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{{Tabs}} |
{{Tabs}} |
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{{SameName|Commander|Tower • [[Commander (Pizza Party)|Enemy]] • [[Commander (Narrator)|Narrator]]}} |
{{SameName|Commander|Tower • [[Commander (Pizza Party)|Enemy]] • [[Commander (Narrator)|Narrator]]}} |
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{{Improve|Outdated update history and history subpage}} |
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{{For|the [[Commando]], [[Mission Quests|For the Commander!]], a [[Mission Quests|Mission Quest]]|[[Null Commander]]}} |
{{For|the [[Commando]], [[Mission Quests|For the Commander!]], a [[Mission Quests|Mission Quest]]|[[Null Commander]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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}} |
}} |
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== |
==Stats Table== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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$CDPS$ = ((Damage / Firerate) * 10) / 30 |
$CDPS$ = ((Damage / Firerate) * 10) / 30 |
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$SDPS$ = ((Damage / Firerate) * 10) / 60 |
$SDPS$ = ((Damage / Firerate) * 10) / 60 |
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$CE$ = Total |
$CE$ = Total Price / Call to Arms DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 650; 400; 2450; 4500; 14000 |
$FNC-COST$ = 650; 400; 2450; 4500; 14000 |
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$ |
$FNC-DETECTION$ = 2; 2; 2 |
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$ |
$FNC-UPGRADE$ = Leadership; Call to Arms; Intense Training; Strength in Numbers |
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$ |
$FNC-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 17512145719 |
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$FSE-META$ = Advanced; File:Commandernew.png |
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$DREF$ = <ref>DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown<br>'''Attack Time''' is the time in which the Commander can attack during its abilities while '''Ability Cooldown''' is the minimum time between ability activations.<br>DPS does not include any Firerate Buffs.</ref> |
$DREF$ = <ref>DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown<br>'''Attack Time''' is the time in which the Commander can attack during its abilities while '''Ability Cooldown''' is the minimum time between ability activations.<br>DPS does not include any Firerate Buffs.</ref> |
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$SREF$ = <ref>If both abilites are used, DPS is the same as Call to Arms DPS.</ref> |
$SREF$ = <ref>If both abilites are used, DPS is the same as Call to Arms DPS.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! colspan=" |
! colspan="10" | Commander Stats |
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|- |
|- |
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! Level |
! Level !! Total Price !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! Call to Arms DPS$DREF$ !! Support Caravan DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 10% || N/A || N/A || N/A || 10 || N/A || N/A || N/A |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 15% || N/A || N/A || N/A || 10 || N/A || N/A || N/A |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 15% || 10% || 15 || 0.6 || 13 || $CDPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 17.5% || 15% || 30 || 0.6 || 15 || $CDPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 20% || 20% || 50 || 0.6 || 17 || $CDPS$$SREF$ || $SDPS$ || {{Money|$CE$}} |
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|} |
|} |
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!Daily Store Cost |
!Daily Store Cost |
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|N/A |
|N/A |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Robux|85}} |
|{{Robux|85}} |
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|- |
|- |
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|N/A |
|N/A |
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|{{Coins|5,000}} |
|{{Coins|5,000}} |
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|{{Coins|4, |
|{{Coins|4,000}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins|5,500}} |
|{{Coins|5,500}} |
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|{{Coins| |
|{{Coins|4,500}} |
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|N/A |
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|N/A |
|N/A |
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| ⚫ | |||
|- |
|- |
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!Obtained From |
!Obtained From |
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|{{Coins|3,000}} |
|{{Coins|3,000}} |
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|{{Robux|105}} |
|{{Robux|105}} |
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|{{Coins| |
|{{Coins|4,500}} |
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| ⚫ | |||
|{{Robux|560}} ([[Deluxe Crate]]])<br/>{{Coins|10,000}} ([[Patriotic Crate]]) |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Premium Crate]] |
|[[Premium Crate]] |
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|[[Vigilante Crate]] |
