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{{Tabs}} {{EventObtain|date = 26th of January 2020|event = [[Christmas 2019 Event]]}} {{For|the [[Hunter (Eggy Island)|Hunter]] enemy from [[Eggy Island]]}} {{TowerInfobox |title = Archer |image-static = ArcherIcon2025.png |image-dynamic = ArcherDynamic.png |image-dynamic-start = 22 |unlockcost = [[Event Store|Gift of Sharpness]] |basecost = {{Money|600}} |basesellingprice = {{Money|200}} |role = Defense |placement = Ground |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]15 |basedamage = [[File:Damage Icon.png|20px|Damage]]5 |damagetype = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+) |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6 |baserange = [[File:Range Icon.png|20px|Range]]16.5 |hidden_detection = {{Attr|Hidden|Level 2+}} |lead_detection = {{Attr|Lead|Level 3+}} (Fire & Splash only) |flying_detection = N/A |immune = None |footprint = 1.5 |tooltip-1 = Shoot a piercing arrow that bounces towards nearby enemies. Pick between Fire, Stun, & Explosive arrows. |tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies, and indirectly damaging [[Lead (Attribute)|lead]] enemies. }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Shoot a piercing arrow that bounces towards nearby enemies. Pick between Fire, Stun, & EXP arrows.|Inventory Description}} |-|Version 3 = {{QuoteBox|Shoot an arrow and requires time to aim. Exclusive tower.|Former Inventory Description}} |-|Hardcore Testing = {{QuoteBox|Shoots piercing arrows that aren't most accurate. Opened from the gift of Sharpness.|Former Inventory Description}} |-|Original = {{QuoteBox|A trophy tower, opened from the Gift of Sharpness.|Former Inventory Description}} </tabber>}} __TOC__ ==Description== The '''Archer''', formerly known as the '''Holiday Archer''', is a tower that attacks enemies with a bow. It could have been unlocked from the [[Event Store|Gift of Sharpness]], which costed {{Tickets|2,500}}, as part of the [[Christmas 2019 Event]]. The gift could have also been bought via a limited time gamepass for {{Robux|250}}. It could later be bought through a different limited time gamepass, which was sold multiple times. The '''Archer''' shoots arrows that damage and pierce through enemies, making the '''Archer''' a multi-target tower. The firerate of the '''Archer''' is separated into two halves. The first half is the '''Archer''' loading the bow with an arrow. This can happen even if there are no enemies in the '''Archer's''' range. If it starts attacking with its bow loaded, its firerate will be effectively halved for that shot. The second half is the '''Archer''' aiming the bow, and then firing it. This can only happen if there are enemies in its range, unlike the first half. It also boasts a very high range, despite its very low cost. The arrows it fires will be shot in a straight line. However, if the arrow hits an enemy, it can bounce to another enemy if it is in an ~10 stud radius from the hit enemy. This allows the arrow to change its trajectory and extend how far it goes, making it far more effective at clearing out enemies. If there is no enemy in that range, the arrow will not change directions. The direction of the bounce depends on the enemies. If there are only enemies at the front, it will bounce to the front, if there are only enemies at the back, it will bounce to the back. Meanwhile, if enemies are on both the front and the back, it will be capable of going either way. At Level 3, the '''Archer''' gains the ability to equip different arrows, with the default arrows being replaced by fire arrows at Level 3. These set an enemy on fire, as long as it does not have the [[Burn Immunity]]. At Level 4, it can now swap to explosive arrow, which create an explosion upon hitting a single enemy, meaning its piercing is replaced by an explosion which deals damage on top of the arrow. The final arrow is an shock arrow, which stuns enemies for a brief period of time. There is a 10 second cooldown before arrows can be switched again. The main drawback of this tower is that arrows are projectile-based and will take a short time to reach their intended location. The '''Archer''' can detect [[Hidden (Attribute)|Hidden]] enemies at Level 2+. It can also damage [[Lead (Attribute)|Lead]] enemies at Level 3+ with its flame arrows, though only burn damage can damage them, or through its explosions. The '''Archer''' has a placement limit of 15 per player. ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3.5 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|283}}}} {{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|466}}}} {{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] +1 Max Hits {{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = β’3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] β’2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] β’1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] 1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = β’25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’1 Max Hits}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] +1 Max Hits}} Sell Price changes to {{Money|1,883}}}} {{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]] 1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +3 Range [[File:Range Icon.png|20px|Range]] {{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = β’5 Max Hits 0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}} {{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] 2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}} {{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] +4 Max Hits}} Sell Price changes to {{Money|4,716}}}} ==Statistics== ''To see all the previous statistics of this tower, see the [[Archer/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $BDPS$ = Burn Damage / Burn Tick $SDPS$ = [[Splash Damage]] / Firerate $MDPS$ = $DPS$ * Max Hits $MBDPS$ = $BDPS$ * Max Hits $CDPS1$ = $DPS$ + $BDPS$ $MCDPS1$ = ($CDPS1$) * Max Hits $CDPS2$ = $DPS$ + $SDPS$ $TED$ = Burn Damage * (Burn Time / Burn Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 600; 250; 550; 1250; 3000; 8500 $FSE-DETECTION$ = 2; ; $FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century $FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 $FSE-META$ = Exclusive; File:ArcherIcon2025.png $FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> $DREF1$ = <ref>DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage Γ· Tick.</ref> $DREF2$ = <ref>DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage Γ· Tick.</ref> $TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage Γ Burn Time.</ref> $DREF2$ = <ref>DPS assumes one arrow successfully hits one enemy only.</ref> $MREF$ = <ref>Refers to the arrow only, not the explosion.</ref> $R$ = $FNC-RECURSION$ </var> <tabber> |-|Flame Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="15" |Flame Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Explosive Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Explosive Arrows |- ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> |-|Shock Arrow = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Shock Arrows |- ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |- | 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </tabber> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[Archer/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:HuntsmanArcherIcon2025.png|175px]] |[[File:ValArcherIcon2025.png|175px]] |[[File:SpookyArcherReworkIcon.png|175px]] |[[File:ElfArcherIconIG.png|175px]] |- !Skin |{{Color|Deluxe|Huntsman}} |{{Color|Valentine|Valentines}} |{{Color|Spooky|Spooky}} |{{Color|Christmas2025|Elf}} |- !Rarity |{{Color|Common}} |{{Color|Event}} |{{Color|Event}} |{{Color|Common}} |- !Daily Store Cost |{{Robux|255}} |N/A |N/A |N/A |- !Obtained From |[[Deluxe