Golden Cowboy/History

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This is the history subpage for the Golden Cowboy/History. It contains every revision of the tower's statistics.

Only tracks changes made to the golden perk. For the Golden skin, go to the Cowboy/History page.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000 • Advanced • Offense
Cost
Cash$600
Placement Footprint
Below Average (1.25)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate0.9
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A
Income
Cash$35
Cash Shot
Cash Shot6
Spin Time
Spin Time2

Upgrades

[edit]
Headshot Practice
Level 1 • Cost: Cash$200

0.9 > 0.75 Firerate Firerate

+2 Range Range

2 > 1.5 Spin Time Spin Time


Sell Price changes to Cash$266

Gold Shot
Level 2 • Cost: Cash$650

+2 Damage Damage

Cash$35 > Cash$60 Income Income


Sell Price changes to Cash$483

Deadly Precision
Level 3 • Cost: Cash$2,400

+2.5 Range Range

+7 Damage Damage

0.75 > 0.6 Firerate Firerate

+Hidden Detection Hidden Detection

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$1,283

Double Tap II
Level 4 • Cost: Cash$4,250

0.6 > 0.3 Firerate Firerate

+2.5 Range Range

Cash$60 > Cash$150 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,700

Wildest Of The West
Level 5 • Cost: Cash$9,750

+14 Damage Damage

Cash$150 > Cash$225 Income Income

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$5,950

Statistics

[edit]
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$600 Cash$600 3 0.9 2 6 Cash$35 13 2.77 Cash$216.61 Cash$5.38 Cash$2.94
1 Cash$200 Cash$800 3 0.75 1.5 6 Cash$35 15 3.43 Cash$233.24 Cash$6.67 Cash$2.94
2 Cash$650 Cash$1,450 5 0.75 1.5 6 Cash$60 15 5.71 Cash$253.94 Cash$11.43 Cash$3
3 Cash$2,400 Cash$3,850 12 0.6 1.25 6 Cash$60 17.5 16.94 Cash$227.27 Cash$14.12 Cash$1.83
4 Cash$4,250 Cash$8,100 12 0.3 1.25 12 Cash$150 20 31.65 Cash$255.92 Cash$32.97 Cash$2.04
5 Cash$9,750 Cash$17,850 26 0.3 1 12 Cash$225 20 72.56 Cash$246 Cash$52.33 Cash$1.72

Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000 • Advanced • Offense
Cost
Cash$550
Placement Footprint
Below Average (1.25)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A
Income
Cash$25
Cash Shot
Cash Shot6
Spin Time
Spin Time1.75

Upgrades

[edit]
Headshot Practice
Level 1 • Cost: Cash$225

0.375 > 0.325 Firerate Firerate

+2 Range Range

1.75 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$259

Gold Shot
Level 2 • Cost: Cash$900

+2 Damage Damage

+Hidden Detection Hidden Detection

Cash$25 > Cash$50 Income Income


Sell Price changes to Cash$558

Faster Instincts
Level 3 • Cost: Cash$3,500

+2 Range Range

+11 Damage Damage

0.325 > 0.525 Firerate Firerate

Cash$50 > Cash$85 Income Income

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$1,725

Double Tap II
Level 4 • Cost: Cash$5,500

0.525 > 0.275 Firerate Firerate

+2 Range Range

Cash$85 > Cash$175 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$3,558

Wildest Of The West
Level 5 • Cost: Cash$17,000

+20 Damage Damage

Cash$175 > Cash$325 Income Income


Sell Price changes to Cash$9,225

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 2 0.350.375 1.75 6 Cash$25 15 3.433.31 Cash$160.35Cash$166.16 Cash$7.14Cash$6.9 Cash$3.08
1 Cash$225 Cash$775 2 0.30.325 1.25 6 Cash$25 17 4.364.17 Cash$177.75Cash$185.85 Cash$9.09Cash$8.7 Cash$3.08
2 Cash$900 Cash$1,675 4 0.30.325 1.25 6 Cash$50 17 8.738.35 Cash$191.87Cash$200.6 Cash$18.18Cash$17.39 Cash$3.08
3 Cash$3,500 Cash$5,175 15 0.50.525 1 6 Cash$85 19 25.7124.83 Cash$201.28Cash$208.42 Cash$24.29Cash$23.45 Cash$1.94
4 Cash$5,500 Cash$10,675 15 0.250.275 1 12 Cash$175 21 4844.72 Cash$222.4Cash$238.71 Cash$46.67Cash$43.48 Cash$1.97
5 Cash$17,000 Cash$27,675 35 0.250.275 1 12 Cash$325 21 112104.35 Cash$247.1Cash$265.21 Cash$86.67Cash$80.75 Cash$1.77

