D00M's Revenge: Difference between revisions

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imported>Gabonnie
imported>Bkind000 Games
 
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</tabber>
|developer = Your_Adversary
|difficulty = [[:Category:Normal Maps|{{Colour|Normal}}]]
|length = ''Main Paths'' - [[:Category:Short Maps|Short]]<br/>''[[P3NGU (D00M's Revenge)|P3NGU]] & [[Ducky D00M (D00M's Revenge)|Ducky D00M]]'' - Endless
|wave_structure = [[:Category:Event Maps|Event (Multiple)]]
|rewards = {{Eggs|350}} & {{Exp|Varied}}<ref>{{Exp|}} was awarded based on how long you survived.</ref>
|mode_type = Duck Hunt
|waves = 21/22<ref>Depends if all plots are bought before wave 20 ends. If not, the total amount of waves is 21. If so, the total amount of waves is 22.</ref>
|level_requirement = None
|starting_cash = {{Money|1,200}}<br/>{{Money|1,300}} (Group Bonus)
|shared_cash = 50%
|music-1 = '''Waves 1-9''' [[File:(Official) Tower Defense Simulator OST - Ducky Boom|thumb|250px|center]]
|music-2 = '''Waves 10-???''' [[File:(Official) Tower Defense Simulator OST - Duck Hunting|thumb|250px|center]]
|music-3 = '''Final Wave ([[Ducky D00M (D00M's Revenge)|Ducky D00M]])''' [[File:(Official) Tower Defense Simulator OST - Duckstep|thumb|250px|center]]
Line 23 ⟶ 24:
 
==Description==
'''D00M's Revenge''' was the event [[Maps|map]] for the [[Duck Hunt Event]]. Like other event maps, this map had a specialized wave structure with special enemies. Players started with {{Money|1,200}} ({{Money|1,300}} if the player joined the Paradoxum Games group) at the start of the game. Upon triumphing, you were awarded {{Eggs|350 Eggs}}. Upon losing on Wave 20, 🦆 or Wave ???, you were awarded {{Eggs|250 Eggs}}. {{Exp|}} was awarded based on how long you survived, regardless of Triumph or Loss. This map used the [[Narrators#Commander (Narrator)|Commander]] as its narrator.
 
The map had passive income. Every 40 seconds, you would gain money which you could use to purchase more towers. It also had purchasable plots. When purchased, it would give the player new cliff or ground spots for the player to place towers on. It also increased your base health and passive income.
Line 30 ⟶ 31:
'''D00M's Revenge''' was a farm themed map. In the middle, there was a stash of lemons, grapes, and bread. The stash gained more food the more health you had. Near the stash, there were multiple plots you could purchase, which could either turn into wooden structures that allowed you to place cliff towers or into ground spots. The outer part of the map was full of grass and trees. There was one road that leads to a cave.
 
Enemies spawned on the outer side of the map, going onto the stash, which was the exit. The [[P3NGU (D00M's Revenge)|P3NGU]] instead appeared from the sky and landed on one of the plots. Both [[P3NGU (D00M's Revenge)|P3NGU]] and [[Ducky D00M (D00M's Revenge)|Ducky D00M]] walked around the plot, never walking into the exit, with the exception of [[Ducky D00M (D00M's Revenge)|Ducky D00M]]'s ''Chainsaw Dash'' ability and [[P3NGU (D00M's Revenge)|P3NGU]] during wave ???.
 
The main part of the map was surrounded by a river and a mountainous terrain.
 
==Story==
After defeating the first [[Ducky D00M (Eggy Island)|Ducky D00M]], his son named [[Nerd Duck (Story)|Nerd Duck]]<ref>{{InlineQuote|[[Ducky D00M (Eggy Island)|Ducky D00M]]'s son is out for revenge and sending an army of ducks to steal your crops!|[[v1.2.0]] in-game update log}}</ref> assembles an army of aquatic avians and creates the second [[Ducky D00M (D00M's Revenge)|Ducky D00M]]. With this newly formed army, he attacks [[T.D.S. Organization]]'s harvest of bread, grapes and lemons. The [[T.D.S. Organization]] defends their harvest and eventually defeats the [[Nerd Duck (Story)|Nerd Duck]].
 
