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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Archer|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''SaboteurHardcore Rework Update (225 AprilJune 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3.5 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits
 
0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
+4 Max Hits}}
 
 
Sell Price changes to {{Money|4,716}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
Line 94 ⟶ 260:
Sell Price changes to {{Money|4,716}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 100 ⟶ 266:
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TPMCE$ = $FNC-TOTALPRICETP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 250; 550; 1250; 3000; 8500
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FNC-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 115 ⟶ 285:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
Line 120 ⟶ 291:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1215" |Flame Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 140 ⟶ 311:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1011" |Explosive Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 152 ⟶ 323:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="912" |Shock Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 166 ⟶ 337:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''ReviveNull & ReloadVoid Update (2018 AugustOctober 2025) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
Line 262 ⟶ 433:
Sell Price changes to {{Money|4,475}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 268 ⟶ 439:
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TPMCE$ = $FNC-TOTALPRICETP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 100; 400; 1000; 2750; 8575
$COST$ = 600; 100; 400; 1000; 2750; 8575
$FNC-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 283 ⟶ 458:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
Line 288 ⟶ 464:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1215" |Flame Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 308 ⟶ 484:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="912" |Shock Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 320 ⟶ 496:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1011" |Explosive Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 337 ⟶ 513:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
Line 430 ⟶ 606:
Sell Price changes to {{Money|4,075}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 436 ⟶ 612:
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TPMCE$ = $FNC-TOTALPRICETP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 100; 400; 1000; 2750; 7375
$COST$ = 600; 100; 400; 1000; 2750; 7375
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 451 ⟶ 631:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
Line 456 ⟶ 637:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1215" |Flame Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 476 ⟶ 657:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="912" |Shock Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 488 ⟶ 669:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1011" |Explosive Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 505 ⟶ 686:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
Line 598 ⟶ 779:
Sell Price changes to {{Money|3,950}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 604 ⟶ 785:
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TPMCE$ = $FNC-TOTALPRICETP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 100; 400; 1000; 2375; 7375
$COST$ = 600; 100; 400; 1000; 2375; 7375
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 619 ⟶ 804:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
Line 624 ⟶ 810:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1215" |Flame Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 644 ⟶ 830:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="912" |Shock Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 656 ⟶ 842:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1011" |Explosive Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 673 ⟶ 859:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
Line 766 ⟶ 952:
Sell Price changes to {{Money|3,675}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
Line 772 ⟶ 958:
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TPMCE$ = $FNC-TOTALPRICETP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 50; 400; 800; 2375; 7000
$COST$ = 400; 50; 400; 800; 2375; 7000
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 787 ⟶ 977:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
Line 792 ⟶ 983:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1215" |Flame Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 812 ⟶ 1,003:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="912" |Shock Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 824 ⟶ 1,015:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1011" |Explosive Arrows
|-
! Level !! Cost !! Total PriceCost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
Line 841 ⟶ 1,032:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
Line 914 ⟶ 1,105:
Sell Price changes to {{Money|4,466}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = $DPS * Max Hits
$BDPS$ = Burn Damage / Burn Tick
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = $MDPS$ + $MBDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TPMCE$ = $FNC-TOTALPRICETP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 100; 700; 1500; 3000; 7500
$COST$ = 600; 100; 700; 1500; 3000; 7500
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer
$FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 958 ⟶ 1,154:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
Line 1,010 ⟶ 1,206:
Sell Price changes to {{Money|1,883}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$TPMCE$ = $FNC-TOTALPRICETP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500