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000 • Advanced • Offense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.375
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A
Income
Cash$20
Cash Shot
Cash Shot6
Spin Time
Spin Time1.75

Upgrades

[edit]
Headshot Practice
Level 1 • Cost: Cash$225

0.375 > 0.325 Firerate Firerate

+2 Range Range

1.75 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$275

Gold Shot
Level 2 • Cost: Cash$1,000

+2 Damage Damage

+Hidden Detection Hidden Detection

Cash$20 > Cash$40 Income Income


Sell Price changes to Cash$608

Faster Instincts
Level 3 • Cost: Cash$4,500

+2 Range Range

+11 Damage Damage

0.325 > 0.425 Firerate Firerate

Cash$40 > Cash$75 Income Income

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$2,108

Double Tap II
Level 4 • Cost: Cash$7,500

0.425 > 0.225 Firerate Firerate

Cash$75 > Cash$150 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$4,608

Wildest Of The West
Level 5 • Cost: Cash$15,000

+15 Damage Damage

+2 Range Range

Cash$150 > Cash$225 Income Income


Sell Price changes to Cash$9,608

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$600 Cash$600 2 0.350.375 1.75 6 Cash$20 15 3.433.31 Cash$174.93Cash$181.27 Cash$5.71Cash$5.52 Cash$2.67
1 Cash$225 Cash$825 2 0.30.325 1.25 6 Cash$20 17 4.364.17 Cash$189.22Cash$197.84 Cash$7.27Cash$6.96 Cash$2.67
2 Cash$1,000 Cash$1,825 4 0.30.325 1.25 6 Cash$40 17 8.738.35 Cash$209.05Cash$218.56 Cash$14.55Cash$13.91 Cash$2.67
3 Cash$4,500 Cash$6,325 15 0.40.425 1 6 Cash$75 19 3028.8 Cash$210.83Cash$219.62 Cash$25Cash$24 Cash$1.83
4 Cash$7,500 Cash$13,825 15 0.20.225 1 12 Cash$150 19 56.2551.8 Cash$245.78Cash$266.89 Cash$46.88Cash$43.17 Cash$1.83
5 Cash$15,000 Cash$28,825 30 0.20.225 1 12 Cash$225 21 112.5103.6 Cash$256.22Cash$278.23 Cash$70.31Cash$64.75 Cash$1.62

Hacker Update (11 June 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000 • Advanced • Offense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$35
Cash Shot
Cash Shot6
Spin Time
Spin Time1.5

