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{{MapTabs|Waves = No|Rewards = No}} {{EventEnded|date = 20th of November 2024|event = [[Hexscape Event]]}} {{MapInfobox |image1 = <tabber> |-|Icon = [[File:ContainmentIcon.png]] |-|View = [[File:ContainmentView.png]] |-|Top Down = [[File:ContainmentTopView.png]] </tabber> |developer = Your_Adversary |difficulty = Event |length = Long |wave_structure = Event |rewards = {{Coins|400}} & {{Exp|80}} (Easy)<br/>{{Coins|1,000}} & {{Exp|250}} (Hard) |health = 100 |mode_type = Halloween2024 |waves = 30 |level_requirement = None |starting_cash = Solo *{{Money|2,000}} *{{Money|2,100}} (Group Bonus) Duo: *{{Money|1,700}} *{{Money|1,800}} (Group Bonus) Trio: *{{Money|1,500}} *{{Money|1,600}} (Group Bonus) |shared_cash = 12.5% (Duo)<br/>16.7% (Trio) |modifiers = [[HP Locked]]<br/>[[Blood]]<br/>[[Farm Banned]]<br/>[[Gatling Gun Banned]] (Hard only)<br/>[[All Paths]] |music-1 = '''Waves 1-19, 21-24 & 26-29''' [[File:(Official) Tower Defense Simulator OST - Return To Ruin (Extended Mix)|250px|center|thumb]] |music-ingame-1 = '''Waves 1-19, 21-24 & 26-29''' [[File:Tower Defense Simulator - Return to Ruin In-Game v2|250px|center|thumb]] |music-2 = '''Original Waves 1-19, 21-24 & 26-29''' [[File:Tower Defense Simulator OST - Return to Ruin In-Game|250px|center|thumb]] |music-3 = '''Wave 20 ([[Corrupted Titus]])''' [[File:Tower Defense Simulator OST - Corrupted Terror of Titus|250px|center|thumb]] |music-4 = '''Wave 25 ([[Corrupted Conserver (Hexscape)|Corrupted Conserver]])''' [[File:Tower Defense Simulator OST - Corrupted Skream|250px|center|thumb]] |music-5 = '''Final Wave ([[Primordial Drakobloxxer]])''' [[File:(Official) Tower Defense Simulator OST - Brimstone Maledict (Primordial Drakobloxxer Theme)|250px|center|thumb]] |ambience-1 = [[File:Tower Defense Simulator Ambience - Containment (Hexscape)|250px|center|thumb]] }} __TOC__ ==Description== '''Containment''' was the event [[Maps|map]] for the third and final night of the [[Hexscape Event]]. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard. Cash was only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which means that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it was a decimal, it gets rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the [[Withered (Hexscape)|Withered]] gave {{Money|1,000}} after losing 25% of its health in solo, {{Money|750}} in duo and {{Money|500}} in trio between the players that damaged it. Players that did not damage it received {{Money|125}} in duo and {{Money|167}} in trio. Health of enemies in this mode scaled with player count. The increase was 10% more health in duo and 20% more health in trio. The first increase was not always the same amount, while the second increase had a varied amount it increases health by. Both increases were affected by enemy health. This map had the [[HP Locked]] modifier, which set the base health to 100, the [[Blood]] modifier, which made enemies have a blood effect when killed, the [[Farm Banned]] modifier, which prohibited [[Farm]]s from generating cash. Additionally, on the Hard difficulty, the [[Cowboy]] and [[Golden Cowboy]] got their cash generation halved, and the [[Gatling Gun Banned]] modifier was added, which removed the [[Gatling Gun]] from loadouts of players. This map featured three bosses, being [[Corrupted Titus]], [[Corrupted Conserver (Hexscape)|Corrupted Conserver]] and the final boss, [[Primordial Drakobloxxer]]. ==Design & Path== '''Containment''' took place in a giant crater, which before its creation was a village. Remnants of civilization could be found around the map, with broken tracks, burned down houses and skeletons, and random objects like planks that were scattered around the map. Multiple rocks and cliffs could be found inside the crater. There was also a large portal to [[The Nightmare Realm]], which acted as the enemy entrance, and a corrupted super computer, which acted as the exit. The path started at the portal and then split in two directions, that took on different twists and loops before merging after the small hill in the middle of the map and into the corrupted super computer that marked the end. There was also a separate path for [[Primordial Drakobloxxer]], which could not be seen. It started and ended at the same points, but took a different route. ==Interactive Map== {{Map:Containment}} ==Objective== At Wave 30, the "Defeat the Drakobloxxer" objective would be tasked to the players. This was because the final boss, [[Primordial Drakobloxxer]], did not follow the main path and instead moved around the map towards the exit, disregarding the main path, instead