Hallow Punk/History
This is the history subpage for the Hallow Punk/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Cash$450
Average (1.5)
Cash$150
Ground
Damage12
Splash
Fire (Level 2+)
Firerate4.5
Hidden DetectionLevel 2+
Lead DetectionLevel 0+
Placement Limit10
Flying DetectionLevel 3
35
Knockback10
Upgrades
[edit]+6 Damage Damage
4.5 > 4 Firerate Firerate
+3 Range Range
3 > 3.5 Explosion Range Explosion Range
Sell Price changes to Cash$266
+32 Damage Damage
35 > 45 Rocket Speed
+Hidden Detection Hidden Detection
Sell Price changes to Cash$1,166
+100 Damage Damage
6 > 7 Burn Time Burn Time
+6 Burn Damage Burn Damage
3.5 > 5 Explosion Range Explosion Range
+2.5 Knockback Force Knockback Force
+Flying Detection Flying Detection
Sell Price changes to Cash$3,590
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate[1] | Range | Deadzone Range | Explosion Range | Rocket Speed | Knockback | Burn Damage | Burn Duration | Tick | Total Elapsed Damage | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$500 | Cash$500 | 12 | 4.5 | 18 | 7.5 | 3 | 35 | 10 | N/A | N/A | N/A | N/A | 2.67 | Cash$187.27 |
| 1 | Cash$300 | Cash$800 | 18 | 4 | 21 | 7.5 | 3.5 | 35 | 10 | N/A | N/A | N/A | N/A | 4.5 | Cash$177.78 |
| 2 | Cash$2,700 | Cash$3,500 | 50 | 4 | 21 | 7.5 | 3.5 | 45 | 10 | 6 | 6 | 1 | 36 | 18.5[3] | Cash$189.19 |
| 3 | Cash$7,270 | Cash$10,770 | 150 | 4 | 21 | 7.5 | 5 | 45 | 12.5 | 12 | 7 | 1 | 84 | 49.5[4] | Cash$217.58 |
Base Statistics
[edit]Cash$450
Average (1.5)
Cash$150
Ground
Damage10
Splash
Fire (Level 2+)
Firerate4.525
Hidden DetectionLevel 2+
Lead DetectionLevel 0+
Placement Limit10
Flying DetectionLevel 3
35
Knockback10
Upgrades
[edit]+34 Damage Damage
35 > 40 Rocket Speed
3.5 > 5 Explosion Range Explosion Range
+2.5 Knockback Force Knockback Force
+Hidden Detection Hidden Detection
Sell Price changes to Cash$1,083
+1 Range Range
+128 Damage Damage
4.175 > 4.025 Firerate Firerate
6 > 7 Burn Time Burn Time
+6 Burn Damage Burn Damage
40 > 45 Rocket Speed
5 > 6 Explosion Range Explosion Range
+2.5 Knockback Force Knockback Force
+Flying Detection Flying Detection
Sell Price changes to Cash$3,583
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate[5] | Range | Deadzone Range | Explosion Range | Rocket Speed | Knockback | Burn Damage | Burn Duration | Tick | Total Elapsed Damage | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 10 | 4.54.525 | 18 | 7.5 | 3.5 | 35 | 10 | N/A | N/A | N/A | N/A | 2.222.21 | Cash$202.7Cash$203.62 |
| 1 | Cash$350 | Cash$800 | 18 | 4.154.175 | 20 | 7.5 | 3.5 | 35 | 10 | N/A | N/A | N/A | N/A | 4.344.31 | Cash$184.33Cash$185.61 |
| 2 | Cash$2,450 | Cash$3,250 | 52 | 4.154.175 | 20 | 7.5 | 5 | 40 | 12.5 | 6 | 6 | 1 | 36 | 18.53[7]18.46[8] | Cash$175.39Cash$176.06 |
| 3 | Cash$7,500 | Cash$10,750 | 180 | 44.025 | 21 | 7.5 | 6 | 45 | 15 | 12 | 7 | 1 | 84 | 57[9]56.72[10] | Cash$188.6Cash$189.53 |
Base Statistics
[edit]Cash$450
Average (1.5)
Cash$150
Ground
Damage10
Splash
Fire (Level 1+)
Firerate5.025
N/A
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 2+
25
Knockback12.5
Upgrades
[edit]+20 Damage Damage
25 > 30 Rocket Speed
+1 Burn Damage Burn Damage
+Flying Detection Flying Detection
3.5 > 5 Explosion Range Explosion Range
+5 Knockback Force Knockback Force
Sell Price changes to Cash$917