|[[Vigilante Crate]] |
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|[[Deluxe |
|[[Deluxe Crate]] |
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|- |
|- |
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! |
! |
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! |
! |
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|[[File:RefereeCommanderIconIG.png|175px]] |
|[[File:RefereeCommanderIconIG.png|175px]] |
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|[[File:SealCommanderIconIG.png|175px]] |
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|- |
|- |
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!Skin |
!Skin |
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|{{Color|Backyard|Referee}} |
|{{Color|Backyard|Referee}} |
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|{{Color|Beach|Seal}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{Color|Exclusive}} |
|{{Color|Exclusive}} |
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|{{Color|Common}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|N/A |
|N/A |
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|{{Coins|4,500}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|Triumph all [[Backyard Legends Event]] maps on Hard |
|Triumph all [[Backyard Legends Event]] maps on Hard |
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|[[Beach Crate]] |
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|} |
|} |
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==Strategy== |
==Strategy== |
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*Firerate boost is calculated as |
*Firerate boost is calculated as |
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*:With the [[Firerate Bug]]: |
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*:<big>'''((Bugged Firerate - [[Firerate Bug|Firerate Bug Increase]]) ÷ (1 + Firerate Boost)) + [[Firerate Bug|Firerate Bug Increase]]'''</big> |
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*:where ''Bugged Firerate'' is the firerate with the [[Firerate Bug]] already applied. |
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*:Without the [[Firerate Bug]]: |
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*:<big>'''Original Firerate ÷ (1+Firerate Boost)'''</big> |
*:<big>'''Original Firerate ÷ (1+Firerate Boost)'''</big> |
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*:where ''Original Firerate'' is the |
*:where ''Original Firerate'' is the intended firerate without the [[Firerate Bug]], |
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*:''Firerate Boost'' is the boost supplied by the '''Commander''' in decimal form (for example, 10% is 0.1). |
*:''Firerate Boost'' is the boost supplied by the '''Commander''' in decimal form (for example, 10% is 0.1). |
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**For example, a Level 4 '''Commander''' (20%) will decrease the firerate of a [[Towers|tower]] firing from 1 |
**For example, a Level 4 '''Commander''' (20%) will decrease the firerate of a [[Towers|tower]] firing from 1.008 seconds to 0.841 seconds. |
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***Without the [[Firerate Bug]], the '''Commander''' would decrease the firerate of a [[Towers|tower]] firing from 1 second to 0.833 seconds. |
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***While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up. |
***While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up. |
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**The [[Firerate Bug]] increase is 0.008. For towers before the [[v1.1.0|Entity System Update]], this was 0.03, for towers, before the [[Overhaul v1.0|Overhaul Update]] it was 0.05. For the firerate without the [[Firerate Bug]], you can use the [[Firerate Bug#Implied Statistics|Firerate Bug]] page. |
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**The '''Commander''' can boost the pump time of the [[Enforcer]], meaning it is fully effective on it if units are not included. |
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**The '''Commander''' cannot boost the delay between firing a projectile and the projectile landing (and dealing damage) that is present for some towers, as this is not incorporated into the firerate. An example of this is the delay between projectile firing and landing for the [[Mortar]]. |
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**The '''Commander''' cannot decrease the cooldown of burst towers. |
**The '''Commander''' cannot decrease the cooldown of burst towers. |
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**The '''Commander''' also cannot boost the [[Executioner]] due to the axe not returning in time to take advantage. |
**The '''Commander''' also cannot boost the [[Executioner]] due to the axe not returning in time to take advantage. |
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**This also includes cliff-based towers. The [[Ace Pilot]] and [[Pursuit]] can also be boosted, though their towers (runway and helipad, respectively) must be within range of the '''Commander'''. |