using its own path. Upon defeating it and completing the objective, the match would be triumphed and the final cutscene would play. ==Preset Loadouts== In the Easy difficulty, there were three preset loadouts: ''Vanguard'', ''Sentinel'' and ''Onyx Squad''. If not chosen after 30 seconds, the loadout chosen would be randomized. In the Hard difficulty, every player was given the [[Harvester]] if they did not have it equipped already. {{PresetLoadout |Name = Vanguard |Description = Provides close-quarters support, long-range towers, and units for a well-rounded loadout |Icon1 = DefaultBrawlerIconIG.png |SlotLink1 = Brawler |Icon2 = DefaultAcePilotIconIGJ24.png |SlotLink2 = Ace Pilot |Icon3 = DefaultMortarIconIG.png |SlotLink3 = Mortar |Icon4 = DefaultMercenaryBaseIconIG.png |SlotLink4 = Mercenary Base |Icon5 = DefaultJesterIconIG.png |SlotLink5 = Jester |Icon6 = DefaultHallowPunkIconIG.png |SlotLink6 = Hallow Punk }} {{PresetLoadout |Name = Sentinel |Description = Takes advantage of turrets, heavy air-support, and support towers to hold the line. |Icon1 = DefaultEngineerIconIG.png |SlotLink1 = Engineer |Icon2 = DefaultWardenIconIG.png |SlotLink2 = Warden |Icon3 = DefaultDJBoothIconIGAug2024.png |SlotLink3 = DJ Booth |Icon4 = DefaultPursuitIconIG.png |SlotLink4 = Pursuit |Icon5 = DefaultJesterIconIG.png |SlotLink5 = Jester |Icon6 = DefaultHallowPunkIconIG.png |SlotLink6 = Hallow Punk }} {{PresetLoadout |Name = Onyx Squad |Description = Includes some of the game's strongest yet most expensive towers. |Icon1 = GoldenCowboyIconIG.png |SlotLink1 = Golden Cowboy |Icon2 = DefaultElectroshockerIconIG.png |SlotLink2 = Electroshocker |Icon3 = DefaultRangerIconIG.png |SlotLink3 = Ranger |Icon4 = DefaultAccelIconIG.png |SlotLink4 = Accelerator |Icon5 = DefaultJesterIconIG.png |SlotLink5 = Jester |Icon6 = DefaultHallowPunkIconIG.png |SlotLink6 = Hallow Punk }} ==Rewards== The game calculated how many {{Exp|}} you received based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned was multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplied any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts were additive. Rewards were calculated as: {| class="tds-table pad-10" style="text-align: center; margin:1em auto" !Coins Reward !EXP Reward |- ! colspan="2" |Easy |- |{{Coins|150}} ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + {{Coins|50}} (Triumph Bonus) |{{Exp|80}} ÷ (1 + [(30 ÷ Current Wave) - 1]) |- ! colspan="2" |Hard |- |{{Coins|850}} ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + {{Coins|150}} (Triumph Bonus) |{{Exp|250}} ÷ (1 + [(30 ÷ Current Wave) - 1]) |} Triumphing '''Containment''' could give out an additional reward, which could be any of the [[Hexscape Event]] consumables. These items were: *{{Color|Common}} (60%) **[[Turkey Leg]] ***Easy: 1-3 ***Hard: 2-4 **[[Pumpkin Bomb]] ***Easy: 1-2 ***Hard: 2-3 *{{Color|Uncommon}} (40%) **[[Sugar Rush (Consumable)|Sugar Rush]] ***Easy: 1-2 ***Hard: 2-3 ===Badges=== There were also a few badges which can be obtained when playing this map. These were: {{Badge |title = Night III Easy |image = NewNightIIIEasy.png |obtainable = No }} {{Badge |title = Night III |image = NewNightIIIHard.png |obtainable = No }} ==Wave Structure== '''Containment''' had two wave bonuses, based on the difficulty. In Easy, the wave bonus was calculated as: :<big>{{Money|500}} + ([Waves Completed - 1] × {{Money|150}})^1.15</big> In Hard, the wave bonus was calculated as: :From Waves 1–12: :<big>{{Money|500}} + ([Waves Completed - 1] × {{Money|150}})^1.15</big> :From Waves 13–25: :<big>{{Money|500}} + ([Waves Completed - 1] × {{Money|150}})^1.2</big> :From Wave 26: :<big>{{Money|500}} + ([Waves Completed - 1] × {{Money|150}})^1.25</big> On Wave 30, in the Easy difficulty every player was given {{Money|50,000}}, while in Hard, every player was given {{Money|500,000}}. Depending on player count, the wave bonus was reduced using multipliers. These multipliers are: {| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto" !Players !Reduction per Player !Total Reduction |- |Solo |0% |0% |- |Duo |10% (Easy)<br/>5% (Hard) |20% (Easy)<br/>10% (Hard) |- |Trio |1% |3% |} For example, on Wave 2 when difficulty is set to Hard, the wave bonus was {{Money|818.056992433}}, rounded down to {{Money|818}}. The full number was used in the equation. In duo, it was {{Money|736}} ({{Money|818.056992433}} × 0.9), while in trio, it was {{Money|793}} ({{Money|818.056992433}} × 0.97). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 25% of the wave bonus in solo, while for duo, trio and quad it was 20%. Waves could not be skipped in '''Containment'''. The waves in '''Containment''' mode followed these timings: {| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto" !Waves !Wave Timer |- |1-4 |0:40 |- |5-9 |0:45 |- |10-14 |0:50 |- |15-19 |∞ |- |20 |∞ |- |21-24 |1:00 |- |25 |∞ |- |26-29 |1:05 |- |30 |∞ |} '''Bolded''' names indicate an enemy type's debut. ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> <div class="overflowbugy" style="width:100%"; overflow:auto; position:relative;"> {| class="wikitable pad-10" style="width:100%; margin: 0 auto; text-align:center;" !Wave ! colspan="2" |Dialogue !Enemy Type & Amount (Easy) !Enemy Type & Amount (Hard) |- | rowspan="2" |1 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |We managed to supply you with a new mercenary, they should help you neutralize whatever comes your way. Save the thanks for if we survive. Here they come, make sure they don't get to that computer while we work on the portal.<br/>[[File:ContainmentWave 1 1.ogg|300px]] | colspan="2" rowspan="2" |8x '''[[Hex Spawn]]''', 4x '''[[Hex Minion]]''' |- | style="width:75px;" |[[File:DispatcherSneaky.gif|thumb|center|75px|[[Dispatcher]]]] |There must be hundreds of them coming through... if not thousands. Stay vigilant.<br/>[[File:ContainmentWave 1 2.ogg|300px]] |- |2 | colspan="2" | - | colspan="2" |2x '''[[Hex Wraith]]''', 10x [[Hex Spawn]], 6x [[Hex Minion]] |- | rowspan="2" |3 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |These guys.. look different than before. Something must've corrupted everything after the Conserver fell.<br/>[[File:ContainmentWave3-1.ogg|300px]] | colspan="2" rowspan="2" |2x [[Hex Spawn]] ([[Bloated]]), 2x [[Hex Wraith]], 2x [[Hex Spawn]] ([[Bloated]]), 2x [[Hex Wraith]], 2x [[Hex Spawn]] ([[Bloated]]), 2x [[Hex Wraith]], 5x [[Hex Minion]] |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Got confirmation. That's a real god cube alright. The Children of Exo weren't joking around, huh? Have to hand it to 'em, I'm impressed.<br/>[[File:ContainmentWave3-2.ogg|300px]] |- |4 | colspan="2" | - | colspan="2" |3x [[Hex Wraith]], 7x [[Hex Spawn]] ([[Bloated]]), 3x [[Hex Wraith]], 7x [[Hex Minion]] ([[Bloated]]), 3x [[Hex Wraith]] |- |5 | [[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |The portal on the other side had its energy source replaced, it's too powerful for us to close it.<br/>[[File:ContainmentWave5-1.ogg|300px]] | colspan="2" |1x '''[[Hex Revenant]]''', 7x [[Hex Wraith]] ([[Bloated]]) |- |6 | colspan="2" | - | colspan="2" |1x '''[[Hex Corpse]]''', 1x [[Hex Revenant]], 8x [[Hex Wraith]], 5x [[Hex Spawn]] ([[Bloated]], [[Nimble]]) |- | rowspan="2" |7 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Got word that the previous realm has no information on any other records. It was disconnected from the entire Realm network.<br/>[[File:ContainmentWave7-1.ogg|300px]] | rowspan="2" |2x [[Hex Corpse]], 2x '''[[Forsaken Skull]]''', 1x [[Hex Revenant]] | rowspan="2" |2x [[Hex Corpse]], 2x '''[[Forsaken Skull]]''', 1x [[Hex Revenant]] ([[Nimble]]) |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |I'm assuming the Conserver is what kept it off the grid until the Children of Exo forced it open. We're trying to find a way to reverse it.<br/>[[File:ContainmentWave7-2.ogg|300px]] |- |8 | colspan="2" | - | colspan="2" |8x [[Hex Minion]] ([[Aggro]], [[Bloated]], [[Nimble]]), 3x [[Forsaken Skull]], 2x [[Hex Revenant]], 2x [[Hex Corpse]] |- |9 | colspan="2" | - |1x [[Hex Revenant]], 4x [[Hex Corpse]], 1x '''[[Hex Mimic]]''' |1x [[Hex Revenant]] ([[Bloated]]), 4x [[Hex Corpse]], 1x '''[[Hex Mimic]]''' |- | rowspan="4" |10 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Good grief, These guys are relentless. Whatever is keeping this thing open is 100% headed towards the portal with them.<br/>[[File:ContainmentWave10-1.ogg|300px]] | rowspan="4" |1x [[Hex Revenant]] ([[Bloated]]), 4x [[Forsaken Skull]], 1x [[Hex Revenant]] ([[Bloated]]), 3x [[Hex Corpse]], 1x [[Hex Mimic]] | rowspan="4" |1x [[Hex Revenant]] ([[Bloated]], [[Nimble]]), 4x [[Forsaken Skull]], 1x [[Hex Revenant]] ([[Bloated]], [[Nimble]]), 3x [[Hex Corpse]], 1x [[Hex Mimic]] |- | style="width:75px;" |[[File:Transparent.png|thumb|center|75px|[[Primordial Drakobloxxer (Narrator)|???]]]] |*DISTANT ROAR*<br/>[[File:ContainmentWave10-2.ogg|300px]] |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Heads up, some pretty hefty hoards coming your way.<br/>[[File:ContainmentWave10-3.ogg|300px]] |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Got some news. We might not be able to close this portal, so we'll just have to do this the old fashioned way.