Crate]] |[[Lovestruck Crate]],<br/>[[Valentines Crate]] |[[Spooky Crate]] |[[Christmas 2025 Crate]] |- ! |[[File:IceSoulArcherIconIG.png|175px]] |- !Skin |{{Color|Christmas2025|Ice Soul}} |- !Rarity |{{Color|Common}} |- !Daily Store Cost |N/A |- !Obtained From |[[Christmas 2025 Crate]] |} ==Strategy== *Due to its cheap cost, '''Archers''' can be useful early on during the game. *The '''Archer's''' arrow is quite accurate, as it will hit the intended target every single time. *Due to the '''Archer's''' arrows bouncing from enemies, the exact placement of the tower is not nearly as important as for other projectile towers like the [[Harvester]] or [[Frost Blaster]]. **It can however still help, as the bouncing benefits from compact path layouts. Such maps include [[Simplicity]] and [[Harbor]], as the paths on there are relatively close to each other. *Natural obstacles, such as hills, do not interfere with the '''Archer's''' arrow; it passes right through them. *At Level 3+, the arrows fired by the '''Archer''' will gain the ability to set enemies on fire, if set to flame arrows. **This can allow it to deal more DPS to each enemy hit. It also has the highest max hits, allowing it to hit more enemies than the other arrows in most cases. **Do note that the burn damage cannot be applied to enemies with [[Burn Immunity]], making the '''Archer''' weaker against them. **The '''Archer's''' burn damage does not stack with other '''Archers''' or with towers that deal burn damage, like the [[Pyromancer]]. ***This may hinder some towers' performance, such as the [[Golden Pyromancer]], in which the burning damage dealt is superior compared to that of the '''Archer'''. ***Because flame arrows do not stack with other '''Archers''', it is recommended to only have one or a few '''Archers''' with flame arrows, with the rest using different arrows. *At Level 5, it gains the shock arrows, which can stun enemies. **While the shock is quite short, it can still be useful at stunning if the arrows do not hit the enemy at the same time, but instead hit them separately, applying the stun multiple times and keeping the enemy stunned for a long time, though this can be tricky to pull off. **If an enemy has the [[Stun Immunity]], it will not be stunned but instead only slowed down. For [[Boss]]es, they do get slowed down, but the slowdown is weaker on them. *At Level 4+, it gains the explosive arrows, which explode upon hitting the first enemy. **The explosion does not replace the arrow damage, meaning the explosive arrow are actually quite effective against single target enemies. It also bypasses defense with its explosion, making it useful against high health defense enemies like the [[Fallen Hero]]. ==Trivia== *This tower could have been a reference to [[wp:Robin Hood|Robin Hood]]. This may also have been based on the exclusive [[w:c:roblox-tower-battles:Archer|Archer]] tower from ''Tower Battles''. *When [[Hardcore Testing BETA]] was initially released, the '''Archer''' was available for {{Coins|1}} if you did not have it. *When initially released, the '''Archer''' could pierce through infinite enemies so long as they were within its range. **This was changed on the 4th of March 2020. Now, it can only pierce through a limited number of enemies. *After the [[Overhaul v1.0|Overhaul Update]], the '''Archer''' supposedly had "special arrows" between Level 4-5. This supposedly gave arrows the ability to inflict an effect on enemies (such as stuns and explosions). **However, this was only available for special skins that were not yet made. It was then promptly removed in the next update. **One of the special arrow effects would later return on the 7th of April 2023, with flame arrows that inflict burn damage, and another two more on the 15th of January 2025, with arrows that explode and stun enemies on impact. *The '''Archer's''' Level 5 upgrade name, ''Shot of the Century'', is named after