Editing Commander

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{{Tabs}}
{{Tabs}}
{{SameName|Commander|Tower • [[Commander (Pizza Party)|Enemy]] • [[Commander (Narrator)|Narrator]]}}
{{SameName|Commander|[[Commander|Tower]] • [[Commander (Pizza Party)|Enemy]] • [[Commander (Narrator)|Narrator]]}}
{{For|the [[Commando]], [[Mission Quests|For the Commander!]], a [[Mission Quests|Mission Quest]]|[[Null Commander]]}}
{{For|the [[Commando]], [[Mission Quests|For the Commander!]], a [[Mission Quests|Mission Quest]]|[[Null Commander]]}}
{{TowerInfobox
{{TowerInfobox
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+15 Damage [[File:Damage Icon.png|20px|Damage]]
+15 Damage [[File:Damage Icon.png|20px|Damage]]


0 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Call to Arms Ability
+Call to Arms Ability
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Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Intense Training|Cost = {{Money|4,500}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Intense Training |Cost = {{Money|4,500}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
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Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds.
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds.
}}
}}
{{Ability|Level Unlock = Level 4|Cooldown Time= 60s Cooldown|Ability Title = Support Caravan<ref>This ability is disabled in [[Victory Field]].</ref>|Cost = {{Money|2,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = Summons two [[Gunner APC]]s and one [[Missile APC]]. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds.
{{Ability|Level Unlock = Level 4|Cooldown Time= 60s Cooldown|Ability Title = Support Caravan<ref>This ability is disabled in [[Victory Field]]</ref>|Cost = {{Money|2,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = Summons two [[Gunner APC]]s and one [[Missile APC]]. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds.
}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


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$CDPS$ = ((Damage / Firerate) * 10) / 30
$CDPS$ = ((Damage / Firerate) * 10) / 30
$SDPS$ = ((Damage / Firerate) * 10) / 60
$SDPS$ = ((Damage / Firerate) * 10) / 60
$CE$ = Total Cost / Call to Arms DPS
$CE$ = Total Price / Call to Arms DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 650; 400; 2450; 4500; 14000
$FNC-COST$ = 650; 400; 2450; 4500; 14000
$FSE-DETECTION$ = 2; 2; 2
$FNC-DETECTION$ = 2; 2; 2
$FSE-UPGRADE$ = Leadership; Call to Arms; Intense Training; Strength in Numbers
$FNC-UPGRADE$ = Leadership; Call to Arms; Intense Training; Strength in Numbers
$FSE-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 17512145719
$FNC-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 17512145719
$FNC-ROFBUG$ = Firerate
$FSE-META$ = Advanced; File:Commandernew.png
$DREF$ = <ref>DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown<br>'''Attack Time''' is the time in which the Commander can attack during its abilities while '''Ability Cooldown''' is the minimum time between ability activations.<br>DPS does not include any Firerate Buffs.</ref>
$DREF$ = <ref>DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown<br>'''Attack Time''' is the time in which the Commander can attack during its abilities while '''Ability Cooldown''' is the minimum time between ability activations.<br>DPS does not include any Firerate Buffs.</ref>
$SREF$ = <ref>If both abilites are used, DPS is the same as Call to Arms DPS.</ref>
$SREF$ = <ref>If both abilites are used, DPS is the same as Call to Arms DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="11" | Commander Stats
! colspan="10" | Commander Stats
|-
|-
! Level !! Cost !! Total Cost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! Call to Arms DPS$DREF$ !! Support Caravan DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! Call to Arms DPS$DREF$ !! Support Caravan DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || N/A || N/A || 10 || N/A || N/A || N/A
| 0 || {{Money|$TP$}} || 10% || N/A || N/A || N/A || 10 || N/A || N/A || N/A
|-
|-
| 1 || $R$ || $R$ || 15% || N/A || N/A || N/A || 10 || N/A || N/A || N/A
| 1 || {{Money|$TP$}} || 15% || N/A || N/A || N/A || 10 || N/A || N/A || N/A
|-
|-
| 2 || $R$ || $R$ || 15% || 10% || 15 || 0.6 || 13 || $CDPS$ || N/A || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 15% || 10% || 15 || 0.6 || 13 || $CDPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 17.5% || 15% || 30 || 0.6 || 15 || $CDPS$ || N/A || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 17.5% || 15% || 30 || 0.6 || 15 || $CDPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 20% || 20% || 50 || 0.6 || 17 || $CDPS$$SREF$ || $SDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 20% || 20% || 50 || 0.6 || 17 || $CDPS$$SREF$ || $SDPS$ || {{Money|$CE$}}
|}
|}


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! Unit !! Health !! Damage !! Missile Count !! Firerate !! Range !! Explosion Range !! DPS
! Unit !! Health !! Damage !! Missile Count !! Firerate !! Range !! Explosion Range !! DPS
|-
|-
| [[Gunner APC]] || 200 || 7 || N/A || 0.2 || 30 || N/A || $DPS$
| [[Gunner APC]] || 200 || 8 || N/A || 0.2 || 30 || N/A || $DPS$
|-
|-
| [[Missile APC]] || 300 || 40 || 4 || 2 || 25 || 5 || $TDPS$
