Editing Cowboy
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 8: | Line 8: | ||
|role = Offense |
|role = Offense |
||
|placement = Ground |
|placement = Ground |
||
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]] |
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]6 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]10 ([[PVP]]) |
||
|basecost = {{Money| |
|basecost = {{Money|450}} |
||
|basesellingprice = {{Money| |
|basesellingprice = {{Money|150}} |
||
|basedamage = [[File:Damage Icon.png|20px|Damage]] |
|basedamage = [[File:Damage Icon.png|20px|Damage]]2 |
||
|damagetype = Single |
|damagetype = Single |
||
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]] |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.575 |
||
|baserange = [[File:Range Icon.png|20px|Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]15 |
||
|baseincome = {{Money| |
|baseincome = {{Money|20}} |
||
|hidden_detection = {{Attr|Hidden|Level |
|hidden_detection = {{Attr|Hidden|Level 2+}} |
||
|lead_detection = N/A |
|lead_detection = N/A |
||
|flying_detection = N/A |
|flying_detection = N/A |
||
| Line 25: | Line 25: | ||
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4 |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|pvp_damagetype = Single |
|pvp_damagetype = Single |
||
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
||
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14 |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14 |
||
|pvp_baseincome = {{Money|50}} |
|pvp_baseincome = {{Money|50}} |
||
| Line 59: | Line 59: | ||
The '''Cowboy''' is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match. |
The '''Cowboy''' is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match. |
||
The '''Cowboy''' has a placement limit of |
The '''Cowboy''' has a placement limit of six per player. This is increased to ten in [[PVP]] mode. |
||
==Upgrades== |
==Upgrades== |
||
{{PVPTabber |
{{PVPTabber |
||
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money| |
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.575 > 0.475 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
|||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
| ⚫ | |||
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
||
| ⚫ | |||
| ⚫ | |||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|1,483}}}} |
||
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money| |
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.625 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{Money|75}} > {{Money|150}} Income [[File:Cash Icon.png|20px|Income]] |
|||
| ⚫ | |||
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]] |
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]] |
||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|3,316}}}} |
||
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money| |
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|12,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
{{Money| |
{{Money|150}} > {{Money|250}} Income [[File:Cash Icon.png|20px|Income]] |
||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|7,483}}}} |
||
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
||
1 > 0. |
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
||
| Line 125: | Line 127: | ||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 137: | Line 139: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]] |
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]] |
||
| Line 145: | Line 147: | ||
Sell Price changes to {{Money|2,250}}}} |
Sell Price changes to {{Money|2,250}}}} |
||
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = + |
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
||
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]] |
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]] |
||
| Line 153: | Line 155: | ||
}} |
}} |
||
== |
==Stats Table== |
||
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
||
| Line 159: | Line 161: | ||
<var> |
<var> |
||
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
||
$CE$ = Total |
$CE$ = Total Price / DPS |
||
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
||
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
||
$COST$ = |
$FNC-COST$ = 450; 150; 850; 3000; 5500; 12500 |
||
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000 |
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000 |
||
$ |
$FNC-DETECTION$ = 2; ; |
||
$FNC-PVP-DETECTION$ = 3; ; |
|||
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed |
