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==Statistics== ''To see the statistics without the [[Firerate Bug]].'' {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $PDPS$ = Poison Damage / Poison Tick $CDPS$ = $DPS$ + $PDPS$ $MDPS$ = $DPS$ * Biologist Stats.Unit Queue $MPDPS$ = $PDPS$ * Biologist Stats.Unit Queue $MCDPS$ = ($DPS$ + $PDPS$) * Biologist Stats.Unit Queue $TED$ = Poison Damage * (Poison Time / Poison Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $COST$ = 750; 600; 1850; 4500; 20000 $TP$ = $FNC-TOTAL-COST$ $BREF$ = <ref name="nobuff">Not affected by any buffs or debuffs.</ref> $MREF$ = <ref name="max">DPS is multiplied by the '''Biologist's''' unit queues.</ref> $IREF$ = <ref name="ivydps">DPS is multiplied by the '''Biologist's''' unit queues. As poison can only be applied to an enemy once, poison DPS will only be accounted for once.</ref> $TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage Γ (Poison Time Γ· Poison Tick).</ref> $FSE-UPGRADE$ = Bio Chemistry; Scientific Breakthrough; Flower Power; Botanical Berserker! $FSE-UPGRADEICON$ = 95317340543936; 91087216328467; 101480107243808; 121014188542772 $FSE-META$ = Exclusive; File:BiologistIcon.png $FSE-DETECTION$ = 2; 1; 3 $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="8" |Biologist Stats |- ! Level !! Cost !! Total Cost !! Firerate !! Range !! Deadzone Range !! Unit Queue !! Projectile Speed |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 1.5 || 1 || 5 |- | 1 || $R$ || $R$ || 1 || 4 || 1.5 || 1 || 5 |- | 2 || $R$ || $R$ || 1 || 4 || 1.5 || 2 || 5 |- | 3 || $R$ || $R$ || 1 || 4 || 1.5 || 2 || 5 |- | 4 || $R$ || $R$ || 1 || 4 || 1.5 || 3 || 5 |} </div> <tabber> |-|Sunflower = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |[[Sunflower]] Stats$BREF$ |- ! Level !! Health !! Damage !! Spawnrate !! Firerate !! Lifespan !! Range !! Detections !! DPS !! Max DPS$MREF$ !! Min Cost Efficiency !! Max Cost Efficiency$MREF$ |- | 0 || 50 || 6 || 20 || 1.1 || 20 || 15 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || 100 || 10 || 20 || 1.1 || 20 || 15 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || 200 || 12 || 20 || 1.1 || 20 || 17 || Hidden || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || 400 || 28 || 20 || 1 || 20 || 19.5 || Hidden || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || 800 || 55 || 20 || 0.8 || 20 || 22.5 || Hidden || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Ivy = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="18" |[[Ivy]] Stats$BREF$ |- !Level !! Health !! Damage !! Poison Damage !! Spawnrate !! Firerate !! Poison Tick !! Lifespan !! Range !! Explosion Range !! Poison Time !! Slowdown !! Detections !! Total Elapsed Damage$TREF$ !! DPS !! Max DPS$IREF$ !! Min Cost Efficiency !! Max Cost Efficiency$IREF$ |- | 1 || 100 || 8 || 1 || 20 || 2 || 0.75 || 20 || 14 || 3 || 4.5 || 5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || 200 || 12 || 2 || 20 || 1.8 || 0.75 || 20 || 15.5 || 4 || 4.5 || 7.5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || 400 || 25 || 4 || 20 || 1.8 || 0.6 || 20 || 17 || 4.5 || 4.5 || 7.5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || 800 || 45 || 5 || 20 || 1.5 || 0.65 || 20 || 18.5 || 4.5 || 5.2 || 12.5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Nightshade = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="14" |[[Nightshade (Unit)|Nightshade]] Stats$BREF$ |- ! Level !! Health !! Damage !! Spawnrate !! Firerate !! Lifespan !! Range !! Confusion Time !! Confusion Cooldown !! Detections !! DPS !! Max DPS$MREF$ !! Min Cost Efficiency !! Max Cost Efficiency$MREF$ |- | 3 || 400 || 50 || 20 || 3 || 20 || 30 || 1 || 4 || Flying || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || 800 || 135 || 20 || 2.75 || 20 || 35 || 1.25 || 4 || Flying || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </tabber> </nowiki>}}
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