| [[Missile APC]] || 300 || 40 || 4 || 2 || 25 || 5 || $TDPS$
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|-
|-
!Skin
!Skin
|{{Color|Halloween2019|Gargoyle}}
|{{Colour|Halloween2019|Gargoyle}}
|{{Color|Basic|Red}}
|{{Colour|Basic|Red}}
|{{Color|Basic|Green}}
|{{Colour|Basic|Green}}
|{{Color|Premium|Victorian}}
|{{Colour|Premium|Victorian}}
|-
|-
!Rarity
!Rarity
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|N/A
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Robux|85}}
|{{Robux|85}}
|-
|-
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|-
|-
!Skin
!Skin
|{{Color|Premium|Galactic}}
|{{Colour|Premium|Galactic}}
|{{Color|Premium|General}}
|{{Colour|Premium|General}}
|{{Color|Other|War Lord}}
|{{Colour|Other|War Lord}}
|{{Color|Bunny|Bunny}}
|{{Colour|Bunny|Bunny}}
|-
|-
!Rarity
!Rarity
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Event}}
|{{Colour|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Color|Shamrock|Spring Time}}
|{{Colour|Shamrock|Spring Time}}
|{{Color|Deluxe|Maid}}
|{{Colour|Deluxe|Maid}}
|{{Color|Deluxe|Neko}}
|{{Colour|Deluxe|Neko}}
|{{Color|Spooky|Ghost}}
|{{Colour|Spooky|Ghost}}
|-
|-
!Rarity
!Rarity
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Event}}
|{{Colour|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Color|Frost|Frost}}
|{{Colour|Frost|Frost}}
|{{Color|Other|Bloxy}}
|{{Colour|Other|Bloxy}}
|{{Color|Eclipse|Eclipse}}
|{{Colour|Eclipse|Eclipse}}
|{{Color|Ducky|Ducky}}
|{{Colour|Ducky|Ducky}}
|-
|-
!Rarity
!Rarity
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Rare}}
|{{Colour|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|[[Frost Crate]]
|[[Frost Crate]]
|[[Codes|Code]]:<br/>BLOXY21<ref name="expired"/>
|[[Codes|Code]]:<br/>BLOXY21<ref name="expired"/>
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Solar Eclipse Event#Solar Eclipse_Season_Pass|Solar Eclipse Season]]
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Color|Other|Plushie}}
|{{Colour|Other|Plushie}}
|{{Color|EndOfSummer|Lifeguard}}
|{{Colour|EndOfSummer|Lifeguard}}
|{{Color|Jolly|Holiday}}
|{{Colour|Jolly|Holiday}}
|{{Color|ColdFront|Brisk}}
|{{Colour|ColdFront|Brisk}}
|-
|-
!Rarity
!Rarity
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Rare}}
|{{Colour|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|N/A
|N/A
|{{Coins|5,000}}
|{{Coins|5,000}}
|{{Coins|4,250}}
|{{Coins|4,000}}
|-
|-
!Obtained From
!Obtained From
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing the [[Commander Plush (Level 4)]], [[Commander Plush (Level 1)]] or [[Mini Commander Plush]].</ref>
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing the [[Commander Plush (Level 4)|Commander Plush (Level 4)]], [[Commander Plush (Level 1)|Commander Plush (Level 1)]] or [[Mini Commander Plush]].</ref>
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
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|-
|-
!Skin
!Skin
|{{Color|Lovely|Valentines}}
|{{Colour|Lovely|Valentines}}
|{{Color|Pirate|Pirate}}
|{{Colour|Pirate|Pirate}}
|{{Color|Other|Umbra}}
|{{Colour|Other|Umbra}}
|{{Color|Phantom|Phantom}}
|{{Colour|Phantom|Phantom}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|5,500}}
|{{Coins|5,500}}
|{{Coins|5,000}}
|{{Coins|4,500}}
|N/A
|N/A
|N/A
|{{Robux|499}}
|-
|-
!Obtained From
!Obtained From
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]]
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]]
|[[Pirate Crate]]
|[[Pirate Crate]]
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Can be obtained by purchasing a [[Umbra Mini Plush]].</ref>
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Can be obtained by purchasing a [[Umbra_Mini_Plush]].</ref>
|[[Phantom Crate]],<br/>''Tech Tactician'' [[Mission Quests|Mission Quest]]
|[[Phantom Crate]],<br/>''Tech Tactician'' [[Mission Quests|Mission Quest]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Color|ContentCreator|Eggrypted}}
|{{Colour|ContentCreator|Eggrypted}}
|{{Color|Premium|Pattern}}
|{{Colour|Premium|Pattern}}
|{{Color|Vigilante|Vigilante}}
|{{Colour|Vigilante|Vigilante}}
|{{Color|Deluxe|Patriotic}}
|{{Colour|Deluxe|Patriotic}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|3,000}}
|{{Coins|3,000}}
|{{Robux|105}}
|{{Robux|105}}
|{{Coins|5,000}}
|{{Coins|4,500}}
|{{Robux|560}}
|{{Robux|560}} ([[Deluxe Crate]]])<br/>{{Coins|10,000}} ([[Patriotic Crate]])
|-
|-
!Obtained From
!Obtained From
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|[[Premium Crate]]
|[[Premium Crate]]
|[[Vigilante Crate]]
|[[Vigilante Crate]]
|[[Deluxe Crate]]<br/>[[Patriotic Crate]]
|[[Deluxe Crate]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Color|FallenMission|Fallen}}
|{{Colour|FallenMission|Fallen}}
|{{Color|Hexscape|Wasteland}}
|{{Colour|Hexscape|Wasteland}}
|{{Color|OperationICE|Santa}}
|{{Colour|OperationICE|Santa}}
|{{Color|Surf|Aqua}}
|{{Colour|Surf|Aqua}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Color|Null|Werewolf}}
|{{Colour|Null|Werewolf}}
|{{Color|Christmas2025|Candy Cane}}
|{{Colour|Christmas2025|Candy Cane}}
|{{Color|Showtime|Director}}
|{{Colour|Showtime|Director}}
|{{Color|FinalAct|Wonderland}}
|{{Colour|FinalAct|Wonderland}}
|-
|-
!Rarity
!Rarity
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|[[Showtime Crate]]
|[[Showtime Crate]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|-
!