|||
$ |
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
||
$ |
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990 |
||
$FNC-ROFBUG$ = Firerate |
|||
$FSE-META$ = Advanced; File:WDDefaultCowboyIcon.png |
|||
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
||
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
||
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 179: | Line 180: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level |
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
||
|- |
|- |
||
| 0 || {{Money|$ |
| 0 || {{Money|$TP$}} || 2 || 0.55 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 2 || 0.45 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 4 || 0.45 || 1.25 || 6 || {{Money|40}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 14 || 0.6 || 1 || 6 || {{Money|75}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 14 || 0.25 || 1 || 12 || {{Money|150}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 28 || 0.25 || 1 || 12 || {{Money|250}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 197: | Line 198: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level |
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 397: | Line 398: | ||
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]] |
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]] |
||
|[[Shamrock Crate]] |
|[[Shamrock Crate]] |
||
|- |
|||
! |
|||
|[[File:PatrioticCowboyIconIG.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|Patriotic}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Legendary}} |
|||
|- |
|||
!Daily Store Cost |
|||
|{{Coins|10,000}} |
|||
|- |
|||
!Obtained From |
|||
|[[Patriotic Crate]] |
|||
|} |
|} |
||
| Line 418: | Line 404: | ||
**It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout. |
**It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout. |
||
*Early on during the game, you may want to place down multiple Level 0 '''Cowboys''' because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one. |
*Early on during the game, you may want to place down multiple Level 0 '''Cowboys''' because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one. |
||
**However, do note that you may let some high health or [[Hidden (Attribute)|Hidden]] enemies get past, like the [[Fallen Squire]] or [[Fallen Soul]]. Therefore, it may be worth upgrading some '''Cowboys''' to Level |
**However, do note that you may let some high health or [[Hidden (Attribute)|Hidden]] enemies get past, like the [[Fallen Squire]] or [[Fallen Soul]]. Therefore, it may be worth upgrading some '''Cowboys''' to Level 2 for its greater DPS and hidden detection. |
||
*The '''Cowboy''' can generate a set amount of money every sixth shot, starting at Level 0. |
*The '''Cowboy''' can generate a set amount of money every sixth shot, starting at Level 0. |
||
**However, this does not give as much cash compared to the [[Farm]] early on. If you intend to replace [[Farm]] with the '''Cowboy''', be aware of this. |
**However, this does not give as much cash compared to the [[Farm]] early on. If you intend to replace [[Farm]] with the '''Cowboy''', be aware of this. |
||
| Line 425: | Line 411: | ||
***The amount of cash earned can be increased even further with [[Commander]]'s [[Firerate Buff]]. |
***The amount of cash earned can be increased even further with [[Commander]]'s [[Firerate Buff]]. |
||
***The [[DJ Booth]] can reduce the '''Cowboy's''' upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites. |
***The [[DJ Booth]] can reduce the '''Cowboy's''' upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites. |
||
****Though, it |
****Though, it's best to keep the [[DJ Booth]] set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like [[Polluted Wasteland II]], this tactic is usually not needed |
||
*Enemies summoned by other enemies or sent by players do not count for cash shot. |
*Enemies summoned by other enemies or sent by players do not count for cash shot. |
||
**However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the [[Slime]] from the [[Slime (Attribute)|Slime]], or enemies converted in a way that makes them look like a summoned enemy, such as [[Corpse (Attribute)|Corpses]]. |
**However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the [[Slime]] from the [[Slime (Attribute)|Slime]], or enemies converted in a way that makes them look like a summoned enemy, such as [[Corpse (Attribute)|Corpses]]. |
||
| Line 482: | Line 468: | ||
