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{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:OICECryomancerIcon.png|100px]] |Map Unlock = [[Krampus Frosthold]] |Category = Exclusive |Role = Defense |Cost = {{Money|250}} |Footprint = 1.5 |Sell Price = {{Money|83}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]0 |Damage Type = Pierce<br/>Freeze |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]11 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Slowdown Time |Stat1 = [[File:Cooldown Icon.png|20px|Slowdown Time]]2 |Title2 = Slowdown per Hit |Stat2 = [[File:Slowness.png|20px|Slowdown per Hit]]7.5% |Title3 = Max Slowdown |Stat3 = [[File:Slowness.png|20px|Max Slowdown]]15% |Title4 = Defense Melt |Stat4 = {{Defense}}5% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Frosty Gear|Cost = {{Money|200}}| Image = [[File:CryomancerLevel1.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] 2 > 3 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]] 7.5% > 10% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Shot]] 15% > 20% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] Sell Price changes to {{Money|150}}}} {{Upgrade|Level = Level 2|Upgrade Title = Freezing Tanks|Cost = {{Money|935}}|Image = [[File:CryomancerLevel2.png|100px]]|Information = 5% > 7% Defense Melting {{Defense|Defense Melting}} +25 Ammo Enemies take damage when slowed down •3 Tick Damage [[File:Damage Icon.png|20px|Tick Damage]] •1 Tick [[File:Cooldown Icon.png|20px|Tick]] Sell Price changes to {{Money|461}}}} {{Upgrade|Level = Level 3|Upgrade Title = Ice Commando|Cost = {{Money|2,750}}|Image = [[File:CryomancerLevel3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +2 Tick Damage [[File:Damage Icon.png|20px|Tick Damage]] 1.25 > 1.75 Hitbox Width +1 Max Hits 10% > 12.5% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Shot]] 20% > 25% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] 3 > 5 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]] Sell Price changes to {{Money|1,828}}}} {{Upgrade|Level = Level 4|Upgrade Title = Winter's Fury|Cost = {{Money|6,250}}|Image = [[File:CryomancerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +3 Damage [[File:Damage Icon.png|20px|Damage]] +5 Tick Damage [[File:Damage Icon.png|20px|Tick Damage]] 1.75 > 2.25 Hitbox Width +2 Max Hits 2 > 1.25 Reload Time [[File:Cooldown_Icon.png|20px|Reload Time]] 7% > 10% Defense Melting {{Defense|Defense Melting}} +20 Ammo Freezes enemies when slowdown is higher than Max Slowdown •0.75 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|3,461}}}} ==Statistics== {{neow|<nowiki> <var> $IDPS$ = Chill Damage / Tick $DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo)) $CDPS$ = $DPS$ + $IDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $TED$ = Chill Damage * (Slowdown Time / Tick) $COST$ = 250; 200; 935; 2750; 6250 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Frosty Gear; Freezing Tanks; Ice Commando; Winter's Fury $FSE-UPGRADEICON$ = 15686403377; 15686403176; 15686403037; 15686402849 $TREF$ = <ref>At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).</ref> $DREF$ = <ref>DPS assumes the ice flames only hit one enemy.<br>At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.<br>At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Chill Damage !! Firerate !! Tick !! Max Hits !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Defense Melt !! Freeze Time !! Ammo !! Reload Time !! Hitbox Width !! Turning Speed !! Total Elapsed Damage$TREF$ !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 0 || 0.2 || 1 || 3 || 7.5% || 15% || 2 || 5% || N/A || 25 || 2 || 1.25 || 4 || 0 || 11 || 0 || N/A |- | 1 || $R$ || $R$ || 0 || 0 || 0.2 || 1 || 3 || 10% || 20% || 3 || 5% || N/A || 25 || 2 || 1.25 || 4 || 0 || 13.5 || 0 || N/A |- | 2 || $R$ || $R$ || 0 || 3 || 0.2 || 1 || 3 || 10% || 20% || 3 || 7% || N/A || 50 || 2 || 1.25 || 4 || $TED$ || 13.5 || $IDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 5 || 0.2 || 1 || 4 || 12.5% || 25% || 5 || 7% || N/A || 50 || 2 || 1.75 || 4 || $TED$ || 13.5 || $CDPS$<ref>$DPS$ Normal DPS + $IDPS$ Chill DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 6 || 10 || 0.2 || 