|[[File:RefereeCommanderIconIG.png|175px]]
|[[File:SealCommanderIconIG.png|175px]]
|-
!Skin
|{{Color|Backyard|Referee}}
|{{Color|Beach|Seal}}
|-
!Rarity
|{{Color|Exclusive}}
|{{Color|Common}}
|-
!Daily Store Cost
|N/A
|{{Coins|4,500}}
|-
!Obtained From
|Triumph all [[Backyard Legends Event]] maps on Hard
|[[Beach Crate]]
|}
|}


==Strategy==
==Strategy==
*Firerate boost is calculated as
*Firerate boost is calculated as
*:With the [[Firerate Bug]]:
*:<big>'''((Bugged Firerate - [[Firerate Bug|Firerate Bug Increase]]) ÷ (1 + Firerate Boost)) + [[Firerate Bug|Firerate Bug Increase]]'''</big>
*:where ''Bugged Firerate'' is the firerate with the [[Firerate Bug]] already applied.
*:Without the [[Firerate Bug]]:
*:<big>'''Original Firerate ÷ (1+Firerate Boost)'''</big>
*:<big>'''Original Firerate ÷ (1+Firerate Boost)'''</big>
*:where ''Original Firerate'' is the base firerate of the tower,
*:where ''Original Firerate'' is the intended firerate without the [[Firerate Bug]],
*:''Firerate Boost'' is the boost supplied by the '''Commander''' in decimal form (for example, 10% is 0.1).
*:''Firerate Boost'' is the boost supplied by the '''Commander''' in decimal form (for example, 10% is 0.1).
**For example, a Level 4 '''Commander''' (20%) will decrease the firerate of a [[Towers|tower]] firing from 1 second to 0.833 seconds.
**For example, a Level 4 '''Commander''' (20%) will decrease the firerate of a [[Towers|tower]] firing from 1.008 seconds to 0.841 seconds.
***Without the [[Firerate Bug]], the '''Commander''' would decrease the firerate of a [[Towers|tower]] firing from 1 second to 0.833 seconds.
***While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up.
***While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up.
**The [[Firerate Bug]] increase is 0.008. For towers before the [[v1.1.0|Entity System Update]], this was 0.03, for towers, before the [[Overhaul v1.0|Overhaul Update]] it was 0.05. For the firerate without the [[Firerate Bug]], you can use the [[Firerate Bug#Implied Statistics|Firerate Bug]] page.
**The '''Commander''' can boost the pump time of the [[Enforcer]], meaning it is fully effective on it if units are not included.
**The '''Commander''' cannot boost the delay between firing a projectile and the projectile landing (and dealing damage) that is present for some towers, as this is not incorporated into the firerate. An example of this is the delay between projectile firing and landing for the [[Mortar]].
**The '''Commander''' cannot decrease the cooldown of burst towers.
**The '''Commander''' cannot decrease the cooldown of burst towers.
**The '''Commander''' also cannot boost the [[Executioner]] due to the axe not returning in time to take advantage.
**The '''Commander''' also cannot boost the [[Executioner]] due to the axe not returning in time to take advantage.
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**This also includes cliff-based towers. The [[Ace Pilot]] and [[Pursuit]] can also be boosted, though their towers (runway and helipad, respectively) must be within range of the '''Commander'''.
**This also includes cliff-based towers. The [[Ace Pilot]] and [[Pursuit]] can also be boosted, though their towers (runway and helipad, respectively) must be within range of the '''Commander'''.
*Slow firing towers, such as the [[Rocketeer]] or [[Ranger]], will benefit massively from the [[Firerate Buff]] that the '''Commander''' supplies.
*Slow firing towers, such as the [[Rocketeer]] or [[Ranger]], will benefit massively from the [[Firerate Buff]] that the '''Commander''' supplies.
**Fast firing towers, due to them being heavily affected by the [[Firerate Bug]], will have their DPS increased by a significantly smaller amount, making the [[Commander]] firerate boost weaker on them.
*Placing three Level 2+ '''Commanders''' and activating their ''Call to Arms'' ability one at a time every 10 seconds is one of the most effective ways to utilize the '''Commander''', as ''Call to Arms'' will be permanently active if this is done correctly, providing the 20% buff permanently.
