Archer/History: Difference between revisions

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<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Stats==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Cost = {{Money|600}}
|Footprint = Average (1.5)
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}
 
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Eagle Eye - {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|233}}}}
{{Upgrade|Upgrade Title = Level 2 - Deadshot - {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.708 > 1.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - Flame-tipped Arrows - {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.608 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Hits
 
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}
 
 
Sell Price changes to {{Money|700}}}}
{{Upgrade|Upgrade Title = Level 4 - Mechanical Bow - {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •3 Max Hits
 
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
 
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
 
+1 Max Hits}}
 
 
Sell Price changes to {{Money|1,616}}}}
 
{{Upgrade|Upgrade Title = Level 5 - Shot of the Century - {{Money|8,575}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +19 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.508 > 1.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •35 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•1 Max Hits}}
 
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits
 
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]
 
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]
 
+2 Max Hits}}
 
 
Sell Price changes to {{Money|4,475}}}}
 
==Stats Table==
<div class="overflow-box">
{| class="wikitable stats-table" style="width:650px;"
|-
! colspan="6" |Total Cost
|-
!Level 0
!Level 1
!Level 2
!Level 3
!Level 4
!Level 5
|-
|{{Money|600}}
|{{Money|700}}
|{{Money|1,100}}
|{{Money|2,100}}
|{{Money|4,850}}
|{{Money|13,425}}
|}
</div>
 
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1100px;"
! colspan="11" |Flame Arrows
|-
!Level
!Damage
!Burn Damage
!Firerate<ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
!Burn Tick
!Burn Time
!Range
!Max Hits
!Total Elapsed Damage<ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
!DPS
!Cost Efficiency<ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
|-
|0
|4
|N/A
|1.708
|N/A
|N/A
|16
|2
|N/A
|2.34
|{{Money|256.41}}
|-
|1
|4
|N/A
|1.708
|N/A
|N/A
|19
|2
|N/A
|2.34
|{{Money|299.15}}
|-
|2
|6
|N/A
|1.608
|N/A
|N/A
|19
|2
|N/A
|3.73
|{{Money|294.91}}
|-
|3
|8
|1
|1.508
|0.5
|2
|22
|3
|4
|7.31<ref>5.31 Normal DPS + 2 Burn DPS</ref>
|{{Money|287.28}}
|-
|4
|16
|3
|1.508
|0.5
|3
|23
|4
|18
|16.61<ref>10.61 Normal DPS + 6 Burn DPS</ref>
|{{Money|291.99}}
|-
|5
|35
|6
|1.258
|0.5
|4
|24
|6
|48
|39.82<ref>27.82 Normal DPS + 12 Burn DPS</ref>
|{{Money|337.14}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table" style="width:700px;"
! colspan="11" |Shock Arrows
|-
!Level
!Damage
!Firerate<ref name="firerate"/>
!Range
!Max Hits
!Stun Time
!DPS<ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
!Cost Efficiency
|-
|4
|16
|1.508
|23
|3
|0.3
|10.61
|{{Money|457.12}}
|-
|5
|35
|1.258
|24
|4
|0.45
|27.82
|{{Money|482.57}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table" style="width:850px;"
! colspan="11" |Explosive Arrows
|-
!Level
!Damage
![[Splash Damage]]
!Firerate<ref name="firerate"/>
!Range
!Explosion Range
!Max Hits<ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|5
|35
|35
|1.258
|24
|5
|1
|55.64<ref>27.82 Normal DPS + 27.82 Splash DPS</ref>
|{{Money|241.28}}
|}
</div>
</tabber>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
Line 127 ⟶ 398:
!Damage
!Burn Damage
!Firerate<ref name="firerate"/>
!Firerate<ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
!Burn Tick
!Burn Time
!Range
!Max Hits
!Total Elapsed Damage<ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
!DPS
!Cost Efficiency<ref name="dps2"/>
!Cost Efficiency<ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
|-
|0
Line 220 ⟶ 491:
!Max Hits
!Stun Time
!DPS<ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
!Cost Efficiency
|-
Line 253 ⟶ 524:
!Range
!Explosion Range
!Max Hits<ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
!DPS<ref name="dps"/>
!Cost Efficiency