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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Archer|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''ReviveHardcore & ReloadRework Update (205 AugustJune 20252026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
Line 13 ⟶ 12:
|Role = Defense
|Cost = {{Money|600}}
|Footprint = Average (1.5)
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3.5 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits
 
0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
+4 Max Hits}}
 
 
Sell Price changes to {{Money|4,716}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.625 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3.5 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits
 
0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
+4 Max Hits}}
 
 
Sell Price changes to {{Money|4,716}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]21.508725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
Line 35 ⟶ 369:
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.708725 > 1.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 43 ⟶ 377:
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.608625 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 76 ⟶ 410:
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,575}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +19 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.508525 > 1.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
Line 99 ⟶ 433:
Sell Price changes to {{Money|4,475}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflow-box">
<var>
{| class="wikitable stats-table"
$DPS$ = Damage / Firerate
|-
$BDPS$ = Burn Damage / Burn Tick
! colspan="6" |Total Cost
$SDPS$ = [[Splash Damage]] / Firerate
|-
$MDPS$ = $DPS$ * Max Hits
!Level 0
$MBDPS$ = $BDPS$ * Max Hits
!Level 1
$CDPS1$ = $DPS$ + $BDPS$
!Level 2
$MCDPS1$ = ($CDPS1$) * Max Hits
!Level 3
$CDPS2$ = $DPS$ + $SDPS$
!Level 4
$TED$ = Burn Damage * (Burn Time / Burn Tick)
!Level 5
$CE$ = $TP$ / DPS
|-
$MCE$ = $TP$ / Max DPS
|{{Money|600}}
$TP$ = $FNC-TOTAL-COST$
|{{Money|700}}
$COST$ = 600; 100; 400; 1000; 2750; 8575
|{{Money|1,100}}
$FSE-DETECTION$ = 2; ;
|{{Money|2,100}}
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
|{{Money|4,850}}
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
|{{Money|13,425}}
$FNC-ROFBUG$ = Firerate
|}
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
</div>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
 
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1115" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Damage
!Burn Damage
!Firerate<ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
!Burn Tick
!Burn Time
!Range
!Max Hits
!Total Elapsed Damage<ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
!DPS
!Cost Efficiency<ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|4
|N/A
|1.708
|N/A
|N/A
|16
|2
|N/A
|2.34
|{{Money|256.41}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|4
|N/A
|1.708
|N/A
|N/A
|19
|2
|N/A
|2.34
|{{Money|299.15}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|6
|N/A
|1.608
|N/A
|N/A
|19
|2
|N/A
|3.73
|{{Money|294.91}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|8
|1
|1.508
|0.5
|2
|22
|3
|4
|7.31<ref>5.31 Normal DPS + 2 Burn DPS</ref>
|{{Money|287.28}}
|-
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|16
|3
|1.508
|0.5
|3
|23
|4
|18
|16.61<ref>10.61 Normal DPS + 6 Burn DPS</ref>
|{{Money|291.99}}
|-
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|35
|6
|1.258
|0.5
|4
|24
|6
|48
|39.82<ref>27.82 Normal DPS + 12 Burn DPS</ref>
|{{Money|337.14}}
|}
</div>
Line 215 ⟶ 484:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1112" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Damage
!Firerate<ref name="firerate"/>
!Range
!Max Hits
!Stun Time
!DPS<ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
!Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|16
|1.508
|23
|3
|0.3
|10.61
|{{Money|457.12}}
|-
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|35
|1.258
|24
|4
|0.45
|27.82
|{{Money|482.57}}
|}
</div>
Line 250 ⟶ 498:
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
!Level
!Damage
![[Splash Damage]]
!Firerate<ref name="firerate"/>
!Range
!Explosion Range
!Max Hits<ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|35
|35
|1.258
|24
|5
|1
|55.64<ref>27.82 Normal DPS + 27.82 Splash DPS</ref>
|{{Money|241.28}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
Line 280 ⟶ 513:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
Line 287 ⟶ 520:
|Role = Defense
|Cost = {{Money|600}}
|Footprint = Average (1.5)
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]21.508725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
Line 309 ⟶ 542:
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.708725 > 1.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 317 ⟶ 550:
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.608625 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 350 ⟶ 583:
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.508525 > 1.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
Line 373 ⟶ 606:
Sell Price changes to {{Money|4,075}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflow-box">
<var>
{| class="wikitable stats-table"
$DPS$ = Damage / Firerate
|-
$BDPS$ = Burn Damage / Burn Tick
! colspan="6" |Total Cost
$SDPS$ = [[Splash Damage]] / Firerate
|-
$MDPS$ = $DPS$ * Max Hits
!Level 0
$MBDPS$ = $BDPS$ * Max Hits
!Level 1
$CDPS1$ = $DPS$ + $BDPS$
!Level 2
$MCDPS1$ = ($CDPS1$) * Max Hits
!Level 3
$CDPS2$ = $DPS$ + $SDPS$
!Level 4
$TED$ = Burn Damage * (Burn Time / Burn Tick)
!Level 5
$CE$ = $TP$ / DPS
|-
$MCE$ = $TP$ / Max DPS
|{{Money|600}}
$TP$ = $FNC-TOTAL-COST$
|{{Money|700}}
$COST$ = 600; 100; 400; 1000; 2750; 7375
|{{Money|1,100}}
$FSE-DETECTION$ = 2; ; 0
|{{Money|2,100}}
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
|{{Money|4,850}}
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
|{{Money|12,225}}
$FNC-ROFBUG$ = Firerate
|}
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
</div>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
 