*Placing three Level 2+ '''Commanders''' and activating their ''Call to Arms'' ability one at a time every 10 seconds is one of the most effective ways to utilize the '''Commander''', as ''Call to Arms'' will be permanently active if this is done correctly, providing the 20% buff permanently.
**You can also place two Level 2+ '''Commanders''' and constantly sell and replace one to renew its ''Call to Arms'' ability to save a placement for another tower, or four if you want to be safer with keeping the ''Call to Arms'' ability active at all times while not having to worry about selling and replacing '''Commanders''', as having three '''Commanders''' require you to be quite precise to keep the 20% buff at all times, and you may get distracted from using its ability while upgrading other towers.
**You can also place two Level 2+ '''Commanders''' and constantly sell and replace one to renew its ''Call to Arms'' ability to save a placement for another tower, or four if you want to be safer with keeping the ''Call to Arms'' ability active at all times while not having to worry about selling and replacing '''Commanders''', as having three '''Commanders''' require you to be quite precise to keep the 20% buff at all times, and you may get distracted from using its ability while upgrading other towers.
**There are a few ways to tell when to use another ability, which include waiting until the [[Firerate Buff]] icon and visuals disappears, waiting until the ability timer gets reduced by 10 (which without [[Skills]], is it reaching 20) or waiting until the attack timer reaches 2.
*You can increase the range in which the '''Commander''' can affect towers and the ''Call to Arms'' range by using the [[DJ Booth]].
*You can increase the range in which the '''Commander''' can affect towers and the ''Call to Arms'' range by using the [[DJ Booth]].
**The [[DJ Booth]] can also be useful at reducing the usage cost of the ''Support Caravan'' ability.
**The [[DJ Booth]] can also be useful at reducing the usage cost of the ''Support Caravan'' ability.
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*While the '''Commander''' has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the '''Commander''' to fight against enemies with these attributes is unwise.
*While the '''Commander''' has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the '''Commander''' to fight against enemies with these attributes is unwise.
**Other towers like the [[Ace Pilot]], [[Electroshocker]] and [[Militant]] are more effective and reliable against them, with the '''Commander''' buffing them.
**Other towers like the [[Ace Pilot]], [[Electroshocker]] and [[Militant]] are more effective and reliable against them, with the '''Commander''' buffing them.
*When Call of Arms is used, the fireate buff is applied instantly, however, the displayed timer only appears once the animation is done, which is roughly 2 seconds. Therefore, to be more optimized with chaining the buff, wait until the timer hits 2, then activate the next ability.


==Trivia==
==Trivia==
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**However, this did not apply to the spawnrates of [[units]] from the [[Crook Boss]].
**However, this did not apply to the spawnrates of [[units]] from the [[Crook Boss]].
***Interestingly, the ''Call to Arms'' reduced the spawnrate of units from the [[Military Base]] further, but even this buff could not produce a noticeable decrease in spawnrate.
***Interestingly, the ''Call to Arms'' reduced the spawnrate of units from the [[Military Base]] further, but even this buff could not produce a noticeable decrease in spawnrate.
*The original ''Call to Arms'' sound was just a short shout from ''Call of Duty: Modern Warfare 2''. This is the same sound used for the [[Gladiator]]'s ''Warrior's Call'' ability.
*The original ''Call to Arms'' sound was just a short shout. This is the same sound used for the [[Gladiator]]'s ''Warrior's Call'' ability.
**The second version of the ''Call to Arms'' sounds were voiced by YouTuber [https://www.youtube.com/channel/UCojsj6T5tNPGPZSx7wn4coQ JOHN ROBLOX]. There were three lines voiced by him.
**The second version of the ''Call to Arms'' sounds were voiced by YouTuber [https://www.youtube.com/channel/UCojsj6T5tNPGPZSx7wn4coQ JOHN ROBLOX]. There were three lines voiced by him.
***There were multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of those lines, along with variations of current lines that were not added, can be heard [https://www.youtube.com/watch?v=eIH8aGkA6p8 here].
***There were multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of those lines, along with variations of current lines that were not added, can be heard [https://www.youtube.com/watch?v=eIH8aGkA6p8 here].
***This version was replaced by [https://youtube.com/@enthrallist_?si=mjsg6lUOnuGaMRk4 Enthrallist], a developer for the game, on the 16th of May 2024 to match the quality of other voice lines at the time as well as to have a professional voice act the lines.
***This version was replaced by [https://youtube.com/@enthrallist_?si=mjsg6lUOnuGaMRk4 Enthrallist], a developer for the game, on the 16th of May 2024 to match the quality of other voice lines at the time as well as to have a professional voice act the lines.
**The {{Color|Deluxe|Maid}} (and formerly the {{Color|Eclipse|Eclipse}}) skin voice lines are voiced by [https://www.roblox.com/users/74363346/profile nekoriru].
**The {{Colour|Deluxe|Maid}} (and formerly the {{Colour|Eclipse|Eclipse}}) skin voice lines are voiced by [https://www.roblox.com/users/74363346/profile nekoriru].
**The {{Color|Eclipse|Eclipse}} skin voice lines are voiced by [https://www.roblox.com/users/959606619/profile AerelisVA].
**The {{Colour|Eclipse|Eclipse}} skin voice lines are voiced by [https://www.roblox.com/users/959606619/profile AerelisVA].
