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{{Tabs|History|Regular = Cowboy/History|Perk = Golden Cowboy/History}}
{{Tabs|History|Regular = Cowboy/History|Perk = Golden Cowboy/History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Cowboy|Firerate Bug]] page ''


<div class="tower-tabber tabber-stretch">{{Tabber
<div class="tower-tabber"><tabber>
|Regular
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="mobile-only align-center"><big class="mainpageheader>Regular</big></div>
<div class="overflow-box">
{| class="wikitable stats-table"
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Present'''</div>
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
<div class="ContainerColumn mw-collapsible-content">
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|50}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

{{Money|50}} > {{Money|45}} Income [[File:Cash Icon.png|20px|Income]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|45}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|45}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.25
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.575
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.575 > 0.475 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|850}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|20}} > {{Money|40}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|483}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

0.475 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

{{Money|40}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.625 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|150}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|3,316}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|12,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|150}} > {{Money|250}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|7,483}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 850; 3000; 5500; 12500
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 2; ;
$FSE-PVP-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.55 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.45 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.45 || 1.25 || 6 || {{Money|40}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 14 || 0.6 || 1 || 6 || {{Money|75}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 14 || 0.25 || 1 || 12 || {{Money|150}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 28 || 0.25 || 1 || 12 || {{Money|250}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.625
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.625 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|450}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|20}} > {{Money|30}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|350}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,400}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+11 Damage [[File:Damage Icon.png|20px|Damage]]

0.525 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

{{Money|30}} > {{Money|65}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|1,150}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,600}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.825 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|65}} > {{Money|135}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,683}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|8,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

0.375 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|135}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|5,516}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 450; 2400; 4600; 8500
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.6 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.5 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 3 || 0.5 || 1.25 || 6 || {{Money|30}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 14 || 0.8 || 1 || 6 || {{Money|65}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 14 || 0.35 || 1 || 12 || {{Money|135}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 22 || 0.25 || 1 || 12 || {{Money|180}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = 1.5
|Footprint = Average (1.5)
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Range = [[File:Range Icon.png|20px|Range]]14
Line 849: Line 31:
|Stat3 = 1.5
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Footprint = Average (1.5)
|PVP Sell Price = {{Money|183}}
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.258
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+3 Damage [[File:Damage Icon.png|20px|Damage]]

0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|3,650}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|30}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Range = [[File:Range Icon.png|20px|Range]]14
Line 1,072: Line 52:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Upgrade Title = Level 1 - Steady Hand - {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.008 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 1,078: Line 58:


Sell Price changes to {{Money|216}}}}
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Lucky Shot - {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,086: Line 66:


Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Faster Instincts - {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.758 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,098: Line 78:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.508 > 0.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,108: Line 88:


Sell Price changes to {{Money|1,900}}}}
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Outlawed - {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]


{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,114: Line 94:


Sell Price changes to {{Money|3,650}}}}
Sell Price changes to {{Money|3,650}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Upgrade Title = Level 1 - Steady Hand - {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.258 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 1,122: Line 102:


Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Lucky Shot - {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 1,130: Line 110:


Sell Price changes to {{Money|416}}}}
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Faster Instincts - {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


1.025 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.008 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,144: Line 124:


Sell Price changes to {{Money|1,083}}}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,825}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|3,825}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.652 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.608 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|65}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|65}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,154: Line 134:


Sell Price changes to {{Money|2,358}}}}
Sell Price changes to {{Money|2,358}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Outlawed - {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


{{Money|125}} > {{Money|225}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|125}} > {{Money|225}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,162: Line 142:
}}
}}