1 || 6 || 12.5% || 25% || 5 || 10% || 0.75 || 70 || 1.25 || 2.25 || 4 || $TED$ || 15 || $CDPS$<ref>$DPS$ Normal DPS + $IDPS$ Chill DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:OICECryomancerIcon.png|100px]] |Map Unlock = [[Krampus Frosthold]] |Category = Exclusive |Role = Defense |Cost = {{Money|250}} |Footprint = 1.5 |Sell Price = {{Money|83}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]0 |Damage Type = Pierce<br/>Freeze |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]11 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Slowdown Time |Stat1 = [[File:Cooldown Icon.png|20px|Slowdown Time]]2 |Title2 = Slowdown per Hit |Stat2 = [[File:Slowness.png|20px|Slowdown per Hit]]7.5% |Title3 = Max Slowdown |Stat3 = [[File:Slowness.png|20px|Max Slowdown]]15% |Title4 = Defense Melt |Stat4 = {{Defense}}5% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Frosty Gear|Cost = {{Money|200}}| Image = [[File:CryomancerLevel1.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] 2 > 3 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]] 7.5% > 10% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Shot]] 15% > 20% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] Sell Price changes to {{Money|150}}}} {{Upgrade|Level = Level 2|Upgrade Title = Freezing Tanks|Cost = {{Money|935}}|Image = [[File:CryomancerLevel2.png|100px]]|Information = 5% > 7% Defense Melting {{Defense|Defense Melting}} +25 Ammo Enemies take damage when slowed down •3 Tick Damage [[File:Damage Icon.png|20px|Tick Damage]] •1 Tick [[File:Cooldown Icon.png|20px|Tick]] Sell Price changes to {{Money|461}}}} {{Upgrade|Level = Level 3|Upgrade Title = Ice Commando|Cost = {{Money|2,750}}|Image = [[File:CryomancerLevel3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +2 Tick Damage [[File:Damage Icon.png|20px|Tick Damage]] 1.25 > 1.75 Hitbox Width +1 Max Hits 10% > 12.5% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Shot]] 20% > 25% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] 3 > 5 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]] Sell Price changes to {{Money|1,828}}}} {{Upgrade|Level = Level 4|Upgrade Title = Winter's Fury|Cost = {{Money|6,250}}|Image = [[File:CryomancerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +3 Damage [[File:Damage Icon.png|20px|Damage]] +5 Tick Damage [[File:Damage Icon.png|20px|Tick Damage]] 1.75 > 2.25 Hitbox Width +2 Max Hits 2 > 1.25 Reload Time [[File:Cooldown_Icon.png|20px|Reload Time]] 7% > 10% Defense Melting {{Defense|Defense Melting}} Freezes enemies when slowdown is higher than Max Slowdown •0.75 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|3,461}}}} ==Statistics== {{neow|<nowiki> <var> $IDPS$ = Chill Damage / Tick $DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo)) $CDPS$ = $DPS$ + $IDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $TED$ = Chill Damage * (Slowdown Time / Tick) $COST$ = 250; 200; 935; 2750; 6250 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Frosty Gear; Freezing Tanks; Ice Commando; Winter's Fury $FSE-UPGRADEICON$ = 15686403377; 15686403176; 15686403037; 15686402849 $TREF$ = <ref>At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).</ref> $DREF$ = <ref>DPS assumes the ice flames only hit one enemy.<br>At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.<br>At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Chill Damage !! Firerate !! Tick !! Max Hits !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Defense Melt !! Freeze Time !! Ammo !! Reload Time !! Hitbox Width !! Turning Speed !! Total Elapsed Damage$TREF$ !