**The {{Color|Other|Umbra}} skin voice lines are voiced [https://www.roblox.com/users/959606619/profile AerelisVA].
**The {{Colour|Other|Umbra}} skin voice lines are voiced [https://www.roblox.com/users/959606619/profile AerelisVA].
**The {{Color|ContentCreator|Eggrypted}} skin voice lines were voiced by [https://www.youtube.com/@eggrypted Eggrypted].
**The {{Colour|ContentCreator|Eggrypted}} skin voice lines were voiced by [https://www.youtube.com/@eggrypted Eggrypted].

*The [[Commander]] has a cat named Claudette, which can be seen in certain [[Story Mode|Story]] mode cutscenes, like [[Welcome Recruit]]. It was added to the game as a tribute to BelowNatural's and Maddy's first cat, which has passed away in early 2026.<ref>[[File:ClaudetteProof.png|280px]]<br/>https://x.com/GlagglezRBLX/status/2088343563230724469</ref>
*Originally, when the '''Commander''' was first added to the game, you could stand on the wooden stool before placing the '''Commander''' down.
*Originally, when the '''Commander''' was first added to the game, you could stand on the wooden stool before placing the '''Commander''' down.
*Prior to the [[v1.8.0|Community Maps Update]], the '''Commander''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen. This was changed to your towers' loadout.
*Prior to the [[v1.8.0|Community Maps Update]], the '''Commander''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen. This was changed to your towers' loadout.
**Before the [[Overhaul v1.0|Overhaul Update]], it appeared alongside the [[Commando]].
**Before the [[Overhaul v1.0|Overhaul Update]], it appeared alongside the [[Commando]].
**During [[Hardcore Testing BETA]], it appeared alongside the [[Minigunner]].
**During [[Hardcore Testing BETA]], it appeared alongside the [[Minigunner]].
***The "Triumph" screen used the {{Color|Premium|Galactic}} skin instead of the Default skin.
***The "Triumph" screen used the {{Colour|Premium|Galactic}} skin instead of the Default skin.
**Before the [[v1.0.0|Solar Eclipse Update]], it appeared alongside the [[Soldier]].
**Before the [[v1.0.0|Solar Eclipse Update]], it appeared alongside the [[Soldier]].
*Before the [[Release v1.0|MEGA Update]], multiple ''Call to Arms'' abilities could be stacked. This could reduce the firerate of towers that ordinarily had high, like the [[Ranger|Outlaw]], to low firerates. Due to most slow firing towers dealing a lot of damage in a single shot, this could easily kill major bosses, like the [[Gold Titan]].
*Before the [[Release v1.0|MEGA Update]], multiple ''Call to Arms'' abilities could be stacked. This could reduce the firerate of towers that ordinarily had high, like the [[Ranger|Outlaw]], to low firerates. Due to most slow firing towers dealing a lot of damage in a single shot, this could easily kill major bosses, like the [[Gold Titan]].
*There was a [https://twitter.com/belownatural/status/1214209129587367940 poll] made on BelowNatural's Twitter that held contestants for the next {{Color|Golden}} skin. One of the options, which was the most chosen, was a {{Color|Golden}} '''Commander''' skin.
*Originally, there was a [https://twitter.com/belownatural/status/1214209129587367940 poll] made on BelowNatural's Twitter that held contestants for the next {{Colour|Golden}} skin. One of the options, which was the most chosen, was a {{Colour|Golden}} '''Commander''' skin.
**Instead of a {{Color|Golden}} '''Commander''' skin being made, there was instead a {{Color|Golden}} [[Cowboy]] skin. It is unknown why this change was made.
**Instead of a {{Colour|Golden}} '''Commander''' skin being made, there was instead a {{Colour|Golden}} [[Cowboy]] skin. It is unknown why this change was made.
*The [[Commander (Pizza Party)|Commander]] enemy from [[Pizza Party]] is based on the '''Commander''' tower.
*The [[Commander (Pizza Party)|Commander]] enemy from [[Pizza Party]] is based on the '''Commander''' tower.
*The [[Sniper]], [[Engineer]], [[DJ Booth]], [[Frost Blaster]], bottom path [[Pursuit]] and '''Commander''' are the only towers that can damage all enemies, no matter their immunities.
*From [[Null Missile APC]]'s logbook description, the APC was his first vehicle he ever commanded, since he was promoted.
*From [[Null Missile APC]]'s logbook description, the APC was his first vehicle he ever commanded, since he was promoted.
*Commander is a [[w:c:alter-ego:Commander|playable character]] in [[Paradoxum Games]]' second game, ''ALTER EGO''.
*[[Commander]] is a [[w:c:alter-ego:Commander|playable character]] in [[Paradoxum Games]]' second game, ''ALTER EGO''.


==Update History==
==Update History==
Line 508: Line 493:
**{{Bug}} The '''Commander's''' [[Firerate Buff]] will be removed from all towers in its range when sold, even if they are in range of another '''Commander'''.
**{{Bug}} The '''Commander's''' [[Firerate Buff]] will be removed from all towers in its range when sold, even if they are in range of another '''Commander'''.