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1115" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Damage
!Burn Damage
!Firerate<ref name="firerate"/>
!Burn Tick
!Burn Time
!Range
!Max Hits
!Total Elapsed Damage<ref name="ted"/>
!DPS
!Cost Efficiency<ref name="dps2"/>
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|4
|N/A
|1.708
|N/A
|N/A
|16
|2
|N/A
|2.34
|{{Money|256.41}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|4
|N/A
|1.708
|N/A
|N/A
|19
|2
|N/A
|2.34
|{{Money|299.15}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|6
|N/A
|1.608
|N/A
|N/A
|19
|2
|N/A
|3.73
|{{Money|294.91}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|8
|1
|1.508
|0.5
|2
|22
|3
|4
|7.31<ref name="burndps1">5.31 Normal DPS + 2 Burn DPS</ref>
|{{Money|287.28}}
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|16
|4
|1.508
|0.5
|3
|23
|4
|24
|18.61<ref name="burndps2">10.61 Normal DPS + 8 Burn DPS</ref>
|{{Money|260.61}}
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|32
|8
|1.258
|0.5
|4
|24
|5
|64
|41.44<ref name="burndps3">25.44 Normal DPS + 16 Burn DPS</ref>
|{{Money|295}}
|}
</div>
Line 489 ⟶ 657:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1112" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Damage
!Firerate<ref name="firerate"/>
!Range
!Max Hits
!Stun Time
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|16
|1.508
|23
|4
|0.3
|10.61
|{{Money|457.12}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|32
|1.258
|24
|5
|0.45
|25.44
|{{Money|480.54}}
|}
</div>
Line 524 ⟶ 671:
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
!Level
!Damage
![[Splash Damage]]
!Firerate<ref name="firerate"/>
!Range
!Explosion Range
!Max Hits<ref name="expmaxhits"/>
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|32
|48
|1.258
|24
|5
|1
|63.6<ref name="expdps1">25.44 Normal DPS + 38.16 Splash DPS</ref>
|{{Money|192.22}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
Line 554 ⟶ 686:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
Line 561 ⟶ 693:
|Role = Defense
|Cost = {{Money|600}}
|Footprint = Average (1.5)
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]21.508725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
Line 583 ⟶ 715:
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.708725 > 1.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Max Hits
Line 593 ⟶ 725:
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.608625 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 624 ⟶ 756:
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.508525 > 1.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
Line 647 ⟶ 779:
Sell Price changes to {{Money|3,950}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflow-box">
<var>
{| class="wikitable stats-table"
$DPS$ = Damage / Firerate
|-
$BDPS$ = Burn Damage / Burn Tick
! colspan="6" |Total Cost
$SDPS$ = [[Splash Damage]] / Firerate
|-
$MDPS$ = $DPS$ * Max Hits
!Level 0
$MBDPS$ = $BDPS$ * Max Hits
!Level 1
$CDPS1$ = $DPS$ + $BDPS$
!Level 2
$MCDPS1$ = ($CDPS1$) * Max Hits
!Level 3
$CDPS2$ = $DPS$ + $SDPS$
!Level 4
$TED$ = Burn Damage * (Burn Time / Burn Tick)
!Level 5
$CE$ = $TP$ / DPS
|-
$MCE$ = $TP$ / Max DPS
|{{Money|600}}
$TP$ = $FNC-TOTAL-COST$
|{{Money|700}}
$COST$ = 600; 100; 400; 1000; 2375; 7375
|{{Money|1,100}}
$FSE-DETECTION$ = 2; ; 0
|{{Money|2,100}}
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
|{{Money|4,475}}
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
|{{Money|11,850}}
$FNC-ROFBUG$ = Firerate
|}
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
</div>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
 
