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==Stats Table==
''To see all the previous statistics of this tower, see the [[Archer/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Archer|Firerate Bug]] page.''
{{neow|<nowiki>
<div class="overflow-box">
<var>
{| class="wikitable stats-table"
$DPS$ = Damage / Firerate
! colspan="6" |Total Cost
$BDPS$ = Burn Damage / Burn Tick
|-
$SDPS$ = [[Splash Damage]] / Firerate
!Level 0
$CDPS1$ = $DPS$ + $BDPS$
!Level 1
$CDPS2$ = $DPS$ + $SDPS$
!Level 2
$TED$ = Burn Damage * (Burn Time / Burn Tick)
!Level 3
$CE$ = $TP$ / DPS
!Level 4
$TP$ = $FNC-TOTALPRICE$
!Level 5
$FNC-COST$ = 600; 100; 400; 1000; 2750; 8575
|-
$FNC-DETECTION$ = 2; ;
|{{Money|600}}
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
|{{Money|700}}
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
|{{Money|1,100}}
$FNC-ROFBUG$ = Firerate
|{{Money|2,100}}
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
|{{Money|4,850}}
$DREF1$ = <ref>DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
|{{Money|13,425}}
$DREF2$ = <ref>DPS assumes one arrow successfully hits one enemy only.</ref>
|}
$MREF$ = <ref>Refers to the arrow only, not the explosion.</ref>
</div>
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1112" |Flame Arrows
|-
! Level !! Total Price !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage !! DPS$DREF1$ !! Cost Efficiency
!Level
!Damage
!Burn Damage
!Firerate<ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
!Burn Tick
!Burn Time
!Range
!Max Hits
!Total Elapsed Damage
!DPS<ref>DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}}
|0
|4
|N/A
|1.708
|N/A
|N/A
|16
|2
|N/A
|2.34
|{{Money|256.41}}
|-
| 1 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
|1
|4
|N/A
|1.708
|N/A
|N/A
|19
|2
|N/A
|2.34
|{{Money|299.15}}
|-
| 2 || {{Money|$TP$}} || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
|2
|6
|N/A
|1.608
|N/A
|N/A
|19
|2
|N/A
|3.73
|{{Money|294.91}}
|-
| 3 || {{Money|$TP$}} || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|8
|1
|1.508
|0.5
|2
|22
|3
|4
|7.31<ref>5.31 Normal DPS + 2 Burn DPS</ref>
|{{Money|287.28}}
|-
| 4 || {{Money|$TP$}} || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|16
|3
|1.508
|0.5
|3
|23
|4
|18
|16.61<ref>10.61 Normal DPS + 6 Burn DPS</ref>
|{{Money|291.99}}
|-
| 5 || {{Money|$TP$}} || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|35
|6
|1.258
|0.5
|4
|24
|6
|48
|39.82<ref>27.82 Normal DPS + 12 Burn DPS</ref>
|{{Money|337.14}}
|}
</center>
Line 237 ⟶ 168:
! colspan="11" |Shock Arrows
|-
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
!Level
!Damage
!Firerate<ref name="firerate"/>
!Range
!Max Hits
!Stun Time
!DPS<ref>DPS assumes one arrow successfully hits one enemy only.</ref>
!Max DPS<ref>DPS assumes one arrow successfully hits the max number of enemies.</ref>
!Cost Efficiency
|-
| 4 || {{Money|$TP$}} || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || {{Money|$CE$}}
|4
|16
|1.508
|23
|3
|0.3
|10.61
|31.83
|{{Money|457.11}}
|-
| 5 || {{Money|$TP$}} || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || {{Money|$CE$}}
|5
|35
|1.258
|24
|4
|0.45
|27.82
|111.29
|{{Money|482.53}}
|}
</div>
Line 273 ⟶ 180:
! colspan="11" |Explosive Arrows
|-
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
!Level
!Damage
![[Splash Damage]]
!Firerate<ref name="firerate"/>
!Range
!Explosion Range
!Max Hits<ref>Refers to the arrow only, not the explosion.</ref>
!DPS
!Cost Efficiency
|-
| 5 || {{Money|$TP$}} || 35 || 35 || 1.25 || 24 || 5 || 1 || 55.64<ref>27.82 Normal DPS + 27.82 Splash DPS</ref> || {{Money|241.28}}
|5
|35
|35
|1.258
|24
|5
|1
|55.64<ref>27.82 Normal DPS + 27.82 Splash DPS</ref>
|{{Money|241.28}}
|}
</div>
</tabber>
</nowiki>}}
 
==Skins==
Retrieved from "https://tds.wiki/w/Archer"