an ability name given to [[The Umbra]] on the Tower Defense Simulator Wiki. **This, in turn, is named after the phrase "[[wp:Shot_heard_round_the_world|shot heard round the world]]" by Ralph Waldo Emerson, in the context of the [[wp:Assassination of Archduke Franz Ferdinand|assassination of Archduke Franz Ferdinand]] leading to [[wp:World War I|World War I]] and indirectly leading to most 20th century conflicts. ==Update History== ''For previous cosmetic variations, see the [[Archer/Gallery|gallery]] page.'' {{Scroll|text= *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **'''Holiday Archer''' added. **{{Bug}} [[Damage Buff]]s do not increase '''Holiday Archer's''' damage. *'''25 December 2019''' - [[Release v1.5|Release v1.5.0b]] **Statistical changes: ***'''Level 5''' ****Damage decreased from +30 to +15. *'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]] **{{Bugfix}} Arrow hitbox fixed. *'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] **'''Holiday Archer''' target hitbox improved. **Statistical changes: ***'''Base''' ****Damage decreased from 2 to 1. ***'''Level 3''' ****Damage decreased from +10 to +6. *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **Statistical changes: ***'''Base''' ****Cost increased from {{Money|200}} to {{Money|350}}. *'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] **[[Event Store|Gift of Sharpness]] (and therefore the '''Holiday Archer''') can no longer be bought by {{Tickets|}}. ***Can still be obtained via gamepass for {{Robux|250}}. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|350}} to {{Money|400}}. ***'''Level 2''' ****Damage decreased from +2 to +1. ***'''Level 3''' ****Damage decreased from +6 to +5. ***'''Level 5''' ****Damage increased from +15 to +20. **New skin: {{Color|Premium|Huntsman}} *'''5 February 2020''' - [[Release v1.6|Release v1.6.1a]] **Gamepass taken offsale, '''Holiday Archer''' is no longer obtainable. *'''14 February 2020''' - [[Release v1.7|Release v1.7.0]] **New skin: {{Color|Valentine|Valentines}} *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **Arrows will now do less damage as they pierce through enemies. **Arrows now pierces through a limited number of enemies. *'''12 April 2020''' - [[Release v1.9|Release v1.9.0d]] **Gamepass for '''Holiday Archer''' re-added for {{Robux|350}}. *'''17 April 2020''' - [[Release v1.9|Release v1.9.0e]] **Gamepass taken offsale, '''Holiday Archer''' is no longer obtainable. *'''28 August 2020''' - [[Hardcore Testing BETA]] **New skin: {{Color|Premium|Ninja}} ***{{Bug}} The {{Color|Premium|Ninja}} skin attack animation does not play and can not damage enemies whatsoever. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Renamed from ''Holiday Archer'' to ''Archer''. **No longer loses damage as it pierces. **Increased accuracy. **Gamepass for '''Archer''' re-added for {{Robux|400}}. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Damage increased from 1 to 3. ****Firerate increased from 2.05 to 4.03. ****Range decreased from 25 to 20. ****Max Hits decreased from 2 to 1. ***'''Level 1''' ****Range decreased from +2 to +0. ****Firerate changed from 2.05 to <abbr title="-0.8>4.03 > 3.23</abbr>. ****Renamed from ''Improved Handling'' to ''Faster Reloading''. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Range increased from +0 to +2. ****Max Hits decreased from +2 to +0. ****Hidden Detection added. ****Renamed from ''Sharper Arrows'' to ''Hawkeye''. ***'''Level 3''' ****Range increased from +1 to +0. ****Max Hits decreased from +3 to +2. ****Cost increased from {{Money|325}} to {{Money|400}}. ****Renamed from ''Even Sharper Arrows'' to ''Sharper Shooter''. ***'''Level 4''' ****Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|3.23 > 2.03|-1.2}}. ****Range increased from +1 to +2. ****Special arrows added. ****Renamed from ''Rapid Fire'' to ''Mechanical Bow''. ****Cost increased from {{Money|800}} to {{Money|1,350}}. ***'''Level 5''' ****Damage decreased from +20 to +17. ****Cost increased from {{Money|3,000}} to {{Money|3,500}}. ****Renamed from ''Sword Arrows'' to ''Professional Archer''. **{{Bug}} '''Archer's''' arrows may not appear in-game. **{{Bugfix}} [[Damage Buff]]s now increase '''Archer's''' damage. *'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]] **Statistical changes: ***'''Level 4''' ****Cost decreased from {{Money|1,350}} to {{Money|1,000}}. ****Special arrows removed. ***'''Level 5''' ****Max Hits increased from +0 to +2. **Removed skin: {{Color|Premium|Ninja}} *'''7 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.0b]] **Gamepass taken offsale, '''Archer''' is no longer obtainable. *'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] **New skin: {{Color|Spooky|Spooky}} **{{Bugfix}} '''Archer's''' arrows now properly appear in-game. *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 4.03 to 4.025. ****Flying Detection added. ***'''Level 1''' ****Firerate changed from <abbr title="-0.8>4.03 > 3.23</abbr> to <abbr title="-0.8>4.025 > 3.225</abbr>. ***'''Level 4''' ****Firerate changed from {{Tooltip|3.23 > 2.03|-1}} to {{Tooltip|3.225 > 2.025|-1.2}}. **{{Bug}} '''Archer''' is now immune to all stuns. *'''17 April 2022''' - [[v1.2.0]] **{{Bugfix}} '''Archer''' is no longer immune to all stuns. *'''21 December 2022''' - [[v1.6.0]] **Skin rarity added to all skins. *'''7 April 2023''' - [[v1.7.0]] **'''Archer''' is available through a gamepass for {{Robux|500}}. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|400}} to {{Money|600}}. ****Damage increased from 3 to 4. ****Firerate decreased from 4.025 to 2.525. ****Max Hits increased from 1 to 2. ***'''Level 1''' ****Firerate changed from {{Tooltip|4.025 > 3.225|-0.8}} to {{Tooltip|2.525 > 2.025|-0.5}}. ****Range increased from +0 to +2. ***'''Level 2''' ****Firerate changed from 3.225 to {{Tooltip|2.025 > 2.275|+0.25}}. ****Damage increased from +0 to +4. ****Range decreased from +2 to +0. ****Cost increased from {{Money|250}} to {{Money|700}}. ****Name changed from ''Hawkeye'' to ''Deadshot''. ***'''Level 3''' ****Damage decreased from +5 to +2. ****Max Hits increased from +2 to +3. ****Flame arrows with 2 burn damage, 1 tick and 3 burn time added. ****Cost increased from {{Money|400}} to {{Money|1,500}}. ****Name changed from ''Sharp Shooter'' to ''Ammo Mods''. ***'''Level 4''' ****Firerate changed from <abbr title="-1.2>3.225 > 2.025</abbr> to <abbr title="-0.75>2.275 > 1.525</abbr>. ****Damage increased from +0 to +10. ****Burn damage increased from +0 to +2. ****Cost increased from {{Money|1,000}} to {{Money|3,000}}. ***'''Level 5''' ****Damage decreased from +17 to +10. ****Max Hits increased from +2 to +3. ****Burn damage increased from +0 to +6. ****Burn time changed from N/A to 3 > 8. ****Cost increased from {{Money|3,500}} to {{Money|7,500}}. **{{Bug}} '''Archer's''' flames are invisible when an enemy is on fire. *'''15 April 2023''' - [[v1.7.1]]a **'''Archer''' gamepass taken offsale. *'''28 October 2023''' - [[v1.9.0]] **'''Archer's''' burn now will thaw frozen enemies and prevent freezing towers from freezing enemies. **{{Bug}} Level 3+ '''Archer''' does not deal damage to enemies that are not set on fire or burn immune. *'''21 December 2023''' - [[v1.11.0]] **{{Bug}} Projectiles are now invisible. *'''31 January 2024''' - [[v1.12.0]]c **{{Bugfix}} '''Archer''' now deals damage to all enemies at Level 3+. *'''10 February 2024''' - [[v1.13.0]] **{{Bugfix}} Projectiles are now visible. *'''10 May 2024''' - [[v1.21.0]] **{{Bug}} '''Archer''' becomes less accurate at higher [[Time Scale]] values. *'''23 May 2024''' - [[v1.23.0]] **{{Bug}} Burn damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s. *'''2 August 2024''' - [[v1.27.0]] **{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s. *'''23 October 2024''' - [[v1.37.0]] **Burn no longer prevents enemies from being frozen. *'''15 January 2025''' - [[v1.49.0]] **Placement limit of 15 added. **Added the option to select three different arrow types, starting from Level 3. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.525 to 1.725. ****Range decreased from 20 to 18. ****Cost decreased from {{Money|600}} to {{Money|400}}. ***'''Level 1''' ****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to 1.725. ****Range decreased from +2 to +1. ****Cost decreased from {{Money|100}} to {{Money|50}}. ****Upgrade name changed from ''Faster Reloading'' to ''Eagle Eye''. ***'''Level 2''' ****Damage decreased from +4 to +2. ****Firerate changed from {{Tooltip|2.025 > 2.275|+0.25}} to {{Tooltip|1.725 > 1.625|-0.1}}. ****Max hits increased from +0 to +1. ****Cost decreased from {{Money|700}} to {{Money|400}}. ***'''Level 3''' ****Firerate changed from 2.275 to {{Tooltip|1.625 > 1.525|-0.1}}. ****Range increased from +0 to +3. ****Burn damage decreased from 2 to 1. ****Burn time decreased from 3 to 2. ****Burn tick decreased from 1 to 0.5. ****Cost decreased from {{Money|1,500}} to {{Money|800}}. ****Upgrade name changed from ''Ammo Mods'' to ''Flame-tipped Arrows''. ***'''Level 4''' ****Damage decreased from +10 to +8. ****Firerate changed from {{Tooltip|2.275 > 1.525|-0.75}} to 1.525. ****Burn damage decreased from +2 to +1. ****Burn time changed from 3 to 2 > 3. ****Flame arrow max hits increased from +0 to +1. ****Shock arrows added. *****0.25 stun time. *****3 max hits. ****Cost decreased from {{Money|3,000}} to {{Money|2,375}}. ***'''Level 5''' ****Damage increased from +10 to 16. ****Firerate changed from 1.525 to {{Tooltip|1.525 > 1.275|-0.25}}. ****Range decreased from +2 to +1. ****Burn damage decreased from +6 to +2. ****Burn time changed from 3 > 8 to 3 > 4. ****Flame arrow max hits increased from +0 to +2. ****Stun time change of 0.25 > 0.3 added. ****Shock arrow max hits change of +2 added. ****Explosive arrows added. *****48 damage. *****5 explosion range. *****1 max hits. ****Cost decreased from {{Money|7,500}} to {{Money|7,000}}. ****Upgrade name changed from ''Professional Archer'' to ''Shot of the Century''. **{{Bugfix}} Burn flames are no longer invisible. *'''29 January 2025''' - [[v1.51.0]] **Gamepass taken offsale. *'''9 April 2025''' - [[v1.60.0]] **Defense role added. *'''23 July 2025''' - [[v1.71.0]] **{{Bug}} '''Archer''' does not attack enemies. *'''6 August 2025''' - [[v1.72.0]] **Arrows now bounce between enemies instead of being fired like a regular projectile. Arrow will bounce to another enemy in a range of ~10. **Arrows now are perfectly accurate. **Updated tooltips. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|400}} to {{Money|600}}. ****Range decreased from 18 to 16. ***'''Level 1''' ****Cost increased from {{Money|50}} to {{Money|100}}. ****Range increased from +1 to +3. ***'''Level 2''' ****Max hits decreased from +1 to +0. ***'''Level 3''' ****Cost increased from {{Money|800}} to {{Money|1,000}}. ****Max hits decreased from +0 to +1. ***'''Level 4''' ****Burn damage increased from +1 to +3. ****Shock arrow max hits increased from 3 to 4. ****Stun time increased from 0.25 to 0.3. ***'''Level 5''' ****Cost increased from {{Money|7,000}} to {{Money|7,375}}. ****Burn damage increased form +2 to +4. ****Stun time changed from 0.25 > 0.3 to 0.3 > 0.45. ****Flame arrow max hits decreased from +2 to +1. ****Shock arrow max hits decreased from +2 to +1. **Gamepass for '''Archer''' re-added for {{Robux|649}}. **{{Bug}} '''Archer''' is not affected by certain debuffs. **{{Bug}} '''Archer''' is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. **{{Bug}} '''Archer''' does not get properly boosted by [[Firerate Buff]]s. **{{Bug}} '''Archer's''' explosive arrow deals damage inconsistently in [[Retro Crossroads]]. It will, for the majority of the time, deal no damage, and when it does, it will sometimes deal damage in the wrong