Archer: Difference between revisions
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|basedamage = [[File:Damage Icon.png|20px|Damage]]5
|damagetype = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|baserange = [[File:Range Icon.png|20px|Range]]16.5
|hidden_detection = {{Attr|Hidden|Level 2+}}
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==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.
+3.5 Range [[File:Range Icon.png|20px|Range]]
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{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
1.
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
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{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]
1.
+3 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|4,716}}}}
==
''To see all the previous statistics of this tower, see the [[Archer/History|history]] page.''
{{neow|<nowiki>
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$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$
$TP$ = $FNC-TOTAL-COST$
$
$
$
$
$FSE-META$ = Exclusive; File:ArcherIcon2025.png
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF1$ = <ref>DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref>DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF2$ = <ref>DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref>Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Skin
|{{
|-
!Rarity
|{{
|-
!Daily Store Cost
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***This may hinder some towers' performance, such as the [[Golden Pyromancer]], in which the burning damage dealt is superior compared to that of the '''Archer'''.
***Because flame arrows do not stack with other '''Archers''', it is recommended to only have one or a few '''Archers''' with flame arrows, with the rest using different arrows.
*At Level
**While the shock is quite short, it can still be useful at stunning if the arrows do not hit the enemy at the same time, but instead hit them separately, applying the stun multiple times and keeping the enemy stunned for a long time, though this can be tricky to pull off.
**If an enemy has the [[Stun Immunity]], it will not be stunned but instead only slowed down. For [[Boss]]es, they do get slowed down, but the slowdown is weaker on them.
*At Level
**The explosion does not replace the arrow damage, meaning the explosive arrow are actually quite effective against single target enemies. It also bypasses defense with its explosion, making it useful against high health defense enemies like the [[Fallen Hero]].
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**One of the special arrow effects would later return on the 7th of April 2023, with flame arrows that inflict burn damage, and another two more on the 15th of January 2025, with arrows that explode and stun enemies on impact.
*The '''Archer's''' Level 5 upgrade name, ''Shot of the Century'', is named after an ability name given to [[The Umbra]] on the Tower Defense Simulator Wiki.
**This, in turn, is named after the phrase "[[wp:Shot_heard_round_the_world|shot heard round the world]]" by Ralph Waldo Emerson,
==Update History==
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***'''Level 5'''
****Damage increased from +15 to +20.
**New skin: {{
*'''5 February 2020''' - [[Release v1.6|Release v1.6.1a]]
**Gamepass taken offsale, '''Holiday Archer''' is no longer obtainable.
*'''14 February 2020''' - [[Release v1.7|Release v1.7.0]]
**New skin: {{
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**Arrows will now do less damage as they pierce through enemies.
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**Gamepass taken offsale, '''Holiday Archer''' is no longer obtainable.
*'''28 August 2020''' - [[Hardcore Testing BETA]]
**New skin: {{
***{{Bug}} The {{
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Renamed from ''Holiday Archer'' to ''Archer''.
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****Renamed from ''Even Sharper Arrows'' to ''Sharper Shooter''.
***'''Level 4'''
****Firerate changed from
****Range increased from +1 to +2.
****Special arrows added.
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***'''Level 5'''
****Max Hits increased from +0 to +2.
**Removed skin: {{
*'''7 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.0b]]
**Gamepass taken offsale, '''Archer''' is no longer obtainable.
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New skin: {{
**{{Bugfix}} '''Archer's''' arrows now properly appear in-game.
*'''12 March 2022''' - [[v1.1.0]]
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****Firerate changed from <abbr title="-0.8>4.03 > 3.23</abbr> to <abbr title="-0.8>4.025 > 3.225</abbr>.
***'''Level 4'''
****Firerate changed from
**{{Bug}} '''Archer''' is now immune to all stuns.
*'''17 April 2022''' - [[v1.2.0]]
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****Max Hits increased from 1 to 2.
***'''Level 1'''
****Firerate changed from
****Range increased from +0 to +2.
***'''Level 2'''
****Firerate changed from 3.225 to
****Damage increased from +0 to +4.
****Range decreased from +2 to +0.
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****Cost decreased from {{Money|600}} to {{Money|400}}.
***'''Level 1'''
****Firerate changed from
****Range decreased from +2 to +1.
****Cost decreased from {{Money|100}} to {{Money|50}}.
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***'''Level 2'''
****Damage decreased from +4 to +2.
****Firerate changed from
****Max hits increased from +0 to +1.
****Cost decreased from {{Money|700}} to {{Money|400}}.
***'''Level 3'''
****Firerate changed from 2.275 to
****Range increased from +0 to +3.
****Burn damage decreased from 2 to 1.
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***'''Level 4'''
****Damage decreased from +10 to +8.
****Firerate changed from
****Burn damage decreased from +2 to +1.
****Burn time changed from 3 to 2 > 3.
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***'''Level 5'''
****Damage increased from +10 to 16.
****Firerate changed from 1.525 to
****Range decreased from +2 to +1.
****Burn damage decreased from +6 to +2.
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**{{Bug}} can still be gifted.
*'''20 December 2025''' - [[v1.83.0]]
**New skins: {{
*'''28 January 2026''' - [[v1.84.0]]
**Corrected the second tooltip still mentioning flying detection but not lead detection. Original tooltip:
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***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|250}}.
****Firerate changed from 1.725 to
****Range increased from +3 to +3.5.
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|550}}.
****Damage increased from +2 to +3.
****Firerate changed from
***'''Level 3'''
****Cost increased from {{Money|1,000}} to {{Money|1,250}}.
****Firerate changed from
****Range decreased from +3 to +2.
****Burn damage increased from 1 to 3.
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****Cost increased from {{Money|2,750}} to {{Money|3,000}}.
****Damage decreased from +8 to +6.
****Firerate changed from 1.525 to
****Range decreased from +1 to +0.
****Burn time changed from 2 > 3 to 2 > 4.
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****Cost decreased from {{Money|8,575}} to {{Money|8,500}}.
****Damage increased from +19 to +24.
****Firerate changed from
****Range increased from +1 to +3.
****Burn damage increased from +3 to +9.
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*****0.15 stun time.
*****5 max hits.
*'''22 May 2026''' - [[v1.91.0]]
**'''Archer''' is now purchasable through a gamepass for {{Robux|649}}.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass taken offsale.
***{{Bug}} Can still be gifted.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 1.625 to 1.6.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.625 > 1.425|-0.2}} to {{Tooltip|1.6 > 1.4|-0.2}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|1.425 > 1.225|-0.2}} to {{Tooltip|1.4 > 1.2|-0.2}}.
***'''Level 5'''
****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.2 > 1|-0.2}}.
}}
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