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1115" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Damage
!Burn Damage
!Firerate<ref name="firerate"/>
!Burn Tick
!Burn Time
!Range
!Max Hits
!Total Elapsed Damage<ref name="ted"/>
!DPS
!Cost Efficiency<ref name="dps2"/>
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|4
|N/A
|1.708
|N/A
|N/A
|16
|2
|N/A
|2.34
|{{Money|256.41}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|4
|N/A
|1.708
|N/A
|N/A
|19
|2
|N/A
|2.34
|{{Money|299.15}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|6
|N/A
|1.608
|N/A
|N/A
|19
|2
|N/A
|3.73
|{{Money|294.91}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|8
|1
|1.508
|0.5
|2
|22
|3
|4
|7.31<ref name="burndps1"/>
|{{Money|287.28}}
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|16
|4
|1.508
|0.5
|3
|23
|4
|24
|18.61<ref name="burndps2"/>
|{{Money|240.46}}
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|32
|8
|1.258
|0.5
|4
|24
|5
|64
|41.44<ref name="burndps3"/>
|{{Money|285.96}}
|}
</div>
Line 763 ⟶ 830:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1112" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Damage
!Firerate<ref name="firerate"/>
!Range
!Max Hits
!Stun Time
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|16
|1.508
|23
|4
|0.3
|10.61
|{{Money|421.77}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|32
|1.258
|24
|5
|0.45
|25.44
|{{Money|465.8}}
|}
</div>
Line 798 ⟶ 844:
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
!Level
!Damage
![[Splash Damage]]
!Firerate<ref name="firerate"/>
!Range
!Explosion Range
!Max Hits<ref name="expmaxhits"/>
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|32
|48
|1.258
|24
|5
|1
|63.6<ref name="expdps1"/>
|{{Money|186.32}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
Line 828 ⟶ 859:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
Line 835 ⟶ 866:
|Role = Defense
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]21.508725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]18
Line 857 ⟶ 888:
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:Hawkeye.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}
 