**This also includes cliff-based towers. The [[Ace Pilot]] and [[Pursuit]] can also be boosted, though their towers (runway and helipad, respectively) must be within range of the '''Commander'''. |
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*Slow firing towers, such as the [[Rocketeer]] or [[Ranger]], will benefit massively from the [[Firerate Buff]] that the '''Commander''' supplies. |
*Slow firing towers, such as the [[Rocketeer]] or [[Ranger]], will benefit massively from the [[Firerate Buff]] that the '''Commander''' supplies. |
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**Fast firing towers, due to them being heavily affected by the [[Firerate Bug]], will have their DPS increased by a significantly smaller amount, making the Commander firerate boost weaker on them. |
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*Placing three Level 2+ '''Commanders''' and activating their ''Call to Arms'' ability one at a time every 10 seconds is one of the most effective ways to utilize the '''Commander''', as ''Call to Arms'' will be permanently active if this is done correctly, providing the 20% buff permanently. |
*Placing three Level 2+ '''Commanders''' and activating their ''Call to Arms'' ability one at a time every 10 seconds is one of the most effective ways to utilize the '''Commander''', as ''Call to Arms'' will be permanently active if this is done correctly, providing the 20% buff permanently. |
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**You can also place two Level 2+ '''Commanders''' and constantly sell and replace one to renew its ''Call to Arms'' ability to save a placement for another tower, or four if you want to be safer with keeping the ''Call to Arms'' ability active at all times while not having to worry about selling and replacing '''Commanders''', as having three '''Commanders''' require you to be quite precise to keep the 20% buff at all times, and you may get distracted from using its ability while upgrading other towers. |
**You can also place two Level 2+ '''Commanders''' and constantly sell and replace one to renew its ''Call to Arms'' ability to save a placement for another tower, or four if you want to be safer with keeping the ''Call to Arms'' ability active at all times while not having to worry about selling and replacing '''Commanders''', as having three '''Commanders''' require you to be quite precise to keep the 20% buff at all times, and you may get distracted from using its ability while upgrading other towers. |
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**There are a few ways to tell when to use another ability, which include waiting until the [[Firerate Buff]] icon and visuals disappears, waiting until the ability timer gets reduced by 10 (which without [[Skills]], is it reaching 20) or waiting until the attack timer reaches 2. |
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*You can increase the range in which the '''Commander''' can affect towers and the ''Call to Arms'' range by using the [[DJ Booth]]. |
*You can increase the range in which the '''Commander''' can affect towers and the ''Call to Arms'' range by using the [[DJ Booth]]. |
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**The [[DJ Booth]] can also be useful at reducing the usage cost of the ''Support Caravan'' ability. |
**The [[DJ Booth]] can also be useful at reducing the usage cost of the ''Support Caravan'' ability. |
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*While the '''Commander''' has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the '''Commander''' to fight against enemies with these attributes is unwise. |
*While the '''Commander''' has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the '''Commander''' to fight against enemies with these attributes is unwise. |
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**Other towers like the [[Ace Pilot]], [[Electroshocker]] and [[Militant]] are more effective and reliable against them, with the '''Commander''' buffing them. |
**Other towers like the [[Ace Pilot]], [[Electroshocker]] and [[Militant]] are more effective and reliable against them, with the '''Commander''' buffing them. |
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*When Call of Arms is used, the fireate buff is applied instantly, however, the displayed timer only appears once the animation is done, which is roughly 2 seconds. Therefore, to be more optimized with chaining the buff, wait until the timer hits 2, then activate the next ability. |
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==Trivia== |
==Trivia== |
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**However, this did not apply to the spawnrates of [[units]] from the [[Crook Boss]]. |
**However, this did not apply to the spawnrates of [[units]] from the [[Crook Boss]]. |
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***Interestingly, the ''Call to Arms'' reduced the spawnrate of units from the [[Military Base]] further, but even this buff could not produce a noticeable decrease in spawnrate. |
***Interestingly, the ''Call to Arms'' reduced the spawnrate of units from the [[Military Base]] further, but even this buff could not produce a noticeable decrease in spawnrate. |
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*The original ''Call to Arms'' sound was just a short shout |
