Cowboy/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History|Regular = Cowboy/History|Perk = Golden Cowboy/History}}
<div class="tower-tabber tabber-stretch">
|Regular
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
{{Money|50}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|4,583}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|50}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
{{Money|50}} > {{Money|45}} Income [[File:Cash Icon.png|20px|Income]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
{{Money|45}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|4,583}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|45}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.25
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.575
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.575 > 0.475 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|850}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{Money|20}} > {{Money|40}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|483}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
0.475 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
{{Money|40}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.625 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Money|75}} > {{Money|150}} Income [[File:Cash Icon.png|20px|Income]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|3,316}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|12,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
{{Money|150}} > {{Money|250}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|7,483}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|4,583}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 850; 3000; 5500; 12500
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 2; ;
$FSE-PVP-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.55 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.45 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.45 || 1.25 || 6 || {{Money|40}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 14 || 0.6 || 1 || 6 || {{Money|75}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 14 || 0.25 || 1 || 12 || {{Money|150}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 28 || 0.25 || 1 || 12 || {{Money|250}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.625
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.625 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|450}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
{{Money|20}} > {{Money|30}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|350}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,400}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+11 Damage [[File:Damage Icon.png|20px|Damage]]
0.525 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
{{Money|30}} > {{Money|65}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|1,150}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,600}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.825 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Money|65}} > {{Money|135}} Income [[File:Cash Icon.png|20px|Income]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|2,683}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|8,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
0.375 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
{{Money|135}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|5,516}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
Sell Price changes to {{Money|4,583}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 450; 2400; 4600; 8500
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.6 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.5 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 3 || 0.5 || 1.25 || 6 || {{Money|30}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 14 || 0.8 || 1 || 6 || {{Money|65}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 14 || 0.35 || 1 || 12 || {{Money|135}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 22 || 0.25 || 1 || 12 || {{Money|180}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint =
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
Line 31 ⟶ 849:
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint =
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
Line 52 ⟶ 870:
==Upgrades==
{{PVPTabber
|{{Upgrade|
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 58 ⟶ 876:
Sell Price changes to {{Money|216}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 66 ⟶ 884:
Sell Price changes to {{Money|400}}}}
{{Upgrade|
+3 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 78 ⟶ 896:
Sell Price changes to {{Money|900}}}}
{{Upgrade|
0.
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 88 ⟶ 906:
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|
{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
Line 94 ⟶ 912:
Sell Price changes to {{Money|3,650}}}}
|{{Upgrade|
1.
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 102 ⟶ 920:
Sell Price changes to {{Money|250}}}}
{{Upgrade|
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 110 ⟶ 928:
Sell Price changes to {{Money|416}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 124 ⟶ 942:
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|
0.
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
Line 134 ⟶ 952:
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
Line 142 ⟶ 960:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
<div class="overflow-box">
{
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint =
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
Line 365 ⟶ 1,051:
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint =
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
Line 386 ⟶ 1,072:
==Upgrades==
{{PVPTabber
|{{Upgrade|
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 392 ⟶ 1,078:
Sell Price changes to {{Money|216}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 400 ⟶ 1,086:
Sell Price changes to {{Money|400}}}}
{{Upgrade|
+3 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 412 ⟶ 1,098:
Sell Price changes to {{Money|900}}}}
{{Upgrade|
0.
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 422 ⟶ 1,108:
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|
{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
Line 428 ⟶ 1,114:
Sell Price changes to {{Money|3,650}}}}
|{{Upgrade|
1.
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 436 ⟶ 1,122:
Sell Price changes to {{Money|250}}}}
{{Upgrade|
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 444 ⟶ 1,130:
Sell Price changes to {{Money|416}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
1.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 458 ⟶ 1,144:
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|
0.
{{Money|65}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
Line 468 ⟶ 1,154:
Sell Price changes to {{Money|2,358}}}}
{{Upgrade|
{{Money|125}} > {{Money|225}} Income [[File:Cash Icon.png|20px|Income]]
Line 476 ⟶ 1,162:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$PVP-COST$ = 550; 200; 500; 2000; 3825; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
<div class="overflow-box">
{
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.25 || 1.25 || 6 || {{Money|45}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 1 || 1 || 6 || {{Money|45}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 1 || 1 || 6 || {{Money|55}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 0.75 || 6 || {{Money|65}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.3 || 0.75 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.3 || 0.75 || 12 || {{Money|225}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hacker Update (11 June 2025) – PVP Update (23 July 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint =
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
Line 701 ⟶ 1,255:
==Upgrades==
{{Upgrade|
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 707 ⟶ 1,261:
Sell Price changes to {{Money|216}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 715 ⟶ 1,269:
Sell Price changes to {{Money|400}}}}
{{Upgrade|
+3 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 727 ⟶ 1,281:
Sell Price changes to {{Money|900}}}}
{{Upgrade|
0.