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 0 || 0.2 || 1 || 3 || 7.5% || 15% || 2 || 5% || N/A || 25 || 2 || 1.25 || 4 || 0 || 11 || 0 || N/A |- | 1 || $R$ || $R$ || 0 || 0 || 0.2 || 1 || 3 || 10% || 20% || 3 || 5% || N/A || 25 || 2 || 1.25 || 4 || 0 || 13.5 || 0 || N/A |- | 2 || $R$ || $R$ || 0 || 3 || 0.2 || 1 || 3 || 10% || 20% || 3 || 7% || N/A || 50 || 2 || 1.25 || 4 || $TED$ || 13.5 || $IDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 5 || 0.2 || 1 || 4 || 12.5% || 25% || 5 || 7% || N/A || 50 || 2 || 1.75 || 4 || $TED$ || 13.5 || $CDPS$<ref>$DPS$ Normal DPS + $IDPS$ Chill DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 6 || 10 || 0.2 || 1 || 6 || 12.5% || 25% || 5 || 10% || 0.75 || 50 || 1.25 || 2.25 || 4 || $TED$ || 15 || $CDPS$<ref>$DPS$ Normal DPS + $IDPS$ Chill DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Krampus' Revenge Update (21 December 2023) – Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:OICECryomancerIcon.png|100px]] |Map Unlock = [[Krampus Frosthold]] |Category = Exclusive |Role = Defense |Cost = {{Money|300}} |Footprint = 1.5 |Sell Price = {{Money|100}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]0 |Damage Type = Pierce<br/>Freeze |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Slowdown Time |Stat1 = [[File:Cooldown Icon.png|20px|Slowdown Time]]2 |Title2 = Slowdown per Hit |Stat2 = [[File:Slowness.png|20px|Slowdown per Hit]]5% |Title3 = Max Slowdown |Stat3 = [[File:Slowness.png|20px|Max Slowdown]]50% |Title4 = Defense Melt |Stat4 = {{Defense}}10% }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Frosty Gear|Cost = {{Money|250}}| Image = [[File:CryomancerLevel1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +10 Ammo 50% > 65% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Freezing Tanks|Cost = {{Money|935}}|Image = [[File:CryomancerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +30 Ammo Enemies take damage when slowed down •1 Tick Damage [[File:Damage Icon.png|20px|Tick Damage]] •0.25 Tick [[File:Cooldown Icon.png|20px|Tick]] Sell Price changes to {{Money|495}}}} {{Upgrade|Level = Level 3|Upgrade Title = Ice Commando|Cost = {{Money|4,000}}|Image = [[File:CryomancerLevel3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] 1.25 > 1.75 Hitbox Width 5% > 10% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Shot]] 2 > 6 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]] Sell Price changes to {{Money|1,828}}}} {{Upgrade|Level = Level 4|Upgrade Title = Winter's Fury|Cost = {{Money|9,500}}|Image = [[File:CryomancerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Tick Damage [[File:Damage Icon.png|20px|Tick Damage]] 1.75 > 2 Hitbox Width +3 Max Hits Freezes enemies when slowdown is higher than Max Slowdown •2 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|4,995}}}} ==Statistics== {{neow|<nowiki> <var> $IDPS$ = Chill Damage / Tick $DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo)) $CDPS$ = $DPS$ + $IDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $TED$ = Chill Damage * (Slowdown Time / Tick) $COST$ = 300; 250; 935; 4000; 9500 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Frosty Gear; Freezing Tanks; Ice Commando; Winter's Fury $FSE-UPGRADEICON$ = 15686403377; 15686403176; 15686403037; 15686402849 $FNC-ROFBUG$ = Firerate $TREF$ = <ref>At Level 2+ Total Elapsed Damage is calculated as Chill Damage × (Slowdown Time ÷ Tick).</ref> $DREF$ = <ref>DPS assumes the ice flames only hit one enemy.<br>At Level 2+, Ice DPS is calculated as Chill Damage ÷ Tick.<br>At Level 3+ DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Ice DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Chill Damage !! Firerate !! Tick !! Max Hits !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Defense Melt !! Freeze Time !! Ammo !! Reload Time !! Hitbox Width !! Turning Speed !! Total Elapsed Damage$TREF$ !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 0 || 0.2 || 0.25 || 3 || 5% || 50% || 2 || 10% || N/A || 40 || 2 || 1.25 || 4 || 0 || 10 || 0 || N/A |- | 1 || $R$ || $R$ || 0 || 0 || 0.2 || 0.25 || 3 || 5% || 65% || 2 || 10% || N/A || 50 || 2 || 1.25 || 4 || 0 || 12 || 0 || N/A |- | 2 || $R$ || $R$ || 0 || 1 || 0.2 || 0.25 || 3 || 5% || 65% || 2 || 10% || N/A || 80 || 2 || 1.25 || 4 || $TED$ || 13.5 || $IDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 1 || 1 || 0.2 || 0.25 || 3 || 10% || 65% || 6 || 10% || N/A || 80 || 2 || 1.75 || 4 || $TED$ || 13.5 || $CDPS$<ref>$DPS$ Normal DPS + $IDPS$ Chill DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 2 || 3 || 0.2 || 0.25 || 6 || 10% || 65% || 6 || 10% || 2 || 80 || 2 || 2 || 4 || $TED$ || 15 || $CDPS$<ref>$DPS$ Normal DPS + $IDPS$ Chill DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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