**{{Bug}} Towers do not receive the [[Firerate Buff]] in the gained range when the '''Commander''' is upgraded.
**{{Bug}} Towers do not receive the [[Firerate Buff]] in the gained range when the '''Commander''' is upgraded.
**{{Bug}} The '''Commander's''' ''Call to Arms'' ability can stack infinitely.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**Upgrade names added.
**Upgrade names added.
**''Call to Arms'' stacking removed.
**''Call to Arms'' ability now affects the activated '''Commander'''.
**''Call to Arms'' ability now affects the activated '''Commander'''.
**Statistical changes:
**Statistical changes:
Line 522: Line 507:
**New ''Call to Arms'' sound effects and particles.
**New ''Call to Arms'' sound effects and particles.
**{{Bug}} The '''Commander''' always provides a fixed +10% [[Firerate Buff]] regardless of upgrades.
**{{Bug}} The '''Commander''' always provides a fixed +10% [[Firerate Buff]] regardless of upgrades.
**{{Bugfix}} ''Call to Arms'' ability no longer stacks.
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{Color|Halloween2019|Gargoyle}}
**New skin: {{Colour|Halloween2019|Gargoyle}}
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**{{Bug}} [[Range Buff]]s do not increase the range of the ''Call to Arms'' ability.
**{{Bug}} [[Range Buff]]s do not increase the range of the ''Call to Arms'' ability.
**{{Bugfix}} The '''Commander''' now properly provides [[Firerate Buff]]s according to upgrades.
**{{Bugfix}} The '''Commander''' now properly provides [[Firerate Buff]]s according to upgrades.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**New skins: {{Color|Basic|Red}}, {{Color|Basic|Green}}, {{Color|Premium|Victorian}}, {{Color|Premium|Galactic}}, {{Color|Premium|General}}, {{Color|Other|War Lord}}
**New skins: {{Colour|Basic|Red}}, {{Colour|Basic|Green}}, {{Colour|Premium|Victorian}}, {{Colour|Premium|Galactic}}, {{Colour|Premium|General}}, {{Colour|Other|War Lord}}
**''Call to Arms'' sound effects changed.
**''Call to Arms'' sound effects changed.
**Level 2 renamed from ''Dog Tags'' to ''Intimidation''.
**Level 2 renamed from ''Dog Tags'' to ''Intimidation''.
Line 535: Line 519:
**Level 5 renamed from ''Space Force Leader'' to ''Commander Of The World''.
**Level 5 renamed from ''Space Force Leader'' to ''Commander Of The World''.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skins: {{Color|Bunny|Bunny}}, {{Color|Other|Spring Time}}
**New skins: {{Colour|Bunny|Bunny}}, {{Colour|Other|Spring Time}}
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**{{Bug}} Level 0 and 1 '''Commander''' no longer supply a 10% [[Firerate Buff]].
**{{Bug}} Level 0 and 1 '''Commander''' no longer supply a 10% [[Firerate Buff]].
Line 570: Line 554:
****Damage increased from +2 to +4.
****Damage increased from +2 to +4.
****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%.
****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%.
****Firerate changed from {{Tooltip|1.05 > 0.8|-0.25}} to 0.53.
****Firerate changed from <abbr title="-0.25">1.05 > 0.8</abbr> to 0.53.
****Renamed from ''Boot Camp Training'' to ''World Leader''.
****Renamed from ''Boot Camp Training'' to ''World Leader''.
***'''Level 5 removed'''
***'''Level 5 removed'''
Line 580: Line 564:
*****20% > 25% [[Firerate Buff]]
*****20% > 25% [[Firerate Buff]]
*****0.8 > 0.55 Firerate
*****0.8 > 0.55 Firerate
**New skins: {{Color|Deluxe|Maid}}, {{Color|Deluxe|Neko}}
**New skins: {{Colour|Deluxe|Maid}}, {{Colour|Deluxe|Neko}}
**''Call to Arms'' ability no longer affects the activated '''Commander'''.
**''Call to Arms'' ability no longer affects the activated '''Commander'''.
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**New skin: {{Color|Spooky|Ghost}}
**New skin: {{Colour|Spooky|Ghost}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**New skin: {{Color|Frost|Frost}}
**New skin: {{Colour|Frost|Frost}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0a]]
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0a]]
**New skin: {{Color|Other|Bloxy}}
**New skin: {{Colour|Other|Bloxy}}
*'''4 December 2021''' - [[v1.0.0]]
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{Color|Eclipse|Eclipse}}
**New skin: {{Colour|Eclipse|Eclipse}}
**{{Bug}} {{Color|Eclipse|Eclipse}} skin uses incorrect voicelines.
**{{Bug}} {{Colour|Eclipse|Eclipse}} skin uses incorrect voicelines.
*'''11 December 2021''' - [[v1.0.0]]f
*'''11 December 2021''' - [[v1.0.0]]f
**{{Bugfix}} {{Color|Eclipse|Eclipse}} skin now uses correct voicelines.
**{{Bugfix}} {{Colour|Eclipse|Eclipse}} skin now uses correct voicelines.
*'''17 February 2022'''
*'''17 February 2022'''
**{{Bug}} The '''Commander's''' firerate boost decreases the firerate to a number with a very long decimal.
**{{Bug}} The '''Commander's''' firerate boost decreases the firerate to a number with a very long decimal.
Line 611: Line 595:
**{{Bugfix}} Towers in the gained range from the [[Range Buff]]s do now receive the passive [[Firerate Buff]] without the '''Commander''' being upgraded.