1.708725 > 1.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 869 ⟶ 900:
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.608625 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 900 ⟶ 931:
+16 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.508525 > 1.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Bomb Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 921 ⟶ 952:
Sell Price changes to {{Money|3,675}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflow-box">
<var>
{| class="wikitable stats-table"
$DPS$ = Damage / Firerate
|-
$BDPS$ = Burn Damage / Burn Tick
! colspan="6" |Total Cost
$SDPS$ = [[Splash Damage]] / Firerate
|-
$MDPS$ = $DPS$ * Max Hits
!Level 0
$MBDPS$ = $BDPS$ * Max Hits
!Level 1
$CDPS1$ = $DPS$ + $BDPS$
!Level 2
$MCDPS1$ = ($CDPS1$) * Max Hits
!Level 3
$CDPS2$ = $DPS$ + $SDPS$
!Level 4
$TED$ = Burn Damage * (Burn Time / Burn Tick)
!Level 5
$CE$ = $TP$ / DPS
|-
$MCE$ = $TP$ / Max DPS
|{{Money|400}}
$TP$ = $FNC-TOTAL-COST$
|{{Money|450}}
$COST$ = 400; 50; 400; 800; 2375; 7000
|{{Money|850}}
$FSE-DETECTION$ = 2; ; 0
|{{Money|1,650}}
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
|{{Money|4,025}}
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
|{{Money|11,025}}
$FNC-ROFBUG$ = Firerate
|}
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
</div>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
 
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1115" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Damage
!Burn Damage
!Firerate<ref name="firerate"/>
!Burn Tick
!Burn Time
!Range
!Max Hits
!Total Elapsed Damage<ref name="ted"/>
!DPS
!Cost Efficiency<ref name="dps2"/>
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|4
|N/A
|1.708
|N/A
|N/A
|18
|2
|N/A
|2.34
|{{Money|170.94}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|4
|N/A
|1.708
|N/A
|N/A
|19
|2
|N/A
|2.34
|{{Money|192.3}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|6
|N/A
|1.608
|N/A
|N/A
|19
|3
|N/A
|3.73
|{{Money|227.88}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|8
|1
|1.508
|0.5
|2
|22
|3
|4
|7.31<ref name="burndps1"/>
|{{Money|225.72}}
|-
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|16
|2
|1.508
|0.5
|3
|23
|4
|12
|14.61<ref>10.61 Normal DPS + 4 Burn DPS</ref>
|{{Money|275.5}}
|-
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|32
|4
|1.258
|0.5
|4
|24
|6
|32
|33.44<ref>25.44 Normal DPS + 8 Burn DPS</ref>
|{{Money|329.69}}
|}
</div>
Line 1,037 ⟶ 1,003:
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1112" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Damage
!Firerate<ref name="firerate"/>
!Range
!Max Hits
!Stun Time
!DPS<ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
!Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|16
|1.508
|23
|3
|0.25
|10.61
|{{Money|379.36}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|32
|1.258
|24
|5
|0.3
|25.44
|{{Money|433.37}}
|}
</div>
Line 1,072 ⟶ 1,017:
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
!Level
!Damage
![[Splash Damage]]
!Firerate<ref name="firerate"/>
!Range
!Explosion Range
!Max Hits<ref name="expmaxhits"/>
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|32
|48
|1.258
|24
|5
|1
|63.6<ref name="expdps1"/>
|{{Money|173.35}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
Line 1,102 ⟶ 1,032:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
Line 1,108 ⟶ 1,038:
|Category = Exclusive
|Cost = {{Money|600}}
|Footprint = Average (1.5)
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single Pierce<br/>Fire (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20
Line 1,124 ⟶ 1,054:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2.508525 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,130 ⟶ 1,060:
 
Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|700}}|Image = [[File:Hawkeye.png|100px|class=image-shadow-light]]|Information = 2.008025 > 2.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,156 ⟶ 1,086:
+2 Range [[File:Range Icon.png|20px|Range]]
 
