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Burning Bridges
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{{ModeInfobox |image1 = <tabber> |-|Icon = [[File:SeveringConnectionIcon.png]] |-|Full Icon = [[File:SeveringConnectionBanner.png]] </tabber> |map = [[Severing Connection]] |waves = 10 |starting_cash = {{Money|900}}<br/>{{Money|1,000}} (Group Bonus) |suggested_towers = [[Demoman]] |rewards = {{Coins|240}} & {{Exp|35}} (First Time Triumph)<br/>{{Coins|80}} & {{Exp|35}} (Repeat Triumphs) |health_scale = 20% (Duo)<br/>40% (Trio)<br/>60% (Quad) |chapter = TDS: Origins |previous_mission = [[Off The Rails]] |next_mission = [[A Growing Threat]] |star3_health = 75% or higher |star3_time = 450s or lower |star2_health = 50% or higher |star2_time = 600s or lower }} ==Description== '''Burning Bridges''' is the fourth mission for the first chapter of the [[Story Mode|Story]] mode. This mission has health scaling, meaning that in duos, enemy health is increased by around 20%, in trio 40% and in quad 60%. ==Rewards== '''Burning Bridges''' has a {{Coins|240}} and {{Exp|35}} reward upon first triumph. Any subsequent triumphs will reward {{Coins|80}} and {{Exp|35}} instead. Losing on any wave will only reward {{Exp|0}}. Additionally, the mode can also give out a bonus triumph reward. The possible rewards are: *{{Color|Common}} **[[Grenade]] **[[Flash Bang]] **[[Molotov]] *{{Color|Uncommon}} **{{TimeScaleTicket|Time Scale Ticket}} **{{ReviveTicket|Revive Ticket}} *{{Color|Rare}} **[[Low Grade Crate]] **{{SpinTicket|Spin Ticket}} **[[Barricade]] **[[Supply Drop]] **[[AirStrike]] ==Enemies== {| class="empty-table pad-5 align-center" style="width:80%; margin:1em auto" |[[File:SpeedyAnim2.png|center|150px|link=Speedy]] |[[File:NormalAnim1.png|center|150px|link=Normal]] |[[File:SlowAnim1.png|center|150px|link=Slow]] |[[File:EasyModeNormalBoss.png|center|150px|link=Normal Boss]] |- |[[Speedy]]<br/>Wave 1<br/>84 Total |[[Normal]]<br/>Wave 1<br/>101 Total |[[Slow]]<br/>Wave 2<br/>112 Total |[[Normal Boss]]<br/>Wave 4<br/>30 Total |- |[[File:Enraged.png|center|150px|link=Enraged]] |[[File:Armored.png|center|150px|link=Armored]] |[[File:{{#choose:HazmatAnim1.png|HazmatAnim2.png|HazmatAnim3.png}}|center|150px|link=Hazmat]] |[[File:EasySlowBoss2.png|center|150px|link=Slow Boss]] |- |[[Enraged]]<br/>Wave 5<br/>18 Total |[[Armored]]<br/>Wave 6<br/>45 Total |[[Hazmat]]<br/>Wave 8<br/>19 Total |[[Slow Boss]]<br/>Wave 9<br/>3 Total |- |[[File:SpeedyBossNew.png|center|150px|link=Speedy Boss]] |- |[[Speedy Boss]]<br/>Wave 10<br/>1 Total |} ==Wave Structure== The wave bonus in this mission is: :<big>{{Money|500}} + (Waves Completed - 1) × {{Money|475}}</big> The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%. Depending on player count, the wave bonus is reduced using multipliers. These multipliers are: {| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto" !Players !Reduction per Player !Total Reduction |- |Solo |0% |0% |- |Duo |5% |10% |- |Trio |5% |15% |- |Quad |5% |20% |} The waves in '''Burning Bridges''' follow these timings: {| class="wikitable pad-10 align-center" style="width:50%; margin:0 auto;" !Waves !Wave Timer !Skip Time |- |1-7 |1:00 |0:20<ref>Skip at 0:40.