Chad: Difference between revisions

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{{RemovedRemovedSandboxOnly|date = 8th of April 2024}}
{{Zombie
|image1 = Chad.png
|mode_appearance = [[Sandbox Mode|Sandbox]] exclusive<br/>[[Headache Headquarters|{{Colour|Toilet}}]] (Originally)
|first_wave_appearance = 4 (Headache Headquarters)
|base_hp = [[File:HealthIcon.png|20px|Health]]80
|defense = {{Defense}}40%
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}}
{{QuoteContainer|
{{QuoteBox|Tankier zombies are starting to seep in!<br/>They may be slow, but they are harder to bring down! Stay vigilant!.|[[Narrators#Commander|Commander]] dialogue on Wave 4 (Formerly, [[Headache Headquarters]])}}
}}
__TOC__
 
==Description==
The '''Chad''' was an enemy that appeared [[Headache Headquarters]], replacing the [[Slow]]. Currently, it only appears when the [[Brain Rot]] modifier is activated in [[Sandbox Mode|Sandbox]] mode, replacing every [[Slow]] and [[Heavy]] modern variant. It hadhas a high amount of health and was slightly faster than the [[Toilet]], which mademakes it a quite dangerous enemy. Additionally, it hadhas defense, reducing most forms of damage against it.
 
==Appearance==
The '''Chad''' hadhas grey skin, black pants, hair and beard.
 
==Strategy==
As this enemy only appears through [[Sandbox Mode|Sandbox]] mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without [[Sandbox Mode|Sandbox]] mode in [[Headache Headquarters]] is listed instead.
*Crowd control towers are highly recommended against this, due to its high health and spawning in hordes. Such towers include the [[Shotgunner]] and [[Pyromancer]].
**Towers that decrease defense, like the [[Pyromancer]], [[Frost Blaster]] or [[Jester]] can be useful at decreasing its defense, allowing your towers to deal more damage to it.
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*'''8 April 2024''' - [[v1.18.0]]b
**'''Chad''' removed.
*'''16 December 2024''' - [[v1.47.0]]
**'''Chad''' re-added, exclusively to [[Sandbox Mode|Sandbox]] mode.
 
 
Retrieved from "https://tds.wiki/w/Chad"