$COST$ = 400; 100; 250; 400; 1000; 3500
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 1,050 ⟶ 1,249:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
Line 1,101 ⟶ 1,300:
Sell Price changes to {{Money|1,883}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$TPMCE$ = $FNC-TOTALPRICETP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500
$COST$ = 400; 100; 250; 400; 1000; 3500
$FNC-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FNC-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 1,141 ⟶ 1,343:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
Line 1,192 ⟶ 1,394:
Sell Price changes to {{Money|2,000}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$TPMCE$ = $FNC-TOTALPRICETP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 100; 250; 400; 1350; 3500
$COST$ = 400; 100; 250; 400; 1350; 3500
$FNC-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FNC-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 1,232 ⟶ 1,437:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 1,283 ⟶ 1,488:
Sell Price changes to {{Money|1,625}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$PREF$ !! Firerate !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage<ref>Damage decreases as the arrow pierces through enemies.</ref>
!Firerate
!Range
!Max Hits
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || 2 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|1
|2.05
|25
|2
|0.49
|{{Money|816.33}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || 2 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|1
|2.05
|27
|2
|0.49
|{{Money|1,020.41}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|750}}
|2
|2.05
|27
|4
|0.98
|{{Money|765.31}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || 7 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,075}}
|7
|2.05
|29
|7
|3.41
|{{Money|315.25}}
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || 7 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,875}}
|7
|1.05
|30
|7
|6.67
|{{Money|281.11}}
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,875}}
|27
|1.05
|32
|8
|25.71
|{{Money|189.61}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,358 ⟶ 1,529:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 1,402 ⟶ 1,573:
Sell Price changes to {{Money|1,625}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|1
|2.05
|25
|0.49
|{{Money|816.33}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|1
|2.05
|27
|0.49
|{{Money|1,020.41}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|750}}
|2
|2.05
|27
|0.98
|{{Money|765.31}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,075}}
|7
|2.05
|29
|3.41
|{{Money|315.25}}
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,875}}
|7
|1.05
|30
|6.67
|{{Money|281.11}}
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,875}}
|27
|1.05
|32
|25.71
|{{Money|189.61}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,470 ⟶ 1,613:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 1,514 ⟶ 1,657:
Sell Price changes to {{Money|1,608}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 350; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|350}}
|1
|2.05
|25
|0.49
|{{Money|714.29}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|1
|2.05
|27
|0.49
|{{Money|918.37}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|700}}
|3
|2.05
|27
|1.46
|{{Money|479.45}}
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,025}}
|9
|2.05
|29
|4.39
|{{Money|233.49}}
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,825}}
|9
|1.05
|30
|8.57
|{{Money|212.95}}
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,825}}
|24
|1.05
|32
|22.86
|{{Money|211.07}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,582 ⟶ 1,697:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 1,626 ⟶ 1,741:
Sell Price changes to {{Money|1,558}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|1
|2.05
|25
|0.49
|{{Money|408.16}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|300}}
|1
|2.05
|27
|0.49
|{{Money|612.24}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|550}}
|3
|2.05
|27
|1.46
|{{Money|376.71}}
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|9
|2.05
|29
|4.39
|{{Money|199.32}}
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,675}}
|9
|1
|30
|8.57
|{{Money|195.45}}
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,675}}
|24
|1.05
|32
|22.86
|{{Money|204.51}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,694 ⟶ 1,781:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 1,738 ⟶ 1,825:
Sell Price changes to {{Money|1,558}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|2
|2.05
|25
|0.98
|{{Money|204.08}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|300}}
|2
|2.05
|27
|0.98
|{{Money|306.12}}
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|550}}
|4
|2.05
|27
|1.95
|{{Money|282.05}}
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|14
|2.05
|29
|6.83
|{{Money|128.11}}
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,675}}
|14
|1.05
|30
|13.33
|{{Money|125.66}}
|-
| 5 || $R$ || $R$ || 29 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,675}}
|29
|1.05
|32
|27.62
|{{Money|169.26}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,806 ⟶ 1,865:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 1,850 ⟶ 1,909:
Sell Price changes to {{Money|1,558}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|2
|2.05
|25
|0.98
|{{Money|204.08}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|300}}
|2
|2.05
|27
|0.98
|{{Money|306.12}}
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|550}}
|4
|2.05
|27
|1.95
|{{Money|282.05}}
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|14
|2.05
|29
|6.83
|{{Money|128.11}}
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,675}}
|14
|1.05
|30
|13.33
|{{Money|125.66}}
|-
| 5 || $R$ || $R$ || 44 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,675}}
|44
|1.05
|32
|41.9
|{{Money|111.58}}
|}
</div>
</nowiki>}}
</center>
</div>