Archer/History: Difference between revisions
Content deleted Content added
imported>Mentin123 No edit summary |
imported>Mentin123 mNo edit summary |
||
| (42 intermediate revisions by 6 users not shown) | |||
Line 1:
{{Tabs|History}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3.5 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Max Hits
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•1 Max Hits}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+1 Max Hits}}
Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]
1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits
0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
+4 Max Hits}}
Sell Price changes to {{Money|4,716}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.625 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3.5 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Max Hits
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•1 Max Hits}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+1 Max Hits}}
Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]
1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits
0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
+4 Max Hits}}
Sell Price changes to {{Money|4,716}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
+1 Max Hits
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •3 Max Hits
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+1 Max Hits}}
Sell Price changes to {{Money|1,616}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,575}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +19 Damage [[File:Damage Icon.png|20px|Damage]]
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+1 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •35 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•1 Max Hits}}
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
+2 Max Hits}}
Sell Price changes to {{Money|4,475}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2750; 8575
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
+1 Max Hits
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •4 Max Hits
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+1 Max Hits}}
Sell Price changes to {{Money|1,616}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+1 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•1 Max Hits}}
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
+1 Max Hits}}
Sell Price changes to {{Money|4,075}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2750; 7375
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+1 Max Hits
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •4 Max Hits
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+1 Max Hits}}
Sell Price changes to {{Money|1,491}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+1 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•1 Max Hits}}
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
+1 Max Hits}}
Sell Price changes to {{Money|3,950}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2375; 7375
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|50}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|150}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:Hawkeye.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Max Hits
Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
Sell Price changes to {{Money|550}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •3 Max Hits
0.25 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +1 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
+1 Max Hits}}
Sell Price changes to {{Money|1,341}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+16 Damage [[File:Damage Icon.png|20px|Damage]]
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Bomb Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•1 Max Hits}}
{{CollapsibleUpgrade|Title = Upgrade Shock Arrows|Description = +2 Max Hits
0.25 > 0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
{{CollapsibleUpgrade|Title = Upgrade Flame Arrows|Description = +2 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
+2 Max Hits}}
Sell Price changes to {{Money|3,675}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 400; 800; 2375; 7000
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''7 April 2023 – Archer Update (15 January 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single Pierce<br/>Fire (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20
Line 26 ⟶ 1,054:
==Upgrades==
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 32 ⟶ 1,060:
Sell Price changes to {{Money|233}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 40 ⟶ 1,068:
Sell Price changes to {{Money|466}}}}
{{Upgrade|
+3 Max Hits
Line 54 ⟶ 1,082:
Sell Price changes to {{Money|966}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
2.
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 64 ⟶ 1,092:
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 77 ⟶ 1,105:
Sell Price changes to {{Money|4,466}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = $DPS * Max Hits
$BDPS$ = Burn Damage / Burn Tick
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = $MDPS$ + $MBDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 700; 1500; 3000; 7500
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 173 ⟶ 1,154:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single<br/>Single Pierce (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20
Line 193 ⟶ 1,176:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|166}}}}
{{Upgrade|
+Hidden Detection {{Hidden|Hidden Detection}}
Line 203 ⟶ 1,186:
Sell Price changes to {{Money|250}}}}
{{Upgrade|
+2 Max Hits
Sell Price changes to {{Money|383}}}}
{{Upgrade|
3.
