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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Archer|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''7Hardcore AprilRework 2023Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3.5 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits
 
0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
+4 Max Hits}}
 
 
Sell Price changes to {{Money|4,716}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.625 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3.5 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits
 
0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
+4 Max Hits}}
 
 
Sell Price changes to {{Money|4,716}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •3 Max Hits
 
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,616}}}}
 
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,575}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +19 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •35 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits
 
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
 
+2 Max Hits}}
 
 
Sell Price changes to {{Money|4,475}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2750; 8575
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •4 Max Hits
 
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,616}}}}
 
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits
 
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|4,075}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2750; 7375
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •4 Max Hits
 
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,491}}}}
 
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits
 
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|3,950}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2375; 7375
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|50}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|150}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:Hawkeye.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}
 
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Max Hits
 
 
Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|550}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •3 Max Hits
 
0.25 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +1 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,341}}}}
 
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+16 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Bomb Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgrade Shock Arrows|Description = +2 Max Hits
 
0.25 > 0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgrade Flame Arrows|Description = +2 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
 
+2 Max Hits}}
 
 
Sell Price changes to {{Money|3,675}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 400; 800; 2375; 7000
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''7 April 2023 – Archer Update (15 January 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Cost = {{Money|600}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single Pierce<br/>Fire (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20
|Lead = {{Lead|Lead PenetrationDetection}}Level 3+ (Fire only)
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2.508525 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 30 ⟶ 1,060:
 
Sell Price changes to {{Money|233}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Deadshot|Cost -= {{Money|700}}|Image = [[File:Hawkeye.png|100px]]|Information = 2.008025 > 2.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 38 ⟶ 1,068:
 
Sell Price changes to {{Money|466}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Ammo Mods|Cost -= {{Money|1,500}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 PierceMax Hits
 
+Flame Arrows
Line 52 ⟶ 1,082:
 
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Mechanical Bow|Cost -= {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
2.258275 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 62 ⟶ 1,092:
 
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Professional Archer|Cost -= {{Money|7,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+10 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 PierceMax Hits
 
+6 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 75 ⟶ 1,105:
Sell Price changes to {{Money|4,466}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$DPS$ = Damage / Firerate
|-
$MDPS$ = $DPS * Max Hits
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Burn Tick
! scope="col" style="padding: 5px;" |Total Price
$MBDPS$ = $BDPS$ * Max Hits
! scope="col" style="padding: 5px;" |Normal Damage
$CDPS1$ = $DPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Burn Damage<ref>Burn damage has a tick of 1.</ref>
$MCDPS1$ = $MDPS$ + $MBDPS$
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TED$ = Burn Damage * (Burn Time / Burn Tick)
! scope="col" style="padding: 5px;" |Range
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Burn Time
$MCE$ = $TP$ / Max DPS
! scope="col" style="padding: 5px;" |Pierce
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref>Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$COST$ = 600; 100; 700; 1500; 3000; 7500
! scope="col" style="padding: 5px;" |DPS<ref>DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.508
| style="padding: 5px;" |20
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.59
|-
| 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|700}}
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.008
| style="padding: 5px;" |22
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.99
|-
| 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |8
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.258
| style="padding: 5px;" |22
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.54
|-
| 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,900}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2
| style="padding: 5px;" |2.258
| style="padding: 5px;" |22
| style="padding: 5px;" |3
| style="padding: 5px;" |4
| style="padding: 5px;" |6
| style="padding: 5px;" |6.63<ref>4.43 Normal DPS + 2 Burn DPS</ref>
|-
| 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|5,900}}
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |1.508
| style="padding: 5px;" |24
| style="padding: 5px;" |3
| style="padding: 5px;" |4
| style="padding: 5px;" |12
| style="padding: 5px;" |17.26<ref>13.26 Normal DPS + 4 Burn DPS</ref>
|-
| 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|13,400}}
| style="padding: 5px;" |30
| style="padding: 5px;" |10
| style="padding: 5px;" |1.508
| style="padding: 5px;" |26
| style="padding: 5px;" |8
| style="padding: 5px;" |7
| style="padding: 5px;" |80
| style="padding: 5px;" |29.89<ref>19.89 Normal DPS + 10 Burn DPS</ref>
|}
</div>
</nowiki>}}
</center>
</div>
Line 165 ⟶ 1,154:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single<br/>Single Pierce (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.008025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20
Line 180 ⟶ 1,171:
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.008025 > 3.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Hawkeye|Cost -= {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 193 ⟶ 1,186:
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Sharp Shooter|Cost -= {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 PierceMax Hits
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Mechanical Bow|Cost -= {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
3.208225 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Professional Archer|Cost -= {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+17 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 PierceMax Hits
 
