Autumn Falling: Difference between revisions

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</tabber>
|developer = ''3ʳᵈ – Current'' - Your_Adversary<br/>''1ˢᵗ – 2ⁿᵈ'' - BelowNatural
|difficulty = NormalEasy
|length_measurement = 00:58.52
|length = Long
|wave_structure = β-Normal<br/>β-[[:Category:Hardcore Maps|Hardcore]]
|rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
__TOC__
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'''Autumn Falling''' is a [[Maps|map]] that represents the autumn (or fall) months of the year. This map has been remade several times since its addition to the game.
 
==Design & Path==
This map is included in the map rotation for [[Hardcore Mode|Hardcore]] mode, as well as the regular map rotation for normal gameplay.
{{Tabber
|-|Current =
|The current version of '''Autumn Falling''' takes place in a forest during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. There is a river with multiple bridges above it that enemies use as a path, which splits the forest in half. The terrain of the forest is mountainous, with mountains surrounding a large part of the forest. Multiple wooden lanterns can be seen next to the black stone path. A small camp can also be seen on this map, with two green tents and a campfire.<br/>The cobblestone path begins and ends at two caves on the two islands. The path crosses over three wooden bridges when it goes over the river.
 
The cobblestone path begins and ends at two caves on the two islands. The path crosses over three wooden bridges when it goes over the river.
'''Autumn Falling''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
|-|Version 4 =
|The fourth version of '''Autumn Falling''' took place on two islands in the middle of the ocean during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. These islands were separated by a river connected to the same ocean. In the river, there were lily pads and a small grass mound. The terrain was mountainous, with mountains surrounding most of the islands. There were wooden viewing platforms and lanterns. A country farm house could be seen on this map. A pumpkin, hay bales and a wheatfield could be seen outside the house. A large tree canopy dominated most of the map. <br/> The cobblestone path began and ended at two caves on the two islands. The path crossed over three wooden bridges when it went over the river.
 
The cobblestone path began and ended at two caves on the two islands. The path crossed over three wooden bridges when it went over the river.
==Design & Path==
|-|Version 3 =
<tabber>
|The third version of '''Autumn Falling''' was exactly like the fourth version, except the bridges were humped as opposed to flat. The sides of the bridge were also open.
|-|Current =
|-|Version 2 =
The current version of '''Autumn Falling''' takes place in a forest during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. There is a river with multiple bridges above it that enemies use as a path, which splits the forest in half. The terrain of the forest is mountainous, with mountains surrounding a large part of the forest. Multiple wooden lanterns can be seen next to the black stone path. A small camp can also be seen on this map, with two green tents and a campfire.<br/>The cobblestone path begins and ends at two caves on the two islands. The path crosses over three wooden bridges when it goes over the river.
|The second version of '''Autumn Falling''' was exactly like the first version, except that the baseplate water was replaced by terrain water. This version only appeared in Hardcore Testing.
|-|Version 4 =
|-|Version 1 =
The fourth version of '''Autumn Falling''' took place on two islands in the middle of the ocean during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. These islands were separated by a river connected to the same ocean. In the river, there were lily pads and a small grass mound. The terrain was mountainous, with mountains surrounding most of the islands. There were wooden viewing platforms and lanterns. A country farm house could be seen on this map. A pumpkin, hay bales and a wheatfield could be seen outside the house. A large tree canopy dominated most of the map. <br/> The cobblestone path began and ended at two caves on the two islands. The path crossed over three wooden bridges when it went over the river.
|The first version of '''Autumn Falling''' took place on a large island, though the island itself is surrounded by mountains. Around the map, there was a mix between slender trees and large tree canopies. Both types of trees had orange leaves. Several wooden cabins could be seen around the map, as well as campfires, pumpkins and hay bales. Lanterns also lined the path. A small pond could be found near the middle of the map, with lily pads appearing in the pond.<br/>The black path began and ended at two caves. The path crossed over the pond on a wooden bridge.
|-|Version 3 =
 
