Cowboy/History: Difference between revisions

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{{Tabs|History|Regular = Cowboy/History|Perk = Golden Cowboy/History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Cowboy|Firerate Bug]] page ''
 
<div class="tower-tabber tabber-stretch"><tabber>{{Tabber
|Regular
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|50}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
 
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|4,583}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
<div class="mobile-only align-center"><big class="mainpageheader>Regular</big></div>
<div{| class="mw-collapsiblewikitable mwstats-collapsedtable">
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
<div class="sectionheader">'''Mission Quests Update (5 April 2024) – Present'''</div>
|-
<div class="ContainerColumn mw-collapsible-content">
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|50}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
{{Money|50}} > {{Money|45}} Income [[File:Cash Icon.png|20px|Income]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|45}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
 
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|4,583}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|45}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.25
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.575
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.575 > 0.475 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|850}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
{{Money|20}} > {{Money|40}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|483}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+10 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.475 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
{{Money|40}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.625 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|150}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|3,316}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|12,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|150}} > {{Money|250}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|7,483}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
 
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|4,583}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 850; 3000; 5500; 12500
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 2; ;
$FSE-PVP-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.55 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.45 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.45 || 1.25 || 6 || {{Money|40}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 14 || 0.6 || 1 || 6 || {{Money|75}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 14 || 0.25 || 1 || 12 || {{Money|150}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 28 || 0.25 || 1 || 12 || {{Money|250}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.625
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.625 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|450}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|20}} > {{Money|30}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|350}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,400}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+11 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.525 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
{{Money|30}} > {{Money|65}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|1,150}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,600}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.825 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|65}} > {{Money|135}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|2,683}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|8,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.375 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|135}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|5,516}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
 
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|4,583}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 450; 2400; 4600; 8500
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.6 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.5 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 3 || 0.5 || 1.25 || 6 || {{Money|30}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 14 || 0.8 || 1 || 6 || {{Money|65}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 14 || 0.35 || 1 || 12 || {{Money|135}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 22 || 0.25 || 1 || 12 || {{Money|180}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|30}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|3,650}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
 
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|4,583}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|30}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|45}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|3,650}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|45}} > {{Money|55}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.025 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
{{Money|55}} > {{Money|65}} Income [[File:Cash Icon.png|20px|Income]]
 
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,825}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.652 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|65}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|2,358}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|125}} > {{Money|225}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|4,858}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$PVP-COST$ = 550; 200; 500; 2000; 3825; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.25 || 1.25 || 6 || {{Money|45}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 1 || 1 || 6 || {{Money|45}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 1 || 1 || 6 || {{Money|55}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 0.75 || 6 || {{Money|65}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.3 || 0.75 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.3 || 0.75 || 12 || {{Money|225}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hacker Update (11 June 2025) – PVP Update (23 July 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|30}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|3,650}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Type = Offensive<br>Economy
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
Line 33 ⟶ 1,368:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Steady Hand|Cost -= {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.008025 > 0.808825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|233}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Lucky Shot|Cost -= {{Money|300}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 49 ⟶ 1,384:
 
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Faster Instincts|Cost -= {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
0.808825 > 0.708725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 61 ⟶ 1,396:
 
Sell Price changes to {{Money|833}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Double Tap|Cost -= {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.708725 > 0.358375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|40}} > {{Money|120}} Income [[File:Cash Icon.png|20px|Income]]
Line 71 ⟶ 1,406:
 