 
Sell Price changes to {{Money|1,883}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1000; 3500
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Pierce
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |3
| style="padding: 5px;" |4.008
| style="padding: 5px;" |20
| style="padding: 5px;" |0
| style="padding: 5px;" |0.75
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.208
| style="padding: 5px;" |20
| style="padding: 5px;" |0
| style="padding: 5px;" |0.94
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.208
| style="padding: 5px;" |22
| style="padding: 5px;" |0
| style="padding: 5px;" |0.94
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |3.208
| style="padding: 5px;" |22
| style="padding: 5px;" |2
| style="padding: 5px;" |2.49
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|2,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.008
| style="padding: 5px;" |24
| style="padding: 5px;" |2
| style="padding: 5px;" |3.98
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|5,650}}
| style="padding: 5px;" |25
| style="padding: 5px;" |2.008
| style="padding: 5px;" |26
| style="padding: 5px;" |4
| style="padding: 5px;" |12.45
|}
</div>
</nowiki>}}
</center>
</div>
Line 282 ⟶ 1,249:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 297 ⟶ 1,265:
|Placement = N/A
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Hawkeye|Cost -= {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 310 ⟶ 1,280:
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Sharp Shooter|Cost -= {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 PierceMax Hits
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Mechanical Bow|Cost -= {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 321 ⟶ 1,291:
 
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Professional Archer|Cost -= {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+17 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 PierceMax Hits
 
 
Sell Price changes to {{Money|1,883}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1000; 3500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Pierce
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |3
| style="padding: 5px;" |4.03
| style="padding: 5px;" |20
| style="padding: 5px;" |0
| style="padding: 5px;" |0.74
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.23
| style="padding: 5px;" |20
| style="padding: 5px;" |0
| style="padding: 5px;" |0.93
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.23
| style="padding: 5px;" |22
| style="padding: 5px;" |0
| style="padding: 5px;" |0.93
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |3.23
| style="padding: 5px;" |22
| style="padding: 5px;" |2
| style="padding: 5px;" |2.47
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|2,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.03
| style="padding: 5px;" |24
| style="padding: 5px;" |2
| style="padding: 5px;" |3.94
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|5,650}}
| style="padding: 5px;" |25
| style="padding: 5px;" |2.03
| style="padding: 5px;" |26
| style="padding: 5px;" |4
| style="padding: 5px;" |12.32
|}
</div>
</nowiki>}}
</center>
</div>
Line 399 ⟶ 1,343:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 414 ⟶ 1,359:
|Placement = N/A
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 1
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Hawkeye|Cost -= {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 427 ⟶ 1,374:
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Sharp Shooter|Cost -= {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 PierceMax Hits
 
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Mechanical Bow|Cost -= {{Money|1,350}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 440 ⟶ 1,387:
 
Sell Price changes to {{Money|833}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Professional Archer|Cost -= {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+17 Damage [[File:Damage Icon.png|20px|Damage]]
Line 447 ⟶ 1,394:
Sell Price changes to {{Money|2,000}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1350; 3500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Pierce
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |3
| style="padding: 5px;" |4.03
| style="padding: 5px;" |20
| style="padding: 5px;" |0
| style="padding: 5px;" |0.74
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.23
| style="padding: 5px;" |20
| style="padding: 5px;" |0
| style="padding: 5px;" |0.93
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.23
| style="padding: 5px;" |22
| style="padding: 5px;" |0
| style="padding: 5px;" |0.93
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |3.23
| style="padding: 5px;" |22
| style="padding: 5px;" |2
| style="padding: 5px;" |2.47
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|2,500}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.03
| style="padding: 5px;" |24
| style="padding: 5px;" |2
| style="padding: 5px;" |3.94
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |25
| style="padding: 5px;" |2.03
| style="padding: 5px;" |26
| style="padding: 5px;" |2
| style="padding: 5px;" |12.32
|}
</div>
</nowiki>}}
</center>
</div>
Line 516 ⟶ 1,437:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 529 ⟶ 1,451:
|Range = [[File:Range Icon.png|20px|Range]]25
|Placement = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Sharper Arrows|Cost -= {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 PierceMax Hits
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Even Sharper Arrows|Cost -= {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 PierceMax Hits
 
Sell Price changes to {{Money|358}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Rapid Fire|Cost -= {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 555 ⟶ 1,479:
 
Sell Price changes to {{Money|625}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Sword Arrows|Cost -= {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+20 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 PierceMax Hits
 
 
Sell Price changes to {{Money|1,625}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$PREF$ !! Firerate !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || 2 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage<ref>Damage decreases as the arrow pierces through enemies.</ref>
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Pierce
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |1
| style="padding: 5px;" |0.49
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |1
| style="padding: 5px;" |0.49
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |3
| style="padding: 5px;" |0.98
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,075}}
| style="padding: 5px;" |7
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |6
| style="padding: 5px;" |3.41
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,875}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |6
| style="padding: 5px;" |6.67
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,875}}
| style="padding: 5px;" |27
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |7
| style="padding: 5px;" |25.71
|}
</div>
</nowiki>}}
</center>
</div>
Line 633 ⟶ 1,529:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 649 ⟶ 1,546:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Sharper Arrows|Cost -= {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Even Sharper Arrows|Cost -= {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 663 ⟶ 1,560:
 