<br/>[[File:ContainmentWave10-4.ogg|300px]] |- |11 | colspan="2" | - |1x '''[[Blight Walker]]''', 4x [[Forsaken Skull]], 2x [[Hex Corpse]], 2x [[Hex Mimic]], 3x [[Forsaken Skull]], 1x [[Hex Revenant]] ([[Bloated]]) |1x '''[[Blight Walker]]''', 4x [[Forsaken Skull]], 2x [[Hex Corpse]], 3x [[Hex Mimic]], 4x [[Forsaken Skull]], 1x [[Hex Revenant]] ([[Bloated]], [[Nimble]]) |- | rowspan="2" |12 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Got more info. This Realm has only been accessed by an offline server network that's not connected to the main realm.<br/>[[File:ContainmentWave12-1.ogg|300px]] | rowspan="2" |1x '''[[Rotting Terror]]''', 2x [[Hex Revenant]] ([[Bloated]]), 1x [[Hex Mimic]], 4x [[Hex Corpse]], 3x [[Forsaken Skull]], 3x [[Hex Corpse]] | rowspan="2" |1x '''[[Rotting Terror]]''', 2x [[Hex Revenant]] ([[Bloated]]), 1x [[Hex Mimic]], 2x [[Hex Corpse]], 4x [[Forsaken Skull]], 3x [[Hex Corpse]] ([[Nimble]]) |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |This is more than likely EXO's private realm network. We are positive there's at least an undiscovered fragment in there, but we're trying to figure out what has it.<ref>The spoken dialogue differs from the on-screen text, which reads: "This is more than likely EXO's private realm network. We are positive there's at least an undiscovered fragment in there. Let me look into this."</ref><br/>[[File:ContainmentWave12-2.ogg|300px]] |- |13 | colspan="2" | - | colspan="2" |1x [[Blight Walker]], 1x [[Hex Mimic]] ([[Bloated]]), 1x '''[[Cursed Horror]]''', 2x [[Forsaken Skull]], 1x [[Blight Walker]], 5x [[Forsaken Skull]] |- |14 | colspan="2" | - |1x [[Rotting Terror]], 4x [[Hex Revenant]] ([[Bloated]]), 10x [[Hex Corpse]] ([[Bloated]]), 1x [[Rotting Terror]] |1x [[Rotting Terror]], 4x [[Hex Revenant]] ([[Bloated]]), 7x [[Hex Corpse]] ([[Bloated]]), 1x [[Rotting Terror]] ([[Bloated]]) |- | rowspan="3" |15 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |For now, we sent an emergency notification to all Realms to close off access. We cannot let them re-program and spread across the whole network.<br/>[[File:ContainmentWave15-1.ogg|300px]] | rowspan="3" |8x [[Hex Revenant]] ([[Aggro]], [[Bloated]]), 5x [[Hex Mimic]] ([[Bloated]]), 1x [[Cursed Horror]], 4x [[Forsaken Skull]], 1x [[Cursed Horror]], 4x [[Forsaken Skull]], 5x [[Hex Corpse]] ([[Bloated]]) | rowspan="3" |5x [[Hex Mimic]] ([[Bloated]]), 1x [[Cursed Horror]], 4x [[Forsaken Skull]], 1x [[Cursed Horror]], 4x [[Forsaken Skull]], 5x [[Hex Corpse]] ([[Bloated]]), 3x [[Hex Revenant]] ([[Aggro]], [[Bloated]]) |- | style="width:75px;" |[[File:Transparent.png|thumb|center|75px|[[Primordial Drakobloxxer (Narrator)|???]]]] |*SLIGHTLY CLOSER ROAR*<br/>[[File:ContainmentWave15-2.ogg|300px]] |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |I swear.. we've heard this before. Give me one second.<br/>[[File:ContainmentWave15-3.ogg|300px]] |- |16 | colspan="2" | - |1x [[Rotting Terror]] ([[Aggro]]), 3x [[Hex Mimic]] ([[Bloated]]), 1x [[Rotting Terror]], 5x [[Hex Corpse]] ([[Bloated]]), 1x [[Rotting Terror]], 1x '''[[Conjurer (Hexscape)|Conjurer]]''', 3x [[Hex Corpse]] ([[Bloated]]) |1x [[Rotting Terror]] ([[Aggro]]), 3x [[Hex Mimic]] ([[Bloated]]), 1x [[Rotting Terror]], 5x [[Hex Corpse]] ([[Bloated]]), 1x [[Rotting Terror]], 1x [[Rotting Terror]] ([[Bloated]]), 3x [[Hex Corpse]] ([[Bloated]]) |- | rowspan="2" |17 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |We got a match. This.. sound was logged from the Overture incident. It's believed to be a powerful entity infected by the fragments.<br/>[[File:ContainmentWave17-1.ogg|300px]] | rowspan="2" |1x [[Blight Walker]], 5x '''[[Enigma (Hexscape)|Enigma]]''', 1x [[Conjurer (Hexscape)|Conjurer]], 1x [[Cursed Horror]], 5x [[Forsaken Skull]] ([[Bloated]]), 1x [[Blight Walker]], 1x [[Cursed Horror]], 5x [[Forsaken Skull]] ([[Bloated]]) | rowspan="2" |1x [[Blight Walker]], 5x '''[[Enigma (Hexscape)|Enigma]]''', 1x [[Cursed Horror]], 5x [[Forsaken Skull]] ([[Bloated]]), 1x [[Blight Walker]], 1x [[Cursed Horror]], 5x [[Forsaken Skull]] ([[Bloated]]), 1x '''[[Conjurer (Hexscape)|Conjurer]]''', 3x [[Enigma (Hexscape)|Enigma]] |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |This entity.. was likely taken by EXO sometime after we defeated the Umbra. But what is it doing here?