Bat (Nightmare Carnival): Difference between revisions

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{{SameName|Bat|[[Bat (Nightmare Carnival)|Nightmare Carnival]] • [[Bat (Trick or Threat Town)|Trick or Threat Town]] • [[Bat (Solar Eclipse)|Solar Eclipse]]}}
{{EventEnded|date=9th of November 2019|event=[[Halloween 2019 Event]]}}
{{Zombie
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|image1 = Bat.png
|first_wave_appearance = N/A
|base_hp = [[File:HealthIcon.png|20px|Health]]120
|speed = [[File:SpeedIcon.png|20px|Speed]]Fast
|spawned_by = *[[Vampire (2019Nightmare Carnival)|Vampire]]
*[[Jack O' Bot]]
|hidden = {{Attr|Hidden|Yes}}
|immunity = Collisions{{Attr|Collision}}
}}
''Not to be confused with the [[Bat (2020)|2020 version]].''
__TOC__
== Description ==
The '''Bat''' was an [[Enemies|enemy]] that appeared exclusively in [[Nightmare Carnival]] as part of the [[Halloween 2019 Event]]. TheyIt werewas spawned after a [[Vampire (2019Nightmare Carnival)|Vampire]] was killed. TheyIt werewas also independently spawned by the [[Jack O' Bot]]. TheyIt werewas quite fast (faster than the [[Vampire (2019Nightmare Carnival)|Vampire]] and [[Ghost (2019Nightmare Carnival)|Ghost]]) while also having quitea highconsiderable amount of health.
 
As theythe '''Bat''' werewas flying, theyit could not be hit by collisions from [[units]], like [[Tank (Unit)|Tanks]] from the [[Military Base]]. TheyIt werewas also hidden, so it could not be targeted by towers without hidden detection.
 
== Appearance ==
The '''Bat''' took the appearance of a regular cave-dwelling bat. It was completely black and relatively small compared to the [[Vampire (2019Nightmare Carnival)|Vampire]], while also flying above the ground.
 
== Strategy ==
*The [[Military Base]]'s vehicles[[units]] (like the [[Humvee 3]]) and [[SWAT Van]] (from the [[Shotgunner|Enforcer]]) are useless against '''Bats''' as they cannot target or collide with the '''Bat'''.
** The [[Crook Boss]]'s minions[[units]] are also useless against '''Bats''', as they cannot detect them.
* Despite being a flying [[Enemies|enemy]], the '''Bat''' could be detected by ground towers.
**This makes the [[Minigunner]] and [[Turret]] very useful against it.
* Due to theirthe '''Bat's''' high speed, thea Level 3+ [[Pyromancer]] is recommended to slow them down, as long as it has hidden detection.
* If a [[Vampire (2019)|Vampire]] with low health is reaching the end of the map, try not to kill it as it will turn into a '''Bat''', reducing the base health further.
**A Level 0-2 [[Pyromancer]] cannot detect the '''Bat''', as the [[Pyromancer]] only receives hidden detection on Level 3.
* If a [[Vampire (2019Nightmare Carnival)|Vampire]] with low health is reaching the end of the map, try not to kill it as it will turn into a '''Bat''', reducingdoing theconsiderably basemore healthdamage furtherto the base.
*Interestingly enough, theThe [[Freezer]]'s ''Ice Age'' ability can freeze '''Bats''', even though the ability appears on the ground.
 
== Trivia ==
* This was the first [[Enemies|enemy]] to be immune to collisions, tied with the [[Witch (2019Nightmare Carnival)|Witch]], though the '''Bat''' was immune from collision byfrom all [[units]], while the [[Witch (2019Nightmare Carnival)|Witch]] iswas only immune from collision by the [[Tank (Unit)|Tank]] and [[Railgun Tank]].
**This iswas the second zombieenemy to fly, after the [[UFO (Area 51)|UFO]] and tied with the [[Witch (2019Nightmare Carnival)|Witch]].
*The '''Bat''' was based on R2D's [[w:c:r2d:Cavebat|Cavebat]].
*The '''Bat''' also appearsappeared on the [[Hunter]]'s original {{ColourColor|ADD8E6|Halloween}} skin.
*Interestingly enough, the [[Freezer]]'s ''Ice Age'' can freeze '''Bats''', even though the ability appears on the ground.
 
== Update History ==
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]]
**'''Bat''' added.
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**'''Bat''' removed.
 
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{{ZombieNavBox}}
[[Category:Nightmare Carnival]]
{{DISPLAYTITLE:Bat}}