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Body Guards 1
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{{Removed|date=10 February 2024}}{{For|the [[Body Guard]], [[Body Guards 2]], or its golden counterpart, the [[Golden Body Guards 1]]}} {{UnitInfobox |title1 = Body Guards |image1 = BodyGuards1.png |source = [[Crook Boss]] |type = Humanoids |health = [[File:HealthIcon.png|20px|Health]]10 |spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]45s |damage_type = Single<br/>Collision |ranged_damage = [[File:Damage Icon.png|20px|Damage]]2 |ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.525 |ranged_range = [[File:Range Icon.png|20px|Range]]20 |speed = 4 |hidden = No |lead = {{Attr|Lead|Yes}} (Collision only) |flying = No }} __TOC__ ==Description== The '''Body Guards 1''' was a [[Units|unit]] that was spawned by the [[Crook Boss]] at Level 3. In the game, the '''Body Guards 1''' was referred to as '''Guard2''' due to a bug, and was intended to be referred to as just '''Body Guards''', though it has been referenced here as '''Body Guards 1''' to differentiate itself from other [[Crook Boss]] and [[Golden Crook Boss]] units. As with other [[units]], it started from the end of the map path and moved towards the entrance of the map. Whenever there was an enemy in its range, the '''Body Guards 1''' would stop moving to shoot at the enemies. It would continue walking when there were no enemies left in its range. The '''Body Guards 1''' had a spawnrate of 45 seconds. There was a limit of two units per [[Crook Boss]] at Level 3, limiting the amount of '''Body Guards 1s''' it could spawn. ==Appearance== The '''Body Guards 1''' were made up of two humanoids which were identical to each other. The '''Body Guards 1''' had pale skin. They had grey legs, and wore black cotton gloves, a buttoned tuxedo with short sleeves that had dark grey outlines and black shoes. They also wore a grey necktie and were faceless. The '''Body Guards 1''' wielded an [[wp:Kimber Custom|Kimber Covert]] in their right hands. ==Strategy== *You should not rely too much on the '''Body Guards 1''' because of its slow spawnrate. *The '''Body Guards 1''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]]. **However, the '''Body Guard's''' ranged damage is lowered by enemies with [[defense]]. *The '''Body Guards 1''' cannot detect [[Hidden (Attribute)|Hidden]] and [[Flying]] enemies, but they can still be damaged when the '''Body Guards 1''' collides with them. However, this is likely unfavorable as the '''Body Guard's''' main source of damage is ranged. **The [[Ace Pilot]] cannot give the '''Body Guards 1''' hidden detection. **The '''Body Guards 1''' cannot collide with ghost enemies, like the [[Soul]]. *On maps with multiple paths, only one '''Body Guards 1''' will spawn per Level 3 [[Crook Boss]]. **The '''Body Guards 1''' will go down a random path. *The '''Body Guards 1''' will struggle against fast enemies, like the [[Shock]] or [[Glitch]], as they can run into '''Body Guards 1''' without taking much damage. *The '''Body Guards 1''' is not affected by any buff or debuff. *The '''Body Guards 1''' will struggle against any enemy with abilities that damage units, because of its low health. **For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Body Guards 1''' is caught in the attack, it is instantly killed. *Despite there being two humanoids, if over half health is dealt to the '''Body Guards 1''', both humanoids will be kept alive. **Both the humanoids are essentially one unit, so treat them as such. ==Trivia== *The '''Body Guards 1''' used the same model as the [[Body Guard]], except that two humanoids were used for the '''Body Guards 1'''. *In the [[Overhaul v1.3|Frost Invasion Update]], the [[Body Guard]] and '''Body Guards 1''' replaced the [[Crook]]. ==Update History== {{scroll|text = *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''Body Guards 1''' added. *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Firerate decreased from 0.53 to 0.525. *'''17 April 2022''' - [[v1.2.0]] **{{Bug}} '''Body Guards 1's''' range can be increased by the [[DJ Booth]]. *'''13 May 2022''' - [[v1.2.2]] **{{Bug}} The '''Body Guards 1''' are incorrectly called ''Guard2'' in-game instead of ''Body Guards''. *'''21 May 2022''' - [[v1.2.3]] **{{Bug}} '''Body Guards 1''' can be damaged by towers that use hitboxes. *'''22 May 2022''' - [[v1.2.3]]b **{{Bugfix}} '''Body Guards 1''' can no longer be damaged by towers that use hitboxes. *'''5 August 2022''' - [[v1.3.1]] **{{Bugfix}} '''Body Guards 1's''' range can no longer be increased by the [[DJ Booth]]. *'''21 December 2022''' - [[v1.6.0]] **'''Body Guards 1''' firerate increased from 0.525 to 0.53 due to [[Firerate Bug]] getting more severe for units. **Spawnrate decreased from 60 to 45. *'''9 January 2023''' - [[v1.6.0]]f **'''Body Guards 1''' firerate decreased from 0.53 to 0.525 due to [[Firerate Bug]] getting less severe for units. *'''12 November 2023''' - [[v1.9.0]]l **{{Bug}} '''Body Guards 1''' starts going backwards after reaching the entrance, dying at the exit. *'''1 December 2023''' - [[v1.9.4]]b **{{Bugfix}} '''Body Guards 1''' no longer goes backwards after reaching the entrance, now disappears instead. *'''10 February 2024''' - [[v1.13.0]] **'''Body Guards 1''' removed. }} {{TowerNavBox}}
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