**Statistical changes: |
**Statistical changes: |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.35">1.05 > 0.7</abbr>. to <abbr title="-0.45">1.05 > 0.6</abbr>. |
||
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
||
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}. |
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}. |
||
| Line 502: | Line 488: | ||
****Cost decreased from {{Money|350}} to {{Money|250}}. |
****Cost decreased from {{Money|350}} to {{Money|250}}. |
||
****Hidden detection removed. |
****Hidden detection removed. |
||
****Firerate changed from 1.7 to |
****Firerate changed from 1.7 to <abbr title="-0.2">1.53 > 1.33</abbr>. |
||
****Renamed from ''Improved Handling'' to ''Quick Shot''. |
****Renamed from ''Improved Handling'' to ''Quick Shot''. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|525}} to {{Money|300}}. |
****Cost decreased from {{Money|525}} to {{Money|300}}. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.45">1.7 > 1.25</abbr> to 1.33. |
||
****Cash shot of 5 added. |
****Cash shot of 5 added. |
||
****Renamed from ''Wanted'' to ''Gold Shot''. |
****Renamed from ''Wanted'' to ''Gold Shot''. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}. |
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.2">1.25 > 1.05</abbr> to 1.33. |
||
****Hidden detection added. |
****Hidden detection added. |
||
****Renamed from ''Bandito'' to ''Dualing Instincts''. |
****Renamed from ''Bandito'' to ''Dualing Instincts''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage decreased from +8 to +0. |
****Damage decreased from +8 to +0. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.45">1.05 > 0.6</abbr> to <abbr title="-0.65">1.33 > 0.68</abbr>. |
||
****Renamed from ''Dual Wield'' to ''Double Tap''. |
****Renamed from ''Dual Wield'' to ''Double Tap''. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Damage increased from -9 to +11. |
****Damage increased from -9 to +11. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.4">0.6 > 0.2</abbr> to <abbr title="-0.15">0.68 > 0.53</abbr>. |
||
****''The Wildest of the West'' ability removed. |
****''The Wildest of the West'' ability removed. |
||
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''. |
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''. |
||
| Line 535: | Line 521: | ||
****Firerate decreased from 1.53 to 1.525. |
****Firerate decreased from 1.53 to 1.525. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.2">1.53 > 1.33</abbr> to <abbr title="-0.2">1.525 > 1.325</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.65">1.33 > 0.68</abbr> to <abbr title="-0.65">1.325 > 0.675</abbr>. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.68 > 0.53</abbr> to <abbr title="-0.1">0.68 > 0.525</abbr>. |
||
*'''17 April 2022''' - [[v1.2.0]] |
*'''17 April 2022''' - [[v1.2.0]] |
||
**{{Bugfix}} Cash trails are now visible to everyone. |
**{{Bugfix}} Cash trails are now visible to everyone. |
||
| Line 561: | Line 547: | ||
****Generates {{Money|25}} instead of a random amount which increases with each wave. |
****Generates {{Money|25}} instead of a random amount which increases with each wave. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.2">1.525 > 1.325</abbr> to <abbr title="-0.2">1.025 > 0.825</abbr>. |
||
****Renamed from ''Quick Shot'' to ''Steady Hand''. |
****Renamed from ''Quick Shot'' to ''Steady Hand''. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 571: | Line 557: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|1,250}} to {{Money|1,650}}. |
****Cost increased from {{Money|1,250}} to {{Money|1,650}}. |
||
****Firerate changed from 1.325 to |
****Firerate changed from 1.325 to <abbr title="-0.2">0.825 > 0.625</abbr>. |
||
****Spin Time now changes from 1.7 > 1.3. |
****Spin Time now changes from 1.7 > 1.3. |
||
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''. |
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''. |
||
| Line 577: | Line 563: | ||
****Cost decreased from {{Money|4,250}} to {{Money|4,000}}. |
****Cost decreased from {{Money|4,250}} to {{Money|4,000}}. |
||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.65">1.325 > 0.675</abbr> to <abbr title="-0.25">0.625 > 0.375</abbr>. |
||
****Income now changes from {{Money|50}} > {{Money|80}}. |
****Income now changes from {{Money|50}} > {{Money|80}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Damage decreased from +11 to +10. |
****Damage decreased from +11 to +10. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.675 > 0.525</abbr> to 0.375. |
||