2.258275 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 1,175 ⟶ 1,105:
Sell Price changes to {{Money|4,466}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = $DPS * Max Hits
$BDPS$ = Burn Damage / Burn Tick
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = $MDPS$ + $MBDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 700; 1500; 3000; 7500
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Normal Damage
!Burn Damage<ref>Burn damage has a tick of 1.</ref>
!Firerate<ref name="firerate"/>
!Range
!Burn Time
!Max Hits
!Total Elapsed Damage<ref name="ted"/>
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|600}}
|4
|N/A
|2.508
|20
|N/A
|2
|N/A
|1.59
|{{Money|377.36}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|700}}
|4
|N/A
|2.008
|22
|N/A
|2
|N/A
|1.99
|{{Money|351.76}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,400}}
|8
|N/A
|2.258
|22
|N/A
|2
|N/A
|3.54
|{{Money|466.66}}
|-
| 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|2,900}}
|10
|2
|2.258
|22
|3
|5
|6
|6.63<ref>4.43 Normal DPS + 2 Burn DPS</ref>
|{{Money|483.33}}
|-
| 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|5,900}}
|20
|4
|1.508
|24
|3
|5
|12
|17.26<ref>13.26 Normal DPS + 4 Burn DPS</ref>
|{{Money|347.05}}
|-
| 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|13,400}}
|30
|10
|1.508
|26
|8
|8
|80
|29.89<ref>19.89 Normal DPS + 10 Burn DPS</ref>
|{{Money|462.06}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,271 ⟶ 1,154:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
Line 1,282 ⟶ 1,165:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single<br/>Single Pierce (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.008025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20
Line 1,293 ⟶ 1,176:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.008025 > 3.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px|class=image-shadow-light]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,310 ⟶ 1,193:
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
3.208225 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 1,323 ⟶ 1,206:
Sell Price changes to {{Money|1,883}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1000; 3500
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate<ref name="firerate"/>
!Range
!Max Hits
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|400}}
|3
|4.008
|20
|1
|0.75
|{{Money|533.33}}
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|500}}
|3
|3.208
|20
|1
|0.94
|{{Money|537.63}}
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|750}}
|3
|3.208
|22
|1
|0.94
|{{Money|806.45}}
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|1,150}}
|8
|3.208
|22
|3
|2.49
|{{Money|461.85}}
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|2,150}}
|8
|2.008
|24
|3
|3.98
|{{Money|540.2}}
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|5,650}}
|25
|2.008
|26
|5
|12.45
|{{Money|453.82}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,398 ⟶ 1,249:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
Line 1,423 ⟶ 1,274:
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px|class=image-shadow-light]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,449 ⟶ 1,300:
Sell Price changes to {{Money|1,883}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1000; 3500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate<ref name="firerate"/>
!Range
!Max Hits
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|400}}
|3
|4.03
|20
|1
|0.74
|{{Money|540.54}}
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|500}}
|3
|3.23
|20
|1
|0.93
|{{Money|537.63}}
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|750}}
|3
|3.23
|22
|1
|0.93
|{{Money|806.45}}
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|1,150}}
|8
|3.23
|22
|3
|2.47
|{{Money|465.59}}
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|2,150}}
|8
|2.03
|24
|3
|3.94
|{{Money|545.69}}
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|5,650}}
|25
|2.03
|26
|5
|12.32
|{{Money|458.6}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,524 ⟶ 1,343:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
Line 1,549 ⟶ 1,368:
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px|class=image-shadow-light]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,575 ⟶ 1,394:
Sell Price changes to {{Money|2,000}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1350; 3500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate<ref name="firerate"/>
!Range
!Max Hits
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|400}}
|3
|4.03
|20
|1
|0.74
|{{Money|540.54}}
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|500}}
|3
|3.23
|20
|1
|0.93
|{{Money|537.63}}
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|750}}
|3
|3.23
|22
|1
|0.93
|{{Money|806.45}}
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|1,150}}
|8
|3.23
|22
|3
|2.47
|{{Money|465.59}}
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|2,500}}
|8
|2.03
|24
|3
|3.94
|{{Money|634.52}}
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|6,000}}
|25
|2.03
|26
|3
|12.32
