Editing
Archer/History
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) β Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ArcherIcon2025.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Category = Exclusive |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]5 |Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]16.5 |Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |Fly = N/A |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3.5 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|283}}}} {{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] +1 Max Hits {{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = β’3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] β’2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] β’1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] 1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = β’25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’1 Max Hits}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] +1 Max Hits}} Sell Price changes to {{Money|1,883}}}} {{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]] 1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = β’5 Max Hits 0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] 2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] +4 Max Hits}} Sell Price changes to {{Money|4,716}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BDPS$ = Burn Damage / Burn Tick $SDPS$ = [[Splash Damage]] / Firerate $MDPS$ = $DPS$ * Max Hits $MBDPS$ = $BDPS$ * Max Hits $CDPS1$ = $DPS$ + $BDPS$ $MCDPS1$ = ($CDPS1$) * Max Hits $CDPS2$ = $DPS$ + $SDPS$ $TED$ = Burn Damage * (Burn Time / Burn Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 250; 550; 1250; 3000; 8500 $FSE-DETECTION$ = 2; ; $FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century $FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage Γ Burn Time.</ref> $DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage Γ· Tick.</ref> $DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> $R$ = $FNC-RECURSION$ </var> <tabber> |-|Flame Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Flame Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Explosive Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Explosive Arrows |- ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> |-|Shock Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Shock Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </tabber> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Saboteur Update (22 April 2026) β Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ArcherIcon2025.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Category = Exclusive |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]5 |Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]16.5 |Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |Fly = N/A |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.625 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3.5 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|283}}}} {{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] +1 Max Hits {{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = β’3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] β’2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] β’1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] 1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = β’25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’1 Max Hits}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] +1 Max Hits}} Sell Price changes to {{Money|1,883}}}} {{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]] 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = β’5 Max Hits 0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] 2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] +4 Max Hits}} Sell Price changes to {{Money|4,716}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BDPS$ = Burn Damage / Burn Tick $SDPS$ = [[Splash Damage]] / Firerate $MDPS$ = $DPS$ * Max Hits $MBDPS$ = $BDPS$ * Max Hits $CDPS1$ = $DPS$ + $BDPS$ $MCDPS1$ = ($CDPS1$) * Max Hits $CDPS2$ = $DPS$ + $SDPS$ $TED$ = Burn Damage * (Burn Time / Burn Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 250; 550; 1250; 3000; 8500 $FSE-DETECTION$ = 2; ; $FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century $FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 $FNC-ROFBUG$ = Firerate $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage Γ Burn Time.</ref> $DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage Γ· Tick.</ref> $DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> $R$ = $FNC-RECURSION$ </var> <tabber> |-|Flame Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Flame Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Explosive Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Explosive Arrows |- ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> |-|Shock Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Shock Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </tabber> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Null & Void Update (18 October 2025) β Saboteur Update (22 April 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ArcherIcon2025.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Category = Exclusive |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]16 |Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |Fly = N/A |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|233}}}} {{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] +1 Max Hits {{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = β’1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] β’2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] β’0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} Sell Price changes to {{Money|700}}}} {{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = β’3 Max Hits 0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] 2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] +1 Max Hits}} Sell Price changes to {{Money|1,616}}}} {{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,575}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +19 Damage [[File:Damage Icon.png|20px|Damage]] 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = β’35 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’1 Max Hits}} {{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits 0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] 3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]] +2 Max Hits}} Sell Price changes to {{Money|4,475}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BDPS$ = Burn Damage / Burn Tick $SDPS$ = [[Splash Damage]] / Firerate $MDPS$ = $DPS$ * Max Hits $MBDPS$ = $BDPS$ * Max Hits $CDPS1$ = $DPS$ + $BDPS$ $MCDPS1$ = ($CDPS1$) * Max Hits $CDPS2$ = $DPS$ + $SDPS$ $TED$ = Burn Damage * (Burn Time / Burn Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 100; 400; 1000; 2750; 8575 $FSE-DETECTION$ = 2; ; $FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century $FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 $FNC-ROFBUG$ = Firerate $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage Γ Burn Time.</ref> $DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage Γ· Tick.</ref> $DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> $R$ = $FNC-RECURSION$ </var> <tabber> |-|Flame Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Flame Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Shock Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Shock Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Explosive Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Explosive Arrows |- ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |- | 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </tabber> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Revive & Reload Update (20 August 2025) β Null & Void Update (18 October 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ArcherIcon2025.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Category = Exclusive |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]16 |Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|233}}}} {{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] +1 Max Hits {{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = β’1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] β’2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] β’0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} Sell Price changes to {{Money|700}}}} {{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = β’4 Max Hits 0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] 2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] +1 Max Hits}} Sell Price changes to {{Money|1,616}}}} {{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = β’48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’1 Max Hits}} {{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits 0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] 3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]] +1 Max Hits}} Sell Price changes to {{Money|4,075}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BDPS$ = Burn Damage / Burn Tick $SDPS$ = [[Splash Damage]] / Firerate $MDPS$ = $DPS$ * Max Hits $MBDPS$ = $BDPS$ * Max Hits $CDPS1$ = $DPS$ + $BDPS$ $MCDPS1$ = ($CDPS1$) * Max Hits $CDPS2$ = $DPS$ + $SDPS$ $TED$ = Burn Damage * (Burn Time / Burn Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 100; 400; 1000; 2750; 7375 $FSE-DETECTION$ = 2; ; 0 $FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century $FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 $FNC-ROFBUG$ = Firerate $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage Γ Burn Time.