Editing Archer/History
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| Latest revision | Your text | ||
| Line 99: | Line 99: | ||
$BDPS$ = Burn Damage / Burn Tick |
$BDPS$ = Burn Damage / Burn Tick |
||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
$CDPS1$ = $DPS$ + $BDPS$ |
||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
$CDPS2$ = $DPS$ + $SDPS$ |
||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
$TP$ = $FNC-TOTAL-COST$ |
||
$COST$ = 600; 250; 550; 1250; 3000; 8500 |
$COST$ = 600; 250; 550; 1250; 3000; 8500 |
||
| Line 123: | Line 119: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="13" |Flame Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ |
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS |
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS |
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 155: | Line 151: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="10" |Shock Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ |
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency |
||
|- |
|- |
||
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS |
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 266: | Line 262: | ||
$BDPS$ = Burn Damage / Burn Tick |
$BDPS$ = Burn Damage / Burn Tick |
||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
$CDPS1$ = $DPS$ + $BDPS$ |
||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
$CDPS2$ = $DPS$ + $SDPS$ |
||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
$TP$ = $FNC-TOTAL-COST$ |
||
$COST$ = 600; 250; 550; 1250; 3000; 8500 |
$COST$ = 600; 250; 550; 1250; 3000; 8500 |
||
| Line 291: | Line 283: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="13" |Flame Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ |
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS |
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS |
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 323: | Line 315: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="10" |Shock Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ |
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency |
||
|- |
|- |
||
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS |
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 439: | Line 431: | ||
$BDPS$ = Burn Damage / Burn Tick |
$BDPS$ = Burn Damage / Burn Tick |
||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
$CDPS1$ = $DPS$ + $BDPS$ |
||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
$CDPS2$ = $DPS$ + $SDPS$ |
||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
$TP$ = $FNC-TOTAL-COST$ |
||
$COST$ = 600; 100; 400; 1000; 2750; 8575 |
$COST$ = 600; 100; 400; 1000; 2750; 8575 |
||
| Line 464: | Line 452: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="13" |Flame Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ |
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS |
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS |
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 484: | Line 472: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="10" |Shock Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ |
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency |
||
|- |
|- |
||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS |
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS |
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 612: | Line 600: | ||
$BDPS$ = Burn Damage / Burn Tick |
$BDPS$ = Burn Damage / Burn Tick |
||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
$CDPS1$ = $DPS$ + $BDPS$ |
||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
$CDPS2$ = $DPS$ + $SDPS$ |
||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
$TP$ = $FNC-TOTAL-COST$ |
||
$COST$ = 600; 100; 400; 1000; 2750; 7375 |
$COST$ = 600; 100; 400; 1000; 2750; 7375 |
||
| Line 637: | Line 621: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="13" |Flame Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ |
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS |
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS |
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 657: | Line 641: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="10" |Shock Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ |
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency |
||
|- |
|- |
||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS |
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS |
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 785: | Line 769: | ||
$BDPS$ = Burn Damage / Burn Tick |
$BDPS$ = Burn Damage / Burn Tick |
||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
$CDPS1$ = $DPS$ + $BDPS$ |
||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
$CDPS2$ = $DPS$ + $SDPS$ |
||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
$TP$ = $FNC-TOTAL-COST$ |
||
$COST$ = 600; 100; 400; 1000; 2375; 7375 |
$COST$ = 600; 100; 400; 1000; 2375; 7375 |
||
| Line 810: | Line 790: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="13" |Flame Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ |
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS |
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS |
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 830: | Line 810: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="10" |Shock Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ |
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency |
||
|- |
|- |
||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS |
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS |
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 958: | Line 938: | ||
$BDPS$ = Burn Damage / Burn Tick |
$BDPS$ = Burn Damage / Burn Tick |
||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
$CDPS1$ = $DPS$ + $BDPS$ |
||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
$CDPS2$ = $DPS$ + $SDPS$ |
||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
$TP$ = $FNC-TOTAL-COST$ |
||
$COST$ = 400; 50; 400; 800; 2375; 7000 |
$COST$ = 400; 50; 400; 800; 2375; 7000 |
||
| Line 983: | Line 959: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="13" |Flame Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ |
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS |
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS |
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS |
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,003: | Line 979: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="10" |Shock Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ |
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency |
||
|- |
|- |
||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS |
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS |
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||