Sell Price changes to {{Money|716}}}}
{{Upgrade|
+17 Damage [[File:Damage Icon.png|20px|Damage]]
Line 223 ⟶ 1,206:
Sell Price changes to {{Money|1,883}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1000; 3500
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 292 ⟶ 1,249:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 312 ⟶ 1,270:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|166}}}}
{{Upgrade|
+Hidden Detection {{Hidden|Hidden Detection}}
Line 322 ⟶ 1,280:
Sell Price changes to {{Money|250}}}}
{{Upgrade|
+2 Max Hits
Sell Price changes to {{Money|383}}}}
{{Upgrade|
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 333 ⟶ 1,291:
Sell Price changes to {{Money|716}}}}
{{Upgrade|
+17 Damage [[File:Damage Icon.png|20px|Damage]]
Line 342 ⟶ 1,300:
Sell Price changes to {{Money|1,883}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1000; 3500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 411 ⟶ 1,343:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 431 ⟶ 1,364:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|166}}}}
{{Upgrade|
+Hidden Detection {{Hidden|Hidden Detection}}
Line 441 ⟶ 1,374:
Sell Price changes to {{Money|250}}}}
{{Upgrade|
+2 Max Hits
Sell Price changes to {{Money|383}}}}
{{Upgrade|
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 454 ⟶ 1,387:
Sell Price changes to {{Money|833}}}}
{{Upgrade|
+17 Damage [[File:Damage Icon.png|20px|Damage]]
Line 461 ⟶ 1,394:
Sell Price changes to {{Money|2,000}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1350; 3500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 530 ⟶ 1,437:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 548 ⟶ 1,456:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|166}}}}
{{Upgrade|
+2 Max Hits
Line 558 ⟶ 1,466:
Sell Price changes to {{Money|250}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 565 ⟶ 1,473:
Sell Price changes to {{Money|358}}}}
{{Upgrade|
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 571 ⟶ 1,479:
Sell Price changes to {{Money|625}}}}
{{Upgrade|
+20 Damage [[File:Damage Icon.png|20px|Damage]]
Line 580 ⟶ 1,488:
Sell Price changes to {{Money|1,625}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$PREF$ !! Firerate !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || 2 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || 2 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || 7 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || 7 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || 8 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 649 ⟶ 1,529:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 665 ⟶ 1,546:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|166}}}}
{{Upgrade|
Sell Price changes to {{Money|250}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 679 ⟶ 1,560:
Sell Price changes to {{Money|358}}}}
{{Upgrade|
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 685 ⟶ 1,566:
Sell Price changes to {{Money|625}}}}
{{Upgrade|
+20 Damage [[File:Damage Icon.png|20px|Damage]]
Line 692 ⟶ 1,573:
Sell Price changes to {{Money|1,625}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 754 ⟶ 1,613:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|350}}
|Footprint = Average
|Sell Price = {{Money|116}}
|Placement Type = Ground
Line 770 ⟶ 1,630:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|150}}}}
{{Upgrade|
Sell Price changes to {{Money|233}}}}
{{Upgrade|
+6 Damage [[File:Damage Icon.png|20px|Damage]]
Line 784 ⟶ 1,644:
Sell Price changes to {{Money|341}}}}
{{Upgrade|
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 790 ⟶ 1,650:
Sell Price changes to {{Money|608}}}}
{{Upgrade|
+15 Damage [[File:Damage Icon.png|20px|Damage]]
Line 797 ⟶ 1,657:
Sell Price changes to {{Money|1,608}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 350; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 859 ⟶ 1,697:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|200}}
|Footprint = Average
|Sell Price = {{Money|66}}
|Placement Type = Ground
Line 875 ⟶ 1,714:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|100}}}}
{{Upgrade|
Sell Price changes to {{Money|183}}}}
{{Upgrade|
+6 Damage [[File:Damage Icon.png|20px|Damage]]
Line 889 ⟶ 1,728:
Sell Price changes to {{Money|281}}}}
{{Upgrade|
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 895 ⟶ 1,734:
Sell Price changes to {{Money|558}}}}
{{Upgrade|
+15 Damage [[File:Damage Icon.png|20px|Damage]]
Line 902 ⟶ 1,741:
Sell Price changes to {{Money|1,558}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 964 ⟶ 1,781:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|200}}
|Footprint = Average
|Sell Price = {{Money|66}}
|Placement Type = Ground
Line 980 ⟶ 1,798:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|100}}}}
{{Upgrade|
Sell Price changes to {{Money|183}}}}
{{Upgrade|
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 994 ⟶ 1,812:
Sell Price changes to {{Money|281}}}}
{{Upgrade|
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,000 ⟶ 1,818:
Sell Price changes to {{Money|558}}}}
{{Upgrade|
+15 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,007 ⟶ 1,825:
Sell Price changes to {{Money|1,558}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 29 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,069 ⟶ 1,865:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|200}}
|Footprint = Average
|Sell Price = {{Money|66}}
|Placement Type = Ground
Line 1,085 ⟶ 1,882:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|100}}}}
{{Upgrade|
Sell Price changes to {{Money|183}}}}
{{Upgrade|
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,099 ⟶ 1,896:
Sell Price changes to {{Money|281}}}}
{{Upgrade|
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,105 ⟶ 1,902:
Sell Price changes to {{Money|558}}}}
{{Upgrade|
+30 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,112 ⟶ 1,909:
Sell Price changes to {{Money|1,558}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 44 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||