<br/>[[File:ContainmentWave17-2.ogg|300px]] |- |18 | colspan="2" | - | colspan="2" |2x [[Rotting Terror]] ([[Bloated]]), 5x [[Hex Corpse]] ([[Bloated]]), 5x [[Enigma (Hexscape)|Enigma]], 1x '''[[Eclipsed (Hexscape)|Eclipsed]]''', 5x [[Enigma (Hexscape)|Enigma]], 2x [[Rotting Terror]] ([[Bloated]]), 6x [[Hex Corpse]] ([[Bloated]]) |- |19 | colspan="2" | - | colspan="2" |15x '''[[Hex Drako]]''', 3x [[Blight Walker]], 1x [[Cursed Horror]], 6x [[Forsaken Skull]], 1x [[Conjurer (Hexscape)|Conjurer]], 1x [[Cursed Horror]], 6x [[Forsaken Skull]] |- | rowspan="3" |20 | style="width:75px;" |[[File:corruptedtitus_speaking.gif|thumb|center|75px|[[Titus (Narrator)|Corrupted Titus]]]] |HAHAHAHA! DIDN'T EXPECT TO SEE ME BACK SO SOON EH? IF YOU THOUGHT THE CHILDREN OF EXO ARE ANOTHER FREAKAZOID CULT WITH MORE BRAWN THAN BRAINS, THEN GUESS AGAIN! HAHAHAHA!<br/>[[File:ContainmentWave20-1.ogg|300px]] | rowspan="3" |3x [[Hex Mimic]] ([[Bloated]]), 2x [[Eclipsed (Hexscape)|Eclipsed]], 1x [[Conjurer (Hexscape)|Conjurer]], 1x '''[[Corrupted Titus]]''', 1x [[Eclipsed (Hexscape)|Eclipsed]], 1x [[Conjurer (Hexscape)|Conjurer]], 1x '''[[Nightmarish Hulk]]''' | rowspan="3" |2x [[Hex Mimic]] ([[Bloated]]), 1x [[Eclipsed (Hexscape)|Eclipsed]], 1x '''[[Corrupted Titus]]''', 1x [[Eclipsed (Hexscape)|Eclipsed]], 1x [[Conjurer (Hexscape)|Conjurer]], 1x '''[[Nightmarish Hulk]]''' |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Talk about obsessed. Looks like he managed to get a taste of a fragment too. Lovely..<br/>[[File:ContainmentWave20-2.ogg|300px]] |- | style="width:75px;" |[[File:corruptedtitus_speaking.gif|thumb|center|75px|[[Titus (Narrator)|Corrupted Titus]]]] |I MUST SAY, IT'S ASTONISHING HOW OFTEN YOUR ORGANIZATION KEEPS GETTING PLAYED INTO OUR HANDS, AND IF YOU THINK THIS WHOLE SITUATION CAN BE RESOLVED, WELL YOU'LL FIND OUT SOON THAT YOU CAN'T STOP WHAT'S COMING!<br/>[[File:ContainmentWave20-3.ogg|300px]] |- | rowspan="2" |21 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |0-2, Good work. Let's get back to it.<br/>[[File:ContainmentWave21-1.ogg|300px]] | rowspan="2" |1x [[Eclipsed (Hexscape)|Eclipsed]] ([[Aggro]]), 5x [[Hex Drako]], 1x [[Conjurer (Hexscape)|Conjurer]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]), 5x [[Hex Drako]], 1x [[Eclipsed (Hexscape)|Eclipsed]] ([[Aggro]]), 5x [[Hex Drako]], 1x [[Conjurer (Hexscape)|Conjurer]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]) | rowspan="2" |1x [[Eclipsed (Hexscape)|Eclipsed]] ([[Aggro]]), 5x [[Hex Drako]], 1x [[Blight Walker]] ([[Bloated]]), 5x [[Hex Drako]], 1x [[Eclipsed (Hexscape)|Eclipsed]] ([[Aggro]]), 1x [[Conjurer (Hexscape)|Conjurer]], 5x [[Hex Drako]], 1x [[Blight Walker]] ([[Bloated]]) |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |I'm not sure the Children of Exo came here by accident.. From the numbers, it seems too convenient.<br/>[[File:ContainmentWave21-2.ogg|300px]] |- |22 | colspan="2" | - |1x '''[[Hex Weaver]]''', 1x [[Conjurer (Hexscape)|Conjurer]] ([[Bloated]]), 3x [[Hex Mimic]] ([[Bloated]]), 5x [[Hex Corpse]] ([[Bloated]]), 5x [[Hex Drako]], 5x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 5x [[Hex Corpse]] ([[Bloated]]), 5x [[Hex Drako]], 5x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 1x [[Conjurer (Hexscape)|Conjurer]], 5x [[Hex Corpse]] ([[Bloated]]), 5x [[Hex Drako]] |1x '''[[Hex Weaver]]''', 3x [[Hex Mimic]] ([[Bloated]]), 5x [[Hex Corpse]] ([[Bloated]]), 5x [[Hex Drako]], 5x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 5x [[Hex Corpse]] ([[Bloated]]), 5x [[Hex Drako]], 5x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 1x [[Conjurer (Hexscape)|Conjurer]], 5x [[Hex Corpse]] ([[Bloated]]), 5x [[Hex Drako]] |- | rowspan="2" |23 | style="width:75px;" |[[File:Transparent.png|thumb|center|75px|[[Primordial Drakobloxxer (Narrator)|???]]]] |*SLIGHTLY EVEN CLOSER ROAR*<br/>[[File:ContainmentWave23-1.ogg|300px]] | rowspan="2" |1x '''[[Hex's Maw]]''', 1x [[Blight Walker]] ([[Bloated]]), 1x [[Cursed Horror]], 7x [[Forsaken Skull]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]), 1x [[Cursed Horror]], 7x [[Forsaken Skull]] ([[Bloated]]), 1x [[Nightmarish Hulk]] ([[Bloated]]), 1x [[Hex's Maw]] | rowspan="2" |1x '''[[Hex's Maw]]''' ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]), 1x [[Cursed Horror]], 7x [[Forsaken Skull]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]), 1x [[Cursed Horror]], 7x [[Forsaken Skull]] ([[Bloated]]), 1x [[Nightmarish Hulk]] ([[Bloated]]), 1x [[Hex's Maw]] |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |I'm getting readings of higher levels of radiation. Whatever this thing is.. it's getting close. Brace yourselves.