Upgrades

[edit]
Headshot Practice
Level 1 • Cost: Cash$150

1.025 > 0.775 Firerate Firerate

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$250

Gold Shot
Level 2 • Cost: Cash$600

+2 Damage Damage

+2 Range Range

Cash$35 > Cash$60 Income Income


Sell Price changes to Cash$450

Faster Instincts
Level 3 • Cost: Cash$1,750

+2 Range Range

+4 Damage Damage

0.775 > 0.525 Firerate Firerate

+Hidden Detection Hidden Detection

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$1,033

Double Tap II
Level 4 • Cost: Cash$4,750

+2 Range Range

0.525 > 0.275 Firerate Firerate

Cash$60 > Cash$150 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,616

Wildest Of The West
Level 5 • Cost: Cash$9,500

+14 Damage Damage

Cash$150 > Cash$225 Income Income


Sell Price changes to Cash$5,783

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$600 Cash$600 4 11.025 1.5 6 Cash$35 14 3.693.62 Cash$162.6Cash$165.75 Cash$5.38Cash$5.28 Cash$2.46
1 Cash$150 Cash$750 4 0.750.775 1.25 6 Cash$35 16 4.84.68 Cash$156.25Cash$160.26 Cash$7Cash$6.83 Cash$2.46
2 Cash$600 Cash$1,350 6 0.750.775 1.25 6 Cash$60 16 7.27.02 Cash$187.5Cash$192.31 Cash$12Cash$11.71 Cash$2.67
3 Cash$1,750 Cash$3,100 10 0.50.525 1 6 Cash$60 18 17.1416.55 Cash$180.86Cash$187.31 Cash$17.14Cash$16.55 Cash$2
4 Cash$4,750 Cash$7,850 10 0.250.275 1 12 Cash$150 20 3229.81 Cash$245.31Cash$263.33 Cash$40Cash$37.27 Cash$2.25
5 Cash$9,500 Cash$17,350 24 0.250.275 1 12 Cash$225 20 76.871.55 Cash$225.91Cash$242.49 Cash$60Cash$55.9 Cash$1.78

Missions Quests Update (5 April 2024) – Hacker Update (11 June 2025)

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000 • Advanced • Offense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A
Income
Cash$30
Cash Shot
Cash Shot6
Spin Time
Spin Time1.75

Upgrades

[edit]
Headshot Practice
Level 1 • Cost: Cash$225

1.025 > 0.725 Firerate Firerate

+2 Range Range

1.75 > 1.35 Spin Time Spin Time


Sell Price changes to Cash$275

Gold Shot
Level 2 • Cost: Cash$500

+1 Damage Damage

Cash$30 > Cash$50 Income Income


Sell Price changes to Cash$441

Faster Instincts
Level 3 • Cost: Cash$2,000

+2 Range Range

+8 Damage Damage

+Hidden Detection Hidden Detection

1.35 > 1 Spin Time Spin Time


Sell Price changes to Cash$1,108

Double Tap II
Level 4 • Cost: Cash$5,850

0.725 > 0.325 Firerate Firerate

Cash$50 > Cash$150 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$3,508

Wildest Of The West
Level 5 • Cost: Cash$17,500

+12 Damage Damage

+2 Range Range

0.325 > 0.225 Firerate Firerate

Cash$150 > Cash$250 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash$8,891

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$600 Cash$600 3 11.025 1.75 6 Cash$30 14 2.672.62 Cash$224.72Cash$229.01 Cash$4.44Cash$4.36 Cash$2.67
1 Cash$225 Cash$825 3 0.70.725 1.35 6 Cash$30 16 3.713.62 Cash$222.37Cash$227.9 Cash$6.19Cash$6.03 Cash$2.67
2 Cash$500 Cash$1,325 4 0.70.725 1.35 6 Cash$50 16 4.954.82 Cash$267.68Cash$274.9 Cash$10.31Cash$10.05 Cash$3.08
3 Cash$2,000 Cash$3,325 12 0.70.725 1 6 Cash$50 18 1615.57 Cash$207.81Cash$213.55 Cash$11.11Cash$10.81 Cash$1.69
4 Cash$5,850 Cash$9,175 12 0.30.325 1 12 Cash$150 18 33.4931.48 Cash$273.96Cash$291.45 Cash$34.88Cash$32.79 Cash$2.04
5 Cash$17,500 Cash$26,675 24 0.20.225 0.75 12 Cash$250 20 97.6389.3 Cash$273.23Cash$298.71 Cash$84.75Cash$77.52 Cash$1.87

Unwavering Tides Update (5 August 2023) – Missions Quests Update (5 April 2024)

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000 • Advanced
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.725
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$25
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