****Income now changes from {{Money|80}} > {{Money|100}}. |
****Income now changes from {{Money|80}} > {{Money|100}}. |
||
****Spin Time now changes from 1.3 > 1. |
****Spin Time now changes from 1.3 > 1. |
||
| Line 608: | Line 594: | ||
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}. |
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.2">0.825 > 0.625</abbr> to 0.825. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">0.625 > 0.355</abbr> to <abbr title="-0.45">0.825 > 0.375</abbr>. |
||
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}. |
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
| Line 637: | Line 623: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}. |
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}. |
||
****Firerate changed from 0.825 to |
****Firerate changed from 0.825 to <abbr title="-0.1">0.825 > 0.725</abbr>. |
||
****Spin time changed from |
****Spin time changed from <abbr title="-0.4">1.7 > 1.3</abbr> to <abbr title="-0.5">1.7 > 1.2</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.45">0.825 > 0.375</abbr> to <abbr title="-0.35">0.625 > 0.375</abbr>. |
||
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}. |
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}. |
||
****Cash shot changed from 6 to 6 > 12. |
****Cash shot changed from 6 to 6 > 12. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|120}} > {{Money|180}}. |
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|120}} > {{Money|180}}. |
||
****Firerate changed from 0.375 to |
****Firerate changed from 0.375 to <abbr title="-0.05">0.375 > 0.325</abbr>. |
||
****Spin time changed from |
****Spin time changed from <abbr title="-0.3">1.3 > 1</abbr> to <abbr title="-0.35">1.2 > 0.85</abbr>. |
||
*'''10 May 2024''' - [[v1.21.0]] |
*'''10 May 2024''' - [[v1.21.0]] |
||
**Description changed from: ''There ain't enough room for the two of us pardner... Gain cash every 5th shot.'' to ''There ain't enough room for the two of us pardner... Gain cash every 6th shot.'' |
**Description changed from: ''There ain't enough room for the two of us pardner... Gain cash every 5th shot.'' to ''There ain't enough room for the two of us pardner... Gain cash every 6th shot.'' |
||
| Line 697: | Line 683: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost decreased from {{Money|250}} to {{Money|150}}. |
****Cost decreased from {{Money|250}} to {{Money|150}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.2">1.025 > 0.825</abbr> to <abbr title="-0.25">1.025 > 0.775</abbr> |
||
****Range decreased from +3 to +0. |
****Range decreased from +3 to +0. |
||
****Spin time changed from 1.7 to 1.5 > 1.25. |
****Spin time changed from 1.7 to 1.5 > 1.25. |
||
| Line 707: | Line 693: | ||
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}. |
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}. |
||
****Damage decreased from +4 to +3. |
****Damage decreased from +4 to +3. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.825 > 0.725</abbr> to <abbr title="-0.25">0.775 > 0.525</abbr>. |
||
****Spin time changed from 1.7 > 1.2 to 1.25 > 1. |
****Spin time changed from 1.7 > 1.2 to 1.25 > 1. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|4,000}} to {{Money|3,000}}. |
****Cost decreased from {{Money|4,000}} to {{Money|3,000}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.35">0.725 > 0.375</abbr> to <abbr title="-0.25">0.525 > 0.275</abbr>. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
||
| Line 718: | Line 704: | ||
****Cost decreased from {{Money|7,500}} to {{Money|5,250}}. |
****Cost decreased from {{Money|7,500}} to {{Money|5,250}}. |
||
****Damage decreased from +10 to +7. |
****Damage decreased from +10 to +7. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.375 > 0.325</abbr> to 0.275. |
||
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}. |
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}. |
||
*'''18 June 2025''' - [[v1.67.0|v1.67.6]] |
*'''18 June 2025''' - [[v1.67.0|v1.67.6]] |
||
| Line 732: | Line 718: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|150}} to {{Money|200}}. |
****Cost increased from {{Money|150}} to {{Money|200}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">1.025 > 0.775</abbr> to <abbr title="-0.25">1.275 > 1.025</abbr>. |
||
****Range increased from +0 to +0.5. |
****Range increased from +0 to +0.5. |
||