<br/>[[File:ContainmentWave23-2.ogg|300px]] |- |24 | colspan="2" | - |10x [[Enigma (Hexscape)|Enigma]] ([[Nimble]]), 1x [[Nightmarish Hulk]] ([[Bloated]]), 3x [[Eclipsed (Hexscape)|Eclipsed]], 1x [[Conjurer (Hexscape)|Conjurer]], 5x [[Hex Corpse]] ([[Bloated]]), 1x [[Nightmarish Hulk]] ([[Bloated]]), 1x [[Conjurer (Hexscape)|Conjurer]], 5x [[Hex Corpse]] ([[Bloated]]) |10x [[Enigma (Hexscape)|Enigma]] ([[Nimble]]), 1x [[Nightmarish Hulk]] ([[Bloated]]), 3x [[Eclipsed (Hexscape)|Eclipsed]], 1x [[Conjurer (Hexscape)|Conjurer]] ([[Nimble]]), 5x [[Hex Corpse]] ([[Bloated]]), 1x [[Nightmarish Hulk]] ([[Bloated]]), 1x [[Conjurer (Hexscape)|Conjurer]] ([[Nimble]]), 5x [[Hex Corpse]] ([[Bloated]]) |- | rowspan="3" |25 | style="width:75px;" |[[File:Corruptedconserver.gif|thumb|center|75px|[[Conserver (Narrator)|Corrupted Conserver]]]] |None of you intruders should've entered my realm...<br/>[[File:ContainmentWave25-1.ogg|300px]] | rowspan="3" |3x [[Eclipsed (Hexscape)|Eclipsed]], 1x '''[[Corrupted Conserver (Hexscape)|Corrupted Conserver]]''', 1x [[Hex Weaver]], 8x [[Hex Drako]], 1x [[Cursed Horror]], 3x [[Forsaken Skull]], 1x [[Hex's Maw]], 1x [[Conjurer (Hexscape)|Conjurer]] | rowspan="3" |2x [[Eclipsed (Hexscape)|Eclipsed]], 1x '''[[Corrupted Conserver (Hexscape)|Corrupted Conserver]]''', 1x [[Hex Weaver]], 8x [[Hex Drako]], 1x [[Cursed Horror]], 3x [[Forsaken Skull]], 1x [[Hex's Maw]], 1x [[Conjurer (Hexscape)|Conjurer]] |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |This guy just doesn't know when to give up! You know what to do.. Take 'em out!<br/>[[File:ContainmentWave25-2.ogg|300px]] |- | style="width:75px;" |[[File:Corruptedconserver.gif|thumb|center|75px|[[Conserver (Narrator)|Corrupted Conserver]]]] |You have released something the moment you defeated me that I have been conserving for so long... Now there's no way you're stopping it.<br/>[[File:ContainmentWave25-3.ogg|300px]] |- |26 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |What is this–.. Oh god.<br/>[[File:ContainmentWave26-1.ogg|300px]] |1x [[Hex's Maw]] ([[Nimble]]), 2x [[Blight Walker]], 1x '''[[Withered (Hexscape)|Withered]]''', 1x [[Cursed Horror]], 7x [[Forsaken Skull]] ([[Nimble]]), 1x [[Conjurer (Hexscape)|Conjurer]] ([[Bloated]]), 1x [[Hex's Maw]] ([[Nimble]]), 2x [[Blight Walker]], 1x [[Withered (Hexscape)|Withered]], 1x [[Cursed Horror]], 7x [[Forsaken Skull]] ([[Nimble]]), 5x [[Enigma (Hexscape)|Enigma]] |1x [[Hex's Maw]] ([[Nimble]]), 2x [[Blight Walker]] ([[Nimble]]), 1x '''[[Withered (Hexscape)|Withered]]''', 1x [[Cursed Horror]], 7x [[Forsaken Skull]] ([[Bloated]]), 1x [[Conjurer (Hexscape)|Conjurer]] ([[Bloated]]), 1x [[Hex's Maw]] ([[Nimble]]), 2x [[Blight Walker]] ([[Bloated]]), 1x [[Withered (Hexscape)|Withered]], 1x [[Cursed Horror]], 7x [[Forsaken Skull]] ([[Bloated]]), 5x [[Enigma (Hexscape)|Enigma]] |- | rowspan="2" |27 | style="width:75px;" |[[File:Transparent.png|thumb|center|75px|[[Primordial Drakobloxxer (Narrator)|???]]]] |*VERY CLOSE ROAR*<br/>[[File:ContainmentWave27-1.ogg|300px]] | rowspan="2" |10x [[Hex Drako]] ([[Bloated]]), 1x '''[[Reaper (Hexscape)|Reaper]]''', 2x [[Eclipsed (Hexscape)|Eclipsed]], 1x [[Conjurer (Hexscape)|Conjurer]], 2x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Hex Mimic]] ([[Bloated]], [[Nimble]]) | rowspan="2" |3x [[Blight Walker]] ([[Bloated]]), 8x [[Hex Drako]] ([[Bloated]]), 1x '''[[Reaper (Hexscape)|Reaper]]''', 3x [[Eclipsed (Hexscape)|Eclipsed]], 1x [[Conjurer (Hexscape)|Conjurer]], 2x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Hex Mimic]] ([[Bloated]], [[Nimble]]), 1x [[Withered (Hexscape)|Withered]] ([[Bloated]]) |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |.. We've faced worse and we've succeeded each time. Let's add this one to the tally.<br/>[[File:ContainmentWave27-2.ogg|300px]] |- |28 | colspan="2" | - |5x [[Hex Drako]], 3x [[Enigma (Hexscape)|Enigma]], 1x [[Reaper (Hexscape)|Reaper]], 1x [[Hex Weaver]], 5x [[Hex Drako]], 3x [[Enigma (Hexscape)|Enigma]], 1x [[Reaper (Hexscape)|Reaper]], 1x [[Hex Weaver]], 5x [[Hex Drako]], 3x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]] |5x [[Hex Drako]], 3x [[Enigma (Hexscape)|Enigma]], 1x [[Reaper (Hexscape)|Reaper]] ([[Bloated]]), 1x [[Hex Weaver]], 5x [[Hex Drako]], 3x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 5x [[Hex Drako]], 1x [[Reaper (Hexscape)|Reaper]], 3x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]] |- |29 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |We have a reading.. whatever it is, it's beyond the portal. Godspeed.<br/>[[File:ContainmentWave29-1.ogg|300px]] |1x [[Withered (Hexscape)|Withered]], 1x [[Reaper (Hexscape)|Reaper]], 1x [[Hex's Maw]] ([[Bloated]]), 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Hex Drako]] ([[Bloated]]), 1x [[Withered (Hexscape)|Withered]], 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Hex Drako]] ([[Bloated]]) |1x [[Withered (Hexscape)|Withered]] ([[Bloated]]), 1x [[Reaper (Hexscape)|Reaper]], 1x [[Hex's Maw]] ([[Bloated]]), 3x [[Eclipsed (Hexscape)|Eclipsed]] ([[Bloated]]), 5x [[Hex Drako]] ([[Bloated]]), 1x [[Withered (Hexscape)|Withered]] ([[Bloated]]), 1x [[Reaper (Hexscape)|Reaper]], 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Hex Drako]] ([[Bloated]]) |- | rowspan="4" |30 | style="width:75px;" |[[File:DispatcherScared.gif|thumb|center|75px|[[Dispatcher]]]] |Dear god.. it's a Drakkobloxxer{{sic}}, I thought they were merely.. a myth!