[edit]
Headshot Practice
Level 1 • Cost: Cash$250

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash$316

Gold Shot
Level 2 • Cost: Cash$500

+2 Range Range

0.725 > 0.625 Firerate Firerate

+1 Damage Damage

Cash$25 > Cash$45 Income Income


Sell Price changes to Cash$483

Faster Instincts
Level 3 • Cost: Cash$2,250

0.625 > 0.525 Firerate Firerate

+2 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$1,233

Double Tap
Level 4 • Cost: Cash$6,650

0.525 > 0.3 Firerate Firerate

+2 Damage Damage

Cash$45 > Cash$115 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$3,450

Wildest Of The West
Level 5 • Cost: Cash$12,000

+8 Damage Damage

Cash$115 > Cash$160 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$7,450

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$700 Cash$700 2 0.70.725 1.7 6 Cash$25 12 2.312.25 Cash$303.03Cash$311.11 Cash$4.81Cash$4.69 Cash$3.08
1 Cash$250 Cash$950 3 0.70.725 1.7 6 Cash$25 14 3.463.38 Cash$274.57Cash$281.07 Cash$4.81Cash$4.69 Cash$2.39
2 Cash$500 Cash$1,450 4 0.60.625 1.7 6 Cash$45 16 5.114.97 Cash$283.76Cash$291.75 Cash$9.57Cash$9.33 Cash$2.88
3 Cash$2,250 Cash$3,700 10 0.50.525 1.3 6 Cash$45 18 15.7915.29 Cash$234.33Cash$241.99 Cash$11.84Cash$11.46 Cash$1.75
4 Cash$6,650 Cash$10,350 12 0.2750.3 1.3 12 Cash$115 18 33.2931.3 Cash$310.9Cash$330.67 Cash$26.59Cash$25 Cash$1.8
5 Cash$12,000 Cash$22,350 20 0.2750.3 1 12 Cash$160 18 59.6355.81 Cash$374.81Cash$400.47 Cash$39.75Cash$37.21 Cash$1.67

7 April 2023 – Unwavering Tides Update (5 August 2023)

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000 • Advanced
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.725
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$25
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

[edit]
Steady Hand
Level 1 • Cost: Cash$250

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash$316

Lucky Shot
Level 2 • Cost: Cash$500

+2 Range Range

0.725 > 0.625 Firerate Firerate

+1 Damage Damage

Cash$25 > Cash$40 Income Income


Sell Price changes to Cash$483

Faster Instincts
Level 3 • Cost: Cash$2,250

0.625 > 0.525 Firerate Firerate

+2 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$1,233

Double Tap
Level 4 • Cost: Cash$6,650

0.525 > 0.3 Firerate Firerate

+2 Damage Damage

Cash$40 > Cash$65 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$3,450

Gold Rush
Level 5 • Cost: Cash$12,000

+8 Damage Damage

Cash$65 > Cash$100 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$7,450

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$700 Cash$700 2 0.70.725 1.7 6 Cash$25 12 2.312.25 Cash$303.03Cash$311.11 Cash$4.81Cash$4.69 Cash$3.08
1 Cash$250 Cash$950 3 0.70.725 1.7 6 Cash$25 14 3.463.38 Cash$274.57Cash$281.07 Cash$4.81Cash$4.69 Cash$2.39
2 Cash$500 Cash$1,450 4 0.60.625 1.7 6 Cash$40 16 5.114.97 Cash$283.76Cash$291.75 Cash$8.51Cash$8.29 Cash$2.67
3 Cash$2,250 Cash$3,700 10 0.50.525 1.3 6 Cash$40 18 15.7915.29 Cash$234.33Cash$241.99 Cash$10.53Cash$10.19 Cash$1.67
4 Cash$6,650 Cash$10,350 12 0.2750.3 1.3 12 Cash$65 18 33.2931.3 Cash$310.9Cash$330.67 Cash$15.03Cash$14.13 Cash$1.45
5 Cash$12,000 Cash$22,350 20 0.2750.3 1 12 Cash$100 18 59.6355.81 Cash$374.81Cash$400.47 Cash$24.84Cash$23.26 Cash$1.42

Halloween 2022 Update (31 October 2022) – 7 April 2023

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000 • Advanced
Cost
Cash$700
Placement Footprint
Average
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$35
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