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Outlawed|Cost -= {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.358375 > 0.308325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|120}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]
Line 82 ⟶ 1,417:
Sell Price changes to {{Money|4,666}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Damage
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Spin Time
$COST$ = 450; 250; 300; 1500; 4000; 7500
! scope="col" style="padding: 5px;" |Cash Shot
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Income
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × Cash Shot)).</ref>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
!$DREF$ scope="col" style="padding: 5px;" |Income per Second<ref name="ips"dps>ThisDPS is calculated as Income(Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
!$IREF$ scope="col" style="padding: 5px;" |Income Efficiency<ref name="ieips>Money generated per 1 damageThis is calculated as (Income +÷ Cash(Spin ShotTime ×+ Damage)(Firerate ÷× (Cash Shot ×- Damage1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.008
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |11
| style="padding: 5px;" |1.78
| style="padding: 5px;" |{{Money|252.81}}
| style="padding: 5px;" |{{Money|3.71}}
| style="padding: 5px;" |{{Money|3.08}}
|-
| 1 || $R$ || $R$ || 3 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |14
| style="padding: 5px;" |3.14
| style="padding: 5px;" |{{Money|222.93}}
| style="padding: 5px;" |{{Money|4.36}}
| style="padding: 5px;" |{{Money|2.39}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|40}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|40}}
| style="padding: 5px;" |16
| style="padding: 5px;" |4.18
| style="padding: 5px;" |{{Money|239.23}}
| style="padding: 5px;" |{{Money|6.97}}
| style="padding: 5px;" |{{Money|2.67}}
|-
| 3 || $R$ || $R$ || 8 || 0.7 || 1.2 || 6 || {{Money|40}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,500}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.708
| style="padding: 5px;" |1.2
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|40}}
| style="padding: 5px;" |18
| style="padding: 5px;" |10.13
| style="padding: 5px;" |{{Money|246.79}}
| style="padding: 5px;" |{{Money|8.44}}
| style="padding: 5px;" |{{Money|1.83}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1.2 || 12 || {{Money|120}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1.2
| style="padding: 5px;" |12
| style="padding: 5px;" |{{Money|120}}
| style="padding: 5px;" |18
| style="padding: 5px;" |23.36
| style="padding: 5px;" |{{Money|278.25}}
| style="padding: 5px;" |{{Money|23.36}}
| style="padding: 5px;" |{{Money|2}}
|-
| 5 || $R$ || $R$ || 20 || 0.3 || 0.85 || 12 || {{Money|180}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |20
| style="padding: 5px;" |0.308
| style="padding: 5px;" |0.85
| style="padding: 5px;" |12
| style="padding: 5px;" |{{Money|180}}
| style="padding: 5px;" |18
| style="padding: 5px;" |56.63
| style="padding: 5px;" |{{Money|247.22}}
| style="padding: 5px;" |{{Money|42.47}}
| style="padding: 5px;" |{{Money|1.75}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''7 April 2023 – Mission Quests Update (5 April 2024)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}<ref>Prior to the 21st of December 2023, it had no cost and was instead given out for free.</ref>
|Category = Advanced
|Cost = {{Money|550}}
|Footprint = 1.5
|Type = Offensive<br>Economy
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
Line 209 ⟶ 1,486:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Steady Hand|Cost -= {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.008025 > 0.808825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|266}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Lucky Shot|Cost -= {{Money|300}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 223 ⟶ 1,500:
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Faster Instincts|Cost -= {{Money|1,650}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 233 ⟶ 1,510:
 
Sell Price changes to {{Money|916}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Double Tap|Cost -= {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.808825 > 0.358375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|35}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
Line 241 ⟶ 1,518:
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Outlawed|Cost -= {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
Line 250 ⟶ 1,527:
Sell Price changes to {{Money|4,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Damage
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Spin Time
$COST$ = 550; 250; 300; 1650; 4000; 7500
! scope="col" style="padding: 5px;" |Cash Shot
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Income
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
! scope="col" style="padding: 5px;" |Income per Second<ref name="ips"/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
! scope="col" style="padding: 5px;" |Income Efficiency<ref name="ie/>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.008
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |11
| style="padding: 5px;" |1.78
| style="padding: 5px;" |{{Money|308.99}}
| style="padding: 5px;" |{{Money|3.71}}
| style="padding: 5px;" |{{Money|3.08}}
|-
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |2
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |14
| style="padding: 5px;" |2.09
| style="padding: 5px;" |{{Money|382.78}}
| style="padding: 5px;" |{{Money|4.36}}
| style="padding: 5px;" |{{Money|3.08}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|35}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |4
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|35}}
| style="padding: 5px;" |16
| style="padding: 5px;" |4.18
| style="padding: 5px;" |{{Money|263.16}}
| style="padding: 5px;" |{{Money|6.1}}
| style="padding: 5px;" |{{Money|2.46}}
|-
| 3 || $R$ || $R$ || 8 || 0.8 || 1.3 || 6 || {{Money|35}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,750}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.3
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|35}}
| style="padding: 5px;" |18
| style="padding: 5px;" |8.99
| style="padding: 5px;" |{{Money|305.9}}
| style="padding: 5px;" |{{Money|6.55}}
| style="padding: 5px;" |{{Money|1.73}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,750}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1.3
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |18
| style="padding: 5px;" |19.42
| style="padding: 5px;" |{{Money|347.58}}
| style="padding: 5px;" |{{Money|16.18}}
| style="padding: 5px;" |{{Money|1.83}}
|-
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,250}}
| style="padding: 5px;" |20
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|80}}
| style="padding: 5px;" |18
| style="padding: 5px;" |43.01
| style="padding: 5px;" |{{Money|331.32}}
| style="padding: 5px;" |{{Money|28.67}}
| style="padding: 5px;" |{{Money|1.67}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Wanted Dead Update (30 September 2022) – 7 April 2023'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Map Unlock = [[Badlands II]]
|Category = Advanced
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive<br>Economy
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
Line 377 ⟶ 1,596:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Steady Hand|Cost -= {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.008025 > 0.808825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|266}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Lucky Shot|Cost -= {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 391 ⟶ 1,610:
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Faster Instincts|Cost -= {{Money|1,650}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
0.808825 > 0.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 403 ⟶ 1,622:
 