<br/>[[File:ContainmentWave30-1.ogg|300px]] | rowspan="4" |2x [[Withered (Hexscape)|Withered]], 2x [[Blight Walker]] ([[Bloated]]), 1x [[Cursed Horror]], 5x [[Forsaken Skull]] ([[Bloated]]), 2x [[Blight Walker]] ([[Bloated]]), 1x [[Cursed Horror]], 5x [[Forsaken Skull]] ([[Bloated]]), 1x [[Reaper (Hexscape)|Reaper]], 1x '''[[Primordial Drakobloxxer]]''', 2x [[Hex's Maw]], 4x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 4x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 4x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 5x [[Hex Revenant]], 5x [[Forsaken Skull]], 3x [[Hex Mimic]], 5x [[Hex Revenant]], 5x [[Forsaken Skull]], 3x [[Hex Mimic]], 5x [[Hex Revenant]], 5x [[Forsaken Skull]], 3x [[Hex Mimic]], 5x [[Hex Revenant]], 5x [[Forsaken Skull]], 3x [[Hex Mimic]], 5x [[Hex Revenant]], 5x [[Forsaken Skull]], 3x [[Hex Mimic]] | rowspan="4" |2x [[Withered (Hexscape)|Withered]], 2x [[Blight Walker]] ([[Bloated]]), 1x [[Cursed Horror]], 5x [[Forsaken Skull]] ([[Bloated]]), 2x [[Blight Walker]] ([[Bloated]]), 1x [[Cursed Horror]], 5x [[Forsaken Skull]] ([[Bloated]]), 1x [[Reaper (Hexscape)|Reaper]], 1x '''[[Primordial Drakobloxxer]]''', 2x [[Hex's Maw]], 4x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 4x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 4x [[Enigma (Hexscape)|Enigma]], 1x [[Hex Weaver]], 20x [[Enigma (Hexscape)|Enigma]] ([[Nimble]]), 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Hex Drako]], 1x [[Reaper (Hexscape)|Reaper]], 3 [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Hex Drako]], 1x [[Conjurer (Hexscape)|Conjurer]], 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Hex Drako]], 1x [[Reaper (Hexscape)|Reaper]], 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Hex Drako]], 1x [[Conjurer (Hexscape)|Conjurer]], 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Forsaken Skull]], 1x [[Reaper (Hexscape)|Reaper]], 5x [[Hex Drako]], 1x [[Conjurer (Hexscape)|Conjurer]], 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Forsaken Skull]], 1x [[Reaper (Hexscape)|Reaper]], 5x [[Hex Drako]], 1x [[Conjurer (Hexscape)|Conjurer]], 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Forsaken Skull]], 1x [[Reaper (Hexscape)|Reaper]], 5x [[Hex Drako]], 1x [[Conjurer (Hexscape)|Conjurer]], 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Forsaken Skull]], 1x [[Reaper (Hexscape)|Reaper]], 5x [[Hex Drako]], 1x [[Conjurer (Hexscape)|Conjurer]], 3x [[Eclipsed (Hexscape)|Eclipsed]], 5x [[Forsaken Skull]], 1x [[Reaper (Hexscape)|Reaper]] |- | style="width:75px;" |[[File:DispatcherScared.gif|thumb|center|75px|[[Dispatcher]]]] |Throw EVERYTHING you have! Every bullet, rocket, bomb, everything!<br/>[[File:ContainmentWave30-2.ogg|300px]] |- | style="width:75px;" |[[File:DispatcherScared.gif|thumb|center|75px|[[Dispatcher]]]] |What–.. The Drakkobloxxer{{sic}} is.. ignoring the path?!<br/>[[File:ContainmentWave30-3.ogg|300px]] |- | style="width:75px;" |[[File:DispatcherScared.gif|thumb|center|75px|[[Dispatcher]]]] |Doesn't matter. Keep it away from the terminal!<br/>[[File:ContainmentWave30-4.ogg|300px]] |- ! colspan="5" |Lose Dialogue |- | colspan="2" |[[File:CommaReac1.png|thumb|center|75px]][[File:CommaReac2.png|thumb|center|75px]][[File:CommaReac3.png|thumb|center|75px]] | colspan="3" |One icon and dialogue is randomly chosen upon defeat: •We're toast!<br />•OOF!<br />•Mission Failed, we'll get em' next time.<br />•Not enough numbers!<br />•Mistakes are just part of the journey..<br />•We're overrun chief!<br />•We'll get them next time!<br />•Don't give up!<br />•We need back up sergeant!<br />•We just had our grave dug..<br />•We have to fall back soldier!<br />•Oops! Try again!<br />•The enemies got to the base!