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D00M's Revenge
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==Wave Structure== The formula for calculating wave bonus on each wave is: :<big>({{Money|200}} + ({{Money|75}} × Waves Completed)) ÷ Players</big> You did not get a wave bonus when the wave ??? ended. The waves in '''D00M's Revenge''' follow these timings: {| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%" !Waves !Wave Timer !Skip Time<ref>How long you have to wait before you can skip.</ref> |- |1-20 |1:00 |0:20<ref>Skip at 0:39.</ref> |- |??? |0:00 |N/A |- |🦆 |100:00 |N/A |} Due to the unique nature of '''D00M's Revenge''', the number of enemies that spawn would be extremely hard to count. Additionally, past Wave 20, if the last plot of land was not bought, the game continued in perpetuity. Therefore, the list details the enemy's debut wave and wave dialogue. ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> {| class="wikitable pad-10" style="margin:0 auto; width:100%; text-align:center;" ! style="width:75px;" |Wave ! colspan="2" |[[Commander (Narrator)|Commander]] Dialogue !Enemy Debut |- | rowspan="3" |1 | style="width:75px;" |[[File:Commander Scarred.png|75px]] |Ahhhhhh! Ducks! | rowspan="3" |[[Ducky (D00M's Revenge)|Ducky]] |- | style="width:75px;" |[[File:Commander Scarred.png|75px]] |They're here to ruin our harvest! |- | style="width:75px;" |[[File:Commander Aggresive.png|75px]] |Quick! Defend the center and buy the plots around us! |- |2 | colspan="2" | - | - |- |3 | colspan="2" | - |[[Cool Ducky (D00M's Revenge)|Cool Ducky]] |- |4 | colspan="2" | - | - |- |5 | colspan="2" | - |[[Fat Ducky (D00M's Revenge)|Fat Ducky]] |- |6 | colspan="2" | - | - |- |7 | colspan="2" | - |[[Spy Ducky (D00M's Revenge)|Spy Ducky]] |- |8 | colspan="2" | - |[[Mother Ducky (D00M's Revenge)|Mother Ducky]] |- |9 | colspan="2" | - |[[Flying Ducky (D00M's Revenge)|Flying Ducky]] |- | rowspan="2" |10 | style="width:75px;" |[[File:Commander Aggresive.png|75px]] |Unknown flying object inbound!! | rowspan="2" |[[P3NGU (D00M's Revenge)|P3NGU]] |- | style="width:75px;" |[[File:Commander Scarred.png|75px]] |P3NGU?!? Watch out for his deadly laser attacks! |- |11 | colspan="2" | - |[[Operator Ducky (D00M's Revenge)|Operative Ducky]] |- |12 | colspan="2" | - | - |- |13 | colspan="2" | - |[[Explosive Ducky (D00M's Revenge)|Explosive Ducky]] |- |14 | colspan="2" | - | - |- |15 | colspan="2" | - | - |- |16 | colspan="2" | - |[[Evil Ducky (D00M's Revenge)|Evil Ducky]] |- |17 | colspan="2" | - |[[Long Ducky (D00M's Revenge)|Long Ducky]] |- |18 | colspan="2" | - | - |- |19 | colspan="2" | - | - |- |20 | colspan="2" | - | - |- |??? | colspan="2" | - |[[Ducky Unit (D00M's Revenge)|Ducky Unit]]<ref name="Ducky">Depends if all plots are bought. If not, its first wave appearance is wave ???. If so, its first wave appearance is wave 🦆.</ref> & [[Eggroll]]<ref name="Ducky"/> |- | rowspan="3" |🦆 | style="width:75px;" |[[File:Commander Scarred.png|75px]] |DUCKY D00M!?! | rowspan="3" |[[Ducky Unit (D00M's Revenge)|Ducky Unit]]<ref name="Ducky"/>, [[Eggroll]]<ref name="Ducky"/> & [[Ducky D00M (D00M's Revenge)|Ducky D00M]] |- | style="width:75px;" |[[File:Commander Default Dialogue 2.png|75px]] |This is it! The final stand!.. |- | style="width:75px;" |[[File:Commander Aggresive.png|75px]] |Defend the center by all means necessary! |- ! colspan="4" |Lose Dialogue |- | colspan="2" |[[File:CommaReac1.png|75px]][[File:CommaReac2.png|75px]][[File:CommaReac3.png|75px]] | colspan="2" |One icon and dialogue is randomly chosen upon defeat: •We're toast!<br/>•OOF!<br/>•Mission Failed, we'll get em' next time.<br/>•Not enough numbers!<br/>•Mistakes are just part of the journey..<br/>•We're overrun chief!<br/>•We'll get them next time!<br/>•Don't give up!<br/>•We need back up sergeant!<br/>•We just had our grave dug..<br/>•We have to fall back soldier!<br/>•Oops! Try again!<br/>•The enemies got to the base!<br/>•Strategy is key! |} </div> </div>
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