</ref> $DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage Γ· Tick.</ref> $DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> $R$ = $FNC-RECURSION$ </var> <tabber> |-|Flame Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Flame Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Shock Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Shock Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Explosive Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Explosive Arrows |- ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |- | 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </tabber> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Assassin Update (6 August 2025) β Revive & Reload Update (20 August 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ArcherIcon2025.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Category = Exclusive |Role = Defense |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]16 |Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|233}}}} {{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Hits +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = β’1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] β’2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] β’0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} Sell Price changes to {{Money|700}}}} {{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = β’4 Max Hits 0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] 2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] +1 Max Hits}} Sell Price changes to {{Money|1,491}}}} {{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = β’48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’1 Max Hits}} {{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits 0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] 3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]] +1 Max Hits}} Sell Price changes to {{Money|3,950}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BDPS$ = Burn Damage / Burn Tick $SDPS$ = [[Splash Damage]] / Firerate $MDPS$ = $DPS$ * Max Hits $MBDPS$ = $BDPS$ * Max Hits $CDPS1$ = $DPS$ + $BDPS$ $MCDPS1$ = ($CDPS1$) * Max Hits $CDPS2$ = $DPS$ + $SDPS$ $TED$ = Burn Damage * (Burn Time / Burn Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 100; 400; 1000; 2375; 7375 $FSE-DETECTION$ = 2; ; 0 $FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century $FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 $FNC-ROFBUG$ = Firerate $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage Γ Burn Time.</ref> $DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage Γ· Tick.</ref> $DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> $R$ = $FNC-RECURSION$ </var> <tabber> |-|Flame Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Flame Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Shock Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Shock Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Explosive Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Explosive Arrows |- ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |- | 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </tabber> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Archer Update (15 January 2025) β Assassin Update (6 August 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DHDefaultArcherIcon.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Category = Exclusive |Role = Defense |Cost = {{Money|400}} |Footprint = 1.5 |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]18 |Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|50}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|150}}}} {{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:Hawkeye.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} 1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Hits Sell Price changes to {{Money|283}}}} {{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = β’1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] β’2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] β’0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} Sell Price changes to {{Money|550}}}} {{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = β’3 Max Hits 0.25 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +1 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] 2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] +1 Max Hits}} Sell Price changes to {{Money|1,341}}}} {{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +16 Damage [[File:Damage Icon.png|20px|Damage]] 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Bomb Arrows|Description = β’48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’1 Max Hits}} {{CollapsibleUpgrade|Title = Upgrade Shock Arrows|Description = +2 Max Hits 0.25 > 0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgrade Flame Arrows|Description = +2 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] 3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]] +2 Max Hits}} Sell Price changes to {{Money|3,675}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BDPS$ = Burn Damage / Burn Tick $SDPS$ = [[Splash Damage]] / Firerate $MDPS$ = $DPS$ * Max Hits $MBDPS$ = $BDPS$ * Max Hits $CDPS1$ = $DPS$ + $BDPS$ $MCDPS1$ = ($CDPS1$) * Max Hits $CDPS2$ = $DPS$ + $SDPS$ $TED$ = Burn Damage * (Burn Time / Burn Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 50; 400; 800; 2375; 7000 $FSE-DETECTION$ = 2; ; 0 $FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century $FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 $FNC-ROFBUG$ = Firerate $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage Γ Burn Time.</ref> $DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage Γ· Tick.</ref> $DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> $R$ = $FNC-RECURSION$ </var> <tabber> |-|Flame Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Flame Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Shock Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Shock Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Explosive Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Explosive Arrows |- ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |- | 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </tabber> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''7 April 2023 β Archer Update (15 January 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DHDefaultArcherIcon.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Category = Exclusive |Cost = {{Money|600}} |Footprint = 1.5 |Sell Price = {{Money|200}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Single Pierce<br/>Fire (Level 3+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = {{Lead|Lead Detection}}Level 3+ (Fire only) |Placement = N/A |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|233}}}} {{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|700}}|Image = [[File:Hawkeye.png|100px]]|Information = 2.025 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +4 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Ammo Mods|Cost = {{Money|1,500}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +3 Max Hits +Flame Arrows β’2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] β’1 Tick [[File:Cooldown Icon.png|20px|Tick]] β’3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] Sell Price changes to {{Money|966}}}} {{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 2.275 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] Sell Price changes to {{Money|1,966}}}} {{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|7,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] +3 Max Hits +6 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] 3 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] Sell Price changes to {{Money|4,466}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = $DPS * Max Hits $BDPS$ = Burn Damage / Burn Tick $MBDPS$ = $BDPS$ * Max Hits $CDPS1$ = $DPS$ + $BDPS$ $MCDPS1$ = $MDPS$ + $MBDPS$ $TED$ = Burn Damage * (Burn Time / Burn Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 100; 700; 1500; 3000; 7500 $FSE-DETECTION$ = 2; ; 0 $FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer $FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 $FNC-ROFBUG$ = Firerate $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage Γ Burn Time.</ref> $DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage Γ· Tick.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) β 7 April 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DHDefaultArcherIcon.