Sell Price changes to {{Money|916}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Double Tap|Cost -= {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.608625 > 0.358375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
Line 411 ⟶ 1,630:
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Outlawed|Cost -= {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|80}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 420 ⟶ 1,639:
Sell Price changes to {{Money|4,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
! scope="col" style="padding: 5px;" |Damage
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Spin Time
$COST$ = 550; 250; 300; 1650; 4000; 7500
! scope="col" style="padding: 5px;" |Cash Shot
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Income
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
! scope="col" style="padding: 5px;" |Income per Second<ref name="ips"/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
! scope="col" style="padding: 5px;" |Income Efficiency<ref name="ie/>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.008
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |11
| style="padding: 5px;" |1.78
| style="padding: 5px;" |{{Money|308.99}}
| style="padding: 5px;" |{{Money|3.71}}
| style="padding: 5px;" |{{Money|3.08}}
|-
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |2
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|25}}
| style="padding: 5px;" |14
| style="padding: 5px;" |2.09
| style="padding: 5px;" |{{Money|382.78}}
| style="padding: 5px;" |{{Money|4.36}}
| style="padding: 5px;" |{{Money|3.08}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |4
| style="padding: 5px;" |0.808
| style="padding: 5px;" |1.7
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |16
| style="padding: 5px;" |4.18
| style="padding: 5px;" |{{Money|263.16}}
| style="padding: 5px;" |{{Money|8.71}}
| style="padding: 5px;" |{{Money|3.08}}
|-
| 3 || $R$ || $R$ || 8 || 0.6 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,750}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.608
| style="padding: 5px;" |1.3
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |18
| style="padding: 5px;" |11.06
| style="padding: 5px;" |{{Money|248.64}}
| style="padding: 5px;" |{{Money|11.52}}
| style="padding: 5px;" |{{Money|2.04}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,750}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1.3
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|80}}
| style="padding: 5px;" |18
| style="padding: 5px;" |19.42
| style="padding: 5px;" |{{Money|347.58}}
| style="padding: 5px;" |{{Money|25.89}}
| style="padding: 5px;" |{{Money|2.33}}
|-
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|100}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,250}}
| style="padding: 5px;" |20
| style="padding: 5px;" |0.358
| style="padding: 5px;" |1
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|100}}
| style="padding: 5px;" |18
| style="padding: 5px;" |43.01
| style="padding: 5px;" |{{Money|331.32}}
| style="padding: 5px;" |{{Money|35.84}}
| style="padding: 5px;" |{{Money|1.83}}
 
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive<br>Economy
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508525
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
Line 541 ⟶ 1,700:
}}
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Quick Shot|Cost -= {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.508525 > 1.308325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Gold Shot|Cost -= {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Dualing Instincts|Cost -= {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 559 ⟶ 1,718:
 
Sell Price changes to {{Money|816}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Double Tap|Cost -= {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308325 > 0.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gunslinger of Death|Cost -= {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.658675 > 0.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,733}}}}
 
