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{{MapInfobox
|image1 = <tabber>
|-|Icon = [[File:DeadAhead0DeadAheadIconV3.png|thumb|125px]]
|-|View = [[File:DeadAheadVDeadAheadView.png|thumb]]
|-|1ˢᵗTop IconDown = [[File:DeadAheadDeadAheadTopDownV3.png|thumb|125px]]
|-|1ˢᵗ View = [[File:Dead.png|thumb]]
</tabber>
|developer = ''Current'' - Your_Adversary & KnownSH<br/>''Old2ⁿᵈ'' - KnownSH<br/>''1ˢᵗ'' - max5564 & terior44sx
|difficulty = {{ColourDark|800080|Insane}}
|length_measurement = 00:31.55
|length = [[:Category:Short_Maps|Short]]
|wave_structure = Normal
|rewards = {{RewardsList|Insane|Hardcore = Hide|Voidcore = Hide}}
}}
__TOC__
==SummaryDescription==
'''Dead Ahead''' is a short [[Maps|map]] that takes place on a road bridge. It has been remade oncetwice since its addition to the game.
 
==Design & Path==
{{Tabber
<tabber>
|-|Current =
|The current version of '''Dead Ahead''' takes place at night on a road bridge betweenwhich twoleads tunnelsto a tunnel that gogoes into twoa mountainsmountain. The bridge appears to go over a river of sorts. The bridge is partiallysplit destroyed,in withtwo piecesby floatinga inblack theand seapurple below.portal, Awhich portalis canplaced beon seenblack atterrain. oneThe bigger endpart of the bridge andis athe tunnelone aton bothwhich endswe can place our towers. ThereThis arepart stoneof barriers,the metalbridge lampposts,is roadblockspartially destroyed and orangeappears trafficto conesbe tocurrently suggestbeing thatrepaired, thisbased wason oncemultiple ashelves fullywhich functioningcontain roadcrates bridge.and Additionally,metal thepipes middleon ofthem. theThere bridgeare appearsalso toa havefew collapsed.<br/>Theconcrete stonebricks pathand startsrusty atcontainers thewith portalrubble beforein takingthem. aLamps relativelycan straightalso pathbe towardsfound in the tunnel.middle Thereof arethe few turns,bridge and the pathsides itselfof isit. quiteThe short,left makingand thisright onesides of the mostbridge difficultare mapsblocked inby theblack and yellow gamewalls.
 
|-|Version 1 =
The path starts at a portal and ends at a tunnel. The path is mostly straight, though it takes multiple turns to avoid holes on the road.
The first version of '''Dead Ahead''' took place on a road bridge, though it appeared that this bridge formed a bridge-tunnel complex given that the bridge was in the middle of the sea. At one end of the bridge was a portal and at the other end of the bridge was a road tunnel. The bridge was partially destroyed, with some pieces floating in the water below. There were metal barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge.<br/>The stone path began at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short.
|Version 2
</tabber>
|The second version of '''Dead Ahead''' took place at night on a road bridge between two tunnels that go into two mountains. The bridge appeared to go over a river of sorts. The bridge was partially destroyed, with pieces floating in the sea below. A portal could be seen at one end of the bridge and a tunnel at both ends. There were stone barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge. Additionally, the middle of the bridge appeared to have collapsed.
 
The stone path started at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short, making this one of the most difficult maps in the game.
|Version 1
|The first version of '''Dead Ahead''' took place on a road bridge, though it appeared that this bridge formed a bridge-tunnel complex given that the bridge was in the middle of the sea. At one end of the bridge was a portal and at the other end of the bridge was a road tunnel. The bridge was partially destroyed, with some pieces floating in the water below. There were metal barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge.
 