****Spin time changed from |
****Spin time changed from <abbr title="-0.25">1.5 > 1.25</abbr> to <abbr title="-0.25">1.25 > 1</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|550}} to {{Money|500}}. |
****Cost decreased from {{Money|550}} to {{Money|500}}. |
||
| Line 742: | Line 728: | ||
****Cost increased from {{Money|1,500}} to {{Money|2,000}}. |
****Cost increased from {{Money|1,500}} to {{Money|2,000}}. |
||
****Damage increased from +3 to +4. |
****Damage increased from +3 to +4. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">0.775 > 0.525</abbr> to <abbr title="-0.4">1.025 > 0.625</abbr>. |
||
****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}. |
****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}. |
||
****Spin time changed from |
****Spin time changed from <abbr title="-0.25">1.25 > 1</abbr> to <abbr title="-0.25">1 > 0.75</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|3,000}} to {{Money|3,825}}. |
****Cost increased from {{Money|3,000}} to {{Money|3,825}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">0.525 > 0.275</abbr> to <abbr title="-0.3">0.625 > 0.325</abbr>. |
||
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}. |
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
| Line 759: | Line 745: | ||
****Income increased from {{Money|45}} to {{Money|50}}. |
****Income increased from {{Money|45}} to {{Money|50}}. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">1.275 > 1.025</abbr> to <abbr title="-0.2">1.025 > 0.825</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Income changed from {{Money|45}} > {{Money|55}} to {{Money|50}} > {{Money|60}}. |
****Income changed from {{Money|45}} > {{Money|55}} to {{Money|50}} > {{Money|60}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.4">1.025 > 0.625</abbr> to <abbr title="-0.3">0.825 > 0.525</abbr>. |
||
****Income changed from {{Money|55}} > {{Money|65}} to {{Money|60}} > {{Money|75}}. |
****Income changed from {{Money|55}} > {{Money|65}} to {{Money|60}} > {{Money|75}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|3,825}} to {{Money|3,500}}. |
****Cost decreased from {{Money|3,825}} to {{Money|3,500}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.3">0.625 > 0.325</abbr> to <abbr title="-0.25">0.525 > 0.275</abbr>. |
||
****Income changed from {{Money|65}} > {{Money|125}} to {{Money|75}} > {{Money|175}}. |
****Income changed from {{Money|65}} > {{Money|125}} to {{Money|75}} > {{Money|175}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
| Line 792: | Line 778: | ||
****Income decreased from {{Money|30}} to {{Money|20}}. |
****Income decreased from {{Money|30}} to {{Money|20}}. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">1.025 > 0.775</abbr> to <abbr title="-0.1">0.625 > 0.525</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|550}} to {{Money|450}}. |
****Cost decreased from {{Money|550}} to {{Money|450}}. |
||
| Line 800: | Line 786: | ||
****Cost increased from {{Money|1,500}} to {{Money|2,400}}. |
****Cost increased from {{Money|1,500}} to {{Money|2,400}}. |
||
****Damage increased from +3 to +11. |
****Damage increased from +3 to +11. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">0.775 > 0.525</abbr> to <abbr title="+0.3">0.525 > 0.825</abbr>. |
||
****Income changed from {{Money|50}} to {{Money|30}} > {{Money|65}}. |
****Income changed from {{Money|50}} to {{Money|30}} > {{Money|65}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|3,000}} to {{Money|4,600}}. |
****Cost increased from {{Money|3,000}} to {{Money|4,600}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">0.525 > 0.275</abbr> to <abbr title="-0.45">0.825 > 0.375</abbr>. |
||
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|135}}. |
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|135}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost increased from {{Money|5,250}} to {{Money|8,500}}. |
****Cost increased from {{Money|5,250}} to {{Money|8,500}}. |
||
****Damage increased from +7 to +8. |
****Damage increased from +7 to +8. |
||
****Firerate changed from 0.275 to |
****Firerate changed from 0.275 to <abbr title="-0.1">0.375 > 0.275</abbr>. |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}. |
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}. |
||
| Line 820: | Line 806: | ||
****Firerate decreaased from 0.625 to 0.575. |
****Firerate decreaased from 0.625 to 0.575. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.625 > 0.525</abbr> to <abbr title="-0.1">0.5758 > 0.475</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|450}} to {{Money|850}}. |
****Cost increased from {{Money|450}} to {{Money|850}}. |
||