<br />•Strategy is key! |} </div> </div> </div> ==Strategy== *The [[Cowboy]] and [[Golden Cowboy]] cash generation is halved in the Hard difficulty, though they are still great as they can defend the early waves while also generating income. *Towers such as the [[Golden Soldier]], [[Golden Scout]], [[Golden Crook Boss]], or even the [[Militant]] can fare quite well against early waves. *High DPS towers such as the [[Turret]], [[Ranger]], [[Golden Minigunner]], [[Accelerator]] and [[Engineer]] are needed to face the threat posed by this mode. *The [[Electroshocker]] is quite useful as it can mitigate the [[nimble]] attribute on enemies, stun crowds, provide AOE damage and is able to hit flying enemies. **It will also not conflict with other towers like the [[Pyromancer]] when stunning. *The [[Golden Pyromancer]] is great as it can easily deal with large hordes of enemies while also reducing their defense. **The [[Pyromancer]] is also usable here, though it may not be as effective in dealing with crowds. *In the Hard difficulty, you will have a sixth tower slot for the [[Harvester]], you can use this tower for its thorns ability, which can damage multiple enemies and slow them down. **It is not recommended to bring your own [[Harvester]] for this reason, as you will waste a spot for other necessary towers. *Support towers like the [[DJ Booth]] and [[Commander]] are essential to boost your towers. *The [[Medic]] is especially useful as [[Primordial Drakobloxxer]] will have multiple of AOE stun abilities, making it quite useful as it can remove stuns from towers. *As [[Primordial Drakobloxxer]] does not follow the normal path and instead circles around the map a couple times before it heads to the exit, towers with more so large range and high DPS such as the [[Turret]] and [[Ranger]] are recommended to constantly deal damage to it. **Placing towers near the middle of the map is also recommended so that all towers are able to hit it without getting out of range. **The [[DJ Booth]] can also be quite useful as it can boost the range of your towers. *This map is good for grinding {{CandyCorns|Candy Corn}}, as it gives the most {{CandyCorns|Candy Corn}} per match than every other mode. ==Gallery== {{Gallery| {{GalleryHeader|Icons}} <gallery> HexscapeNight3Icon.png|'''Containment''' on the game icon. HexscapeNight3Icon Normal.png|'''Containment''' on the game icon. HexscapeNight3BoostIcon.png|'''Containment''' on the game icon. </gallery> {{GalleryHeader|Thumbnails}} <gallery> HexscapeNight3Thumbnail.png|'''Containment''' on the game thumbnail. HexscapeRegularNight3Thumbnail.png|'''Containment''' on the game thumbnail. </gallery> {{GalleryHeader|Renders}} <gallery> HexscapeNight3PI.png|'''Containment''' on a render </gallery> }} ==Trivia== *If the {{Color|EventMission|Wasteland}} [[Harvester]] skin was equipped by a player, it would appear on the [[Harvester]] that the Hard difficulty gives, even if the tower itself was not equipped. *When '''Containment''' first released, it actually was different from the intended version. It was quickly changed to its intended version minutes later, meaning all differences are impossible to find. **The music that played was a slightly different version of Return to Ruin than the intended one. **The dialogue was different and actually featured the [[Commander (Narrator)|Commander]], though this dialogue was just copied from [[The Classic Event]], specifically [[Classic Candy Cane Lane]]. {| class="wikitable" style="width:80%; text-align: center; margin: 0 auto;" ! class="align-center" colspan="2"|[[Commander (Narrator)|Commander]] Dialogue |- | style="width:100px; text-align:center;" |[[File:REWCommanderSkeptical.gif|100px]] |Sure has been a while since I've been here. I wonder where this portal came from. |- | style="width:100px; text-align:center;" |[[File:REWCommanderSkeptical.gif|100px]] |Regardless, this seems to be a pretty standard operation, nothing too out of the ordinary. |- | style="width:100px; text-align:center;" |[[File:REWCommanderScared.gif|100px]] |Wait a second... I'm picking up some strange readings. I'm losing connection! |} ==Update History== *'''30 October 2024''' **{{Bug}} '''Containment''' accidentally released without all the proper changes being applied. *'''30 October 2024''' - [[v1.39.0]] **'''Containment''' added. **{{Bug}} [[Harvester]] is not useable when using the {{Color|EventMission|Wasteland}} skin. **{{Bug}} Hard difficulty does not give {{Coins|Coins}}. **{{Bug}} Some cutscenes do not play. **{{Bug}} [[Harvester]] is removed from player's loadouts after restarting. **{{Bugfix}} All changes required have been applied. *'''30 October 2024''' - [[v1.39.0|v1.39.2]] **{{Bugfix}} Cutscenes now plays properly. *'''30 October 2024''' - [[v1.39.0|v1.39.3]] **{{Bugfix}} [[Harvester]] is no longer removed from player's loadouts after restarting. *'''4 November 2024''' - [[v1.39.0|v1.39.7]] **{{Bugfix}} Hard difficulty now gives {{Coins|Coins}}. *'''20 November 2024''' - [[v1.42.0]] **'''Containment''' removed. ==Notes== <references/> {{HexscapeMaps|[[The Nightmare Realm]]|Night II|Containment|Night III|N/A|End}} {{MapNavBox}}
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