**{{Bugfix}} Towers in the gained range from the [[Range Buff]]s do now receive the passive [[Firerate Buff]] without the '''Commander''' being upgraded.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{Color|DuckHunt|Ducky}}
**New skin: {{Colour|DuckHunt|Ducky}}
*'''23 April 2022''' - [[v1.2.1]]
*'''23 April 2022''' - [[v1.2.1]]
**New skin: {{Color|Other|Plushie}}
**New skin: {{Colour|Other|Plushie}}
*'''5 August 2022''' - [[v1.3.1]]
*'''5 August 2022''' - [[v1.3.1]]
**The '''Commander''' now returns to its original rotation after the ''Call to Arms'' ability ends.
**The '''Commander''' now returns to its original rotation after the ''Call to Arms'' ability ends.
**New skin: {{Color|EndOfSummer|Lifeguard}}
**New skin: {{Colour|EndOfSummer|Lifeguard}}
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Level requirement removed.
**Level requirement removed.
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**{{Color|Premium|Galactic}} skin rarity changed from {{Color|Rare}} to {{Color|Uncommon}}.
**{{Colour|Premium|Galactic}} skin rarity changed from {{Colour|Rare}} to {{Colour|Uncommon}}.
**New skin: {{Color|ViolentNight|Holiday}}
**New skin: {{Colour|ViolentNight|Holiday}}
*'''14 February 2023''' - [[v1.6.2]]
*'''14 February 2023''' - [[v1.6.2]]
**New skins: {{Color|ColdFront|Brisk}}, {{Color|Lovely|Valentines}}
**New skins: {{Colour|ColdFront|Brisk}}, {{Colour|Lovely|Valentines}}
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Rare}}.
**{{Colour|DuckHunt|Ducky}} skin rarity changed from {{Colour|Event}} to {{Colour|Rare}}.
*'''5 August 2023''' - [[v1.8.4]]
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{Color|Pirate|Pirate}}
**New skin: {{Colour|Pirate|Pirate}}
*'''28 October 2023''' - [[v1.9.0]]
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{Color|Other|Umbra}}
**New skin: {{Colour|Other|Umbra}}
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|3,500}} to {{Coins|4,000}}.
**Unlock cost increased from {{Coins|3,500}} to {{Coins|4,000}}.
**New skin: {{Color|Phantom|Phantom}}
**New skin: {{Colour|Phantom|Phantom}}
*'''28 January 2024''' - [[v1.12.0]]
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{Color|ContentCreator|Eggrypted}}
**New skin: {{Colour|ContentCreator|Eggrypted}}
*'''19 April 2024''' - [[v1.19.0]]
*'''19 April 2024''' - [[v1.19.0]]
**{{Bug}} ''Call to Arms'' costs {{Money|300}} to use.
**{{Bug}} ''Call to Arms'' costs {{Money|300}} to use.
Line 662: Line 646:
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Damage increased from +0 to +10.
****Damage increased from +0 to +10.
****Firerate changed from 0.525 to {{Tooltip|0 > 0.625|+0.625}}.
****Firerate changed from 0.525 to <abbr title="+0.625">0 > 0.625</abbr>.
****''Call to Arms''' ability buff reduced from 30% to 15%.
****''Call to Arms''' ability buff reduced from 30% to 15%.
***'''Level 3'''
***'''Level 3'''
Line 677: Line 661:
****''Support Caravan'' ability added.
****''Support Caravan'' ability added.
****Name changed from ''World Leader'' to ''Strength in Numbers''.
****Name changed from ''World Leader'' to ''Strength in Numbers''.
**{{Bug}} {{Color|ContentCreator|Eggrypted}}, {{Color|Other|Umbra}}, {{Color|Phantom|Phantom}} and {{Color|Other|Spring Time}} skins do not have models and cannot be placed down.
**{{Bug}} {{Colour|ContentCreator|Eggrypted}}, {{Colour|Other|Umbra}}, {{Colour|Phantom|Phantom}} and {{Colour|Other|Spring Time}} skins do not have models and cannot be placed down.
**{{Bug}} Attack bar will occasionally list a ridiculously long attack time due to it containing long decimals.
**{{Bug}} Attack bar will occasionally list a ridiculously long attack time due to it containing long decimals.
**{{Bug}} Attack bar does not appear until the tower is reselected.
**{{Bug}} Attack bar does not appear until the tower is reselected.
**{{Bug}} If two ''Call to Arms'' abilities are active at once, once the first ends the visual indicators for the buff will disappear when they should still remain.
**{{Bug}} If two ''Call to Arms'' abilities are active at once, once the first ends the visual indicators for the buff will disappear when they should still remain.
*'''16 May 2024''' - [[v1.21.0|v1.21.9a]]
*'''16 May 2024''' - [[v1.21.0|v1.21.9a]]
**{{Bugfix}} {{Color|ContentCreator|Eggrypted}}, {{Color|Other|Umbra}} and {{Color|Phantom|Phantom}} skins now have models, allowing for them to be placed down.