==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:700px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 650; 250; 300; 1250; 4250; 7500
! scope="col" style="padding: 5px;" |Cash Shot
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.508
| style="padding: 5px;" |N/A
| style="padding: 5px;" |11
| style="padding: 5px;" |1.99
| style="padding: 5px;" |{{Money|326.63}}
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.308
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14
| style="padding: 5px;" |2.29
| style="padding: 5px;" |{{Money|393.01}}
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.308
| style="padding: 5px;" |5
| style="padding: 5px;" |14
| style="padding: 5px;" |2.29
| style="padding: 5px;" |{{Money|524.02}}
|-
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,450}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.308
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |5.35
| style="padding: 5px;" |{{Money|457.94}}
|-
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,700}}
| style="padding: 5px;" |7
| style="padding: 5px;" |0.658
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |10.64
| style="padding: 5px;" |{{Money|629.7}}
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,200}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.508
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |35.43
| style="padding: 5px;" |{{Money|400.79}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive<br>Economy
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 662 ⟶ 1,786:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Quick Shot|Cost -= {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 668 ⟶ 1,792:
 
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Gold Shot|Cost -= {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Dualing Instincts|Cost -= {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 680 ⟶ 1,804:
 
Sell Price changes to {{Money|816}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Double Tap|Cost -= {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gunslinger of Death|Cost -= {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 691 ⟶ 1,815:
Sell Price changes to {{Money|4,733}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 650; 250; 300; 1250; 4250; 7500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Cash Shot
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |N/A
| style="padding: 5px;" |11
| style="padding: 5px;" |1.96
| style="padding: 5px;" |{{Money|331.63}}
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.33
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14
| style="padding: 5px;" |2.26
| style="padding: 5px;" |{{Money|398.23}}
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.33
| style="padding: 5px;" |5
| style="padding: 5px;" |14
| style="padding: 5px;" |2.26
| style="padding: 5px;" |{{Money|530.97}}
|-
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,450}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.33
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |5.26
| style="padding: 5px;" |{{Money|465.78}}
|-
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,700}}
| style="padding: 5px;" |7
| style="padding: 5px;" |0.68
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |10.29
| style="padding: 5px;" |{{Money|651.12}}
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,200}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.53
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |33.96
| style="padding: 5px;" |{{Money|418.14}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive<br>Economy
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 784 ⟶ 1,872:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Quick Shot|Cost -= {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 790 ⟶ 1,878:
 
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Gold Shot|Cost -= {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Dualing Instincts|Cost -= {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 802 ⟶ 1,890:
 
Sell Price changes to {{Money|816}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Double Tap|Cost -= {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gunslinger of Death|Cost -= {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +13 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 813 ⟶ 1,901:
Sell Price changes to {{Money|4,733}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 650; 250; 300; 1250; 4250; 7500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Cash Shot
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |1
| style="padding: 5px;" |4.03
| style="padding: 5px;" |N/A
| style="padding: 5px;" |11
| style="padding: 5px;" |0.25
| style="padding: 5px;" |{{Money|2,600}}
|-
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1.33
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14
| style="padding: 5px;" |0.75
| style="padding: 5px;" |{{Money|1,200}}
|-
| 2 || $R$ || $R$ || 1 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1.33
| style="padding: 5px;" |5
| style="padding: 5px;" |14
| style="padding: 5px;" |0.75
| style="padding: 5px;" |{{Money|1,600}}
|-
| 3 || $R$ || $R$ || 5 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,450}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.33
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |3.76
| style="padding: 5px;" |{{Money|651.6}}
|-
| 4 || $R$ || $R$ || 5 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,700}}
| style="padding: 5px;" |5
| style="padding: 5px;" |0.68
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |7.35
| style="padding: 5px;" |{{Money|911.56}}
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,200}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.53
| style="padding: 5px;" |5
| style="padding: 5px;" |16
| style="padding: 5px;" |33.96
| style="padding: 5px;" |{{Money|418.14}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive<br>Economy
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 906 ⟶ 1,958:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 912 ⟶ 1,964:
 
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Wanted|Cost -= {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bandito|Cost -= {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 925 ⟶ 1,977:
 
Sell Price changes to {{Money|958}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Dual Wield|Cost -= {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 931 ⟶ 1,983:
 
