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Bat (Trick or Threat Town)
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{{SameName|Bat|[[Bat (Nightmare Carnival)|Nightmare Carnival]] β’ [[Bat (Trick or Threat Town)|Trick or Threat Town]] β’ [[Bat (Solar Eclipse)|Solar Eclipse]]}} {{EventEnded|date = 8th of May 2021|event = [[Halloween 2020 Event]]}} {{Zombie |title1 = Bat |image1 = Bat.png |first_wave_appearance = N/A |base_hp = [[File:HealthIcon.png|20px|Health]]80 |speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.5) |spawned_by = [[Vampire (Trick or Threat Town)|Vampire]] |hidden = {{Attr|Hidden|Yes}} |fly = {{Attr|Fly|Yes}} |ghost = No |lead = No |immunity = None }} __TOC__ ==Description== The '''Bat''' was an enemy that appeared exclusively in [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. They were spawned after a [[Vampire (Trick or Threat Town)|Vampire]] was killed. They had low health but were quite fast (faster than the [[Vampire (Trick or Threat Town)|Vampire]]). They could not be detected by ground towers or be hit by [[units]]. They were also hidden, meaning that the scope of towers that could hit the '''Bat''' was severely limited. ==Appearance== The '''Bat''' took the appearance of a regular cave-dwelling bat. It was completely black and relatively small compared to the [[Vampire (Trick or Threat Town)|Vampire]], while also flying above the ground. ==Strategy== *The only towers that can detect the '''Bat''' are Level 4+ [[Ace Pilot]]s, Level 5 [[Pursuit]]s and Level 2+ [[Sniper]]s. **[[Ranger]]s are useless against '''Bats''' since they do not have hidden detection. **[[Mortar]]s cannot detect '''Bats''', but it can hit them indirectly with its explosion. ***Most splash damage towers can hit the '''Bat''', even if the tower cannot detect it, as long as the enemy gets caught in the explosion. *As these appear late in the game, you can save for an expensive hidden detection upgrade for an effective cliff or air-based tower. **For example, the Level 5 [[Ace Pilot]] is a great counter to this enemy. *When the '''Bat''' initially spawns from the [[Vampire (Trick or Threat Town)|Vampire]], it flies low enough for it to be hit by the [[Pyromancer]], [[Gladiator]] and [[Shotgunner]]. **However, this is extremely unlikely to occur as there needs to be another enemy that can be detected by these towers in the vicinity of the '''Bat'''. *On very rare occasions, the [[Electroshocker]] can hit the '''Bat''' via a chain reaction. **As the '''Bat''' is very small, this heavily slows it down. ==Trivia== *This was very similar to the [[Bat (Nightmare Carnival)|Bat]] that appeared in [[Nightmare Carnival]], except that this version could not be detected by ground towers, while the [[Nightmare Carnival]] version can. **Appearance-wise, the two enemies looked identical. *Similar to the [[Balloon]], some ground towers like the [[Electroshocker]], [[Pyromancer]], [[Gladiator]] and [[Shotgunner]] could hit the '''Bat''' while it was in the air, if it spawned low enough. ==Update History== * '''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]] **'''Bat''' added. * '''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] **'''Bat''' is now a [[Hidden (Attribute)|Hidden]] enemy. **'''Bat''' health decreased from 100 to 80. *'''8 May 2021''' - [[Overhaul v1.2|Overhaul v1.3.0]] **'''Bat''' removed. {{ZombieNavBox}} [[Category:Trick or Threat Town]] {{DISPLAYTITLE:Bat}}
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