2 Burn DPS
  73. 5.25 Normal DPS + 2 Burn DPS
  74. 16 Normal DPS + 6 Burn DPS
  75. 15.74 Normal DPS + 6 Burn DPS
  76. 10.67 Normal DPS + 4 Burn DPS
  77. 10.49 Normal DPS + 4 Burn DPS
  78. 42.67 Normal DPS + 16 Burn DPS
  79. 41.97 Normal DPS + 16 Burn DPS
  80. 25.6 Normal DPS + 8 Burn DPS
  81. 25.1 Normal DPS + 8 Burn DPS
  82. 153.6 Normal DPS + 48 Burn DPS
  83. 150.59 Normal DPS + 48 Burn DPS
  84. 25.6 Normal DPS + 38.4 Splash DPS
  85. 25.1 Normal DPS + 37.65 Splash DPS
  86. 4.44 Normal DPS + 2 Burn DPS
  87. 4.4 Normal DPS + 2 Burn DPS
  88. $MDPS$ Normal DPS + 10 Burn DPS
  89. 13.33 Normal DPS + 4 Burn DPS
  90. 13.11 Normal DPS + 4 Burn DPS
  91. $MDPS$ Normal DPS + 20 Burn DPS
  92. 20 Normal DPS + 10 Burn DPS
  93. 19.67 Normal DPS + 10 Burn DPS
  94. $MDPS$ Normal DPS + 80 Burn DPS
  95. Damage decreases as the arrow pierces through enemies.


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