==Statistics==
==Stats Table==
<div class="mobile-tabber">{{#tag:tabber|
{{neow|<nowiki>
{{!}}-{{!}}Regular =
<var>
<div class="overflowbugy" style="width:100%;overflow:auto;">
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
{{{!}} class="wikitable" style="width:1200px; text-align: center;"
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" {{!}}Level
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" {{!}}Total Price
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
! scope="col" style="padding: 5px;" {{!}}Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" {{!}}Firerate
$COST$ = 450; 150; 550; 1500; 3000; 5250
! scope="col" style="padding: 5px;" {{!}}Spin Time
$PVP-COST$ = 550; 200; 500; 2000; 3825; 7500
! scope="col" style="padding: 5px;" {{!}}Cash Shot
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" {{!}}Income
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
! scope="col" style="padding: 5px;" {{!}}Range
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" {{!}}DPS<ref name="dps">DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × Cash Shot)).</ref>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" {{!}}Cost Efficiency
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
! scope="col" style="padding: 5px;" {{!}}Income per Second<ref name="ips">This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
! scope="col" style="padding: 5px;" {{!}}Income Efficiency<ref name="ie">Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
{{!}}-
$R$ = $FNC-RECURSION$
{{!}} style="padding: 5px;" {{!}}0
</var>
{{!}} style="padding: 5px;" {{!}}{{Money|500}}
<div class="mobile-tabber"><tabber>
{{!}} style="padding: 5px;" {{!}}3
|-|Regular =
{{!}} style="padding: 5px;" {{!}}1.008
<div class="overflow-box">
{{!}} style="padding: 5px;" {{!}}1.5
{| class="wikitable stats-table"
{{!}} style="padding: 5px;" {{!}}6
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
{{!}} style="padding: 5px;" {{!}}{{Money|30}}
|-
{{!}} style="padding: 5px;" {{!}}14
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
{{!}} style="padding: 5px;" {{!}}2.75
|-
{{!}} style="padding: 5px;" {{!}}{{Money|181.82}}
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
{{!}} style="padding: 5px;" {{!}}{{Money|4.59}}
|-
{{!}} style="padding: 5px;" {{!}}{{Money|2.67}}
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
{{!}}-
|-
{{!}} style="padding: 5px;" {{!}}1
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
{{!}} style="padding: 5px;" {{!}}{{Money|650}}
|-
{{!}} style="padding: 5px;" {{!}}3
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
{{!}} style="padding: 5px;" {{!}}0.758
|-
{{!}} style="padding: 5px;" {{!}}1.25
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
{{!}} style="padding: 5px;" {{!}}6
|}
{{!}} style="padding: 5px;" {{!}}{{Money|30}}
{{!}} style="padding: 5px;" {{!}}14
{{!}} style="padding: 5px;" {{!}}3.57
{{!}} style="padding: 5px;" {{!}}{{Money|182.07}}
{{!}} style="padding: 5px;" {{!}}{{Money|5.95}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.67}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}{{Money|1,200}}
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}0.758
{{!}} style="padding: 5px;" {{!}}1.25
{{!}} style="padding: 5px;" {{!}}6
{{!}} style="padding: 5px;" {{!}}{{Money|50}}
{{!}} style="padding: 5px;" {{!}}16
{{!}} style="padding: 5px;" {{!}}5.95
{{!}} style="padding: 5px;" {{!}}{{Money|201.68}}
{{!}} style="padding: 5px;" {{!}}{{Money|9.92}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.67}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}{{Money|2,700}}
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.508
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}6
{{!}} style="padding: 5px;" {{!}}{{Money|50}}
{{!}} style="padding: 5px;" {{!}}18
{{!}} style="padding: 5px;" {{!}}13.56
{{!}} style="padding: 5px;" {{!}}{{Money|199.12}}
{{!}} style="padding: 5px;" {{!}}{{Money|14.12}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.04}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}{{Money|5,700}}
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}12
{{!}} style="padding: 5px;" {{!}}{{Money|100}}
{{!}} style="padding: 5px;" {{!}}20
{{!}} style="padding: 5px;" {{!}}25.01
{{!}} style="padding: 5px;" {{!}}{{Money|227.91}}
{{!}} style="padding: 5px;" {{!}}{{Money|26.06}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.04}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}{{Money|10,950}}
{{!}} style="padding: 5px;" {{!}}15
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}12
{{!}} style="padding: 5px;" {{!}}{{Money|200}}
{{!}} style="padding: 5px;" {{!}}20
{{!}} style="padding: 5px;" {{!}}46.9
{{!}} style="padding: 5px;" {{!}}{{Money|233.48}}
{{!}} style="padding: 5px;" {{!}}{{Money|52.11}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.11}}
{{!}}}
</div>
</div>
|-|PVP =
{{!}}-{{!}}PVP =
<div class="overflow-box">
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable stats-table"
{{{!}} class="wikitable" style="width:1200px; text-align: center;"
! scope="col" style="padding: 5px;" {{!}}Level
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! scope="col" style="padding: 5px;" {{!}}Total Price
|-
! scope="col" style="padding: 5px;" {{!}}Damage
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.25 || 1.25 || 6 || {{Money|45}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
! scope="col" style="padding: 5px;" {{!}}Firerate
|-
! scope="col" style="padding: 5px;" {{!}}Spin Time
| 1 || $R$ || $R$ || 4 || 1 || 1 || 6 || {{Money|45}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
! scope="col" style="padding: 5px;" {{!}}Cash Shot
|-
! scope="col" style="padding: 5px;" {{!}}Income
| 2 || $R$ || $R$ || 6 || 1 || 1 || 6 || {{Money|55}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
! scope="col" style="padding: 5px;" {{!}}Range
|-
! scope="col" style="padding: 5px;" {{!}}DPS<ref name="dps"/>
| 3 || $R$ || $R$ || 10 || 0.6 || 0.75 || 6 || {{Money|65}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
! scope="col" style="padding: 5px;" {{!}}Cost Efficiency
|-
! scope="col" style="padding: 5px;" {{!}}Income per Second<ref name="ips"/>
| 4 || $R$ || $R$ || 10 || 0.3 || 0.75 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
! scope="col" style="padding: 5px;" {{!}}Income Efficiency<ref name="ie"/>
|-
{{!}}-
| 5 || $R$ || $R$ || 18 || 0.3 || 0.75 || 12 || {{Money|225}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
{{!}} style="padding: 5px;" {{!}}0
|}
{{!}} style="padding: 5px;" {{!}}{{Money|550}}
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}1.258
{{!}} style="padding: 5px;" {{!}}1.25
{{!}} style="padding: 5px;" {{!}}6
{{!}} style="padding: 5px;" {{!}}{{Money|45}}
{{!}} style="padding: 5px;" {{!}}14
{{!}} style="padding: 5px;" {{!}}3.18
{{!}} style="padding: 5px;" {{!}}{{Money|172.79}}
{{!}} style="padding: 5px;" {{!}}{{Money|5.97}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.88}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}{{Money|750}}
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}1.008
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}6
{{!}} style="padding: 5px;" {{!}}{{Money|45}}
{{!}} style="padding: 5px;" {{!}}14.5
{{!}} style="padding: 5px;" {{!}}3.97
{{!}} style="padding: 5px;" {{!}}{{Money|188.75}}
{{!}} style="padding: 5px;" {{!}}{{Money|7.45}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.88}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}{{Money|1,250}}
{{!}} style="padding: 5px;" {{!}}6
{{!}} style="padding: 5px;" {{!}}1.008
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}6
{{!}} style="padding: 5px;" {{!}}{{Money|55}}
{{!}} style="padding: 5px;" {{!}}16
{{!}} style="padding: 5px;" {{!}}5.95
{{!}} style="padding: 5px;" {{!}}{{Money|209.72}}
{{!}} style="padding: 5px;" {{!}}{{Money|9.11}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.53}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}{{Money|3,250}}
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}0.608
{{!}} style="padding: 5px;" {{!}}0.75
{{!}} style="padding: 5px;" {{!}}6
{{!}} style="padding: 5px;" {{!}}{{Money|65}}
{{!}} style="padding: 5px;" {{!}}18
{{!}} style="padding: 5px;" {{!}}15.83
{{!}} style="padding: 5px;" {{!}}{{Money|205.29}}
{{!}} style="padding: 5px;" {{!}}{{Money|17.15}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.08}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}{{Money|7,075}}
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}0.75
{{!}} style="padding: 5px;" {{!}}12
{{!}} style="padding: 5px;" {{!}}{{Money|125}}
{{!}} style="padding: 5px;" {{!}}20
{{!}} style="padding: 5px;" {{!}}29
{{!}} style="padding: 5px;" {{!}}{{Money|243.97}}
{{!}} style="padding: 5px;" {{!}}{{Money|30.21}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.04}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}{{Money|14,575}}
{{!}} style="padding: 5px;" {{!}}18
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}0.75
{{!}} style="padding: 5px;" {{!}}12
{{!}} style="padding: 5px;" {{!}}{{Money|225}}
{{!}} style="padding: 5px;" {{!}}20
{{!}} style="padding: 5px;" {{!}}52.2
{{!}} style="padding: 5px;" {{!}}{{Money|279.22}}
{{!}} style="padding: 5px;" {{!}}{{Money|54.37}}
{{!}} style="padding: 5px;" {{!}}{{Money|2.04}}
{{!}}}
</div>
</div>
</tabber></div>
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hacker Update (11 June 2025) – PVP Update (23 July 2025)'''</div>
<div class="sectionheader">'''Hacker Update (11 June 2025) – PVP Update (23 July 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = 1.5
|Footprint = Average (1.5)
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Range = [[File:Range Icon.png|20px|Range]]14
Line 1,255: Line 367:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 1 - Steady Hand - {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.008 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 1,261: Line 373:


