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==Strategy== *Due to its cheap cost, '''Archers''' can be useful early on during the game. *The '''Archer's''' arrow is quite accurate, as it will hit the intended target every single time. *Due to the '''Archer's''' arrows bouncing from enemies, the exact placement of the tower is not nearly as important as for other projectile towers like the [[Harvester]] or [[Frost Blaster]]. **It can however still help, as the bouncing benefits from compact path layouts. Such maps include [[Simplicity]] and [[Harbor]], as the paths on there are relatively close to each other. *Natural obstacles, such as hills, do not interfere with the '''Archer's''' arrow; it passes right through them. *At Level 3+, the arrows fired by the '''Archer''' will gain the ability to set enemies on fire, if set to flame arrows. **This can allow it to deal more DPS to each enemy hit. It also has the highest max hits, allowing it to hit more enemies than the other arrows in most cases. **Do note that the burn damage cannot be applied to enemies with [[Burn Immunity]], making the '''Archer''' weaker against them. **The '''Archer's''' burn damage does not stack with other '''Archers''' or with towers that deal burn damage, like the [[Pyromancer]]. ***This may hinder some towers' performance, such as the [[Golden Pyromancer]], in which the burning damage dealt is superior compared to that of the '''Archer'''. ***Because flame arrows do not stack with other '''Archers''', it is recommended to only have one or a few '''Archers''' with flame arrows, with the rest using different arrows. *At Level 5, it gains the shock arrows, which can stun enemies. **While the shock is quite short, it can still be useful at stunning if the arrows do not hit the enemy at the same time, but instead hit them separately, applying the stun multiple times and keeping the enemy stunned for a long time, though this can be tricky to pull off. **If an enemy has the [[Stun Immunity]], it will not be stunned but instead only slowed down. For [[Boss]]es, they do get slowed down, but the slowdown is weaker on them. *At Level 4+, it gains the explosive arrows, which explode upon hitting the first enemy. **The explosion does not replace the arrow damage, meaning the explosive arrow are actually quite effective against single target enemies. It also bypasses defense with its explosion, making it useful against high health defense enemies like the [[Fallen Hero]].
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