Sell Price changes to {{Money|358}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Rapid Fire|Cost -= {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 669 ⟶ 1,566:
 
Sell Price changes to {{Money|625}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Sword Arrows|Cost -= {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+20 Damage [[File:Damage Icon.png|20px|Damage]]
Line 676 ⟶ 1,573:
Sell Price changes to {{Money|1,625}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
|-
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 400; 100; 250; 325; 800; 3000
! scope="col" style="padding: 5px;" |Damage
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.49
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.49
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.98
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,075}}
| style="padding: 5px;" |7
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |3.41
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,875}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |6.67
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,875}}
| style="padding: 5px;" |27
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |25.71
|}
</div>
</nowiki>}}
</center>
</div>
Line 738 ⟶ 1,613:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|350}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|116}}
|Placement Type = Ground
Line 754 ⟶ 1,630:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Sharper Arrows|Cost -= {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|233}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Even Sharper Arrows|Cost -= {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+6 Damage [[File:Damage Icon.png|20px|Damage]]
Line 768 ⟶ 1,644:
 
Sell Price changes to {{Money|341}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Rapid Fire|Cost -= {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 774 ⟶ 1,650:
 
Sell Price changes to {{Money|608}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Sword Arrows|Cost -= {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+15 Damage [[File:Damage Icon.png|20px|Damage]]
Line 781 ⟶ 1,657:
Sell Price changes to {{Money|1,608}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 350; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|350}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.49
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.49
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |1.46
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,025}}
| style="padding: 5px;" |9
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |4.39
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,825}}
| style="padding: 5px;" |9
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |8.57
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,825}}
| style="padding: 5px;" |24
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |22.86
|}
</div>
</nowiki>}}
</center>
</div>
Line 843 ⟶ 1,697:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|200}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|66}}
|Placement Type = Ground
Line 859 ⟶ 1,714:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|100}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Sharper Arrows|Cost -= {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Even Sharper Arrows|Cost -= {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+6 Damage [[File:Damage Icon.png|20px|Damage]]
Line 873 ⟶ 1,728:
 
Sell Price changes to {{Money|281}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Rapid Fire|Cost -= {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 879 ⟶ 1,734:
 
Sell Price changes to {{Money|558}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Sword Arrows|Cost -= {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+15 Damage [[File:Damage Icon.png|20px|Damage]]
Line 886 ⟶ 1,741:
Sell Price changes to {{Money|1,558}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|200}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.49
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|300}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.49
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |1.46
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|875}}
| style="padding: 5px;" |9
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |4.39
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,675}}
| style="padding: 5px;" |9
| style="padding: 5px;" |1
| style="padding: 5px;" |30
| style="padding: 5px;" |8.57
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,675}}
| style="padding: 5px;" |24
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |22.86
|}
</div>
</nowiki>}}
</center>
</div>
Line 948 ⟶ 1,781:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|200}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|66}}
|Placement Type = Ground
Line 964 ⟶ 1,798:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|100}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Sharper Arrows|Cost -= {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Even Sharper Arrows|Cost -= {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 978 ⟶ 1,812:
 
Sell Price changes to {{Money|281}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Rapid Fire|Cost -= {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 984 ⟶ 1,818:
 
Sell Price changes to {{Money|558}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Sword Arrows|Cost -= {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+15 Damage [[File:Damage Icon.png|20px|Damage]]
Line 991 ⟶ 1,825:
Sell Price changes to {{Money|1,558}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|200}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.98
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|300}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.98
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |1.95
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|875}}
| style="padding: 5px;" |14
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |6.83
|-
| 5 || $R$ || $R$ || 29 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,675}}
| style="padding: 5px;" |14
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |13.33
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,675}}
| style="padding: 5px;" |29
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |27.62
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,053 ⟶ 1,865:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|200}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|66}}
|Placement Type = Ground
Line 1,069 ⟶ 1,882:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|100}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Sharper Arrows|Cost -= {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Even Sharper Arrows|Cost -= {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,083 ⟶ 1,896:
 
Sell Price changes to {{Money|281}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Rapid Fire|Cost -= {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,089 ⟶ 1,902:
 
Sell Price changes to {{Money|558}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Sword Arrows|Cost -= {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+30 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,096 ⟶ 1,909:
Sell Price changes to {{Money|1,558}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
|-
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 200; 100; 250; 325; 800; 3000
! scope="col" style="padding: 5px;" |Damage
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|200}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.98
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|300}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.98
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |1.95
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|875}}
| style="padding: 5px;" |14
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |6.83
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,675}}
| style="padding: 5px;" |14
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |13.33
|-
| 5 || $R$ || $R$ || 44 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,675}}
| style="padding: 5px;" |44
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |41.9
|}
</div>
</nowiki>}}
</center>
</div>