[edit]
Steady Hand
Level 1 • Cost: Cash$300

+2 Range Range

1.025 > 0.825 Firerate Firerate


Sell Price changes to Cash$333

Lucky Shot
Level 2 • Cost: Cash$450

+2 Damage Damage

+3 Range Range

Cash$35 > Cash$65 Income Income


Sell Price changes to Cash$466

Faster Instincts
Level 3 • Cost: Cash$2,250

+7 Damage Damage

+2 Range Range

0.825 > 0.625 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$1,233

Double Tap
Level 4 • Cost: Cash$5,500

+3 Damage Damage

0.625 > 0.375 Firerate Firerate

Cash$65 > Cash$90 Income Income


Sell Price changes to Cash$3,066

Outlawed
Level 5 • Cost: Cash$12,000

+15 Damage Damage

Cash$90 > Cash$120 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$7,066

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$700 Cash$700 3 11.025 1.7 6 Cash$35 13 2.692.64 Cash$260.22Cash$265.15 Cash$5.22Cash$5.13 Cash$2.94
1 Cash$300 Cash$1,000 3 0.80.825 1.7 6 Cash$35 15 3.163.09 Cash$316.46Cash$323.62 Cash$6.14Cash$6.01 Cash$2.94
2 Cash$450 Cash$1,450 5 0.80.825 1.7 6 Cash$65 18 5.265.15 Cash$275.67Cash$281.55 Cash$11.4Cash$11.16 Cash$3.17
3 Cash$2,250 Cash$3,700 12 0.60.625 1.3 6 Cash$65 20 16.7416.27 Cash$221.03Cash$227.41 Cash$15.12Cash$14.69 Cash$1.9
4 Cash$5,500 Cash$9,200 15 0.350.375 1.3 6 Cash$90 20 29.5128.35 Cash$311.76Cash$324.51 Cash$29.51Cash$28.35 Cash$2
5 Cash$12,000 Cash$21,200 30 0.350.375 1 6 Cash$120 20 65.4562.61 Cash$323.91Cash$338.6 Cash$43.64Cash$41.74 Cash$1.67

4 October 2022 – Halloween 2022 Update (31 October 2022)

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000
Cost
Cash$700
Placement Footprint
Average
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$35
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

[edit]
Steady Hand
Level 1 • Cost: Cash$300

+2 Range Range

1.025 > 0.825 Firerate Firerate


Sell Price changes to Cash$333

Lucky Shot
Level 2 • Cost: Cash$400

+2 Damage Damage

+3 Range Range

Cash$35 > Cash$65 Income Income


Sell Price changes to Cash$466

Faster Instincts
Level 3 • Cost: Cash$2,150

+7 Damage Damage

+2 Range Range

0.825 > 0.625 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$1,183

Double Tap
Level 4 • Cost: Cash$5,500

+3 Damage Damage

0.625 > 0.375 Firerate Firerate

Cash$65 > Cash$90 Income Income


Sell Price changes to Cash$3,016

Outlawed
Level 5 • Cost: Cash$12,000

+15 Damage Damage

Cash$90 > Cash$120 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$7,016

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$700 Cash$700 3 11.025 1.7 6 Cash$35 13 2.692.64 Cash$260.22Cash$265.15 Cash$5.22Cash$5.13 Cash$2.94
1 Cash$300 Cash$1,000 3 0.80.825 1.7 6 Cash$35 15 3.163.09 Cash$316.46Cash$323.62 Cash$6.14Cash$6.01 Cash$2.94
2 Cash$400 Cash$1,400 5 0.80.825 1.7 6 Cash$65 18 5.265.15 Cash$266.16Cash$271.84 Cash$11.4Cash$11.16 Cash$3.17
3 Cash$2,150 Cash$3,550 12 0.60.625 1.3 6 Cash$65 20 16.7416.27 Cash$212.07Cash$218.19 Cash$15.12Cash$14.69 Cash$1.9
4 Cash$5,500 Cash$9,050 15 0.350.375 1.3 6 Cash$90 20 29.5128.35 Cash$306.68Cash$319.22 Cash$29.51Cash$28.35 Cash$2
5 Cash$12,000 Cash$21,050 30 0.350.375 1 6 Cash$120 20 65.4562.61 Cash$321.62Cash$336.21 Cash$43.64Cash$41.74 Cash$1.67