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gold Rush|Cost -= {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 943 ⟶ 1,995:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |Cash Shot
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 650; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" |DPS
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12%
| style="padding: 5px;" |11
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12%
| style="padding: 5px;" |14
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12%
| style="padding: 5px;" |14
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.71}}
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |12%
| style="padding: 5px;" |16
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.6
| style="padding: 5px;" |12%
| style="padding: 5px;" |16
| style="padding: 5px;" |30
| style="padding: 5px;" |{{Money|237.5}}
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |1%
| style="padding: 5px;" |16
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''11 February 2020 – Smaller {{=}} Bigger Update (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 1,034 ⟶ 2,053:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,040 ⟶ 2,059:
 
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Wanted|Cost -= {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bandito|Cost -= {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,053 ⟶ 2,072:
 
Sell Price changes to {{Money|958}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Dual Wield|Cost -= {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,059 ⟶ 2,078:
 
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gold Rush|Cost -= {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,069 ⟶ 2,088:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |DPS
$COST$ = 650; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.71}}
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.6
| style="padding: 5px;" |16
| style="padding: 5px;" |30
| style="padding: 5px;" |{{Money|237.5}}
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 1,153 ⟶ 2,146:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,159 ⟶ 2,152:
 
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Wanted|Cost -= {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bandito|Cost -= {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,172 ⟶ 2,165:
 
Sell Price changes to {{Money|958}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Dual Wield|Cost -= {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
1 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,178 ⟶ 2,171:
 
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gold Rush|Cost -= {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,188 ⟶ 2,181:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |DPS
$COST$ = 650; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.7}}
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.7
| style="padding: 5px;" |16
| style="padding: 5px;" |25.71
| style="padding: 5px;" |{{Money|277.13}}
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – 12 January 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:CowboyCowboyPreMEGA.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 1,272 ⟶ 2,239:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,278 ⟶ 2,245:
 
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Wanted|Cost -= {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bandito|Cost -= {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,291 ⟶ 2,258:
 
Sell Price changes to {{Money|958}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Dual Wield|Cost -= {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,297 ⟶ 2,264:
 
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gold Rush|Cost -= {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,307 ⟶ 2,274:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 30%. Lasts 10 seconds.}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.3)}}
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |DPS
$COST$ = 650; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.7}}
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.7
| style="padding: 5px;" |16
| style="padding: 5px;" |25.71
| style="padding: 5px;" |{{Money|277.13}}
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''14 July 2019 – MEGA Update (13 October 2019)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:CowboyCowboyPreMEGA.png|100px]]
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive<br/>Economy
|Sell Price = {{Money|162}}
|Placement Type = Ground
Line 1,391 ⟶ 2,332:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,397 ⟶ 2,338:
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 |Cost -= {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|381}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,410 ⟶ 2,351:
 
Sell Price changes to {{Money|718}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,416 ⟶ 2,357:
 
Sell Price changes to {{Money|1,781}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,426 ⟶ 2,367:
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |DPS
$COST$ = 650; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |9
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|276.6}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12
| style="padding: 5px;" |2.35
| style="padding: 5px;" |{{Money|425.53}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12
| style="padding: 5px;" |4.8
| style="padding: 5px;" |{{Money|317.7}}
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,875}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |14
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|302}}
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,125}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.7
| style="padding: 5px;" |14
| style="padding: 5px;" |25.71
| style="padding: 5px;" |{{Money|277.13}}
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,625}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.2
| style="padding: 5px;" |14
| style="padding: 5px;" |45
| style="padding: 5px;" |{{Money|325}}
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''29 June 2019 – 14 July 2019'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:CowboyCowboyPreMEGA.png|100px]]
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|500}}
|Footprint = Average
|Type = Offensive<br/>Economy
|Sell Price = {{Money|125}}
|Placement Type = Ground
Line 1,510 ⟶ 2,425:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,516 ⟶ 2,431:
 
Sell Price changes to {{Money|212}}}}
{{Upgrade|Upgrade Title = Level 2 |Cost -= {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|343}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,529 ⟶ 2,444:
 
Sell Price changes to {{Money|681}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,535 ⟶ 2,450:
 