==Rewards==
Line 47 ⟶ 51:
There is also one [[badges|badge]] that you could obtain when playing on this map, which had additional rewards alongside the [[Badges|badge]]. It is:
 
{{Badge
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid; width:99%"
|title = Defeated Ducky D00M!
! style="padding: 10px;" align="center" width=175px |Badge
|description = You successfully stopped Ducky D00M and his army of ducks! Enjoy the plentiful harvest of bread, grapes, and lemons!
! style="padding: 10px;" align="center" |Name & Description
|image = Spring 2022 Badge (Defeated Ducky D00M!).png
! style="padding: 10px;" align="center" |Reward
|obtainable = No
|-
}}
| style="padding: 5px;" align="center" |[[File:Spring 2022 Badge (Defeated Ducky D00M!).png|150px]]
| style="padding: 5px;" align="center" |'''Defeated Ducky D00M!'''<br/>''You successfully stopped Ducky D00M and his army of ducks! Enjoy the plentiful harvest of bread, grapes, and lemons! ''
| style="padding: 5px;" align="center" |None
|}
 
==Plots==
There were in47 total 47purchasable plots thatin youtotal, couldwith purchase.two There are twodifferent types. ofAll plots youincreased couldhealth buy.and Theincome, first plot waswith the plotamount space,depending whereon youcost harvestedand wheat, grapes or lemonstype. TheseThe werefirst cheapertype butexpanded increasedplot your passive incomespace and basecould healthbe byidentified lessas thana thefield secondof plot.wheat, Thesegrapes alsoor gave you new ground space for towerslemons. The second plottype is theprovided cliff space, where you rebuilt towers, on which youand could placebe cliffidentified towers.as Thesea were more expensive, but increased your passive income and base health by more than the first plotplatform. Additionally, enemies and units would not travel onthrough cliff spaces,. regardlessOnly ofthe whetherfirst theytype were bought or not. Only theof plot spaceswill counted towards the Plot objectiveobjectives. There were 38 plot spaces and 9 cliff spaces.
 
You started off with 100 base health and {{Money|0}} passive income, which you could increase by buying plots. When all plots had been purchased, you would have 1910 base health and {{Money|7,050}} passive income.
 
There were four rows of plots, all of which had 12 plots, except the first row, which had 11 plots. Each rowsrow became more expensive than the previous, but provided a higher increase of thein passive income and base health. This list details how much each plot increased the passive income and base health:
 
{| class="wikitable pad-5" style="text-align: center; margin:10px auto; width:700px;"
<center>
! colspan="5" |Plot Spaces
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
|-
!Row
!colspan="5" align="center"|Plot Spaces
!Amount
!Cost
!Passive Income Increase
!Base Health Increase
|-
|1
! align="center" scope="col" style="padding: 5px;" |Row
|9
! align="center" scope="col" style="padding: 5px;" |Amount
|{{Money|100}}
! align="center" scope="col" style="padding: 5px;" |Cost
|{{Money|50}}
! align="center" scope="col" style="padding: 5px;" |Passive Income Increase
|20
! align="center" scope="col" style="padding: 5px;" |Base Health Increase
|-
|2
| align="center" style="padding: 5px;" |1
|9
| align="center" style="padding: 5px;" |9
| align="center" style="padding: 5px;" |{{Money|100500}}
| align="center" style="padding: 5px;" |{{Money|50100}}
|30
| align="center" style="padding: 5px;" |20
|-
|3
| align="center" style="padding: 5px;" |2
|9
| align="center" style="padding: 5px;" |9
| align="center" style="padding: 5px;" |{{Money|1,500}}
| align="center" style="padding: 5px;" |{{Money|100150}}
|40
| align="center" style="padding: 5px;" |30
|-
|4
| align="center" style="padding: 5px;" |3
|11
| align="center" style="padding: 5px;" |9
| align="center" style="padding: 5px;" |{{Money|13,500}}
| align="center" style="padding: 5px;" |{{Money|150250}}
|60
| align="center" style="padding: 5px;" |40
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |11
| align="center" style="padding: 5px;" |{{Money|3,500}}
| align="center" style="padding: 5px;" |{{Money|250}}
| align="center" style="padding: 5px;" |60
|}
 