Sell Price changes to {{Money|216}}}}
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Lucky Shot - {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,269: Line 381:


Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Faster Instincts - {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.758 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,281: Line 393:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.508 > 0.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,291: Line 403:


Sell Price changes to {{Money|1,900}}}}
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Outlawed - {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]


{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,298: Line 410:
Sell Price changes to {{Money|3,650}}}}
Sell Price changes to {{Money|3,650}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:1200px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Firerate
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
! scope="col" style="padding: 5px;" |Spin Time
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cash Shot
$COST$ = 450; 150; 550; 1500; 3000; 5250
! scope="col" style="padding: 5px;" |Income
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Income per Second<ref name="ips"/>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
! scope="col" style="padding: 5px;" |Income Efficiency<ref name="ie"/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.008
| style="padding: 5px;" |1.5
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|30}}
| style="padding: 5px;" |14
| style="padding: 5px;" |2.75
| style="padding: 5px;" |{{Money|181.82}}
| style="padding: 5px;" |{{Money|4.59}}
| style="padding: 5px;" |{{Money|2.67}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |3
| style="padding: 5px;" |0.758
| style="padding: 5px;" |1.25
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|30}}
| style="padding: 5px;" |14
| style="padding: 5px;" |3.57
| style="padding: 5px;" |{{Money|182.07}}
| style="padding: 5px;" |{{Money|5.95}}
| style="padding: 5px;" |{{Money|2.67}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |5
| style="padding: 5px;" |0.758
| style="padding: 5px;" |1.25
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |16
| style="padding: 5px;" |5.95
| style="padding: 5px;" |{{Money|201.68}}
| style="padding: 5px;" |{{Money|9.92}}
| style="padding: 5px;" |{{Money|2.67}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.508
| style="padding: 5px;" |1
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |18
| style="padding: 5px;" |13.56
| style="padding: 5px;" |{{Money|199.12}}
| style="padding: 5px;" |{{Money|14.12}}
| style="padding: 5px;" |{{Money|2.04}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|5,700}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |1
| style="padding: 5px;" |12
| style="padding: 5px;" |{{Money|100}}
| style="padding: 5px;" |20
| style="padding: 5px;" |25.01
| style="padding: 5px;" |{{Money|227.91}}
| style="padding: 5px;" |{{Money|26.06}}
| style="padding: 5px;" |{{Money|2.04}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|10,950}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.258
| style="padding: 5px;" |1
| style="padding: 5px;" |12
| style="padding: 5px;" |{{Money|200}}
| style="padding: 5px;" |20
| style="padding: 5px;" |46.9
| style="padding: 5px;" |{{Money|233.48}}
| style="padding: 5px;" |{{Money|52.11}}
| style="padding: 5px;" |{{Money|2.11}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mobile-only align-center"><big class="mainpageheader>Regular</big></div>
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)'''</div>
<div class="sectionheader">'''Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = 1.5
|Footprint = Average (1.5)
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,368: Line 538:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 1 - Steady Hand - {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.008 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|233}}}}
Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|300}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Lucky Shot - {{Money|300}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,384: Line 554:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 3 - Faster Instincts - {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


