Editing Commander
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*While the '''Commander''' has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the '''Commander''' to fight against enemies with these attributes is unwise. |
*While the '''Commander''' has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the '''Commander''' to fight against enemies with these attributes is unwise. |
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**Other towers like the [[Ace Pilot]], [[Electroshocker]] and [[Militant]] are more effective and reliable against them, with the '''Commander''' buffing them. |
**Other towers like the [[Ace Pilot]], [[Electroshocker]] and [[Militant]] are more effective and reliable against them, with the '''Commander''' buffing them. |
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*When Call of Arms is used, the fireate buff is applied instantly, however, the displayed timer only appears once the animation is done, which is roughly 2 seconds. Therefore, to be more optimized with chaining the buff, wait until the timer hits 2, then activate the next ability. |
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==Trivia== |
==Trivia== |
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