{| class="wikitable" border="0pad-5" cellspacingstyle="1"text-align: cellpadding="1"center; margin:10px auto; style="width:700px;" align="center"
|-
! colspan="5" align="center"|Cliff Spaces
|-
!Row
! align="center" scope="col" style="padding: 5px;" |Row
!Amount
! align="center" scope="col" style="padding: 5px;" |Amount
!Cost
! align="center" scope="col" style="padding: 5px;" |Cost
! align="center" scope="col" style="padding: 5px;" |Passive Income Increase
! align="center" scope="col" style="padding: 5px;" |Base Health Increase
|-
|1
| align="center" style="padding: 5px;" |1
|2
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|200}}
| align="center" style="padding: 5px;" |{{Money|75}}
|25
| align="center" style="padding: 5px;" |25
|-
|2
| align="center" style="padding: 5px;" |2
|3
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |{{Money|150}}
|40
| align="center" style="padding: 5px;" |40
|-
|3
| align="center" style="padding: 5px;" |3
|3
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|2,000}}
| align="center" style="padding: 5px;" |{{Money|200}}
|60
| align="center" style="padding: 5px;" |60
|-
|4
| align="center" style="padding: 5px;" |4
|1
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|5,000}}
| align="center" style="padding: 5px;" |{{Money|400}}
|100
| align="center" style="padding: 5px;" |100
|}
</center>
 
==Wave Structure==
The formula for calculating wave bonus on each wave is:
:<big>({{Money|200}} + ({{Money|75}} × Waves Completed)) ÷ Players</big>
 
You did not get a wave bonus when the wave ??? ended.
 
The waves in '''D00M's Revenge''' follow these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!Wave Timer
!Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
|1-20
|1:00
|0:20<ref>Skip at 0:39.</ref>
|-
|???
|0:00
|N/A
|-
|🦆
|100:00
|N/A
|}
 
Due to the unique nature of '''D00M's Revenge''', the number of enemies that spawn would be extremely hard to count. Additionally, past Wave 20, if the last plot of land was not bought, the game continued in perpetuity. Therefore, the list details the enemy's debut wave and wave dialogue.
 