Sell Price changes to {{Money|1,743}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,545 ⟶ 2,460:
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$WDPS$ = Ability Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |DPS
$COST$ = 500; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.7
| style="padding: 5px;" |9
| style="padding: 5px;" |1.18
| style="padding: 5px;" |{{Money|423.73}}
|-
| 1 || $R$ || $R$ || 2 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12
| style="padding: 5px;" |1.18
| style="padding: 5px;" |{{Money|720.34}}
|-
| 2 || $R$ || $R$ || 4 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,375}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12
| style="padding: 5px;" |3.2
| style="padding: 5px;" |{{Money|429.69}}
|-
| 3 || $R$ || $R$ || 8 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,725}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.05
| style="padding: 5px;" |14
| style="padding: 5px;" |7.62
| style="padding: 5px;" |{{Money|357.61}}
|-
| 4 || $R$ || $R$ || 16 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,975}}
| style="padding: 5px;" |16
| style="padding: 5px;" |0.7
| style="padding: 5px;" |14
| style="padding: 5px;" |22.86
| style="padding: 5px;" |{{Money|305.12}}
|-
| 5 || $R$ || $R$ || 7 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,475}}
| style="padding: 5px;" |7
| style="padding: 5px;" |0.2
| style="padding: 5px;" |14
| style="padding: 5px;" |35
| style="padding: 5px;" |{{Money|413.57}}
|}
</divnowiki>}}
</center>
</div>
</div>
|Golden
 
|<div class{{=}}"mw-collapsible mw-collapsed">
|-|Golden =
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class="mobile-only align-center"><big class="mainpageheader>Golden</big></div>
<div class{{=}}"ContainerColumn mw-collapsible mw-collapsedcontent">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>
|TypeFootprint = Offensive<br>EconomyAverage<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508525
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
Line 1,632 ⟶ 2,519:
}}
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Quick Shot|Cost -= {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
 
1.508525 > 1.308325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|320}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Gold Shot|Cost -= {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|445}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Dualing Instincts|Cost -= {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,650 ⟶ 2,537:
 
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Double Tap|Cost -= {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308325 > 0.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gunslinger of Death|Cost -= {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.658675 > 0.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|5,862}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
$COST$ = 650; 312; 375; 1562; 5312; 9375
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Cash Shot<ref name="CashShot"/>
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.508
| style="padding: 5px;" |N/A
| style="padding: 5px;" |12.65
| style="padding: 5px;" |1.99
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|962}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.308
| style="padding: 5px;" |N/A
| style="padding: 5px;" |16.1
| style="padding: 5px;" |2.29
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,337}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.308
| style="padding: 5px;" |4
| style="padding: 5px;" |16.1
| style="padding: 5px;" |2.29
|-
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,899}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.308
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |6.12
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,211}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.658
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |12.16
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|17,586}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.508
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |43.31
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades"/>
|TypeFootprint = Offensive<br>EconomyAverage<ref name="CashShot"/>
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 1,746 ⟶ 2,604:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Quick Shot|Cost -= {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
 
1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,752 ⟶ 2,610:
 
Sell Price changes to {{Money|320}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Gold Shot|Cost -= {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|445}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Dualing Instincts|Cost -= {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,764 ⟶ 2,622:
 
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Double Tap|Cost -= {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.35 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gunslinger of Death|Cost -= {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,775 ⟶ 2,633:
Sell Price changes to {{Money|5,862}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
$COST$ = 650; 312; 375; 1562; 5312; 9375
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Cash Shot<ref name="CashShot"/>
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |N/A
| style="padding: 5px;" |12.65
| style="padding: 5px;" |1.96
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|962}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.33
| style="padding: 5px;" |N/A
| style="padding: 5px;" |16.1
| style="padding: 5px;" |2.31
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,337}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |4
| style="padding: 5px;" |16.1
| style="padding: 5px;" |2.26
|-
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,899}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.33
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |6.02
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,211}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.68
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |11.76
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|17,586}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.53
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |41.53
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades"/>
|TypeFootprint = Offensive<br>EconomyAverage<ref name="CashShot"/>
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 1,861 ⟶ 2,690:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Quick Shot|Cost -= {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
 
4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,867 ⟶ 2,696:
 
Sell Price changes to {{Money|320}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Gold Shot|Cost -= {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|445}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Dualing Instincts|Cost -= {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,879 ⟶ 2,708:
 