0.825 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.808 > 0.708 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,396: Line 566:


Sell Price changes to {{Money|833}}}}
Sell Price changes to {{Money|833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


0.725 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.708 > 0.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|40}} > {{Money|120}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|40}} > {{Money|120}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,406: Line 576:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Outlawed - {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.358 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|120}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|120}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,417: Line 587:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:1200px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Firerate
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
! scope="col" style="padding: 5px;" |Spin Time
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cash Shot
$COST$ = 450; 250; 300; 1500; 4000; 7500
! scope="col" style="padding: 5px;" |Income
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Income per Second<ref name="ips"/>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
! scope="col" style="padding: 5px;" |Income Efficiency<ref name="ie"/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.008
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |11
| style="padding: 5px;" |1.78
| style="padding: 5px;" |{{Money|252.81}}
| style="padding: 5px;" |{{Money|3.71}}
| style="padding: 5px;" |{{Money|3.08}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 3 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |14
| style="padding: 5px;" |3.14
| style="padding: 5px;" |{{Money|222.93}}
| style="padding: 5px;" |{{Money|4.36}}
| style="padding: 5px;" |{{Money|2.39}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|40}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|40}}
| style="padding: 5px;" |16
| style="padding: 5px;" |4.18
| style="padding: 5px;" |{{Money|239.23}}
| style="padding: 5px;" |{{Money|6.97}}
| style="padding: 5px;" |{{Money|2.67}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 8 || 0.7 || 1.2 || 6 || {{Money|40}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|2,500}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.708
| style="padding: 5px;" |1.2
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|40}}
| style="padding: 5px;" |18
| style="padding: 5px;" |10.13
| style="padding: 5px;" |{{Money|246.79}}
| style="padding: 5px;" |{{Money|8.44}}
| style="padding: 5px;" |{{Money|1.83}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 10 || 0.35 || 1.2 || 12 || {{Money|120}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1.2
| style="padding: 5px;" |12
| style="padding: 5px;" |{{Money|120}}
| style="padding: 5px;" |18
| style="padding: 5px;" |23.36
| style="padding: 5px;" |{{Money|278.25}}
| style="padding: 5px;" |{{Money|23.36}}
| style="padding: 5px;" |{{Money|2}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 20 || 0.3 || 0.85 || 12 || {{Money|180}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |20
| style="padding: 5px;" |0.308
| style="padding: 5px;" |0.85
| style="padding: 5px;" |12
| style="padding: 5px;" |{{Money|180}}
| style="padding: 5px;" |18
| style="padding: 5px;" |56.63
| style="padding: 5px;" |{{Money|247.22}}
| style="padding: 5px;" |{{Money|42.47}}
| style="padding: 5px;" |{{Money|1.75}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''7 April 2023 – Mission Quests Update (5 April 2024)'''</div>
<div class="sectionheader">'''7 April 2023 – Mission Quests Update (5 April 2024)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}<ref>Prior to the 21st of December 2023, it had no cost and was instead given out for free.</ref>
|Category = Advanced
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = 1.5
|Footprint = Average (1.5)
|Sell Price = {{Money|183}}
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,486: Line 714:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Steady Hand - {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.008 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|266}}}}
Sell Price changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|300}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Lucky Shot - {{Money|300}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,500: Line 728:


Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,650}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 3 - Faster Instincts - {{Money|1,650}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,510: Line 738:


Sell Price changes to {{Money|916}}}}
Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


0.825 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.808 > 0.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|35}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|35}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,518: Line 746:


Sell Price changes to {{Money|2,250}}}}
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Outlawed - {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,527: Line 755:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:1200px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Firerate
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
! scope="col" style="padding: 5px;" |Spin Time
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cash Shot
$COST$ = 550; 250; 300; 1650; 4000; 7500
! scope="col" style="padding: 5px;" |Income
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Income per Second<ref name="ips"/>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
! scope="col" style="padding: 5px;" |Income Efficiency<ref name="ie/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.008
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |11
| style="padding: 5px;" |1.78
| style="padding: 5px;" |{{Money|308.99}}
| style="padding: 5px;" |{{Money|3.71}}
| style="padding: 5px;" |{{Money|3.08}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |2
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |14
| style="padding: 5px;" |2.09
| style="padding: 5px;" |{{Money|382.78}}
| style="padding: 5px;" |{{Money|4.36}}
| style="padding: 5px;" |{{Money|3.08}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|35}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |4
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|35}}
| style="padding: 5px;" |16
| style="padding: 5px;" |4.18
| style="padding: 5px;" |{{Money|263.16}}
| style="padding: 5px;" |{{Money|6.1}}
| style="padding: 5px;" |{{Money|2.46}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 8 || 0.8 || 1.3 || 6 || {{Money|35}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|2,750}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.3
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|35}}
| style="padding: 5px;" |18
| style="padding: 5px;" |8.99
| style="padding: 5px;" |{{Money|305.9}}
| style="padding: 5px;" |{{Money|6.55}}
| style="padding: 5px;" |{{Money|1.73}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|6,750}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1.3
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |18
| style="padding: 5px;" |19.42
| style="padding: 5px;" |{{Money|347.58}}
| style="padding: 5px;" |{{Money|16.18}}
| style="padding: 5px;" |{{Money|1.83}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|14,250}}
| style="padding: 5px;" |20
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|80}}
| style="padding: 5px;" |18
| style="padding: 5px;" |43.01
| style="padding: 5px;" |{{Money|331.32}}
| style="padding: 5px;" |{{Money|28.67}}
| style="padding: 5px;" |{{Money|1.67}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Wanted Dead Update (30 September 2022) – 7 April 2023'''</div>
<div class="sectionheader">'''Wanted Dead Update (30 September 2022) – 7 April 2023'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Map Unlock = [[Badlands II]]
|Category = Advanced
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Footprint = Average
Line 1,581: Line 867:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,596: Line 882:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Steady Hand - {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.008 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|266}}}}
Sell Price changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Lucky Shot - {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,610: Line 896:


Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,650}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 3 - Faster Instincts - {{Money|1,650}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


0.825 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.808 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,622: Line 908:


Sell Price changes to {{Money|916}}}}
Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


0.625 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.608 > 0.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,630: Line 916:


Sell Price changes to {{Money|2,250}}}}
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Outlawed - {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


{{Money|80}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|80}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,639: Line 925:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:1200px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Firerate
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
! scope="col" style="padding: 5px;" |Spin Time
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cash Shot
$COST$ = 550; 250; 300; 1650; 4000; 7500
! scope="col" style="padding: 5px;" |Income
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Income per Second<ref name="ips"/>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
! scope="col" style="padding: 5px;" |Income Efficiency<ref name="ie/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.008
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |11
| style="padding: 5px;" |1.78
| style="padding: 5px;" |{{Money|308.99}}
| style="padding: 5px;" |{{Money|3.71}}
| style="padding: 5px;" |{{Money|3.08}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |2
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |14
| style="padding: 5px;" |2.09
| style="padding: 5px;" |{{Money|382.78}}
| style="padding: 5px;" |{{Money|4.36}}
| style="padding: 5px;" |{{Money|3.08}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |4
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |16
| style="padding: 5px;" |4.18
| style="padding: 5px;" |{{Money|263.16}}
| style="padding: 5px;" |{{Money|8.71}}
| style="padding: 5px;" |{{Money|3.08}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 8 || 0.6 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|2,750}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.608
| style="padding: 5px;" |1.3
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |18
| style="padding: 5px;" |11.06
| style="padding: 5px;" |{{Money|248.64}}
| style="padding: 5px;" |{{Money|11.52}}
| style="padding: 5px;" |{{Money|2.04}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|6,750}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1.3
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|80}}
| style="padding: 5px;" |18
| style="padding: 5px;" |19.42
| style="padding: 5px;" |{{Money|347.58}}
| style="padding: 5px;" |{{Money|25.89}}
| style="padding: 5px;" |{{Money|2.33}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|100}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |{{Money|14,250}}
| style="padding: 5px;" |20
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|100}}
| style="padding: 5px;" |18
| style="padding: 5px;" |43.01
| style="padding: 5px;" |{{Money|331.32}}
| style="padding: 5px;" |{{Money|35.84}}
| style="padding: 5px;" |{{Money|1.83}}

|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)'''</div>
<div class="sectionheader">'''Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 1,692: Line 1,038:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,700: Line 1,046:
}}
}}
==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,718: Line 1,064:


Sell Price changes to {{Money|816}}}}
Sell Price changes to {{Money|816}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.325 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,966}}}}
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]


0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.658 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}
==Stats Table==

<div class="overflowbugy" style="width:100%;overflow:auto;">
==Statistics==
{| class="wikitable" style="width:700px; text-align: center;"
{{neow|<nowiki>
! scope="col" style="padding: 5px;" |Level
<var>
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cash Shot
$COST$ = 650; 250; 300; 1250; 4250; 7500
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.508
| style="padding: 5px;" |N/A
| style="padding: 5px;" |11
| style="padding: 5px;" |1.99
| style="padding: 5px;" |{{Money|326.63}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.308
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14
| style="padding: 5px;" |2.29
| style="padding: 5px;" |{{Money|393.01}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.308
| style="padding: 5px;" |5
| style="padding: 5px;" |14
| style="padding: 5px;" |2.29
| style="padding: 5px;" |{{Money|524.02}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,450}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.308
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |5.35
| style="padding: 5px;" |{{Money|457.94}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|6,700}}
| style="padding: 5px;" |7
| style="padding: 5px;" |0.658
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |10.64
| style="padding: 5px;" |{{Money|629.7}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|14,200}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.508
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |35.43
| style="padding: 5px;" |{{Money|400.79}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
<div class="sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 1,786: Line 1,167:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,792: Line 1,173:


Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,804: Line 1,185:


Sell Price changes to {{Money|816}}}}
Sell Price changes to {{Money|816}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,966}}}}
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]