----
<center>
<div class="mw-collapsible mw-collapsed">
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid; width:100%;""
<div class="sectionheader">'''Wave Structure'''</div>
! style="padding: 10px; width:75px; text-align:center;" |'''Wave'''
<div class="ContainerColumn mw-collapsible-content">
! style="padding: 10px; text-align:center;" colspan="2" |'''[[Narrators#Commander|Commander]] Dialogue'''
!{| class="wikitable pad-10" style="paddingmargin:0 10pxauto; width:100%; text-align:center;" |'''Enemy Debut '''
! style="width:75px;" |Wave
! colspan="2" |[[Commander (Narrator)|Commander]] Dialogue
!Enemy Debut
|-
| rowspan="3" style="padding: 10px; text-align:center;" |1
| style="padding: 10px; width:75px; text-align:center;" |[[File:Commander Scarred.png|75px]]
| style="padding: 10px; text-align:center;" |Ahhhhhh! Ducks!
| rowspan="3" style="padding: 10px; text-align:center;" |[[Ducky (D00M's Revenge)|Ducky]]
|-
| style="padding: 10px; width:75px; text-align:center;" |[[File:Commander Scarred.png|75px]]
| style="padding: 10px; text-align:center;" |They're here to ruin our harvest!
|-
| style="padding: 10px; width:75px; text-align:center;" |[[File:Commander Aggresive.png|75px]]
| style="padding: 10px; text-align:center;" |Quick! Defend the center and buy the plots around us!
|-
|2
| style="padding: 10px; text-align:center;" |2
| style="padding: 10px; text-align:center;" colspan="2" | -
| -
| style="padding: 10px; text-align:center;" | -
|-
|3
| style="padding: 10px; text-align:center;" |3
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Cool style="padding:Ducky 10px; text-align:center;"(D00M's Revenge)|[[Cool Ducky]]
|-
|4
| style="padding: 10px; text-align:center;" |4
| style="padding: 10px; text-align:center;" colspan="2" | -
| -
| style="padding: 10px; text-align:center;" | -
|-
|5
| style="padding: 10px; text-align:center;" |5
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Fat style="padding:Ducky 10px; text-align:center;"(D00M's Revenge)|[[Fat Ducky]]
|-
|6
| style="padding: 10px; text-align:center;" |6
| style="padding: 10px; text-align:center;" colspan="2" | -
| -
| style="padding: 10px; text-align:center;" | -
|-
|7
| style="padding: 10px; text-align:center;" |7
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Spy style="padding:Ducky 10px; text-align:center;"(D00M's Revenge)|[[Spy Ducky]]
|-
|8
| style="padding: 10px; text-align:center;" |8
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Mother style="padding:Ducky 10px; text-align:center;"(D00M's Revenge)|[[Mother Ducky]]
|-
|9
| style="padding: 10px; text-align:center;" |9
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Flying style="padding:Ducky 10px; text-align:center;"(D00M's Revenge)|[[Flying Ducky]]
|-
| rowspan="2" style="padding: 10px; text-align:center;" |10
| style="padding: 10px; width:75px; text-align:center;" |[[File:Commander Aggresive.png|75px]]
| style="padding: 10px; text-align:center;" |Unknown flying object inbound!!
| rowspan="2" style="padding: 10px; text-align:center;" |[[P3NGU (D00M's Revenge)|P3NGU]]
|-
| style="padding: 10px; width:75px; text-align:center;" |[[File:Commander Scarred.png|75px]]
| style="padding: 10px; text-align:center;" |P3NGU?!? Watch out for his deadly laser attacks!
|-
|11
| style="padding: 10px; text-align:center;" |11
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Operator Ducky (D00M's Revenge)|Operative Ducky]]
| style="padding: 10px; text-align:center;" |[[Operator Ducky]]
|-
|12
| style="padding: 10px; text-align:center;" |12
| style="padding: 10px; text-align:center;" colspan="2" | -
| -
| style="padding: 10px; text-align:center;" | -
|-
|13
| style="padding: 10px; text-align:center;" |13
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Explosive style="padding:Ducky 10px; text-align:center;"(D00M's Revenge)|[[Explosive Ducky]]
|-
|14
| style="padding: 10px; text-align:center;" |14
| style="padding: 10px; text-align:center;" colspan="2" | -
| -
| style="padding: 10px; text-align:center;" | -
|-
|15
| style="padding: 10px; text-align:center;" |15
| style="padding: 10px; text-align:center;" colspan="2" | -
| -
| style="padding: 10px; text-align:center;" | -
|-
|16
| style="padding: 10px; text-align:center;" |16
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Evil style="padding:Ducky 10px; text-align:center;"(D00M's Revenge)|[[Evil Ducky]]
|-
|17
| style="padding: 10px; text-align:center;" |17
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Long style="padding:Ducky 10px; text-align:center;"(D00M's Revenge)|[[Long Ducky]]
|-
|18
| style="padding: 10px; text-align:center;" |18
| style="padding: 10px; text-align:center;" colspan="2" | -
| -
| style="padding: 10px; text-align:center;" | -
|-
|19
| style="padding: 10px; text-align:center;" |19
| style="padding: 10px; text-align:center;" colspan="2" | -
| -
| style="padding: 10px; text-align:center;" | -
|-
|20
| style="padding: 10px; text-align:center;" |20
| style="padding: 10px; text-align:center;" colspan="2" | -
| -
| style="padding: 10px; text-align:center;" | -
|-
|???
| style="padding: 10px; text-align:center;" |???
| style="padding: 10px; text-align:center;" colspan="2" | -
|[[Ducky style="padding:Unit 10px; text-align:center;"(D00M's Revenge)|[[Ducky Unit]]<ref name="Ducky">Depends if all plots are bought. If not, its first wave appearance is wave ???. If so, its first wave appearance is wave 🦆.</ref> & [[Eggroll]]<ref name="Ducky"/>
|-
| rowspan="3" style="padding: 10px; text-align:center;" |🦆
| style="padding: 10px; width:75px; text-align:center;" |[[File:Commander Scarred.png|75px]]
| style="padding: 10px; text-align:center;" |DUCKY D00M!?!
| rowspan="3" style="padding:|[[Ducky 10px;Unit text-align:center;"(D00M's Revenge)|[[Ducky Unit]]<ref name="Ducky"/>, [[Eggroll]]<ref name="Ducky"/> & [[Ducky D00M (D00M's Revenge)|Ducky D00M]]
|-
| style="padding: 10px; width:75px; text-align:center;" |[[File:Commander Default Dialogue 2.png|75px]]
| style="padding: 10px; text-align:center;" |This is it! The final stand!..
|-
| style="padding: 10px; width:75px; text-align:center;" |[[File:Commander Aggresive.png|75px]]
| style="padding: 10px; text-align:center;" |Defend the center by all means necessary!
|-
! style="padding: 10px; text-align:center;" colspan="4" |'''Lose Dialogue'''
|-
| style="padding: 10px; text-align:center;" colspan="2" |[[File:CommaReac1.png|75px]][[File:CommaReac2.png|75px]][[File:CommaReac3.png|75px]]
| style="padding: 10px; text-align:center;" colspan="2" |One icon and dialogue is randomly chosen upon defeat:
•We're toast!<br/>•OOF!<br/>•Mission Failed, we'll get em' next time.<br/>•Not enough numbers!<br/>•Mistakes are just part of the journey..<br/>•We're overrun chief!<br/>•We'll get them next time!<br/>•Don't give up!<br/>•We need back up sergeant!<br/>•We just had our grave dug..<br/>•We have to fall back soldier!<br/>•Oops! Try again!<br/>•The enemies got to the base!<br/>•Strategy is key!
|}
</centerdiv>
</div>
 