Wanted Dead Update (30 September 2022) – 4 October 2022

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000
Cost
Cash$700
Placement Footprint
Average
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$35
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

[edit]
Steady Hand
Level 1 • Cost: Cash$300

+2 Range Range

1.025 > 0.825 Firerate Firerate


Sell Price changes to Cash$333

Lucky Shot
Level 2 • Cost: Cash$400

+2 Damage Damage

+3 Range Range

Cash$35 > Cash$65 Income Income


Sell Price changes to Cash$466

Faster Instincts
Level 3 • Cost: Cash$1,750

+7 Damage Damage

+2 Range Range

0.825 > 0.625 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$1,050

Double Tap
Level 4 • Cost: Cash$5,500

+3 Damage Damage

0.625 > 0.375 Firerate Firerate

Cash$65 > Cash$90 Income Income


Sell Price changes to Cash$2,883

Outlawed
Level 5 • Cost: Cash$12,000

+15 Damage Damage

Cash$90 > Cash$120 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$6,883

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$700 Cash$700 3 11.025 1.7 6 Cash$35 13 2.692.64 Cash$260.22Cash$265.15 Cash$5.22Cash$5.13 Cash$2.94
1 Cash$300 Cash$1,000 3 0.80.825 1.7 6 Cash$35 15 3.163.09 Cash$316.46Cash$323.62 Cash$6.14Cash$6.01 Cash$2.94
2 Cash$400 Cash$1,400 5 0.80.825 1.7 6 Cash$65 18 5.265.15 Cash$266.16Cash$271.84 Cash$11.4Cash$11.16 Cash$3.17
3 Cash$1,750 Cash$3,150 12 0.60.625 1.3 6 Cash$65 20 16.7416.27 Cash$188.17Cash$193.61 Cash$15.12Cash$14.69 Cash$1.9
4 Cash$5,500 Cash$8,650 15 0.350.375 1.3 6 Cash$90 20 29.5128.35 Cash$293.12Cash$305.11 Cash$29.51Cash$28.35 Cash$2
5 Cash$12,000 Cash$20,650 30 0.350.375 1 6 Cash$120 20 65.4562.61 Cash$315.51Cash$329.82 Cash$43.64Cash$41.74 Cash$1.67

13 May 2022 – Wanted Dead Update (30 September 2022)

Base Statistics

[edit]
Golden Cowboy/History
Cost: Coin 50,000
Cost
Cash$700
Placement Footprint
Average
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$60[4]
Cash Shot
Cash Shot6

Upgrades

[edit]
Quick Shot
Level 1 • Cost: Cash$250

+2 Range Range

1.525 > 1.325 Firerate Firerate


Sell Price changes to Cash$316

Gold Shot
Level 2 • Cost: Cash$300

6 > 4 Cash Shot Cash Shot


Sell Price changes to Cash$416

Dualing Instincts
Level 3 • Cost: Cash$1,750

+4 Damage Damage

+4 Range Range

1.325 > 1.025 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Double Tap
Level 4 • Cost: Cash$5,500

+7 Damage Damage

1.025 > 0.575 Firerate Firerate


Sell Price changes to Cash$2,833

Gunslinger of Death
Level 5 • Cost: Cash$11,500

+10 Damage Damage

0.575 > 0.425 Firerate Firerate


Sell Price changes to Cash$6,666

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash$700 Cash$700 4 1.51.525 6 14 2.672.62 Cash$262.17Cash$267.18
1 Cash$250 Cash$950 4 1.31.325 6 16 3.083.02 Cash$308.44Cash$314.57
2 Cash$300 Cash$1,250 4 1.31.325 4 16 3.083.02 Cash$405.84Cash$413.91
3 Cash$1,750 Cash$3,000 8 1.0081.033 4 20 7.947.74 Cash$377.83Cash$387.6
4 Cash$5,500 Cash$8,500 15 0.5580.583 4 20 26.8825.73 Cash$316.22Cash$330.35
5 Cash$11,500 Cash$20,000 25 0.4080.433 4 20 61.2757.74 Cash$326.42Cash$346.38

Notes

[edit]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
  4. The max amount of cash gotten is increased by Cash$1 each wave


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