Levels
Levels are Tower Defense Simulator's internal experience system. Each player starts at Level 0, but as they play through the game, they will earn 


Exp Requirements
Below lists the formula for levelling up.
| Levels | EXP Required |
|---|---|
Prior to the Overhaul Update, the formula was as follows:
| Levels | EXP Required |
|---|---|
| All |
Rewards
Prior to the Skill Tree Update, every fifth Level increased the amount of base health you had by 2, unless the map or mode had the HP Locked modifier. Prior to the Overhaul Update, each Level increased base health by 1. Before 18th of June 2019, Levels did not increase base health. The Overhaul Update formula for calculating base health was:
Reaching some Levels also unlock new towers, like the Crook Boss or Turret, while other thresholds unlock new parts of the game, like special maps or Hardcore mode. The list below lists all current rewards or unlocks at the given level.
| Level | Rewards and Unlocks |
|---|---|
| 0 | Scout, Sniper, Garry's Dance, Flex sticker, GG and |
| 5 | Intermediate mode vote |
| 15 | Fifth tower slot, Molten mode vote and Skills |
| 25 | Pizza Party, Badlands II and PVP |
| 30 | Fallen mode vote and Crook Boss |
| 40 | Challenge Trials |
| 50 | Turret, Polluted Wasteland II, Hardcore mode, Voidcore mode (also requires previously beating Hardcore), Hardcore towers are now purchasable in the store |
| 60 | Frost mode vote |
| 75 | Mortar |
| 100 | Pursuit is now purchasable in the store |
| 150 | Mercenary Base |
| 175 | Gatling Gun is now purchasable in the store |
| 250 | Sandbox mode |