spot. **{{Bugfix}} '''Archer''' attacks enemies correctly. *'''6 August 2025''' - [[v1.72.0|v1.72.1]] **'''Archer''' is now giftable. *'''18 August 2025''' - [[v1.72.0|v1.72.2a]] **'''Archer''' gamepass taken offsale. **{{Bug}} '''Archer''' can still be gifted. *'''20 August 2025''' - [[v1.73.0]] **Statistical changes: ***'''Level 4''' ****Cost increased from {{Money|2,375}} to {{Money|2,750}}. *'''3 September 2025''' - [[v1.74.0]] **{{Bugfix}} [[Archer]] is no longer giftable. *'''18 October 2025''' - [[v1.77.0]] **Statistical changes: ***'''Base''' ****Flying detection removed. ***'''Level 4''' ****Burn damage decreased from +3 to +2. ****Shock arrow max hits decreased from 4 to 3. ***'''Level 5''' ****Damage increased from +16 to +19. ****Burn damage decreased from +4 to +3. ****Burn arrow max hits increased from +1 to +2. ****Explosion damage decreased from 48 to 35. *'''26 November 2025''' - [[v1.81.0]] **'''Archer''' is now purchasable through a gamepass for {{Robux|649}}. *'''2 December 2025''' - [[v1.81.0|v1.81.4b]] **Gamepass taken offsale. **{{Bug}} can still be gifted. *'''20 December 2025''' - [[v1.83.0]] **New skins: {{Color|Christmas2025|Elf}}, {{Color|Christmas2025|Ice Soul}} *'''28 January 2026''' - [[v1.84.0]] **Corrected the second tooltip still mentioning flying detection but not lead detection. Original tooltip: ***"''Capable of detecting [[flying]] and [[Hidden (Attribute)|hidden]] enemies.''" *'''22 April 2026''' - [[v1.89.0]] **Statistical changes: ***'''Base''' ****Damage increased from 4 to 5. ****Firerate decreased from 1.725 to 1.625. ****Range increased from 16 to 16.5. ***'''Level 1''' ****Cost increased from {{Money|100}} to {{Money|250}}. ****Firerate changed from 1.725 to {{Tooltip|1.625 > 1.425|-0.2}}. ****Range increased from +3 to +3.5. ***'''Level 2''' ****Cost increased from {{Money|400}} to {{Money|550}}. ****Damage increased from +2 to +3. ****Firerate changed from {{Tooltip|1.725 > 1.625|-0.1}} to 1.425. ***'''Level 3''' ****Cost increased from {{Money|1,000}} to {{Money|1,250}}. ****Firerate changed from {{Tooltip|1.625 > 1.525|-0.1}} to 1.425. ****Range decreased from +3 to +2. ****Burn damage increased from 1 to 3. ****Burn tick increased from 0.5 to 1. ***'''Level 4''' ****Cost increased from {{Money|2,750}} to {{Money|3,000}}. ****Damage decreased from +8 to +6. ****Firerate changed from 1.525 to {{Tooltip|1.425 > 1.225|-0.2}}. ****Range decreased from +1 to +0. ****Burn time changed from 2 > 3 to 2 > 4. ****Now unlocks explosive arrows instead of shock arrows. *****25 explosion damage. *****2 explosion range. *****1 max hits. ****Name changed from ''Mechanical Bow'' to ''Powder Keg Arrows''. ***'''Level 5''' ****Cost decreased from {{Money|8,575}} to {{Money|8,500}}. ****Damage increased from +19 to +24. ****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.225 > 1.025|-0.2}}. ****Range increased from +1 to +3. ****Burn damage increased from +3 to +9. ****Burn time changed from 3 > 4 to 4. ****Burn max hits increased from +2 to +4. ****Explosion damage increased from +0 to +20. ****Explosion range changed from 2 to 2 > 2.5. ****Now unlocks shock arrows instead of explosive arrows. *****0.15 stun time. *****5 max hits. *'''22 May 2026''' - [[v1.91.0]] **'''Archer''' is now purchasable through a gamepass for {{Robux|649}}. *'''27 May 2026''' - [[v1.91.0|v1.91.4a]] **Gamepass taken offsale. ***{{Bug}} Can still be gifted. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes: ***'''Base''' ****Firerate decreased from 1.625 to 1.6. ***'''Level 1''' ****Firerate changed from {{Tooltip|1.625 > 1.425|-0.2}} to {{Tooltip|1.6 > 1.4|-0.2}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|1.425 > 1.225|-0.2}} to {{Tooltip|1.4 > 1.2|-0.2}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.2 > 1|-0.2}}. }} ==Notes== <references/> {{TowerNavBox}} [[Category:Ground]]
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