+2 Range Range
+90 Damage Damage
3 > 5 Burn Time Burn Time
+3 Burn Damage Burn Damage
5 > 6 Explosion Range Explosion Range
+2.5 Knockback Force Knockback Force
Sell Price changes to Cash$3,750
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate[5] | Range | Explosion Range | Rocket Speed | Knockback | Burn Damage | Burn Duration | Tick | Total Elapsed Damage | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 10 | 55.025 | 20 | 3.5 | 25 | 12.5 | N/A | N/A | N/A | N/A | 21.99 | Cash$225Cash$226.13 |
| 1 | Cash$300 | Cash$750 | 18 | 44.025 | 23 | 3.5 | 25 | 12.5 | 1 | 3 | 0.5 | 6 | 6.5[11]6.47[12] | Cash$115.38Cash$115.92 |
| 2 | Cash$2,000 | Cash$2,750 | 30 | 44.025 | 23 | 5 | 30 | 17.5 | 2 | 3 | 0.5 | 12 | 11.5[13]11.45[14] | Cash$239.13Cash$240.17 |
| 3 | Cash$8,500 | Cash$11,250 | 120 | 44.025 | 25 | 6 | 30 | 20 | 5 | 5 | 0.5 | 50 | 40[15]39.81[16] | Cash$281.25Cash$282.59 |
Base Statistics
[edit]Cash$300
Average (1.5)
Cash$100
Ground
Damage3
Splash
Fire (Level 3)
Firerate5.025
N/A
Lead DetectionLevel 0+
Placement Limit12
Flying DetectionLevel 3
20
Knockback10
Upgrades
[edit]+2.5 Range Range
+19 Damage Damage
20 > 25 Rocket Speed
3.5 > 5 Explosion Range Explosion Range
+2.5 Knockback Force Knockback Force
Sell Price changes to Cash$1,166
+3.5 Range Range
+35 Damage Damage
+Flying Detection Flying Detection
5 > 5.5 Explosion Range Explosion Range
+5 Knockback Force Knockback Force
Sell Price changes to Cash$2,833
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate[5] | Range | Explosion Range | Rocket Speed | Knockback | Burn Damage | Burn Duration | Tick | Total Elapsed Damage | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 3 | 55.025 | 18 | 3.5 | 20 | 10 | N/A | N/A | N/A | N/A | 0.6 | Cash$500 |
| 1 | Cash$450 | Cash$750 | 6 | 3.753.775 | 20 | 3.5 | 20 | 10 | N/A | N/A | N/A | N/A | 1.61.59 | Cash$468.75Cash$471.7 |
| 2 | Cash$2,750 | Cash$3,500 | 25 | 3.753.775 | 22.5 | 5 | 25 | 12.5 | N/A | N/A | N/A | N/A | 6.676.62 | Cash$524.74Cash$528.7 |
| 3 | Cash$5,000 | Cash$8,500 | 60 | 3.753.775 | 26 | 5.5 | 25 | 17.5 | 3 | 16 | 0.25 | 192 | 28[17]27.89[18] | Cash$303.57Cash$304.77 |
Notes
[edit]- ↑ Firerate does not account for projectile travel time.
- ↑ DPS assumes only one enemy is hit and receives full splash damage, and does not account for projectile travel time.
With burn, Total DPS is calculated as Normal DPS + Burn DPS, with Burn DPS being calculated as Burn Damage ÷ Tick. - ↑ 12.5 Normal DPS + 6 Burn DPS.
- ↑ 37.5 Normal DPS + 12 Burn DPS.
- ↑ 5.0 5.1 5.2 Firerate does not account for projectile travel time.
- ↑ 6.0 6.1 6.2 DPS assumes only one enemy is hit and receives full splash damage, and does not account for projectile travel time.
With burn, Total DPS is calculated as Normal DPS + Burn DPS, with Burn DPS being calculated as Burn Damage ÷ Tick. - ↑ 12.53 Normal DPS + 6 Burn DPS.
- ↑ 12.46 Normal DPS + 6 Burn DPS.
- ↑ 45 Normal DPS + 12 Burn DPS.
- ↑ 44.72 Normal DPS + 12 Burn DPS.
- ↑ 4.5 Normal DPS + 2 Burn DPS.
- ↑ 4.47 Normal DPS + 2 Burn DPS.
- ↑ 7.5 Normal DPS + 4 Burn DPS.
- ↑ 7.45 Normal DPS + 4 Burn DPS.
- ↑ 30 Normal DPS + 10 Burn DPS.
- ↑ 29.81 Normal DPS + 10 Burn DPS.
- ↑ 16 Normal DPS + 12 Burn DPS.
- ↑ 15.89 Normal DPS + 12 Burn DPS.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |