Dead Ahead
<infobox>
<title source="title1"><default>Dead Ahead</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Insane Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
[edit]Dead Ahead is a short map that takes place on a road bridge. It has been remade twice since its addition to the game.
Design & Path
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Interactive Map
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Rewards
[edit]The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 1.5x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) | Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) |
| Casual | Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) | Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only) |
| Intermediate | Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) | Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) |
| Molten | Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) | Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only) |
| Fallen | Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) | Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only) |
| Hidden Wave | Gem 150 | Experience 250 EXP |
| Frost | Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only) Gem 75 (Triumph Only) |
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only) |
Strategy
[edit]- There is not too much space to place ground towers on Dead Ahead.
- The Turret may take up valuable ground space with its large placement footprint.
- You cannot place towers at the start of the map.
- This means enemies with spawning abilities, like the Dark Necromancer, can accumulate enemies before towers can attack it, if the range of your towers are short.
- There are quite a lot of cliff spots on this map, so the Sniper, Ranger and Mortar are highly recommended.
- However, since the cliffs are relatively small, the player should be careful in order to utilize them.
- It is more likely for players to bring ground towers in this map. The Medic is a great addition as it can remove all stuns with its ability.
- As the path is quite short, towers that slow down enemies, like the Sledger, Toxic Gunner and Electroshocker, are recommended.
- The Brawler is also a great option as it is able to knockback enemies.
- Towers that can apply a chill effect such as the Cryomancer and Freezer can be useful as it can slightly slow down major bosses.
Gallery
[edit]Map Icons
-
First version (15 August 2019 – 29 October 2020)
-
Second version (29 October 2020 – 7 April 2023)
View
-
First version (15 August 2019 – 29 October 2020)
-
Second version (29 October 2020 – 7 April 2023)
Top Down
-
Second version (29 October 2020 – 7 April 2023)
Thumbnails
-
Current version on the game thumbnail
Promotional Images
-
Current version on a promotional image.
Trailer
-
First version in the game trailer.
Development Images
-
Current version on a development image.
-
Current version on a development image.
Trivia
[edit]- Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
- This was, however, remade in the Overhaul Update.
- Underneath the bridge of the second version of the map, an Easter egg could be seen, which is a picture of a cat in a shower.
Update History
[edit]- 15 August 2019 - BETA v1.0.0
- Dead Ahead added.
- 13 October 2019 - Release v1.0.0
- Made playable in Versus mode.
- 4 March 2020 - Release v1.8.0
- No longer playable in Versus mode.
- 29 October 2020 - Overhaul v1.0.0
- Dead Ahead remade.
- Insane difficulty added.
- No longer gives a badge upon first triumph.
- 7 April 2023 - v1.7.0
- Dead Ahead remade.
- Enemies Beta modifier added.
- Bug: You can place towers on some parts of the path.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
| PVP | ||
|---|---|---|
| [[:Category:Easy Maps|Template:Colour]] | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| [[:Category:Normal Maps|Template:Colour]] | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| [[:Category:Hard Maps|Template:Colour]] | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| [[:Category:Insane Maps|Template:Colour]] | Badlands • Rotfield | |
| [[:Category:Special Maps|Template:Colour]] | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| [[:Category:Easy Maps|Template:Colour]] | Abandoned City | |
| [[:Category:Normal Maps|Template:Colour]] | Severing Connection • Tutorial | |
| Event | ||
|---|---|---|
| Undefined | Area 51 • Village of Despair • Eggy Island | |
| [[:Category:Easy Maps|Template:Colour]] | Rotfield | |
| [[:Category:Normal Maps|Template:Colour]] | Cyber City • Foggy Forest • D00M's Revenge • Cold Ambush • Krampus Frosthold • Outpost 32 (Operation I.C.E) • Outpost 16 • Banlands • Blind Faith | |
| [[:Category:Hard Maps|Template:Colour]] | The Heights • Nightmare Carnival • Tower Outskirts • Totality Tower • Classic Candy Cane Lane • Classic Winter • Classic Forest Camp • Classic Island Chaos • Classic Castle • Bathroom Approach | |
| [[:Category:Insane Maps|Template:Colour]] | Trick or Threat Town • Outpost 32 (Frost Invasion) | |
| [[:Category:Event Maps|Template:Colour]] | A Dark Tale • The Haunted Past • The Great Finale • Huevous Hunt • Failed Gateway • The Nightmare Realm • Containment • Pls Donate • Korblox Temple • Nil Zone • The Narratorium | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| [[:Category:Easy Maps|Template:Colour]] | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| [[:Category:Hard Maps|Template:Colour]] | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |