Editing Cavalry

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{{Zombie
{{EnemyTabs}}
{{ZombieLegacy
|image1 = BadlandsIICalavry.png
|image1 = BadlandsIICalavry.png
|mode_appearance = [[Badlands II|{{Color|WesternMode}}]]
|mode_appearance = [[Badlands II|{{Colour|WesternMode}}]]
|first_wave_appearance = 25
|first_wave_appearance = 25
|base_hp = [[File:HealthIcon.png|20px|Health]]15,000
|base_hp = [[File:HealthIcon.png|20px|Health]]15,000
|defense = {{Defense}}25%
|defense = {{Defense}}25%
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.25)
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
|cash = {{Money|4,375}} every 25% health
|cash = {{Money|4,375}} every ?% health
|hidden = No
|hidden = No
|fly = No
|fly = No
|ghost = No
|ghost = No
|lead = No
|lead = No
|immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}<br/>{{Attr|Bloated}} (Wave 25 only)
|immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}<br/>{{Attr|Bloated}} (Variable)
|ability1 = '''Gunfight''' - The '''Cavalry''' shoots a tower, stunning for a few seconds.
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]25,000
|legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
|legacy_hidden = No
|legacy_fly = No
|legacy_ghost = No
|legacy_lead = No
|legacy_immunity = None
|ability1 = '''{{WikiAb|Gunfight}}''' - The '''Cavalry''' shoots a tower, stunning for a few seconds.
}}
}}
__TOC__
__TOC__
==Description==
==Description==
The '''Cavalry''' is a large enemy that appears in [[Badlands II]], later being the guardian enemy for the [[Gunslinger]]. The '''Cavalry''' spawns before the [[Gunslinger]], on the left and right paths of the [[Badlands II]] map. It has very high health, low amount of defense and a slightly slow speed. It has one ability, where it shoots a tower, stunning it for a few seconds.
The '''Cavalry''' is a large guardian enemy that appears in [[Badlands II]]. The '''Cavalry''' spawns before the [[Gunslinger]], on the left and right paths of the [[Badlands II]] map. It has very high health and a slightly slow speed. It has one ability, where it shoots a tower, stunning it for a few seconds.


The '''Cavalry''' is, uniquely, completely unaffected by the [[All Paths]] modifier, a trait that in [[Badlands II]] it only shares with the [[Gunslinger]]. It will instead alternate between paths, similarly to how enemies spawn in multi-pathed maps without [[All Paths]].
The '''Cavalry''' replaces the [[Fallen Guardian (Legacy)|Fallen Guardian]] in [[Badlands II]]. Despite the [[All Paths]] modifier being active on [[Badlands II]], only six '''Cavalries''' spawn instead of twelve, with there being three for both the left and right side, rather than there being four for each path.


==Appearance==
==Appearance==
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==Strategy==
==Strategy==
*Multiple high DPS towers, such as the [[Accelerator]], [[Engineer]], [[Golden Minigunner]] or [[Turret]] are recommended.
*As six of these spawn, multiple high DPS towers, such as the [[Accelerator]], [[Engineer]], [[Golden Minigunner]] or [[Turret]] are recommended.
**The [[Commander]] can be useful at boosting the firerate of these towers.
**The [[Commander]] can be useful at boosting the firerate of these towers.
**You can use the [[Nuke]] consumable to instantly kill six '''Cavalries'''.
**You can use the [[Nuke]] consumable to instantly kill six '''Cavalries'''.
*Slowing towers, like the [[Sledger]] and [[Electroshocker]] can be useful at slowing these down.
*Due to its immunities, stalling towers are far less effective against it.
*Because of their ability to stun towers, use of the [[Medic]] is recommended to cleanse the stuns.
**It cannot be frozen or chilled, as it has the [[Freeze Immunity]]. This also indirectly prevents it from having its defense dropped from freezing and prevents the [[Sledger]] from dealing double damage to it.
**As it has the [[Stun Immunity]], it cannot be knocked back. Stuns will also only slow it down instead of stunning it.
*The [[Medic]] can be helpful at shielding towers from the '''Cavalry's''' stuns.


==Gallery==
==Gallery==
{{Gallery|
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseCalvary.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>

{{GalleryHeader|Promotional Images}}
{{GalleryHeader|Promotional Images}}
<gallery>
<gallery>
BadlandsPI2.jpg|'''Cavalry''' on a promotional image.
BadlandsPI2.jpg|'''Cavalry''' on a promotional image.
</gallery>

{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator Roblox Trailer|'''Cavalry''' on a promotional video.
</gallery>
</gallery>


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</gallery>
</gallery>
}}
}}

==Sounds==
{{Sounds|{{pe|
{| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;"
|-
! style{{=}}"width:30%;" |Sound
! style{{=}}"width:70%;" |Description
|-
! colspan{{=}}"2" |Abilities
|-
|[[File:CavalryFire.ogg]]
|When the '''Cavalry''' performs ''Gunfight'' ability
|}
}}}}


==Trivia==
==Trivia==
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**'''Cavalry''' added
**'''Cavalry''' added
**{{Bug}} '''Cavalry's''' death animation sometimes breaks, causing it to stand up instead of laying down.
**{{Bug}} '''Cavalry's''' death animation sometimes breaks, causing it to stand up instead of laying down.
*'''5 February 2025''' - [[v1.52.0]]
*'''5 February 2025'''
**Modern version added.
***None of the changes were applied to its legacy version.
**Health decreased from 25,000 to 15,000.
**Health decreased from 25,000 to 15,000.
**Speed increased from 2 to 2.25.
**Defense of 25% added.
**Defense of 25% added.
**Now gives {{Money|4,375}} every 25% health lost.
**Now gives {{Money|4,375}} every ?% health lost.
**[[Stun Immunity]] added.
**[[Stun Immunity]] added.
**[[Freeze Immunity]] added.
**[[Freeze Immunity]] added.
**{{Bug}} Appears twice in the [[Index]], one of them not loading in any model for the preview.
**{{Bug}} Appears twice in the [[Index]], one of them not loading in any model for the preview.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bugfix}} No longer appears twice in the [[Index]].




{{Badlands|[[Tanker]]|Wave 24|Cavalry|Wave 25|[[Conjurer]]|Wave 27}}
{{Badlands|[[Undead Miner]]|Wave 20|Cavalry|Wave 25|[[Gunslinger]]|Wave 30}}




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