| Line 829: | Line 815: | ||
****Cost increased from {{Money|2,400}} to {{Money|3,000}}. |
****Cost increased from {{Money|2,400}} to {{Money|3,000}}. |
||
****Damage decreased from +11 to +10. |
****Damage decreased from +11 to +10. |
||
****Firerate changed from |
****Firerate changed from <abbr title="+0.3">0.525 > 0.825</abbr> to <abbr title="+0.15">0.475 > 0.625</abbr>. |
||
****Income changed from {{Money|30}} > {{Money|65}} to {{Money|40}} > {{Money|75}}. |
****Income changed from {{Money|30}} > {{Money|65}} to {{Money|40}} > {{Money|75}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|4,600}} to {{Money|5,500}}. |
****Cost increased from {{Money|4,600}} to {{Money|5,500}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.45">0.825 > 0.525</abbr> to <abbr title="-0.35">0.625 > 0.275</abbr>. |
||
****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
||
****Income changed from {{Money|65}} > {{Money|135}} to {{Money|75}} > {{Money|150}}. |
****Income changed from {{Money|65}} > {{Money|135}} to {{Money|75}} > {{Money|150}}. |
||
| Line 839: | Line 825: | ||
****Cost increased from {{Money|8,500}} to {{Money|12,500}}. |
****Cost increased from {{Money|8,500}} to {{Money|12,500}}. |
||
****Damage increased from +8 to +14. |
****Damage increased from +8 to +14. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.375 > 0.275</abbr> to 0.375. |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}. |
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}. |
||
| Line 849: | Line 835: | ||
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]] |
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]] |
||
**Gamepass price increased from {{Robux|340}} to {{Robux|272}}. |
**Gamepass price increased from {{Robux|340}} to {{Robux|272}}. |
||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Placement limit increased from 6 to 12 in regular modes. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|450}} to {{Money|550}}. |
|||
****Damage increased from 2 to 3. |
|||
****Firerate increased for 0.575 to 1. |
|||
****Range decreased from 15 to 13. |
|||
****Income increased from {{Money|20}} to {{Money|30}}. |
|||
****Spin time increased from 1.5 to 2. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|150}} to {{Money|200}}. |
|||
****Firerate increased for {{Tooltip|0.575 > 0.475|-0.1}} to {{Tooltip|1 > 0.9|-0.1}}. |
|||
****Range increased from +0 to +2. |
|||
****Spin time changed from 1.5 > 1.25 to 2 > 1.25. |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|850}} to {{Money|600}}. |
|||
****Range decreased from +2 to +0. |
|||
****Income changed from {{Money|20}} > {{Money|40}} to {{Money|30}} > {{Money|50}}. |
|||
****Hidden detection removed, moved to Level 3. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}. |
|||
****Damage decreased from +10 to +5. |
|||
****Firerate changed from {{Tooltip|0.475 > 0.625|+0.15}} to {{Tooltip|0.9 > 0.6|-0.3}}. |
|||
****Range decreased from +2.5 to +2. |
|||
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|45}}. |
|||
****Hidden detection added. |
|||
****Name changed from ''Faster Instincts'' to ''Deadly Precision''. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|5,500}} to {{Money|3,000}}. |
|||
****Firerate changed from {{Tooltip|0.625 > 0.275|-0.35}} to {{Tooltip|0.6 > 0.35|-0.25}}. |
|||
****Range increased from +0 to +2.5. |
|||
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|45}} > {{Money|125}}. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|12,000}} to {{Money|7,777}}. |
|||
****Range decreased from +2 to +0. |
|||
****Income changed from {{Money|150}} > {{Money|250}} to {{Money|125}} > {{Money|185}}. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate increased for 1.025 to 1. |
|||
***'''Level 1''' |
|||
****Firerate increased for {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|1 > 0.8|-0.2}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.825 > 0.525|-0.3}} to {{Tooltip|0.8 > 0.5|-0.3}}. |
|||
***'''Level 4''' |
|||
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.5 > 0.25|-0.25}}. |
|||
***'''Level 5''' |
|||
****Damage decreased from +8 to +6. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Patriotic}} |
|||
*'''17 July 2026''' - [[v2.3.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Level 3''' |
|||
****Income changed from {{Money|50}} > {{Money|45}} to {{Money|50}}. |
|||
***'''Level 4''' |
|||
****Income changed from {{Money|45}} > {{Money|125}} to {{Money|50}} > {{Money|125}}. |
|||
}} |
}} |
||