==Strategy==
Line 264 ⟶ 290:
***During this time period, the game will be in an endless mode. Enemies will infinitely spawn and have their health increase with time.
***Use this to your advantage to place more towers before activating the last wave.
***Do note that if you stay in thisthe wave gamemode??? for about half an hour, the game will begin to spawn only [[P3NGU (D00M's Revenge)|P3NGU]]s, which will make you lose due to them being able to go to the exit.
*The [[Sniper]] is highly recommended to use as it can easily kill enemies that spawn early on in one shot.
**It can also detect and damage all types of enemies that appears in this map such as the [[Flying Ducky (D00M's Revenge)|Flying Ducky]] and the [[Spy Ducky (D00M's Revenge)|Spy Ducky]].
***If you have it, the [[Pursuit]] or [[Executioner]] can be useful as well.
*Although you do have a lot of health in this map, it is recommended to not let many enemies get to the exit, due to the [[Ducky D00M (D00M's Revenge)|Ducky D00M]]'s ability being able to damage your base health by 100.
*The [[Medic]] is recommended to heal your base health, as many enemies may leak through.
**It can also be useful later on in cleansing your towers from stuns.
*Towers like the [[Executioner]] and [[Pursuit]] can be useful in killing the [[Flying Ducky (D00M's Revenge)|Flying Duckies]].
**The [[Executioner]] can also help with killing large hordes of enemies early-mid game, being nearly an all rounder.
***Do note that its hidden detection may be too expensive to deal with [[Spy Ducky (D00M's Revenge)|Spy Duckies]] early on.
*It is recommended you bring fast firing, high DPS towers such as [[Militant]] to easily deal with any enemies.
**Later on, towers like the [[Minigunner]] or [[Accelerator]] can be used instead.
*The [[Military Base]]'s and [[Crook Boss]]' units will use pathfinding to ram into enemies until destruction.
**This may not be very useful as it may not attack enemies that you need to defeat urgently.
**The units can still fire as well, but they may not cross the path of enemies that you need to attack.
*High firerate towers with high damage like the [[Ranger]] are not very effective on this map, as most enemies spawn in large hordes and have low health.
**They can, however, be useful against the [[P3NGU (D00M's Revenge)|P3NGU]] and [[Ducky D00M (D00M's Revenge)|Ducky D00M]], as they can deal significant damage to them.
***It is recommended to set targeting for towers like the [[Ranger]] to ''Strongest''.
*The [[Farm]] and [[Ace Pilot]] are disabled in this map, meaning you cannot place them. You should not add them to your loadout, if you are planning to play on this map.
*Towers with short range, such as the [[Gladiator]] and [[Sledger]], will not be effective on this map, due to the enemies coming from all sides.
 
== Trivia Gallery==
{{Gallery|
*This is the second map to have interactable objects, the first being [[Totality Tower]].
{{GalleryHeader|Thumbnails}}
<gallery>
DuckHuntEvent.png|'''D00M's Revenge''' on the game trailer.
</gallery>
 
{{GalleryHeader|Promotional Images}}
<gallery>
DuckHuntPI.png|'''D00M's Revenge''' on a promotional image.
</gallery>
 
{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator- Spring Trailer|'''D00M's Revenge''' in the game trailer.
</gallery>
}}
 
==Trivia==
*'''D00M's Revenge''' is the second map to have interactable objects, the first being [[Totality Tower]].
**This is the first map to have paid interactable objects, costing players {{Money|Cash}} to use them.
*'''D00M's Revenge''' has 40 paths which is the second highest amount of paths only being beaten by [[Cold Ambush]].
*The grapevines and lemon trees around the harvest and the stash are a reference to the infamous [https://www.youtube.com/watch?v=MtN1YnoL46Q Duck Song].
Line 295 ⟶ 337:
 
==Update History==
*'''17 April 2022''' - [[v1.2.0]]
**'''D00M's Revenge''' added.
*'''28 May 2022''' - [[v1.2.4]]
**'''D00M's Revenge''' removed.
 
 
==Notes==
Line 308 ⟶ 349:
{{MapNavBox}}
[[Category:Short Maps]]
[[Category:Normal Maps]]
[[Category:Event Maps]]