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Category = Exclusive |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 |Damage Type = Single<br/>Single Pierce (Level 3+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = N/A |Placement = N/A |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Max Hits |Stat1 = 1 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.025 > 3.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|250}}}} {{Upgrade|Level = Level 3|Upgrade Title = Sharp Shooter|Cost = {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]] +2 Max Hits Sell Price changes to {{Money|383}}}} {{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 3.225 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|716}}}} {{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +17 Damage [[File:Damage Icon.png|20px|Damage]] +2 Max Hits Sell Price changes to {{Money|1,883}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Damage / Firerate * Max Hits $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 100; 250; 400; 1000; 3500 $FSE-DETECTION$ = 2; ; 0 $FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer $FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 $FNC-ROFBUG$ = Firerate $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''31 October 2020 β Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ArcherIcon.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 |Damage Type = Single<br/>Single Pierce (Level 3+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.03 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = N/A |Placement = N/A |Fly = N/A |Title1 = Max Hits |Stat1 = 1 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|250}}}} {{Upgrade|Level = Level 3|Upgrade Title = Sharp Shooter|Cost = {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]] +2 Max Hits Sell Price changes to {{Money|383}}}} {{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|716}}}} {{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +17 Damage [[File:Damage Icon.png|20px|Damage]] +2 Max Hits Sell Price changes to {{Money|1,883}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Damage / Firerate * Max Hits $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 100; 250; 400; 1000; 3500 $FSE-DETECTION$ = 2; ; $FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer $FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 $FNC-ROFBUG-2020$ = Firerate $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Overhaul Update (29 October 2020) β 31 October 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ArcherIcon.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]3 |Damage Type = Single<br/>Single Pierce (Level 3+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.03 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = N/A |Placement = N/A |Fly = N/A |Title1 = Max Hits |Stat1 = 1 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|250}}}} {{Upgrade|Level = Level 3|Upgrade Title = Sharp Shooter|Cost = {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]] +2 Max Hits Sell Price changes to {{Money|383}}}} {{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,350}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Special Arrows Sell Price changes to {{Money|833}}}} {{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +17 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|2,000}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = Damage / Firerate * Max Hits $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 100; 250; 400; 1350; 3500 $FSE-DETECTION$ = 2; ; $FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer $FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 $FNC-ROFBUG-2020$ = Firerate $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''4 March 2020 β Overhaul Update (29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Holiday Archer.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]25 |Placement = N/A |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Max Hits Sell Price changes to {{Money|250}}}} {{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] +3 Max Hits Sell Price changes to {{Money|358}}}} {{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|625}}}} {{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +20 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Hits Sell Price changes to {{Money|1,625}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 100; 250; 325; 800; 3000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows $FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 $FNC-ROFBUG-2019$ = Firerate $PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref> $DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage$PREF$ !! Firerate !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || 2 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 2 || 27 || 2 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 2 || 27 || 4 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 2 || 29 || 7 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 7 || 1 || 30 || 7 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 27 || 1 || 32 || 8 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''26 January 2020 β 4 March 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Holiday Archer.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]25 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|250}}}} {{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|358}}}} {{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|625}}}} {{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +20 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,625}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 100; 250; 325; 800; 3000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows $FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 2 || 29 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 7 || 1 || 30 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 27 || 1 || 32 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''12 January 2020 β 26 January 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Holiday Archer.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Cost = {{Money|350}} |Footprint = Average |Sell Price = {{Money|116}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]25 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|150}}}} {{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|233}}}} {{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|341}}}} {{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|608}}}} {{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,608}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 350; 100; 250; 325; 800; 3000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows $FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''1 January 2020 β 12 January 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Holiday Archer.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Cost = {{Money|200}} |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]25 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|100}}}} {{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|281}}}} {{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|558}}}} {{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,558}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 100; 250; 325; 800; 3000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows $FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''25 December 2019 β 1 January 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Holiday Archer.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Cost = {{Money|200}} |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2 |Damage Type = Single Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]25 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|100}}}} {{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|281}}}} {{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|558}}}} {{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,558}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 100; 250; 325; 800; 3000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows $FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 29 || 1 || 32 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''24 December 2019 β 25 December 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Holiday Archer.png|100px]] |Unlock Cost = [[Event Store|Gift of Sharpness]] |Cost = {{Money|200}} |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2 |Damage Type = Single Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]25 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|100}}}} {{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|281}}}} {{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|558}}}} {{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +30 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,558}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 100; 250; 325; 800; 3000 $FSE-DETECTION$ = ; ; $FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows $FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 44 || 1 || 32 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information