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Bat (Nightmare Carnival)
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{{SameName|Bat|[[Bat (Nightmare Carnival)|Nightmare Carnival]] β’ [[Bat (Trick or Threat Town)|Trick or Threat Town]] β’ [[Bat (Solar Eclipse)|Solar Eclipse]]}} {{EventEnded|date=9th of November 2019|event=[[Halloween 2019 Event]]}} {{Zombie |title1 = Bat |image1 = Bat.png |first_wave_appearance = N/A |base_hp = [[File:HealthIcon.png|20px|Health]]120 |speed = [[File:SpeedIcon.png|20px|Speed]]Fast |spawned_by = *[[Vampire (Nightmare Carnival)|Vampire]] *[[Jack O' Bot]] |hidden = {{Attr|Hidden|Yes}} |immunity = {{Attr|Collision}} }} __TOC__ == Description == The '''Bat''' was an [[Enemies|enemy]] that appeared exclusively in [[Nightmare Carnival]] as part of the [[Halloween 2019 Event]]. It was spawned after a [[Vampire (Nightmare Carnival)|Vampire]] was killed. It was also spawned by [[Jack O' Bot]]. It was quite fast (faster than the [[Vampire (Nightmare Carnival)|Vampire]] and [[Ghost (Nightmare Carnival)|Ghost]]) while also having a considerable amount of health. As the '''Bat''' was flying, it could not be hit by collisions from [[units]], like [[Tank (Unit)|Tanks]] from the [[Military Base]]. It was also hidden, so it could not be targeted by towers without hidden detection. == Appearance == The '''Bat''' took the appearance of a regular cave-dwelling bat. It was completely black and relatively small compared to the [[Vampire (Nightmare Carnival)|Vampire]], while also flying above the ground. == Strategy == *The [[Military Base]]'s [[units]] (like the [[Humvee 3]]) and [[SWAT Van]] (from the [[Shotgunner|Enforcer]]) are useless against '''Bats''' as they cannot target or collide with the '''Bat'''. **The [[Crook Boss]]'s [[units]] are also useless against '''Bats''', as they cannot detect them. *Despite being a flying [[Enemies|enemy]], the '''Bat''' could be detected by ground towers. **This makes the [[Minigunner]] and [[Turret]] very useful against it. *Due to the '''Bat's''' high speed, a Level 3+ [[Pyromancer]] is recommended to slow them down. **A Level 0-2 [[Pyromancer]] cannot detect the '''Bat''', as the [[Pyromancer]] only receives hidden detection on Level 3. *If a [[Vampire (Nightmare Carnival)|Vampire]] with low health is reaching the end of the map, try not to kill it as it will turn into a '''Bat''', doing considerably more damage to the base. *The [[Freezer]]'s ''Ice Age'' ability can freeze '''Bats''', even though the ability appears on the ground. == Trivia == *This was the first [[Enemies|enemy]] to be immune to collisions, tied with the [[Witch (Nightmare Carnival)|Witch]], though the '''Bat''' was immune from collision from all [[units]], while the [[Witch (Nightmare Carnival)|Witch]] was only immune from collision by the [[Tank (Unit)|Tank]] and [[Railgun Tank]]. **This was the second enemy to fly, after the [[UFO (Area 51)|UFO]] and tied with the [[Witch (Nightmare Carnival)|Witch]]. *The '''Bat''' was based on R2D's [[w:c:r2d:Cavebat|Cavebat]]. *The '''Bat''' appeared on the [[Hunter]]'s original {{Color|ADD8E6|Halloween}} skin. == Update History == *'''18 October 2019''' - [[Release v1.1|Release v1.1.0]] **'''Bat''' added. *'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] **'''Bat''' removed. {{ZombieNavBox}} [[Category:Nightmare Carnival]] {{DISPLAYTITLE:Bat}}
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