The stone path began at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short.
}}
 
==Interactive Map==
{{Tabber
|Current
|{{Map:Dead AheadV3}}
|Version 2
|{{Map:Dead Ahead}}
}}
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Insane|Hardcore = Hide|Voidcore = Hide}}
 
==Strategy==
*There is littlenot too much space to place ground towers on '''Dead Ahead'''.
**Most of the space is at the start of the [[Maps|map]], so try to place towers here.
**The [[Turret]] may take up valuable ground space with its large placement footprint.
*You cannot place towers at the start pastof the first conesmap.
** This means enemies with spawning abilities, like the [[Dark Necromancer]], can accumulate enemies before towers can attack it, if the range of your towers are short.
*There are relativelyquite fewa lot of cliff spots on this map, so the [[RangerSniper]], [[MortarRanger]] and [[SniperMortar]] are nothighly recommended.
**However, since the cliffs are relatively small, the player should be careful in order to utilize them.
*As the path is quite short, towers that slow down enemies, like the [[Freezer]], [[Toxic Gunner]] and [[Electroshocker]], are recommended.
*It is more likely for players to bring ground towers in this map. The [[Medic]] is a great addition as it can remove all stuns with its ability.
*As the path is quite short, towers that slow down enemies, like the [[Sledger]], [[Toxic Gunner]] and [[Electroshocker]], are recommended.
**The [[Brawler]] is also a great option as it is able to knockback enemies.
**Towers that can apply a chill effect such as the [[Cryomancer]] and [[Freezer]] can be useful as it can slightly slow down major bosses.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Map Icons}}
<gallery>
DeadAhead.png|First version (15 August 2019 – 29 October 2020)
DeadAhead0.png|Second version (29 October 2020 – 7 April 2023)
</gallery>
 
{{GalleryHeader|View}}
<gallery>
Dead.png|First version (15 August 2019 – 29 October 2020)
DeadAheadV.png|Second version (29 October 2020 – 7 April 2023)
</gallery>
 
{{GalleryHeader|Top Down}}
<gallery>
DeadAheadTopDown.png|Second version (29 October 2020 – 7 April 2023)
</gallery>
 
{{GalleryHeader|Thumbnails}}
<gallery>
EnforcerBanner2.png|Current version on the game thumbnail
</gallery>
 
{{GalleryHeader|Promotional Images}}
<gallery>
EnforcerBanner.png|Current version on a promotional image.
</gallery>
 
{{GalleryHeader|Trailer}}
<gallery>
Tower Defense Simulator Trailer|First version in the game trailer.
</gallery>
 
{{GalleryHeader|Development Images}}
<gallery>
DeadAheadDI1.png|Current version on a development image.
DeadAheadDI2.png|Current version on a development image.
</gallery>
}}
 
==Trivia==
*Unlike many other [[Maps|map]]smaps that existed prior to the [[Release v1.0|MEGA Update]], this map was not remade or removed.
** This was, however, remade in the [[Overhaul v1.0|Overhaul Update]].
*Underneath the bridge of the second version of the map, an Easter egg could be seen, which is a picture of a cat in a shower.
* This map and [[Lay By]] are the only non-event {{ColourDark|800080|Insane}} maps not to have two or more entrances.
* Underneath the bridge, an Easter egg can be seen, which is a picture of a cat in a shower.
 
==Update History==
*'''15 August 2019''' - [[BETA v1.10|BETA v1.0.0]]
** '''Dead Ahead''' added.
*'''2913 October 20202019''' - [[Release v1.0|Release v1.0.0]]
**Made playable in [[Versus]] mode.
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**No longer playable in [[Versus]] mode.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Dead Ahead''' remade.
**{{Color|Insane}} difficulty added.
**No longer gives a badge upon first triumph.
*'''7 April 2023''' - [[v1.7.0]]
**'''Dead Ahead''' remade.
**[[Enemies Beta]] modifier added.
**{{ColourDark|800080|Insane}} difficulty added.
**{{Bug}} You can place towers on some parts of the path.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
 
 
 
{{MapNavBox}}
[[Category:Short Maps]]
[[Category:Insane Maps]]