0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,815: Line 1,196:
Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 650; 250; 300; 1250; 4250; 7500
! scope="col" style="padding: 5px;" |Cash Shot
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |N/A
| style="padding: 5px;" |11
| style="padding: 5px;" |1.96
| style="padding: 5px;" |{{Money|331.63}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.33
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14
| style="padding: 5px;" |2.26
| style="padding: 5px;" |{{Money|398.23}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.33
| style="padding: 5px;" |5
| style="padding: 5px;" |14
| style="padding: 5px;" |2.26
| style="padding: 5px;" |{{Money|530.97}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,450}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.33
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |5.26
| style="padding: 5px;" |{{Money|465.78}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|6,700}}
| style="padding: 5px;" |7
| style="padding: 5px;" |0.68
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |10.29
| style="padding: 5px;" |{{Money|651.12}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|14,200}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.53
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |33.96
| style="padding: 5px;" |{{Money|418.14}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 1,872: Line 1,289:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,878: Line 1,295:


Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,890: Line 1,307:


Sell Price changes to {{Money|816}}}}
Sell Price changes to {{Money|816}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,966}}}}
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +13 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +13 Damage [[File:Damage Icon.png|20px|Damage]]


0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,901: Line 1,318:
Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 650; 250; 300; 1250; 4250; 7500
! scope="col" style="padding: 5px;" |Cash Shot
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |1
| style="padding: 5px;" |4.03
| style="padding: 5px;" |N/A
| style="padding: 5px;" |11
| style="padding: 5px;" |0.25
| style="padding: 5px;" |{{Money|2,600}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1.33
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14
| style="padding: 5px;" |0.75
| style="padding: 5px;" |{{Money|1,200}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 1 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1.33
| style="padding: 5px;" |5
| style="padding: 5px;" |14
| style="padding: 5px;" |0.75
| style="padding: 5px;" |{{Money|1,600}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 5 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,450}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.33
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |3.76
| style="padding: 5px;" |{{Money|651.6}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 5 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|6,700}}
| style="padding: 5px;" |5
| style="padding: 5px;" |0.68
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |7.35
| style="padding: 5px;" |{{Money|911.56}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|14,200}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.53
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |33.96
| style="padding: 5px;" |{{Money|418.14}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="sectionheader">'''Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 1,958: Line 1,411:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,964: Line 1,417:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,977: Line 1,430:


Sell Price changes to {{Money|958}}}}
Sell Price changes to {{Money|958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,983: Line 1,436:


Sell Price changes to {{Money|2,375}}}}
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,995: Line 1,448:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Damage
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Cash Shot
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |DPS
$COST$ = 650; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12%
| style="padding: 5px;" |11
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12%
| style="padding: 5px;" |14
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12%
| style="padding: 5px;" |14
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.71}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 10 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |12%
| style="padding: 5px;" |16
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.6
| style="padding: 5px;" |12%
| style="padding: 5px;" |16
| style="padding: 5px;" |30
| style="padding: 5px;" |{{Money|237.5}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |1%
| style="padding: 5px;" |16
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''11 February 2020 – Smaller {{=}} Bigger Update (26 May 2020)'''</div>
<div class="sectionheader">'''11 February 2020 – Smaller = Bigger Update (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 2,053: Line 1,539:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,059: Line 1,545:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,072: Line 1,558:


Sell Price changes to {{Money|958}}}}
Sell Price changes to {{Money|958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,078: Line 1,564:


Sell Price changes to {{Money|2,375}}}}
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,088: Line 1,574:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Damage
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |DPS
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cost Efficiency
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.71}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.6
| style="padding: 5px;" |16
| style="padding: 5px;" |30
| style="padding: 5px;" |{{Money|237.5}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class="sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 2,146: Line 1,658:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,152: Line 1,664:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,165: Line 1,677:


Sell Price changes to {{Money|958}}}}
Sell Price changes to {{Money|958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,171: Line 1,683:


Sell Price changes to {{Money|2,375}}}}
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,181: Line 1,693:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Damage
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |DPS
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cost Efficiency
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.7}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.7
| style="padding: 5px;" |16
| style="padding: 5px;" |25.71
| style="padding: 5px;" |{{Money|277.13}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – 12 January 2020'''</div>
<div class="sectionheader">'''MEGA Update (13 October 2019) – 12 January 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:CowboyPreMEGA.png|100px]]
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 2,239: Line 1,777:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,245: Line 1,783:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,258: Line 1,796:


Sell Price changes to {{Money|958}}}}
Sell Price changes to {{Money|958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,264: Line 1,802:


Sell Price changes to {{Money|2,375}}}}
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,274: Line 1,812:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 30%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 30%. Lasts 10 seconds.}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Damage
$WDMG$ = {{#expr:trunc(Damage * 1.3)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |DPS
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cost Efficiency
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.7}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.7
| style="padding: 5px;" |16
| style="padding: 5px;" |25.71
| style="padding: 5px;" |{{Money|277.13}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''14 July 2019 – MEGA Update (13 October 2019)'''</div>
<div class="sectionheader">'''14 July 2019 – MEGA Update (13 October 2019)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:CowboyPreMEGA.png|100px]]
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 2,332: Line 1,896:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,338: Line 1,902:


Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 |Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|381}}}}
Sell Price changes to {{Money|381}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,351: Line 1,915:


Sell Price changes to {{Money|718}}}}
Sell Price changes to {{Money|718}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,357: Line 1,921:


Sell Price changes to {{Money|1,781}}}}
Sell Price changes to {{Money|1,781}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,367: Line 1,931:
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Damage
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |DPS
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cost Efficiency
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |9
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.7}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 10 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |14
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.7
| style="padding: 5px;" |14
| style="padding: 5px;" |25.71
| style="padding: 5px;" |{{Money|277.13}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |14
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''29 June 2019 – 14 July 2019'''</div>
<div class="sectionheader">'''29 June 2019 – 14 July 2019'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:CowboyPreMEGA.png|100px]]
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|500}}
|Cost = {{Money|500}}
|Footprint = Average
|Footprint = Average
Line 2,425: Line 2,015:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,431: Line 2,021:


Sell Price changes to {{Money|212}}}}
Sell Price changes to {{Money|212}}}}
{{Upgrade|Upgrade Title = Level 2 |Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|343}}}}
Sell Price changes to {{Money|343}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,444: Line 2,034:


Sell Price changes to {{Money|681}}}}
Sell Price changes to {{Money|681}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,450: Line 2,040:


Sell Price changes to {{Money|1,743}}}}
Sell Price changes to {{Money|1,743}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,460: Line 2,050:
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Damage
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |DPS
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cost Efficiency
$COST$ = 500; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.7
| style="padding: 5px;" |9
| style="padding: 5px;" |1.18
| style="padding: 5px;" |{{Money|423.73}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12
| style="padding: 5px;" |1.18
| style="padding: 5px;" |{{Money|720.34}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 4 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,375}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12
| style="padding: 5px;" |3.2
| style="padding: 5px;" |{{Money|429.69}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 8 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|2,725}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.05
| style="padding: 5px;" |14
| style="padding: 5px;" |7.62
| style="padding: 5px;" |{{Money|357.61}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 16 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|6,975}}
| style="padding: 5px;" |16
| style="padding: 5px;" |0.7
| style="padding: 5px;" |14
| style="padding: 5px;" |22.86
| style="padding: 5px;" |{{Money|305.12}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 7 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |{{Money|14,475}}
| style="padding: 5px;" |7
| style="padding: 5px;" |0.2
| style="padding: 5px;" |14
| style="padding: 5px;" |35
| style="padding: 5px;" |{{Money|413.57}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>

|Golden
|-|Golden =
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mobile-only align-center"><big class="mainpageheader>Golden</big></div>
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>
|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>
|Footprint = Average<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>
|Footprint = Average<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>
Line 2,511: Line 2,129:
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
Line 2,519: Line 2,137:
}}
}}
==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|320}}}}
Sell Price changes to {{Money|320}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|445}}}}
Sell Price changes to {{Money|445}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,537: Line 2,155:


Sell Price changes to {{Money|966}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.325 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,737}}}}
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]


0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.658 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}
==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 650; 312; 375; 1562; 5312; 9375
! scope="col" style="padding: 5px;" |Cash Shot<ref name="CashShot"/>
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.508
| style="padding: 5px;" |N/A
| style="padding: 5px;" |12.65
| style="padding: 5px;" |1.99
| style="padding: 5px;" |{{Money|326.63}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|962}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.308
| style="padding: 5px;" |N/A
| style="padding: 5px;" |16.1
| style="padding: 5px;" |2.29
| style="padding: 5px;" |{{Money|420.09}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,337}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.308
| style="padding: 5px;" |4
| style="padding: 5px;" |16.1
| style="padding: 5px;" |2.29
| style="padding: 5px;" |{{Money|583.84}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,899}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.308
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |6.12
| style="padding: 5px;" |{{Money|473.69}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|8,211}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.658
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |12.16
| style="padding: 5px;" |{{Money|675.25}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|17,586}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.508
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |43.31
| style="padding: 5px;" |{{Money|406.04}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
<div class="sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average<ref name="CashShot"/>
|Footprint = Average<ref name="CashShot"/>
Line 2,604: Line 2,258:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,610: Line 2,264:


Sell Price changes to {{Money|320}}}}
Sell Price changes to {{Money|320}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|445}}}}
Sell Price changes to {{Money|445}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,622: Line 2,276:


Sell Price changes to {{Money|966}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.35 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.35 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,737}}}}
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]


0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,633: Line 2,287:
Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 650; 312; 375; 1562; 5312; 9375
! scope="col" style="padding: 5px;" |Cash Shot<ref name="CashShot"/>
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |N/A
| style="padding: 5px;" |12.65
| style="padding: 5px;" |1.96
| style="padding: 5px;" |{{Money|331.63}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|962}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.33
| style="padding: 5px;" |N/A
| style="padding: 5px;" |16.1
| style="padding: 5px;" |2.26
| style="padding: 5px;" |{{Money|425.66}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,337}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |4
| style="padding: 5px;" |16.1
| style="padding: 5px;" |2.26
| style="padding: 5px;" |{{Money|591.59}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,899}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.33
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |6.02
| style="padding: 5px;" |{{Money|481.56}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|8,211}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.68
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |11.76
| style="padding: 5px;" |{{Money|698.21}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|17,586}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.53
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |41.53
| style="padding: 5px;" |{{Money|423.45}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average<ref name="CashShot"/>
|Footprint = Average<ref name="CashShot"/>
Line 2,690: Line 2,380:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,696: Line 2,386:


Sell Price changes to {{Money|320}}}}
Sell Price changes to {{Money|320}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|445}}}}
Sell Price changes to {{Money|445}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,708: Line 2,398:


Sell Price changes to {{Money|966}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,737}}}}
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]


+2.3 Range [[File:Range Icon.png|20px|Range]]
+2.3 Range [[File:Range Icon.png|20px|Range]]
Line 2,721: Line 2,411:
Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 650; 312; 375; 1562; 5312; 9375
! scope="col" style="padding: 5px;" |Cash Shot<ref name="CashShot"/>
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |1
| style="padding: 5px;" |4.03
| style="padding: 5px;" |N/A
| style="padding: 5px;" |12.65
| style="padding: 5px;" |0.25
| style="padding: 5px;" |{{Money|2,600}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|962}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1.33
| style="padding: 5px;" |N/A
| style="padding: 5px;" |16.1
| style="padding: 5px;" |0.75
| style="padding: 5px;" |{{Money|1,282.67}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 1 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,337}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1.33
| style="padding: 5px;" |4
| style="padding: 5px;" |16.1
| style="padding: 5px;" |0.75
| style="padding: 5px;" |{{Money|1,782.67}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 6 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,899}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.33
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |4.51
| style="padding: 5px;" |{{Money|642.79}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|8,211}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.68
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |11.76
| style="padding: 5px;" |{{Money|698.21}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 20.7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|17,586}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.53
| style="padding: 5px;" |4
| style="padding: 5px;" |20.7
| style="padding: 5px;" |41.51
| style="padding: 5px;" |{{Money|423.66}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="sectionheader">'''Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
|Footprint = Average
Line 2,778: Line 2,504:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,784: Line 2,510:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|581}}}}
Sell Price changes to {{Money|581}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,797: Line 2,523:


Sell Price changes to {{Money|1,143}}}}
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,803: Line 2,529:


Sell Price changes to {{Money|2,914}}}}
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]


0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,815: Line 2,541:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Cash Shot
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |DPS
$COST$ = 650; 437; 656; 1687; 5312; 9375
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12%
| style="padding: 5px;" |11
| style="padding: 5px;" |2.94
| style="padding: 5px;" |{{Money|221.08}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,087}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12%
| style="padding: 5px;" |14
| style="padding: 5px;" |2.94
| style="padding: 5px;" |{{Money|369.73}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,743}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12%
| style="padding: 5px;" |14
| style="padding: 5px;" |5.6
| style="padding: 5px;" |{{Money|311.25}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 12 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|3,430}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.05
| style="padding: 5px;" |12%
| style="padding: 5px;" |16
| style="padding: 5px;" |11.43
| style="padding: 5px;" |{{Money|300.09}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|8,742}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.6
| style="padding: 5px;" |12%
| style="padding: 5px;" |16
| style="padding: 5px;" |36.67
| style="padding: 5px;" |{{Money|238.4}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |{{Money|18,117}}
| style="padding: 5px;" |11
| style="padding: 5px;" |0.2
| style="padding: 5px;" |1%
| style="padding: 5px;" |16
| style="padding: 5px;" |55
| style="padding: 5px;" |{{Money|329.4}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''11 February 2020 – Smaller {{=}} Bigger Update (26 May 2020)'''</div>
<div class="sectionheader">'''11 February 2020 – Smaller = Bigger Update (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
|Footprint = Average
Line 2,873: Line 2,632:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,879: Line 2,638:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|581}}}}
Sell Price changes to {{Money|581}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,892: Line 2,651:


Sell Price changes to {{Money|1,143}}}}
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,898: Line 2,657:


Sell Price changes to {{Money|2,914}}}}
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]


0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,908: Line 2,667:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |DPS
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cost Efficiency
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.94
| style="padding: 5px;" |{{Money|221.08}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,087}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.94
| style="padding: 5px;" |{{Money|369.73}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,743}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |5.6
| style="padding: 5px;" |{{Money|311.25}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|3,430}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |11.43
| style="padding: 5px;" |{{Money|300.09}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|8,742}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.6
| style="padding: 5px;" |16
| style="padding: 5px;" |36.67
| style="padding: 5px;" |{{Money|238.4}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |{{Money|18,117}}
| style="padding: 5px;" |11
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |55
| style="padding: 5px;" |{{Money|329.4}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class="sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
|Footprint = Average
Line 2,966: Line 2,751:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,972: Line 2,757:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|581}}}}
Sell Price changes to {{Money|581}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,985: Line 2,770:


Sell Price changes to {{Money|1,143}}}}
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,991: Line 2,776:


Sell Price changes to {{Money|2,914}}}}
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 3,001: Line 2,786:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |DPS
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cost Efficiency
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.94
| style="padding: 5px;" |{{Money|221.08}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,087}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.94
| style="padding: 5px;" |{{Money|369.73}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|1,743}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |5.6
| style="padding: 5px;" |{{Money|311.25}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|3,430}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |11.43
| style="padding: 5px;" |{{Money|300.09}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 22 || N/A || 0.65 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |{{Money|8,742}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.7
| style="padding: 5px;" |16
| style="padding: 5px;" |31.43
| style="padding: 5px;" |{{Money|278.14}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |{{Money|18,117}}
| style="padding: 5px;" |11
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |55
| style="padding: 5px;" |{{Money|329.4}}
|}
|}
</nowiki>}}
</div>
</center>
</center>
</div>
</div>
</div>
</div>
}}</div>
</tabber></div>


==Notes==
==Notes==
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Tower Defense Simulator Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
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