Archer/History: Difference between revisions

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imported>Sofiasean560
Undo revision 280914 by Sofiasean560 (talk) needs addition
imported>Mentin123
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<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''ArcherAssassin Update (156 JanuaryAugust 2025) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Stats==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Cost = {{Money|600}}
|Footprint = Average (1.5)
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Eagle Eye - {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|233}}}}
{{Upgrade|Upgrade Title = Level 2 - Deadshot - {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.708 > 1.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Max Hits
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - Flame-tipped Arrows - {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.608 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|700}}}}
{{Upgrade|Upgrade Title = Level 4 - Mechanical Bow - {{Money|2,375}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •4 Max Hits
 
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,491}}}}
 
{{Upgrade|Upgrade Title = Level 5 - Shot of the Century - {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.508 > 1.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits
 
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|3,950}}}}
 
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:650px; text-align: center;"
|-
! colspan="6" |Total Cost
|-
! scope="col" style="padding: 5px;" |Level 0
! scope="col" style="padding: 5px;" |Level 1
! scope="col" style="padding: 5px;" |Level 2
! scope="col" style="padding: 5px;" |Level 3
! scope="col" style="padding: 5px;" |Level 4
! scope="col" style="padding: 5px;" |Level 5
|-
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |{{Money|700}}
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |{{Money|2,100}}
| style="padding: 5px;" |{{Money|4,475}}
| style="padding: 5px;" |{{Money|11,850}}
|}
</div>
 
<tabber>
|-|Flame Arrow =
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:1100px; text-align: center;"
! colspan="11" scope="col" style="padding: 5px;" |Flame Arrows
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
! scope="col" style="padding: 5px;" |Burn Tick
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |Cost Efficiency<ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.708
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.34
| style="padding: 5px;" |{{Money|256.41}}
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.708
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |19
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.34
| style="padding: 5px;" |{{Money|299.15}}
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.608
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |19
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.73
| style="padding: 5px;" |{{Money|294.91}}
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |8
| style="padding: 5px;" |1
| style="padding: 5px;" |1.508
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2
| style="padding: 5px;" |22
| style="padding: 5px;" |3
| style="padding: 5px;" |4
| style="padding: 5px;" |7.31<ref name="burndps1">5.31 Normal DPS + 2 Burn DPS</ref>
| style="padding: 5px;" |{{Money|287.28}}
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |16
| style="padding: 5px;" |4
| style="padding: 5px;" |1.508
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |23
| style="padding: 5px;" |4
| style="padding: 5px;" |24
| style="padding: 5px;" |18.61<ref>10.61 Normal DPS + 8 Burn DPS</ref>
| style="padding: 5px;" |{{Money|240.46}}
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |32
| style="padding: 5px;" |8
| style="padding: 5px;" |1.258
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |24
| style="padding: 5px;" |5
| style="padding: 5px;" |64
| style="padding: 5px;" |41.44<ref>25.44 Normal DPS + 16 Burn DPS</ref>
| style="padding: 5px;" |{{Money|285.96}}
|}
</div>
|-|Shock Arrow =
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:700px; text-align: center;"
! colspan="11" scope="col" style="padding: 5px;" |Shock Arrows
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |Stun Time
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |16
| style="padding: 5px;" |1.508
| style="padding: 5px;" |23
| style="padding: 5px;" |4
| style="padding: 5px;" |0.25
| style="padding: 5px;" |10.61
| style="padding: 5px;" |{{Money|421.77}}
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |32
| style="padding: 5px;" |1.258
| style="padding: 5px;" |24
| style="padding: 5px;" |5
| style="padding: 5px;" |0.3
| style="padding: 5px;" |25.44
| style="padding: 5px;" |{{Money|465.8}}
|}
</div>
|-|Explosive Arrow =
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:850px; text-align: center;"
! colspan="11" scope="col" style="padding: 5px;" |Explosive Arrows
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |Max Hits<ref>Refers to the arrow only, not the explosion.</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |32
| style="padding: 5px;" |48
| style="padding: 5px;" |1.258
| style="padding: 5px;" |24
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |63.6<ref name="expdps1">25.44 Normal DPS + 38.16 Splash DPS</ref>
| style="padding: 5px;" |{{Money|186.32}}
|}
</div>
</tabber>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
Line 17 ⟶ 288:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]2018
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
Line 127 ⟶ 398:
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
! scope="col" style="padding: 5px;" |Burn Tick
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |Cost Efficiency<ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
|-
| style="padding: 5px;" |0
Line 181 ⟶ 452:
| style="padding: 5px;" |3
| style="padding: 5px;" |4
| style="padding: 5px;" |7.31<ref>5.31 Normal DPS + 2 Burn DPS<name="burndps1"/ref>
| style="padding: 5px;" |{{Money|225.72}}
|-
Line 264 ⟶ 535:
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |63.6<ref>25.44 Normal DPS + 38.16 Splash DPS<name="expdps1"/ref>
| style="padding: 5px;" |{{Money|173.35}}
|}