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Double Tap|Cost -= {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gunslinger of Death|Cost -= {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.3 Range [[File:Range Icon.png|20px|Range]]
Line 1,892 ⟶ 2,721:
Sell Price changes to {{Money|5,862}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
$COST$ = 650; 312; 375; 1562; 5312; 9375
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" |Cash Shot<ref name="CashShot"/>
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |1
| style="padding: 5px;" |4.03
| style="padding: 5px;" |N/A
| style="padding: 5px;" |12.65
| style="padding: 5px;" |0.25
|-
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|962}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1.33
| style="padding: 5px;" |N/A
| style="padding: 5px;" |16.1
| style="padding: 5px;" |0.75
|-
| 2 || $R$ || $R$ || 1 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,337}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1.33
| style="padding: 5px;" |4
| style="padding: 5px;" |16.1
| style="padding: 5px;" |0.75
|-
| 3 || $R$ || $R$ || 6 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,899}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.33
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |4.51
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,211}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.68
| style="padding: 5px;" |4
| style="padding: 5px;" |18.4
| style="padding: 5px;" |11.76
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 20.7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|17,586}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.53
| style="padding: 5px;" |4
| style="padding: 5px;" |20.7
| style="padding: 5px;" |41.51
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
|Type = Offensive<br>Economy
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 1,978 ⟶ 2,778:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,984 ⟶ 2,784:
 
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Wanted|Cost -= {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|581}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bandito|Cost -= {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,997 ⟶ 2,797:
 
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Dual Wield|Cost -= {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,003 ⟶ 2,803:
 
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gold Rush|Cost -= {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,015 ⟶ 2,815:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Cash Shot
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
! scope="col" style="padding: 5px;" |DPS
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12%
| style="padding: 5px;" |11
| style="padding: 5px;" |2.97
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,087}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |12%
| style="padding: 5px;" |14
| style="padding: 5px;" |2.97
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,743}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12%
| style="padding: 5px;" |14
| style="padding: 5px;" |5.60
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,430}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.05
| style="padding: 5px;" |12%
| style="padding: 5px;" |16
| style="padding: 5px;" |11.43
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,742}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.6
| style="padding: 5px;" |12%
| style="padding: 5px;" |16
| style="padding: 5px;" |36.67
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|18,117}}
| style="padding: 5px;" |11
| style="padding: 5px;" |0.2
| style="padding: 5px;" |1%
| style="padding: 5px;" |16
| style="padding: 5px;" |55
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''11 February 2020 – Smaller {{=}} Bigger Update (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 2,100 ⟶ 2,873:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,106 ⟶ 2,879:
 
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Wanted|Cost -= {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|581}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bandito|Cost -= {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,119 ⟶ 2,892:
 
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Dual Wield|Cost -= {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,125 ⟶ 2,898:
 
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gold Rush|Cost -= {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,135 ⟶ 2,908:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
! scope="col" style="padding: 5px;" |DPS
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.94
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,087}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.97
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,743}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |5.60
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,430}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |11.43
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,742}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.6
| style="padding: 5px;" |16
| style="padding: 5px;" |36.67
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|18,117}}
| style="padding: 5px;" |11
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |55
|}
</divnowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
Line 2,213 ⟶ 2,966:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,219 ⟶ 2,972:
 
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Wanted|Cost -= {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|581}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bandito|Cost -= {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,232 ⟶ 2,985:
 
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Dual Wield|Cost -= {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,238 ⟶ 2,991:
 
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Gold Rush|Cost -= {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,248 ⟶ 3,001:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price<ref name="Upgrades"/>
! scope="col" style="padding: 5px;" |Damage<ref name="Damage"/>
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="Range"/>
! scope="col" style="padding: 5px;" |DPS
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |11
| style="padding: 5px;" |2.94
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,087}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.7
| style="padding: 5px;" |14
| style="padding: 5px;" |2.94
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,743}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |5.60
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.65 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,430}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.05
| style="padding: 5px;" |16
| style="padding: 5px;" |11.43
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,742}}
| style="padding: 5px;" |22
| style="padding: 5px;" |0.7
| style="padding: 5px;" |16
| style="padding: 5px;" |31.43
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|18,117}}
| style="padding: 5px;" |11
| style="padding: 5px;" |0.2
| style="padding: 5px;" |16
| style="padding: 5px;" |55
|}
</divnowiki>}}
</center>
</div>
</div>
</tabber>}}</div>
 
==Notes==