The third version of '''Autumn Falling''' was exactly like the fourth version, except the bridges were humped as opposed to flat. The sides of the bridge were also open.
The black path began and ended at two caves. The path crossed over the pond on a wooden bridge.
|-|Version 2 =
}}
The second version of '''Autumn Falling''' was exactly like the first version, except that the baseplate water was replaced by terrain water. This version only appeared in Hardcore Testing.
|-|Version 1 =
The first version of '''Autumn Falling''' took place on a large island, though the island itself is surrounded by mountains. Around the map, there was a mix between slender trees and large tree canopies. Both types of trees had orange leaves. Several wooden cabins could be seen around the map, as well as campfires, pumpkins and hay bales. Lanterns also lined the path. A small pond could be found near the middle of the map, with lily pads appearing in the pond.<br/>The black path began and ended at two caves. The path crossed over the pond on a wooden bridge.
</tabber>
 
==Interactive Map==
{{Tabber
<tabber>
|-|Current =
|{{InteractiveMap|Title = Current|Map = :Autumn FallingV5}}
|-|Version 4 =
|{{InteractiveMap|Title = Version 4|Map = :Autumn Falling|Line = No}}
}}
</tabber>
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Easy}}
 
==Strategy==
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<gallery>
AutumnFallingTopDown.png|Fourth version (22 July 2021 – 31 October 2022)
</gallery>
 
{{GalleryHeader|Thumbnails}}
<gallery>
B7c7f6fa86bcabb01df77e2d666e090b.jpg|First version on the game thumbnail.
</gallery>
 
{{GalleryHeader|Icons}}
<gallery>
IconG.png|First version on the game icon.
IconJ.png|First version on the game icon.
MegaUpdateIcon.png|First version on the game icon.
MegaUpdateSlantIcon.png|First version on the game icon.
</gallery>
 
{{GalleryHeader|Promotional Videos}}
<gallery>
Operator Tower Trailer - Tower Defense Simulator|Current version on a promotional video.
Boomerang Tower - Tower Defense Simulator|Current version on a promotional video.
Enforcer Trailer - Tower Defense Simulator|Current version on a promotional video.
</gallery>
 
{{GalleryHeader|Trailers}}
<gallery>
Skill Tree Trailer - Tower Defense Simulator|Current version in the game trailer.
</gallery>
 
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**In most varieties of English, this season is called ''Autumn''.
**In North American English, this season is called ''Fall''.
*During [[Hardcore Testing BETA]], '''Autumn Falling''' had an {{ColourColor|Easy}} difficulty.
**This version was similar to the first version of '''Autumn Falling''', except that the baseplate water was replaced by terrain water.
*Before the [[Overhaul v1.0|Overhaul Update]], '''Autumn Falling''' was the most used map for activating the [[Hidden Wave (Legacy)|legacy Hidden Wave]], due to the large amount of cliff space and stacking potential for [[Ranger|Outlaws]].
*In the third and fourth version of '''Autumn Falling''', in one of the corners of the map, a humanoid could have been seen chopping down a tree that has a similar style to the trees in the first version of '''Autumn Falling'''.
**This was likely representing an end to the original '''Autumn Falling''' map.
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==Update History==
{{scroll|text =
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Autumn Falling''' added.
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**No longer playable on [[Versus]] mode.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Autumn Falling''' remade.
**Made playable on [[Hardcore Mode|Hardcore]] mode.
**{{ColourColor|Normal}} difficulty added.
**No longer gives a badge upon first triumph.
**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes.
*'''1 April 2021''' - [[Overhaul v1.2|Overhaul v1.2.0a]]
**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge in all modes except Hardcore mode.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes.
*'''22 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0d]]
**'''Autumn Falling''' remade.
**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge on all modes.
*'''31 October 2022''' - [[v1.4.2]]
**'''Autumn Falling''' remade.
**[[Enemies Beta]] modifier added.
**{{Bug}} You can place towers on some parts of the path.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Normal}} to {{Color|Easy}}.
*'''5 June 2026''' - [[v2.0.0]]
|modifiers = **[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.
}}
 
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{{MapNavBox}}
[[Category:Hardcore Maps]]