</ref> |- |8-9 |1:30 |0:30<ref>Skip at 1:00.</ref> |- |10 |∞ |N/A |} '''Bolded''' names indicate an enemy's debut. {| class="wikitable pad-10" style="width:100%; text-align:center;" !Wave ! colspan="2" |Dialogue !Enemy Type & Amount |- | rowspan="2" |1 | style="width:75px" |[[File:REWCommanderAggressive.gif|75px|thumb|center|[[Commander (Narrator)|Commander]]]] |Are you kidding me? They blew out the bridge! Great, we have to find another way onto the tracks.<br/>[[File:BurningBridgesWave1-1.ogg|300px]] | rowspan="2" |8x '''[[Speedy]]''', 9x '''[[Normal]]''' ([[Nimble]]) |- | style="width:75px" |[[File:SoldierNormalNeutral.gif|75px|thumb|center|[[Soldier (Narrator)|Soldier]]]] |These zombies have been following us for miles! Shouldn't they have wandered off by now?<br/>[[File:BurningBridgesWave1-2.ogg|300px]] |- | rowspan="2" |2 | style="width:75px" |[[File:REWCommanderSkeptical.gif|75px|thumb|center|[[Commander (Narrator)|Commander]]]] |Maybe it has something to do with whatever Dispatcher was trying to say. Right now we need to stop the rest of the horde from catching up to us.<br/>[[File:BurningBridgesWave2-1.ogg|300px]] | rowspan="2" |1x '''[[Slow]]''' ([[Bloated]], [[Nimble]]), 7x [[Normal]] ([[Nimble]]), 1x '''[[Slow]]''' ([[Bloated]], [[Nimble]]), 7x [[Normal]] ([[Nimble]]) |- | style="width:75px" |[[File:SniperNormalNeutral.gif|75px|thumb|center|[[Sniper (Narrator)|Sniper]]]] |Over here! Someone made a bridge onto the tracks! I'm just worried the tunnel is full of zombies.<br/>[[File:BurningBridgesWave2-2.ogg|300px]] |- | rowspan="3" |3 | style="width:75px" |[[File:DemomanNormalNeutral.gif|75px|thumb|center|[[Demoman (Narrator)|Demoman]]]] |Alright. Alright. I have an idea.<br/>[[File:BurningBridgesWave3-1.ogg|300px]] | rowspan="3" |6x [[Speedy]] ([[Nimble]]), 10x [[Normal]] ([[Bloated]], [[Nimble]]), 7x [[Slow]] ([[Nimble]]), 7x [[Normal]] ([[Bloated]], [[Nimble]]) |- | style="width:75px" |[[File:REWCommanderNeutral.gif|75px|thumb|center|[[Commander (Narrator)|Commander]]]] |What is it?<br/>[[File:BurningBridgesWave3-2.ogg|300px]] |- | style="width:75px" |[[File:DemomanNormalNeutral.gif|75px|thumb|center|[[Demoman (Narrator)|Demoman]]]] |How much do you care about this bridge?<br/>[[File:BurningBridgesWave3-3.ogg|300px]] |- |4 | colspan="2" | - |1x '''[[Normal Boss]]''', 5x [[Slow]] ([[Bloated]], [[Nimble]]), 1x [[Normal Boss]], 6x [[Slow]] ([[Bloated]], [[Nimble]]) |- | rowspan="2" |5 | style="width:75px" |[[File:DemomanNormalNeutral.gif|75px|thumb|center|[[Demoman (Narrator)|Demoman]]]] |I'll grab some explosives off the truck and prepare the bridge. Once I set the timer we'll jump onto the tracks before it hits zero.<br/>[[File:BurningBridgesWave5-1.ogg|300px]] | rowspan="2" |8x [[Normal]] ([[Nimble]]), 14x [[Speedy]] ([[Bloated]], [[Nimble]]), 6x '''[[Enraged]]''', 10x [[Slow]] ([[Bloated]]) |- | style="width:75px" |[[File:HopsNeutral.gif|75px|thumb|center|[[Hops]]]] |Sniper and I can cover him, Commander. It'll give you, the Recruit, and Soldier enough time to get the survivors off the bridge.<br/>[[File:BurningBridgesWave5-2.ogg|300px]] |- | rowspan="3" |6 | style="width:75px" |[[File:REWCommanderNeutral.gif|75px|thumb|center|[[Commander (Narrator)|Commander]]]] |Sounds good. Sniper. Cover us from behind. Soldier. Hold this position with Hops. Minigunner will lead everyone into the tunnels, and I'll set the tracker on the APC. A helicopter will pick it up along with the other survivors.<br/>[[File:BurningBridgesWave6-1.ogg|300px]] | rowspan="3" |1x [[Normal Boss]] ([[Nimble]]), 14x [[Speedy]] ([[Nimble]], [[Bloated]]), 8x '''[[Armored]]''', 13x [[Slow]] ([[Bloated]], [[Nimble]]), 1x [[Normal Boss]] ([[Nimble]]) |- | style="width:75px" |[[File:SoldierNormalNeutral.gif|75px|thumb|center|[[Soldier (Narrator)|Soldier]]]] |We've got explosives version of Pyro. He'll make it happen.<br/>[[File:BurningBridgesWave6-2.ogg|300px]] |- | style="width:75px" |[[File:DemomanNormalNeutral.gif|75px|thumb|center|[[Demoman (Narrator)|Demoman]]]] |How crazy do you think I am?<br/>[[File:BurningBridgesWave6-3.ogg|300px]] |- |7 | colspan="2" | - |6x [[Speedy]] ([[Bloated]], [[Nimble]]), 14x [[Normal]] ([[Bloated]], [[Nimble]]), 10x [[Armored]], 12x [[Speedy]] ([[Bloated]]), 5x [[Enraged]], 6x [[Armored]], 1x [[Normal Boss]] ([[Bloated]]), 2x [[Normal Boss]], 14x [[Slow]] ([[Bloated]], [[Nimble]]) |- | rowspan="3" |8 | style="width:75px" |[[File:SoldierNormalNeutral.gif|75px|thumb|center|[[Soldier (Narrator)|Soldier]]]] |I'm seeing a lot of movement!<br/>[[File:BurningBridgesWave8-1.ogg|300px]] | rowspan="3" |4x [[Normal Boss]] ([[Nimble]]), 6x [[Normal]] ([[Bloated]], [[Nimble]]), 2x [[Normal Boss]], 2x [[Armored]], 7x '''[[Hazmat]]''', 12x [[Speedy]] ([[Bloated]]), 3x [[Armored]], 12x [[Slow]] ([[Bloated]], [[Nimble]]), 2x [[Normal Boss]] ([[Bloated]], [[Nimble]]) |- | style="width:75px" |[[File:REWCommanderAggressive.gif|75px|thumb|center|[[Commander (Narrator)|Commander]]]] |Everyone off the bridge! Go! Go! Go! — I need an update!<br/>[[File:BurningBridgesWave8-2.ogg|300px]] |- | style="width:75px" |[[File:HopsNeutral.gif|75px|thumb|center|[[Hops]]]] |Explosives are set! He's arming the charge now!<br/>[[File:BurningBridgesWave8-3.ogg|300px]] |- | rowspan="2" |9 | style="width:75px" |[[File:DemomanNormalNeutral.gif|75px|thumb|center|[[Demoman (Narrator)|Demoman]]]] |Who built this timer? I have to rewire the whole thing!