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==Description== '''Containment''' was the event [[Maps|map]] for the third and final night of the [[Hexscape Event]]. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard. Cash was only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which means that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it was a decimal, it gets rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the [[Withered (Hexscape)|Withered]] gave {{Money|1,000}} after losing 25% of its health in solo, {{Money|750}} in duo and {{Money|500}} in trio between the players that damaged it. Players that did not damage it received {{Money|125}} in duo and {{Money|167}} in trio. Health of enemies in this mode scaled with player count. The increase was 10% more health in duo and 20% more health in trio. The first increase was not always the same amount, while the second increase had a varied amount it increases health by. Both increases were affected by enemy health. This map had the [[HP Locked]] modifier, which set the base health to 100, the [[Blood]] modifier, which made enemies have a blood effect when killed, the [[Farm Banned]] modifier, which prohibited [[Farm]]s from generating cash. Additionally, on the Hard difficulty, the [[Cowboy]] and [[Golden Cowboy]] got their cash generation halved, and the [[Gatling Gun Banned]] modifier was added, which removed the [[Gatling Gun]] from loadouts of players. This map featured three bosses, being [[Corrupted Titus]], [[Corrupted Conserver (Hexscape)|Corrupted Conserver]] and the final boss, [[Primordial Drakobloxxer]].
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