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 737 ⟶ 1,291:
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|
{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]
Line 744 ⟶ 1,298:
Sell Price changes to {{Money|3,650}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint =
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
Line 871 ⟶ 1,368:
==Upgrades==
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
1.
Sell Price changes to {{Money|233}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 887 ⟶ 1,384:
Sell Price changes to {{Money|333}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 899 ⟶ 1,396:
Sell Price changes to {{Money|833}}}}
{{Upgrade|
0.
{{Money|40}} > {{Money|120}} Income [[File:Cash Icon.png|20px|Income]]
Line 909 ⟶ 1,406:
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|
0.
{{Money|120}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]
Line 920 ⟶ 1,417:
Sell Price changes to {{Money|4,666}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 250; 300; 1500; 4000; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|40}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.7 || 1.2 || 6 || {{Money|40}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1.2 || 12 || {{Money|120}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.3 || 0.85 || 12 || {{Money|180}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''7 April 2023 – Mission Quests Update (5 April 2024)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}<ref>Prior to the 21st of December 2023, it had no cost and was instead given out for free.</ref>
|Category = Advanced
|Cost = {{Money|550}}
|Footprint =
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,047 ⟶ 1,486:
==Upgrades==
{{Upgrade|
1.
Sell Price changes to {{Money|266}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,061 ⟶ 1,500:
Sell Price changes to {{Money|366}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,071 ⟶ 1,510:
Sell Price changes to {{Money|916}}}}
{{Upgrade|
0.
{{Money|35}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,079 ⟶ 1,518:
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|
{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,088 ⟶ 1,527:
Sell Price changes to {{Money|4,750}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 250; 300; 1650; 4000; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|35}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.8 || 1.3 || 6 || {{Money|35}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Wanted Dead Update (30 September 2022) – 7 April 2023'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Map Unlock = [[Badlands II]]
|Category = Advanced
|Cost = {{Money|550}}
|Footprint = Average
Line 1,200 ⟶ 1,581:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,215 ⟶ 1,596:
==Upgrades==
{{Upgrade|
1.
Sell Price changes to {{Money|266}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,229 ⟶ 1,610:
Sell Price changes to {{Money|366}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,241 ⟶ 1,622:
Sell Price changes to {{Money|916}}}}
{{Upgrade|
0.
{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,249 ⟶ 1,630:
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|
{{Money|80}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,258 ⟶ 1,639:
Sell Price changes to {{Money|4,750}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 250; 300; 1650; 4000; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.6 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|100}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Footprint = Average
Line 1,371 ⟶ 1,692:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,379 ⟶ 1,700:
}}
==Upgrades==
{{Upgrade|
1.
Sell Price changes to {{Money|300}}}}
{{Upgrade|
Sell Price changes to {{Money|400}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,397 ⟶ 1,718:
Sell Price changes to {{Money|816}}}}
{{Upgrade|
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|
0.
Sell Price changes to {{Money|4,733}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 250; 300; 1250; 4250; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Footprint = Average
Line 1,500 ⟶ 1,786:
==Upgrades==
{{Upgrade|
1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,506 ⟶ 1,792:
Sell Price changes to {{Money|300}}}}
{{Upgrade|
Sell Price changes to {{Money|400}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,518 ⟶ 1,804:
Sell Price changes to {{Money|816}}}}
{{Upgrade|
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,529 ⟶ 1,815:
Sell Price changes to {{Money|4,733}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 250; 300; 1250; 4250; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Footprint = Average
Line 1,622 ⟶ 1,872:
==Upgrades==
{{Upgrade|
4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,628 ⟶ 1,878:
Sell Price changes to {{Money|300}}}}
{{Upgrade|
Sell Price changes to {{Money|400}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,640 ⟶ 1,890:
Sell Price changes to {{Money|816}}}}
{{Upgrade|
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,651 ⟶ 1,901:
Sell Price changes to {{Money|4,733}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 250; 300; 1250; 4250; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 1 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 5 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
Line 1,744 ⟶ 1,958:
==Upgrades==
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,750 ⟶ 1,964:
Sell Price changes to {{Money|333}}}}
{{Upgrade|
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|508}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,763 ⟶ 1,977:
Sell Price changes to {{Money|958}}}}
{{Upgrade|
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,769 ⟶ 1,983:
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,781 ⟶ 1,995:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''11 February 2020 – Smaller {{=}} Bigger Update (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
Line 1,872 ⟶ 2,053:
==Upgrades==
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,878 ⟶ 2,059:
Sell Price changes to {{Money|333}}}}
{{Upgrade|
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|508}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,891 ⟶ 2,072:
Sell Price changes to {{Money|958}}}}
{{Upgrade|
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,897 ⟶ 2,078:
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,907 ⟶ 2,088:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
Line 1,991 ⟶ 2,146:
==Upgrades==
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,997 ⟶ 2,152:
Sell Price changes to {{Money|333}}}}
{{Upgrade|
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|508}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,010 ⟶ 2,165:
Sell Price changes to {{Money|958}}}}
{{Upgrade|
1 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,016 ⟶ 2,171:
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,026 ⟶ 2,181:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – 12 January 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
Line 2,110 ⟶ 2,239:
==Upgrades==
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,116 ⟶ 2,245:
Sell Price changes to {{Money|333}}}}
{{Upgrade|
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|508}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,129 ⟶ 2,258:
Sell Price changes to {{Money|958}}}}
{{Upgrade|
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,135 ⟶ 2,264:
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,145 ⟶ 2,274:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 30%. Lasts 10 seconds.}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.3)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''14 July 2019 – MEGA Update (13 October 2019)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|650}}
|Footprint = Average
Line 2,229 ⟶ 2,332:
==Upgrades==
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,235 ⟶ 2,338:
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 |Cost
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|381}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,248 ⟶ 2,351:
Sell Price changes to {{Money|718}}}}
{{Upgrade|
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,254 ⟶ 2,357:
Sell Price changes to {{Money|1,781}}}}
{{Upgrade|
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,264 ⟶ 2,367:
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''29 June 2019 – 14 July 2019'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|500}}
|Footprint = Average
Line 2,348 ⟶ 2,425:
==Upgrades==
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,354 ⟶ 2,431:
Sell Price changes to {{Money|212}}}}
{{Upgrade|Upgrade Title = Level 2 |Cost
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|343}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,367 ⟶ 2,444:
Sell Price changes to {{Money|681}}}}
{{Upgrade|
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,373 ⟶ 2,450:
Sell Price changes to {{Money|1,743}}}}
{{Upgrade|
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,383 ⟶ 2,460:
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 1 || $R$ || $R$ || 2 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 2 || $R$ || $R$ || 4 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 3 || $R$ || $R$ || 8 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 4 || $R$ || $R$ || 16 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 5 || $R$ || $R$ || 7 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|}
</
</center>
</div>
</div>
|Golden
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class{{=}}"ContainerColumn mw-collapsible
<center>
==Base
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>
|Footprint = Average<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>
Line 2,462 ⟶ 2,511:
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
Line 2,470 ⟶ 2,519:
}}
==Upgrades==
{{Upgrade|
1.
Sell Price changes to {{Money|320}}}}
{{Upgrade|
Sell Price changes to {{Money|445}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,488 ⟶ 2,537:
Sell Price changes to {{Money|966}}}}
{{Upgrade|
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|
0.
Sell Price changes to {{Money|5,862}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 312; 375; 1562; 5312; 9375
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average<ref name="CashShot"/>
Line 2,591 ⟶ 2,604:
==Upgrades==
{{Upgrade|
1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,597 ⟶ 2,610:
Sell Price changes to {{Money|320}}}}
{{Upgrade|
Sell Price changes to {{Money|445}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,609 ⟶ 2,622:
Sell Price changes to {{Money|966}}}}
{{Upgrade|
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,620 ⟶ 2,633:
Sell Price changes to {{Money|5,862}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 312; 375; 1562; 5312; 9375
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average<ref name="CashShot"/>
Line 2,713 ⟶ 2,690:
==Upgrades==
{{Upgrade|
4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,719 ⟶ 2,696:
Sell Price changes to {{Money|320}}}}
{{Upgrade|
Sell Price changes to {{Money|445}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,731 ⟶ 2,708:
Sell Price changes to {{Money|966}}}}
{{Upgrade|
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|
+2.3 Range [[File:Range Icon.png|20px|Range]]
Line 2,744 ⟶ 2,721:
Sell Price changes to {{Money|5,862}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 312; 375; 1562; 5312; 9375
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 1 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 6 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 20.7 || $DPS$ || {{Money|$CE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
Line 2,837 ⟶ 2,778:
==Upgrades==
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,843 ⟶ 2,784:
Sell Price changes to {{Money|362}}}}
{{Upgrade|
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|581}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,856 ⟶ 2,797:
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,862 ⟶ 2,803:
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,874 ⟶ 2,815:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''11 February 2020 – Smaller {{=}} Bigger Update (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
Line 2,965 ⟶ 2,873:
==Upgrades==
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 2,971 ⟶ 2,879:
Sell Price changes to {{Money|362}}}}
{{Upgrade|
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|581}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,984 ⟶ 2,892:
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 2,990 ⟶ 2,898:
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 3,000 ⟶ 2,908:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|}
</
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
Line 3,084 ⟶ 2,966:
==Upgrades==
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 3,090 ⟶ 2,972:
Sell Price changes to {{Money|362}}}}
{{Upgrade|
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|581}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,103 ⟶ 2,985:
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 3,109 ⟶ 2,991:
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 3,119 ⟶ 3,001:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.65 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|}
</
</center>
</div>
</div>
==Notes==
| |||