*The original ''Call to Arms'' sound was just a short shout. This is the same sound used for the [[Gladiator]]'s ''Warrior's Call'' ability. |
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**The second version of the ''Call to Arms'' sounds were voiced by YouTuber [https://www.youtube.com/channel/UCojsj6T5tNPGPZSx7wn4coQ JOHN ROBLOX]. There were three lines voiced by him. |
**The second version of the ''Call to Arms'' sounds were voiced by YouTuber [https://www.youtube.com/channel/UCojsj6T5tNPGPZSx7wn4coQ JOHN ROBLOX]. There were three lines voiced by him. |
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***There were multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of those lines, along with variations of current lines that were not added, can be heard [https://www.youtube.com/watch?v=eIH8aGkA6p8 here]. |
***There were multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of those lines, along with variations of current lines that were not added, can be heard [https://www.youtube.com/watch?v=eIH8aGkA6p8 here]. |
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**The {{Color|Other|Umbra}} skin voice lines are voiced [https://www.roblox.com/users/959606619/profile AerelisVA]. |
**The {{Color|Other|Umbra}} skin voice lines are voiced [https://www.roblox.com/users/959606619/profile AerelisVA]. |
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**The {{Color|ContentCreator|Eggrypted}} skin voice lines were voiced by [https://www.youtube.com/@eggrypted Eggrypted]. |
**The {{Color|ContentCreator|Eggrypted}} skin voice lines were voiced by [https://www.youtube.com/@eggrypted Eggrypted]. |
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*The [[Commander]] has a cat named Claudette, which can be seen in certain [[Story Mode|Story]] mode cutscenes, like [[Welcome Recruit]]. It was added to the game as a tribute to BelowNatural's and Maddy's first cat, which has passed away in early 2026.<ref>[[File:ClaudetteProof.png|280px]]<br/>https://x.com/GlagglezRBLX/status/2088343563230724469</ref> |
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*Originally, when the '''Commander''' was first added to the game, you could stand on the wooden stool before placing the '''Commander''' down. |
*Originally, when the '''Commander''' was first added to the game, you could stand on the wooden stool before placing the '''Commander''' down. |
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*Prior to the [[v1.8.0|Community Maps Update]], the '''Commander''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen. This was changed to your towers' loadout. |
*Prior to the [[v1.8.0|Community Maps Update]], the '''Commander''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen. This was changed to your towers' loadout. |
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**Before the [[v1.0.0|Solar Eclipse Update]], it appeared alongside the [[Soldier]]. |
**Before the [[v1.0.0|Solar Eclipse Update]], it appeared alongside the [[Soldier]]. |
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*Before the [[Release v1.0|MEGA Update]], multiple ''Call to Arms'' abilities could be stacked. This could reduce the firerate of towers that ordinarily had high, like the [[Ranger|Outlaw]], to low firerates. Due to most slow firing towers dealing a lot of damage in a single shot, this could easily kill major bosses, like the [[Gold Titan]]. |
*Before the [[Release v1.0|MEGA Update]], multiple ''Call to Arms'' abilities could be stacked. This could reduce the firerate of towers that ordinarily had high, like the [[Ranger|Outlaw]], to low firerates. Due to most slow firing towers dealing a lot of damage in a single shot, this could easily kill major bosses, like the [[Gold Titan]]. |
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* |
*Originally, there was a [https://twitter.com/belownatural/status/1214209129587367940 poll] made on BelowNatural's Twitter that held contestants for the next {{Color|Golden}} skin. One of the options, which was the most chosen, was a {{Color|Golden}} '''Commander''' skin. |
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**Instead of a {{Color|Golden}} '''Commander''' skin being made, there was instead a {{Color|Golden}} [[Cowboy]] skin. It is unknown why this change was made. |
**Instead of a {{Color|Golden}} '''Commander''' skin being made, there was instead a {{Color|Golden}} [[Cowboy]] skin. It is unknown why this change was made. |
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*The [[Commander (Pizza Party)|Commander]] enemy from [[Pizza Party]] is based on the '''Commander''' tower. |
*The [[Commander (Pizza Party)|Commander]] enemy from [[Pizza Party]] is based on the '''Commander''' tower. |
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*The [[Sniper]], [[Engineer]], [[DJ Booth]], [[Frost Blaster]], bottom path [[Pursuit]] and '''Commander''' are the only towers that can damage all enemies, no matter their immunities. |
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*From [[Null Missile APC]]'s logbook description, the APC was his first vehicle he ever commanded, since he was promoted. |
*From [[Null Missile APC]]'s logbook description, the APC was his first vehicle he ever commanded, since he was promoted. |