|{{Money|487.01}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,650 ⟶ 1,437:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 1,701 ⟶ 1,488:
Sell Price changes to {{Money|1,625}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$PREF$ !! Firerate !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage<ref>Damage decreases as the arrow pierces through enemies.</ref>
!Firerate
!Range
!Max Hits
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || 2 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|1
|2.05
|25
|2
|0.49
|{{Money|816.33}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || 2 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|1
|2.05
|27
|2
|0.49
|{{Money|1,020.41}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|750}}
|2
|2.05
|27
|4
|0.98
|{{Money|765.31}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || 7 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,075}}
|7
|2.05
|29
|7
|3.41
|{{Money|315.25}}
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || 7 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,875}}
|7
|1.05
|30
|7
|6.67
|{{Money|281.11}}
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,875}}
|27
|1.05
|32
|8
|25.71
|{{Money|189.61}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,776 ⟶ 1,529:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 1,820 ⟶ 1,573:
Sell Price changes to {{Money|1,625}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|1
|2.05
|25
|0.49
|{{Money|816.33}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|1
|2.05
|27
|0.49
|{{Money|1,020.41}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|750}}
|2
|2.05
|27
|0.98
|{{Money|765.31}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,075}}
|7
|2.05
|29
|3.41
|{{Money|315.25}}
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,875}}
|7
|1.05
|30
|6.67
|{{Money|281.11}}
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,875}}
|27
|1.05
|32
|25.71
|{{Money|189.61}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,888 ⟶ 1,613:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 1,932 ⟶ 1,657:
Sell Price changes to {{Money|1,608}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 350; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|350}}
|1
|2.05
|25
|0.49
|{{Money|714.29}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|1
|2.05
|27
|0.49
|{{Money|918.37}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|700}}
|3
|2.05
|27
|1.46
|{{Money|479.45}}
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,025}}
|9
|2.05
|29
|4.39
|{{Money|233.49}}
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,825}}
|9
|1.05
|30
|8.57
|{{Money|212.95}}
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,825}}
|24
|1.05
|32
|22.86
|{{Money|211.07}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,000 ⟶ 1,697:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 2,044 ⟶ 1,741:
Sell Price changes to {{Money|1,558}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|1
|2.05
|25
|0.49
|{{Money|408.16}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|300}}
|1
|2.05
|27
|0.49
|{{Money|612.24}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|550}}
|3
|2.05
|27
|1.46
|{{Money|376.71}}
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|9
|2.05
|29
|4.39
|{{Money|199.32}}
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,675}}
|9
|1
|30
|8.57
|{{Money|195.45}}
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,675}}
|24
|1.05
|32
|22.86
|{{Money|204.51}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,112 ⟶ 1,781:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 2,156 ⟶ 1,825:
Sell Price changes to {{Money|1,558}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|2
|2.05
|25
|0.98
|{{Money|204.08}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|300}}
|2
|2.05
|27
|0.98
|{{Money|306.12}}
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|550}}
|4
|2.05
|27
|1.95
|{{Money|282.05}}
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|14
|2.05
|29
|6.83
|{{Money|128.11}}
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,675}}
|14
|1.05
|30
|13.33
|{{Money|125.66}}
|-
| 5 || $R$ || $R$ || 29 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,675}}
|29
|1.05
|32
|27.62
|{{Money|169.26}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,224 ⟶ 1,865:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
Line 2,268 ⟶ 1,909:
Sell Price changes to {{Money|1,558}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|2
|2.05
|25
|0.98
|{{Money|204.08}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|300}}
|2
|2.05
|27
|0.98
|{{Money|306.12}}
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|550}}
|4
|2.05
|27
|1.95
|{{Money|282.05}}
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|14
|2.05
|29
|6.83
|{{Money|128.11}}
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,675}}
|14
|1.05
|30
|13.33
|{{Money|125.66}}
|-
| 5 || $R$ || $R$ || 44 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,675}}
|44
|1.05
|32
|41.9
|{{Money|111.58}}
|}
</div>
</nowiki>}}
</center>
</div>