**{{Bugfix}} {{Colour|ContentCreator|Eggrypted}}, {{Colour|Other|Umbra}} and {{Colour|Phantom|Phantom}} skins now have models, allowing for them to be placed down.
*'''18 May 2024''' - [[v1.22.0]]
*'''18 May 2024''' - [[v1.22.0]]
**'''New skins''': {{Color|Vigilante|Vigilante}}, {{Color|Premium|Pattern}}
**'''New skins''': {{Colour|Vigilante|Vigilante}}, {{Colour|Premium|Pattern}}
**Placement limit increased from 3 to 4.
**Placement limit increased from 3 to 4.
**Statistical changes:
**Statistical changes:
Line 691: Line 675:
***'''Level 4'''
***'''Level 4'''
****''Support Caravan'' cost decreased from {{Money|3,000}} to {{Money|2,000}}.
****''Support Caravan'' cost decreased from {{Money|3,000}} to {{Money|2,000}}.
**{{Bugfix}} {{Color|Other|Spring Time}} now has models and can be placed down.
**{{Bugfix}} {{Colour|Other|Spring Time}} now has models and can be placed down.
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} [[Missile APC]] damage is boosted by [[Damage Buff]]s.
**{{Bug}} [[Missile APC]] damage is boosted by [[Damage Buff]]s.
*'''4 July 2024''' - [[v1.25.0|v1.25.4]]
*'''4 July 2024''' - [[v1.25.0|v1.25.4]]
**New skin: {{Color|Deluxe|Patriotic}}
**New skin: {{Colour|Deluxe|Patriotic}}
*'''2 August 2024''' - [[v1.27.0]]
*'''2 August 2024''' - [[v1.27.0]]
**{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s.
**{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s.
*'''21 August 2024''' - [[v1.28.0]]
*'''21 August 2024''' - [[v1.28.0]]
**New skin: {{Color|FallenMission|Fallen}}
**New skin: {{Colour|FallenMission|Fallen}}
*'''23 October 2024''' - [[v1.37.0]]
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{Color|Hexscape|Wasteland}}
**New skin: {{Colour|Hexscape|Wasteland}}
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
**Support role added.
Line 709: Line 693:
**{{Bugfix}} Attack time bar no longer lists ridiculously long time remaining due to the decimals present on it.
**{{Bugfix}} Attack time bar no longer lists ridiculously long time remaining due to the decimals present on it.
*'''9 July 2025''' - [[v1.70.0]]
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Color|Surf|Aqua}}
**New skin: {{Colour|Surf|Aqua}}
**{{Bug}} {{Color|Surf|Aqua}} skin is not affected by certain debuffs.
**{{Bug}} {{Colour|Surf|Aqua}} skin is not affected by certain debuffs.
**{{Bug}} {{Color|Surf|Aqua}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} {{Colour|Surf|Aqua}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Werewolf}}
**New skin: {{Colour|Null|Werewolf}}
*'''12 November 2025''' - [[V1.80.0]]
*'''12 November 2025''' - [[V1.80.0]]
**{{Bug}} ''Call to Arms'' particle effect stays indefinitely on towers sold during it.
**{{Bug}} ''Call to Arms'' particle effect stays indefinitely on towers sold during it.
*'''20 December 2025''' - [[v1.83.0]]
*'''20 December 2025''' - [[v1.83.0]]
**''Call to Arms'' internal name changed from ''Call Of Arms'' to ''Call to Arms''.
**''Call to Arms'' internal name changed from ''Call Of Arms'' to ''Call to Arms''.
**New skins: {{Color|Christmas2025|Candy Cane}}, {{Color|Showtime|Director}}
**New skins: {{Colour|Christmas2025|Candy Cane}}, {{Colour|Showtime|Director}}
*'''20 December 2025''' - [[v1.83.0]]a
*'''20 December 2025''' - [[v1.83.0]]a
**New skins: {{Color|FinalAct|Wonderland}}
**New skins: {{Colour|FinalAct|Wonderland}}
*'''29 December 2025''' - [[v1.83.0|v1.83.7]]
*'''29 December 2025''' - [[v1.83.0|v1.83.7]]
**''Call to Arms'' internal name changed from ''Call to Arms'' to ''Call Of Arms''.
**''Call to Arms'' internal name changed from ''Call to Arms'' to ''Call Of Arms''.
Line 755: Line 739:
****[[Missile APC]] damage decreased from 50 to 40.
****[[Missile APC]] damage decreased from 50 to 40.
****[[Missile APC]] flying detection removed.
****[[Missile APC]] flying detection removed.
*'''22 May 2026''' - [[v1.91.0]]
**''Call to Arms'' now has its display name set to that, correcting some issues with it being displayed as its internal ''Call Of Arms'' name.
**New skin: {{Color|Backyard|Referee}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Level 2'''
****Firerate changed from {{Tooltip|0 > 0.625|+0.625}} to {{Tooltip|0 > 0.6|+0.6}}.
***'''Level 4'''
****[[Gunner APC]] damage decreased from 8 to 7.
****[[Gunner APC]] firerate decreased from 0.225 to 0.2.
****[[Missile APC]] firerate decreased from 2.025 to 4.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Seal}}
*'''17 July 2026''' - [[v2.3.0]]
**Updated tower information to refer to the buffs it provides as a cooldown buff.
}}
}}


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