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*Commander is a [[w:c:alter-ego:Commander|playable character]] in [[Paradoxum Games]]' second game, ''ALTER EGO''. |
*Commander is a [[w:c:alter-ego:Commander|playable character]] in [[Paradoxum Games]]' second game, ''ALTER EGO''. |
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**{{Bug}} The '''Commander's''' [[Firerate Buff]] will be removed from all towers in its range when sold, even if they are in range of another '''Commander'''. |
**{{Bug}} The '''Commander's''' [[Firerate Buff]] will be removed from all towers in its range when sold, even if they are in range of another '''Commander'''. |
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**{{Bug}} Towers do not receive the [[Firerate Buff]] in the gained range when the '''Commander''' is upgraded. |
**{{Bug}} Towers do not receive the [[Firerate Buff]] in the gained range when the '''Commander''' is upgraded. |
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**{{Bug}} The '''Commander's''' ''Call to Arms'' ability can stack infinitely. |
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*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
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**Upgrade names added. |
**Upgrade names added. |
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**''Call to Arms'' stacking removed. |
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**''Call to Arms'' ability now affects the activated '''Commander'''. |
**''Call to Arms'' ability now affects the activated '''Commander'''. |
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**Statistical changes: |
**Statistical changes: |
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**New ''Call to Arms'' sound effects and particles. |
**New ''Call to Arms'' sound effects and particles. |
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**{{Bug}} The '''Commander''' always provides a fixed +10% [[Firerate Buff]] regardless of upgrades. |
**{{Bug}} The '''Commander''' always provides a fixed +10% [[Firerate Buff]] regardless of upgrades. |
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**{{Bugfix}} ''Call to Arms'' ability no longer stacks. |
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*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]] |
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]] |
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**New skin: {{Color|Halloween2019|Gargoyle}} |
**New skin: {{Color|Halloween2019|Gargoyle}} |
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****Damage increased from +2 to +4. |
****Damage increased from +2 to +4. |
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****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%. |
****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.25">1.05 > 0.8</abbr> to 0.53. |
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****Renamed from ''Boot Camp Training'' to ''World Leader''. |
****Renamed from ''Boot Camp Training'' to ''World Leader''. |
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***'''Level 5 removed''' |
***'''Level 5 removed''' |
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****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
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****Damage increased from +0 to +10. |
****Damage increased from +0 to +10. |
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****Firerate changed from 0.525 to |
****Firerate changed from 0.525 to <abbr title="+0.625">0 > 0.625</abbr>. |
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****''Call to Arms''' ability buff reduced from 30% to 15%. |
****''Call to Arms''' ability buff reduced from 30% to 15%. |
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***'''Level 3''' |
***'''Level 3''' |
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**Statistical changes (Regular): |
**Statistical changes (Regular): |
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***'''Level 2''' |
***'''Level 2''' |
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****Firerate changed from |
****Firerate changed from <abbr title="+0.625">0 > 0.625</abbr> to <abbr title="+0.6">0 > 0.6</abbr>. |
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***'''Level 4''' |
***'''Level 4''' |
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****[[Gunner APC]] damage decreased from 8 to 7. |
****[[Gunner APC]] damage decreased from 8 to 7. |
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****[[Gunner APC]] firerate decreased from 0.225 to 0.2. |
****[[Gunner APC]] firerate decreased from 0.225 to 0.2. |
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****[[Missile APC]] firerate decreased from 2.025 to 4. |
****[[Missile APC]] firerate decreased from 2.025 to 4. |
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*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
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**New skin: {{Color|Beach|Seal}} |
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*'''17 July 2026''' - [[v2.3.0]] |
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**Updated tower information to refer to the buffs it provides as a cooldown buff. |
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}} |
}} |
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