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*:where ''Original Firerate'' is the base firerate of the tower, |
*:where ''Original Firerate'' is the base firerate of the tower, |
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*:''Firerate Boost'' is the boost supplied by the '''Commander''' in decimal form (for example, 10% is 0.1). |
*:''Firerate Boost'' is the boost supplied by the '''Commander''' in decimal form (for example, 10% is 0.1). |
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**For example, a Level 4 '''Commander''' (20%) will decrease the firerate of a [[Towers|tower]] firing from 1 second to 0.833 seconds. |
**For example, a Level 4 '''Commander''' (20%) will decrease the firerate of a [[Towers|tower]] firing from 1 second to 0.833 seconds.<ref>Before the [[v2.0.0]] update, this was not accurate due to the [[Firerate Bug]] increasing a tower's firerate, on average, by 0.008. For towers before the [[v1.1.0|Entity System Update]], this was 0.03. For towers before the [[Overhaul v1.0|Overhaul Update]] it was 0.05.</ref> |
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***While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up. |
***While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up. |
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**The '''Commander''' can boost the pump time of the [[Enforcer]], meaning it is fully effective on it if units are not included. |
**The '''Commander''' can boost the pump time of the [[Enforcer]], meaning it is fully effective on it if units are not included. |
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