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==Mechanics== [[file:CursesVoteUI.png|200px|thumb|'''Curses''' selection vote]] In Hard Mode of [[Null & Void Event]], at the start of certain waves, the screen would display 3 curses for players to vote and select, with a 60 seconds voting duration. After all players vote, the duration shortens to 3 seconds. The curse with the most votes would be applied for the rest of the game. Waves needed for each nights for the curses selection to be chosen were as below: *(Night 1) [[Outpost 16]]: 5 waves *(Night 2) [[Banlands]]: 5 waves *(Night 3) [[Blind Faith]]: 6 waves {{Curse |name = [[Justice]] |icon = JusticeCurse.png |info = Towers gain a 10% damage boost when the player has 25% of their total health left |description = }} {{Curse |name = [[The Fool]] |icon = TheFoolCurse.png |info = You have 1 HP, Gain 10% more eco from wave bounuses{{sic}} |description = }} {{Curse |name = [[The Moon]] |icon = TheMoonCurse.png |info = Enemies all gain hidden modifier, towers gain a 10% boost to range |description = }} {{Curse |name = [[The Tower]] |icon = TheTowerCurse.png |info = Debuffs applied to towers last 50% longer, debuffs applied from towers have a 10% longer duration. |description = }} {{Curse |name = [[The Star]] |icon = TheStarCurse.png |info = Towers have 5% less range and slower attack cooldown. Players have their total tower limit increased by 10 |description = }} {{Curse |name = [[The Sun]] |icon = TheSunCurse.png |info = Enemies gain stun, freeze, fire immunities. Towers gain access to all detections at the start of the wave. |description = }} {{Curse |name = [[The Chariot]] |icon = TheChariotCurse.png |info = Towers gain a 10% cooldown debuff. On the last wave towers gain a 10% damage and cooldown buff. |description = }} {{Curse |name = [[Temperance]] |icon = TemperanceCurse.png |info = Towers gain stun immunity, enemies gain mutation modifier. |description = }} {{Curse |name = [[Death]] |icon = DeathCurse.png |info = Enemies gain bloated and nimble. |description = }}
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