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*The '''DJ Booth''' can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being 18%.
*The '''DJ Booth''' can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being 18%.
**For example, an enemy with 50% defense and the '''DJ Booth''' has 20 towers in its range, it will have its defense reduced to 32%.
**For example, an enemy with 50% defense and the '''DJ Booth''' has 20 towers in its range, it will have its defense reduced to 32%.
**This means that in comparison to other defense dropping towers, like the [[Pyromancer]], it is more effective on enemies with low defense, such as the [[Molten Golem]], while the [[Pyromancer]] is more effective on enemies with higher defense, like the [[Reaver]].
**This means that in comparison to other defense dropping towers, like the [[Pyromancer]], it is more effective on enemies with low defense, such as the [[Molten Golem]], while the [[Pyromancer]] is more effective on enemies with higher defense, like the [[Vindicator]].
*The Purple track knocks back and slows down enemies when the ''Drop the Beat'' ability is used, making it useful at stalling hordes or singular enemies.
*The Purple track knocks back and slows down enemies when the ''Drop the Beat'' ability is used, making it useful at stalling hordes or singular enemies.
**Its knockback cannot affect any enemy immune to it, such as stun immune enemies. Additionally, bigger enemies will get pushed back a smaller distance.
**Its knockback cannot affect any enemy immune to it, such as stun immune enemies. Additionally, bigger enemies will get pushed back a smaller distance.
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