<br/>[[File:BurningBridgesWave9-1.ogg|300px]] | rowspan="2" |4x [[Normal Boss]] ([[Bloated]], [[Nimble]]), 4x [[Armored]] ([[Bloated]]), 1x '''[[Slow Boss]]''', 7x [[Enraged]] ([[Bloated]]), 18x [[Slow]] ([[Nimble]], [[Bloated]]), 6x [[Hazmat]], 18x [[Normal]] ([[Bloated]], [[Nimble]]), 12x [[Slow]] ([[Bloated]], [[Nimble]]), 8x [[Armored]] ([[Nimble]]) |- | style="width:75px" |[[File:SoldierNormalAggressive.gif|75px|thumb|center|[[Soldier (Narrator)|Soldier]]]] |Well you better be quick because they're getting close! When it blows, every zombie for miles will hear it.<br/>[[File:BurningBridgesWave9-2.ogg|300px]] |- | rowspan="3" |10 | style="width:75px" |[[File:REWCommanderAggressive.gif|75px|thumb|center|[[Commander (Narrator)|Commander]]]] |Almost everyone is in the tunnels! I need you guys over here, NOW!<br/>[[File:BurningBridgesWave10-1.ogg|300px]] | rowspan="3" |15x [[Normal]] ([[Nimble]], [[Bloated]]), 12x [[Speedy]] ([[Nimble]], [[Bloated]]), 8x [[Slow]] ([[Nimble]], [[Bloated]]), 7x [[Normal Boss]] ([[Nimble]], [[Bloated]]), 1x [[Slow Boss]], 5x [[Hazmat]] ([[Bloated]]), 1x [[Slow Boss]], 5x [[Slow]] ([[Bloated]], [[Nimble]]), 4x [[Armored]] ([[Bloated]]), 4x [[Normal Boss]] ([[Nimble]], [[Bloated]]), 1x '''[[Speedy Boss]]''' ([[Boss]]) |- | style="width:75px" |[[File:HopsNeutral.gif|75px|thumb|center|[[Hops]]]] |Working on it!<br/>[[File:BurningBridgesWave10-2.ogg|300px]] |- | style="width:75px" |[[File:SoldierNormalAggressive.gif|75px|thumb|center|[[Soldier (Narrator)|Soldier]]]] |It's too far to shoot. I might hit Demo and Hops! I'm moving up to cover them!<br/>[[File:BurningBridgesWave10-3.ogg|300px]] |- ! colspan="4" |Lose Dialogue |- | colspan="2" |[[File:CommaReac1.png|thumb|center|75px]][[File:CommaReac2.png|thumb|center|75px]][[File:CommaReac3.png|thumb|center|75px]] | colspan="2" |One icon and dialogue is randomly chosen upon defeat: •We're toast!<br />•OOF!<br />•Mission Failed, we'll get em' next time.<br />•Not enough numbers!<br />•Mistakes are just part of the journey..<br />•We're overrun chief!<br />•We'll get them next time!<br />•Don't give up!<br />•We need back up sergeant!<br />•We just had our grave dug..<br />•We have to fall back soldier!<br />•Oops! Try again!<br />•The enemies got to the base!<br />•Strategy is key! |} ==Soundtracks== {{Soundtrack| {{GalleryHeader|Wave 1-4}} <gallery> (Official) Tower Defense Simulator OST - Synthesia </gallery> {{GalleryHeader|Wave 5-9}} <gallery> (Official) Tower Defense Simulator OST - Liminal Oblivion|YouTube Upload Tower Defense Simulator OST - Liminal Oblivion In-Game|In-Game Version </gallery> {{GalleryHeader|Wave 10}} <gallery> (Official) Tower Defense Simulator OST - Sound The Alarm! </gallery> }} ==Update History== *'''31 July 2026''' - [[v2.4.0]] **'''Burning Bridges''' added. *'''7 August 2026''' - [[v2.5.0]] **Health scaling added. ***20% in duo. ***40% in trio. ***60% in quad. ==Notes== <references/> {{StoryNavBox}}
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